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do not broadcast stop
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@@ -127,9 +127,7 @@ void TCPServer::handleMessage(const std::string& message, int clientSocket)
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this->stopEmergency = true;
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this->gameThread.~thread();
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this->broadcastMessage("strat;arduino;clear;1");
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this->broadcastMessage(message);
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this->broadcastMessage("strat;arduino;clear;1\n");
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std::vector<std::string> args = TCPUtils::split(tokens[3], ",");
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