// // Created by breizhhardware on 2/13/24. // #include #include #include #include #include int main(){ int clientSocket = socket(AF_INET, SOCK_STREAM, 0); sockaddr_in serverAddress; serverAddress.sin_family = AF_INET; serverAddress.sin_port = htons(8080); serverAddress.sin_addr.s_addr = INADDR_ANY; connect(clientSocket, (struct sockaddr*)&serverAddress, sizeof(serverAddress)); char buffer[1024] = {0}; std::cin >> buffer; send(clientSocket, buffer, strlen(buffer), 0); close(clientSocket); return 0; }