#include "GameControllerHandler.h" #include #include #include #include std::atomic shouldStop = false; void signalHandler( int signum ) { shouldStop = true; } int main(int argc, char* argv[]) { signal(SIGINT, signalHandler); CLParser clParser(argc, argv); int port = clParser.getOption("port", 8080); auto host = clParser.getOption("host", "127.0.0.1"); GameControllerHandler gameControllerHandler(host, port); if (!gameControllerHandler.init()) { return 1; } gameControllerHandler.start(); while (!shouldStop && !gameControllerHandler.shouldStop()) { usleep(500'000); } gameControllerHandler.stop(); return 0; }