Files
TCPSocketServer/TCPServer.cpp
ackimixs 301498a167 omg
2024-03-21 19:59:10 +01:00

153 lines
4.4 KiB
C++

#include "TCPServer.h"
ClientHandler::ClientHandler(int clientSocket, TCPServer* server) : clientSocket(clientSocket), server(server) {};
void ClientHandler::handle() {
std::string buffer;
buffer.reserve(4096); // Pre-allocate memory to avoid frequent allocations
while (true) {
char tempBuffer[4096] = {0};
ssize_t valread = recv(clientSocket, tempBuffer, sizeof(tempBuffer), 0);
if (valread > 0) {
buffer.append(tempBuffer, valread);
//std::cout << "Received: " << buffer << std::endl;
if (buffer == "quit") {
std::cout << "Client requested to quit. Closing connection." << std::endl;
break;
}
processMessage(buffer);
buffer.clear();
} else if (valread == 0) {
std::cout << "Client disconnected." << std::endl;
break; // Client disconnected
} else {
std::cerr << "Failed to receive data." << std::endl;
break; // Error in receiving data
}
}
closeConnection();
}
void ClientHandler::processMessage(const std::string& message) {
server->handleMessage(message, clientSocket);
}
void ClientHandler::closeConnection() {
close(clientSocket);
server->clientDisconnected(clientSocket); // Inform the server that the client has disconnected
}
TCPServer::TCPServer(int port)
{
serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (serverSocket == -1) {
std::cerr << "Socket creation failed" << std::endl;
exit(EXIT_FAILURE);
}
sockaddr_in address{};
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(port);
if (bind(serverSocket, reinterpret_cast<struct sockaddr*>(&address), sizeof(address)) == -1) {
std::cerr << "Binding failed" << std::endl;
exit(EXIT_FAILURE);
}
if (listen(serverSocket, 5) == -1) {
std::cerr << "Listening failed" << std::endl;
exit(EXIT_FAILURE);
}
std::cout << "Server started on port " << port << std::endl;
}
void TCPServer::acceptConnections()
{
while (!shouldStop) {
sockaddr_in clientAddress{};
int addrlen = sizeof(clientAddress);
int clientSocket =
accept(serverSocket, reinterpret_cast<struct sockaddr*>(&clientAddress), reinterpret_cast<socklen_t*>(&addrlen));
if (clientSocket == -1) {
std::cerr << "Accepting connection failed" << std::endl;
continue;
}
std::cout << "Connection accepted" << std::endl;
// Add the client socket to the list
clientSockets.push_back(clientSocket);
connectedClients++;
// Handle client connection in a separate thread
clientThreads.emplace_back(&ClientHandler::handle, ClientHandler(clientSocket, this));
// Clean up finished threads
clientThreads.erase(std::remove_if(clientThreads.begin(), clientThreads.end(), [](std::thread &t) {
return !t.joinable();
}), clientThreads.end());
}
}
void TCPServer::handleMessage(const std::string& message, int clientSocket)
{
std::cout << message.find("aruco") << std::endl;
if (message.find("request robotPose") != std::string::npos)
{
broadcastMessage("robotPose 12 13 14 15");
}
}
void TCPServer::broadcastMessage(const char* message, int senderSocket)
{
for (int clientSocket : clientSockets) {
if (clientSocket != senderSocket) { // Exclude the sender's socket
send(clientSocket, message, strlen(message), 0);
}
}
}
void TCPServer::clientDisconnected(const int clientSocket) {
// Remove the disconnected client's socket
clientSockets.erase(std::remove(clientSockets.begin(), clientSockets.end(), clientSocket), clientSockets.end());
// Decrement the count of connected clients
connectedClients--;
}
void TCPServer::stop() {
shouldStop = true;
// Close all client sockets
for (int clientSocket : clientSockets) {
close(clientSocket);
}
// Close the server socket
close(serverSocket);
}
TCPServer::~TCPServer() {
this->stop();
// Join all threads before exiting
for (auto& thread : clientThreads) {
thread.join();
}
}
int TCPServer::nbClients()
{
return connectedClients;
}
void TCPServer::start()
{
std::thread([this]() { acceptConnections(); }).detach();
}