mirror of
https://github.com/modelec/MarcelMoteur.git
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fonction de bases
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5
.gitignore
vendored
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5
.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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10
.vscode/extensions.json
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10
.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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39
include/README
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39
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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16
platformio.ini
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platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:uno]
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platform = atmelavr
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board = uno
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framework = arduino
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lib_deps =
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build_flags = -I include
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34
src/main.cpp
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src/main.cpp
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//
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// Created by CHAUVEAU Maxime on 06/02/2025.
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//
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#include <Arduino.h>
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#include "motor_control.h"
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void setup() {
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initMotors();
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}
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void loop() {
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accelerateForward(200, 20);
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delay(500);
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decelerateForward(200, 20);
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delay(500);
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moveOpposite(80, 3000);
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delay(2000);
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accelerateReverse(200, 20);
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delay(500);
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decelerateReverse(200, 20);
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delay(500);
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moveOpposite(80, 3000);
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delay(2000);
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stopMotors();
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delay(2000);
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}
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63
src/motor_control.cpp
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src/motor_control.cpp
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#include "motor_control.h"
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void initMotors() {
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pinMode(IN1A, OUTPUT);
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pinMode(IN1B, OUTPUT);
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pinMode(IN2A, OUTPUT);
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pinMode(IN2B, OUTPUT);
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stopMotors();
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}
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void accelerateForward(int speed, int delayTime) {
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digitalWrite(IN1A, LOW);
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digitalWrite(IN1B, LOW);
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for (int i = 0; i < speed; i++) {
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analogWrite(IN2A, i);
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analogWrite(IN2B, i);
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delay(delayTime);
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}
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}
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void decelerateForward(int speed, int delayTime) {
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for (int i = speed; i >= 0; i--) {
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analogWrite(IN2A, i);
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analogWrite(IN2B, i);
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delay(delayTime);
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}
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}
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void accelerateReverse(int speed, int delayTime) {
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digitalWrite(IN2A, LOW);
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digitalWrite(IN2B, LOW);
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for (int i = 0; i < speed; i++) {
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analogWrite(IN1A, i);
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analogWrite(IN1B, i);
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delay(delayTime);
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}
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}
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void decelerateReverse(int speed, int delayTime) {
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for (int i = speed; i >= 0; i--) {
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analogWrite(IN1A, i);
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analogWrite(IN1B, i);
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delay(delayTime);
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}
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}
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void moveOpposite(int speed, int duration) {
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digitalWrite(IN1A, LOW);
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digitalWrite(IN2B, LOW);
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analogWrite(IN1B, speed);
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analogWrite(IN2A, speed);
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delay(duration);
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}
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void stopMotors() {
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analogWrite(IN1A, 0);
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analogWrite(IN1B, 0);
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analogWrite(IN2A, 0);
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analogWrite(IN2B, 0);
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}
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35
src/motor_control.h
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src/motor_control.h
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#ifndef MOTOR_CONTROL_H
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#define MOTOR_CONTROL_H
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#include <Arduino.h> // Nécessaire pour PlatformIO
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// Définition des broches moteur (PWM)
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#define IN1A 3
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#define IN1B 5
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#define IN2A 6
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#define IN2B 9
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// Fonction pour initialiser les moteurs
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void initMotors();
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// Fonction pour accélérer les moteurs vers l'avant
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void accelerateForward(int speed, int delayTime);
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// Fonction pour décélérer les moteurs
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void decelerateForward(int speed, int delayTime);
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// Fonction pour accélérer en marche arrière
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void accelerateReverse(int speed, int delayTime);
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// Fonction pour décélérer en marche arrière
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void decelerateReverse(int speed, int delayTime);
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// Fonction pour faire tourner les moteurs dans des directions opposées
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void moveOpposite(int speed, int duration);
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// Fonction pour arrêter les moteurs
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void stopMotors();
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#endif
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11
test/README
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11
test/README
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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