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remove rumble
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@@ -53,9 +53,9 @@ public:
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strength = 0;
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}
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if (SDL_GameControllerRumble(controller, strength, strength, 1000) != 0) {
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std::cerr << "Erreur lors de l'activation de la vibration : " << SDL_GetError() << std::endl;
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}
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// if (SDL_GameControllerRumble(controller, strength, strength, 1000) != 0) {
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// std::cerr << "Erreur lors de l'activation de la vibration : " << SDL_GetError() << std::endl;
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// }
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}
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if (tokens[2] == "ready") {
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