// // Created by breizhhardware on 2/13/24. // #include #include #include #include #include int main(){ int serverSocket = socket(AF_INET, SOCK_STREAM, 0); sockaddr_in serverAddress; serverAddress.sin_family = AF_INET; serverAddress.sin_port = htons(8080); serverAddress.sin_addr.s_addr = INADDR_ANY; bind(serverSocket, (struct sockaddr*)&serverAddress, sizeof(serverAddress)); listen(serverSocket, 5); int clientSocket = accept(serverSocket, nullptr, nullptr); char buffer[1024] = {0}; recv(clientSocket, buffer, 1024, 0); std::cout << "Message from client: " << buffer << std::endl; close(serverSocket); return 0; }