This commit is contained in:
komiko44240BB
2024-09-14 15:24:04 +02:00
parent a4ca472052
commit 0b935e4592
49 changed files with 874 additions and 724 deletions

View File

@@ -4,10 +4,15 @@ project(BattleBay_tool C)
set(CMAKE_C_STANDARD 11)
add_executable(BattleBay_tool main.c
objects.h
ships.h
readobjects.h
readtraining.h
perks.h
menu.h
objects.c
ships.c
readobjects.c
training.c
readtraining.c
perks.c
menu.c

View File

@@ -1,29 +1,29 @@
27
LEVEL,BOOST_VALUE,BOOST_TYPE
1,5,DAMAGE
1,5,BASE_STAT
2,0.05,FROST_DAMAGE
3,5,DAMAGE
3,5,BASE_STAT
4,0.05,FROST_DAMAGE
5,0.05,DAMAGE
6,0.1,DAMAGE
7,0.2,DAMAGE
8,0.3,CRITICAL_HIT_DAMAGE
9,0.1,DAMAGE
5,0.05,BASE_STAT
6,0.1,BASE_STAT
7,0.2,BASE_STAT
8,0.3,CRITICAL_HIT_BASE_STAT
9,0.1,BASE_STAT
10,0.05,FROST_DAMAGE
11,0.05,DAMAGE
12,0.02,DAMAGE
13,0.05,DAMAGE
11,0.05,BASE_STAT
12,0.02,BASE_STAT
13,0.05,BASE_STAT
14,0.05,FROST_DAMAGE
15,0.05,DAMAGE
15,0.05,BASE_STAT
16,1,RANGE
17,0.1,DAMAGE
18,0.02,DAMAGE
19,0.05,DAMAGE
17,0.1,BASE_STAT
18,0.02,BASE_STAT
19,0.05,BASE_STAT
20,0.05,FROST_DAMAGE
21,0.05,DAMAGE
21,0.05,BASE_STAT
22,2,RANGE
23,0.05,DAMAGE
24,0.02,DAMAGE
25,0.05,DAMAGE
23,0.05,BASE_STAT
24,0.02,BASE_STAT
25,0.05,BASE_STAT
26,0.05,FROST_DAMAGE
27,0.05,DAMAGE
27,0.05,BASE_STAT
1 27
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,5,DAMAGE 1,5,BASE_STAT
4 2,0.05,FROST_DAMAGE
5 3,5,DAMAGE 3,5,BASE_STAT
6 4,0.05,FROST_DAMAGE
7 5,0.05,DAMAGE 5,0.05,BASE_STAT
8 6,0.1,DAMAGE 6,0.1,BASE_STAT
9 7,0.2,DAMAGE 7,0.2,BASE_STAT
10 8,0.3,CRITICAL_HIT_DAMAGE 8,0.3,CRITICAL_HIT_BASE_STAT
11 9,0.1,DAMAGE 9,0.1,BASE_STAT
12 10,0.05,FROST_DAMAGE
13 11,0.05,DAMAGE 11,0.05,BASE_STAT
14 12,0.02,DAMAGE 12,0.02,BASE_STAT
15 13,0.05,DAMAGE 13,0.05,BASE_STAT
16 14,0.05,FROST_DAMAGE
17 15,0.05,DAMAGE 15,0.05,BASE_STAT
18 16,1,RANGE
19 17,0.1,DAMAGE 17,0.1,BASE_STAT
20 18,0.02,DAMAGE 18,0.02,BASE_STAT
21 19,0.05,DAMAGE 19,0.05,BASE_STAT
22 20,0.05,FROST_DAMAGE
23 21,0.05,DAMAGE 21,0.05,BASE_STAT
24 22,2,RANGE
25 23,0.05,DAMAGE 23,0.05,BASE_STAT
26 24,0.02,DAMAGE 24,0.02,BASE_STAT
27 25,0.05,DAMAGE 25,0.05,BASE_STAT
28 26,0.05,FROST_DAMAGE
29 27,0.05,DAMAGE 27,0.05,BASE_STAT

View File

@@ -1,15 +1,15 @@
13
LEVEL,BOOST_VALUE,BOOST_TYPE
1,0.05,HEALING
2,0.05,HEALING
3,0.05,HEALING
4,0.05,HEALING
5,0.05,HEALING
6,0.05,HEALING
7,0.05,HEALING
8,0.05,HEALING
9,0.05,HEALING
10,0.05,HEALING
11,0.05,HEALING
12,0.05,HEALING
13,0.05,HEALING
1,0.05,BASE_STAT
2,0.05,BASE_STAT
3,0.05,BASE_STAT
4,0.05,BASE_STAT
5,0.05,BASE_STAT
6,0.05,BASE_STAT
7,0.05,BASE_STAT
8,0.05,BASE_STAT
9,0.05,BASE_STAT
10,0.05,BASE_STAT
11,0.05,BASE_STAT
12,0.05,BASE_STAT
13,0.05,BASE_STAT
1 13
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,0.05,HEALING 1,0.05,BASE_STAT
4 2,0.05,HEALING 2,0.05,BASE_STAT
5 3,0.05,HEALING 3,0.05,BASE_STAT
6 4,0.05,HEALING 4,0.05,BASE_STAT
7 5,0.05,HEALING 5,0.05,BASE_STAT
8 6,0.05,HEALING 6,0.05,BASE_STAT
9 7,0.05,HEALING 7,0.05,BASE_STAT
10 8,0.05,HEALING 8,0.05,BASE_STAT
11 9,0.05,HEALING 9,0.05,BASE_STAT
12 10,0.05,HEALING 10,0.05,BASE_STAT
13 11,0.05,HEALING 11,0.05,BASE_STAT
14 12,0.05,HEALING 12,0.05,BASE_STAT
15 13,0.05,HEALING 13,0.05,BASE_STAT

View File

@@ -1,15 +1,15 @@
13
LEVEL,BOOST_VALUE,BOOST_TYPE
1,0.05,HEALING
2,0.05,HEALING
3,0.05,HEALING
4,0.05,HEALING
5,0.05,HEALING
6,0.05,HEALING
7,0.05,HEALING
8,0.05,HEALING
9,0.05,HEALING
10,0.05,HEALING
11,0.05,HEALING
12,0.05,HEALING
13,0.05,HEALING
1,0.05,BASE_STAT
2,0.05,BASE_STAT
3,0.05,BASE_STAT
4,0.05,BASE_STAT
5,0.05,BASE_STAT
6,0.05,BASE_STAT
7,0.05,BASE_STAT
8,0.05,BASE_STAT
9,0.05,BASE_STAT
10,0.05,BASE_STAT
11,0.05,BASE_STAT
12,0.05,BASE_STAT
13,0.05,BASE_STAT
1 13
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,0.05,HEALING 1,0.05,BASE_STAT
4 2,0.05,HEALING 2,0.05,BASE_STAT
5 3,0.05,HEALING 3,0.05,BASE_STAT
6 4,0.05,HEALING 4,0.05,BASE_STAT
7 5,0.05,HEALING 5,0.05,BASE_STAT
8 6,0.05,HEALING 6,0.05,BASE_STAT
9 7,0.05,HEALING 7,0.05,BASE_STAT
10 8,0.05,HEALING 8,0.05,BASE_STAT
11 9,0.05,HEALING 9,0.05,BASE_STAT
12 10,0.05,HEALING 10,0.05,BASE_STAT
13 11,0.05,HEALING 11,0.05,BASE_STAT
14 12,0.05,HEALING 12,0.05,BASE_STAT
15 13,0.05,HEALING 13,0.05,BASE_STAT

View File

@@ -1,34 +1,34 @@
32
LEVEL,BOOST_VALUE,BOOST_TYPE
1,5,DAMAGE
1,5,BASE_STAT
2,2,RANGE
3,5,DAMAGE
4,0.1,DAMAGE
3,5,BASE_STAT
4,0.1,BASE_STAT
5,0.05,FROST_DAMAGE
6,0.05,DAMAGE
7,0.05,DAMAGE
8,0.05,DAMAGE
6,0.05,BASE_STAT
7,0.05,BASE_STAT
8,0.05,BASE_STAT
9,0.05,FROST_DAMAGE
10,0.02,DAMAGE
11,0.05,DAMAGE
12,0.02,DAMAGE
13,0.05,DAMAGE
14,0.05,DAMAGE
10,0.02,BASE_STAT
11,0.05,BASE_STAT
12,0.02,BASE_STAT
13,0.05,BASE_STAT
14,0.05,BASE_STAT
15,0.05,FROST_DAMAGE
16,0.02,DAMAGE
17,0.05,DAMAGE
18,0.02,DAMAGE
16,0.02,BASE_STAT
17,0.05,BASE_STAT
18,0.02,BASE_STAT
19,0.05,FROST_DAMAGE
20,0.02,DAMAGE
21,0.3,CRITICAL_HIT_DAMAGE
22,0.1,DAMAGE
23,0.02,DAMAGE
24,0.02,DAMAGE
20,0.02,BASE_STAT
21,0.3,CRITICAL_HIT_BASE_STAT
22,0.1,BASE_STAT
23,0.02,BASE_STAT
24,0.02,BASE_STAT
25,0.05,FROST_DAMAGE
26,0.1,DAMAGE
26,0.1,BASE_STAT
27,1,RANGE
28,0.05,DAMAGE
29,0.02,DAMAGE
30,0.1,DAMAGE
28,0.05,BASE_STAT
29,0.02,BASE_STAT
30,0.1,BASE_STAT
31,0.05,FROST_DAMAGE
32,0.1,DAMAGE
32,0.1,BASE_STAT
1 32
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,5,DAMAGE 1,5,BASE_STAT
4 2,2,RANGE
5 3,5,DAMAGE 3,5,BASE_STAT
6 4,0.1,DAMAGE 4,0.1,BASE_STAT
7 5,0.05,FROST_DAMAGE
8 6,0.05,DAMAGE 6,0.05,BASE_STAT
9 7,0.05,DAMAGE 7,0.05,BASE_STAT
10 8,0.05,DAMAGE 8,0.05,BASE_STAT
11 9,0.05,FROST_DAMAGE
12 10,0.02,DAMAGE 10,0.02,BASE_STAT
13 11,0.05,DAMAGE 11,0.05,BASE_STAT
14 12,0.02,DAMAGE 12,0.02,BASE_STAT
15 13,0.05,DAMAGE 13,0.05,BASE_STAT
16 14,0.05,DAMAGE 14,0.05,BASE_STAT
17 15,0.05,FROST_DAMAGE
18 16,0.02,DAMAGE 16,0.02,BASE_STAT
19 17,0.05,DAMAGE 17,0.05,BASE_STAT
20 18,0.02,DAMAGE 18,0.02,BASE_STAT
21 19,0.05,FROST_DAMAGE
22 20,0.02,DAMAGE 20,0.02,BASE_STAT
23 21,0.3,CRITICAL_HIT_DAMAGE 21,0.3,CRITICAL_HIT_BASE_STAT
24 22,0.1,DAMAGE 22,0.1,BASE_STAT
25 23,0.02,DAMAGE 23,0.02,BASE_STAT
26 24,0.02,DAMAGE 24,0.02,BASE_STAT
27 25,0.05,FROST_DAMAGE
28 26,0.1,DAMAGE 26,0.1,BASE_STAT
29 27,1,RANGE
30 28,0.05,DAMAGE 28,0.05,BASE_STAT
31 29,0.02,DAMAGE 29,0.02,BASE_STAT
32 30,0.1,DAMAGE 30,0.1,BASE_STAT
33 31,0.05,FROST_DAMAGE
34 32,0.1,DAMAGE 32,0.1,BASE_STAT

View File

@@ -1,32 +1,32 @@
30
LEVEL,BOOST_VALUE,BOOST_TYPE
1,5,HIT_POINT
2,5,HIT_POINT
3,0.05,HIT_POINT
4,5,HIT_POINT
5,0.05,HIT_POINT
6,5,HIT_POINT
7,5,HIT_POINT
8,0.05,HIT_POINT
9,5,HIT_POINT
10,0.05,HIT_POINT
11,5,HIT_POINT
12,5,HIT_POINT
13,5,HIT_POINT
14,0.05,HIT_POINT
15,5,HIT_POINT
16,5,HIT_POINT
17,5,HIT_POINT
18,0.05,HIT_POINT
19,5,HIT_POINT
20,5,HIT_POINT
21,5,HIT_POINT
22,5,HIT_POINT
23,5,HIT_POINT
24,5,HIT_POINT
25,5,HIT_POINT
26,0.05,HIT_POINT
27,5,HIT_POINT
28,0.05,HIT_POINT
29,0.05,HIT_POINT
30,0.05,HIT_POINT
1,5,BASE_STAT
2,5,BASE_STAT
3,0.05,BASE_STAT
4,5,BASE_STAT
5,0.05,BASE_STAT
6,5,BASE_STAT
7,5,BASE_STAT
8,0.05,BASE_STAT
9,5,BASE_STAT
10,0.05,BASE_STAT
11,5,BASE_STAT
12,5,BASE_STAT
13,5,BASE_STAT
14,0.05,BASE_STAT
15,5,BASE_STAT
16,5,BASE_STAT
17,5,BASE_STAT
18,0.05,BASE_STAT
19,5,BASE_STAT
20,5,BASE_STAT
21,5,BASE_STAT
22,5,BASE_STAT
23,5,BASE_STAT
24,5,BASE_STAT
25,5,BASE_STAT
26,0.05,BASE_STAT
27,5,BASE_STAT
28,0.05,BASE_STAT
29,0.05,BASE_STAT
30,0.05,BASE_STAT
1 30
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,5,HIT_POINT 1,5,BASE_STAT
4 2,5,HIT_POINT 2,5,BASE_STAT
5 3,0.05,HIT_POINT 3,0.05,BASE_STAT
6 4,5,HIT_POINT 4,5,BASE_STAT
7 5,0.05,HIT_POINT 5,0.05,BASE_STAT
8 6,5,HIT_POINT 6,5,BASE_STAT
9 7,5,HIT_POINT 7,5,BASE_STAT
10 8,0.05,HIT_POINT 8,0.05,BASE_STAT
11 9,5,HIT_POINT 9,5,BASE_STAT
12 10,0.05,HIT_POINT 10,0.05,BASE_STAT
13 11,5,HIT_POINT 11,5,BASE_STAT
14 12,5,HIT_POINT 12,5,BASE_STAT
15 13,5,HIT_POINT 13,5,BASE_STAT
16 14,0.05,HIT_POINT 14,0.05,BASE_STAT
17 15,5,HIT_POINT 15,5,BASE_STAT
18 16,5,HIT_POINT 16,5,BASE_STAT
19 17,5,HIT_POINT 17,5,BASE_STAT
20 18,0.05,HIT_POINT 18,0.05,BASE_STAT
21 19,5,HIT_POINT 19,5,BASE_STAT
22 20,5,HIT_POINT 20,5,BASE_STAT
23 21,5,HIT_POINT 21,5,BASE_STAT
24 22,5,HIT_POINT 22,5,BASE_STAT
25 23,5,HIT_POINT 23,5,BASE_STAT
26 24,5,HIT_POINT 24,5,BASE_STAT
27 25,5,HIT_POINT 25,5,BASE_STAT
28 26,0.05,HIT_POINT 26,0.05,BASE_STAT
29 27,5,HIT_POINT 27,5,BASE_STAT
30 28,0.05,HIT_POINT 28,0.05,BASE_STAT
31 29,0.05,HIT_POINT 29,0.05,BASE_STAT
32 30,0.05,HIT_POINT 30,0.05,BASE_STAT

View File

@@ -1,29 +1,29 @@
27
LEVEL,BOOST_VALUE,BOOST_TYPE
1,25,DAMAGE
2,0.05,DAMAGE
3,25,DAMAGE
1,25,BASE_STAT
2,0.05,BASE_STAT
3,25,BASE_STAT
4,0.1,FROST_DAMAGE
5,0.1,DAMAGE
6,0.05,DAMAGE
7,25,DAMAGE
8,0.05,DAMAGE
5,0.1,BASE_STAT
6,0.05,BASE_STAT
7,25,BASE_STAT
8,0.05,BASE_STAT
9,0.1,FROST_DAMAGE
10,0.1,DAMAGE
10,0.1,BASE_STAT
11,0.1,PROJECTILE_SPEED
12,0.05,DAMAGE
13,0.02,DAMAGE
14,0.1,DAMAGE
15,0.05,DAMAGE
12,0.05,BASE_STAT
13,0.02,BASE_STAT
14,0.1,BASE_STAT
15,0.05,BASE_STAT
16,0.1,PROJECTILE_SPEED
17,0.02,DAMAGE
18,0.1,DAMAGE
19,0.02,DAMAGE
20,0.05,DAMAGE
21,0.1,DAMAGE
22,0.05,DAMAGE
17,0.02,BASE_STAT
18,0.1,BASE_STAT
19,0.02,BASE_STAT
20,0.05,BASE_STAT
21,0.1,BASE_STAT
22,0.05,BASE_STAT
23,0.1,FROST_DAMAGE
24,0.05,DAMAGE
25,0.02,DAMAGE
24,0.05,BASE_STAT
25,0.02,BASE_STAT
26,0.1,PROJECTILE_SPEED
27,0.02,DAMAGE
27,0.02,BASE_STAT
1 27
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,25,DAMAGE 1,25,BASE_STAT
4 2,0.05,DAMAGE 2,0.05,BASE_STAT
5 3,25,DAMAGE 3,25,BASE_STAT
6 4,0.1,FROST_DAMAGE
7 5,0.1,DAMAGE 5,0.1,BASE_STAT
8 6,0.05,DAMAGE 6,0.05,BASE_STAT
9 7,25,DAMAGE 7,25,BASE_STAT
10 8,0.05,DAMAGE 8,0.05,BASE_STAT
11 9,0.1,FROST_DAMAGE
12 10,0.1,DAMAGE 10,0.1,BASE_STAT
13 11,0.1,PROJECTILE_SPEED
14 12,0.05,DAMAGE 12,0.05,BASE_STAT
15 13,0.02,DAMAGE 13,0.02,BASE_STAT
16 14,0.1,DAMAGE 14,0.1,BASE_STAT
17 15,0.05,DAMAGE 15,0.05,BASE_STAT
18 16,0.1,PROJECTILE_SPEED
19 17,0.02,DAMAGE 17,0.02,BASE_STAT
20 18,0.1,DAMAGE 18,0.1,BASE_STAT
21 19,0.02,DAMAGE 19,0.02,BASE_STAT
22 20,0.05,DAMAGE 20,0.05,BASE_STAT
23 21,0.1,DAMAGE 21,0.1,BASE_STAT
24 22,0.05,DAMAGE 22,0.05,BASE_STAT
25 23,0.1,FROST_DAMAGE
26 24,0.05,DAMAGE 24,0.05,BASE_STAT
27 25,0.02,DAMAGE 25,0.02,BASE_STAT
28 26,0.1,PROJECTILE_SPEED
29 27,0.02,DAMAGE 27,0.02,BASE_STAT

View File

@@ -1,33 +1,33 @@
31
LEVEL,BOOST_VALUE,BOOST_TYPE
1,5,DAMAGE
1,5,BASE_STAT
2,3,RANGE
3,10,DAMAGE
3,10,BASE_STAT
4,0.1,PROJECTILE_SPEED
5,0.05,FIRE_DAMAGE
6,0.05,DAMAGE
7,0.02,DAMAGE
8,0.05,DAMAGE
6,0.05,BASE_STAT
7,0.02,BASE_STAT
8,0.05,BASE_STAT
9,0.05,RANGE
10,0.05,FIRE_DAMAGE
11,0.05,DAMAGE
11,0.05,BASE_STAT
12,0.1,PROJECTILE_SPEED
13,0.1,DAMAGE
13,0.1,BASE_STAT
14,0.05,FIRE_DAMAGE
15,0.05,DAMAGE
16,0.02,DAMAGE
17,0.05,DAMAGE
15,0.05,BASE_STAT
16,0.02,BASE_STAT
17,0.05,BASE_STAT
18,0.05,RANGE
19,0.02,DAMAGE
19,0.02,BASE_STAT
20,0.1,PROJECTILE_SPEED
21,0.02,DAMAGE
22,0.1,DAMAGE
23,0.02,DAMAGE
21,0.02,BASE_STAT
22,0.1,BASE_STAT
23,0.02,BASE_STAT
24,0.1,FIRE_DAMAGE
25,0.02,DAMAGE
26,10,DAMAGE
27,0.02,DAMAGE
28,0.1,DAMAGE
29,0.05,DAMAGE
25,0.02,BASE_STAT
26,10,BASE_STAT
27,0.02,BASE_STAT
28,0.1,BASE_STAT
29,0.05,BASE_STAT
30,0.1,PROJECTILE_SPEED
31,0.1,DAMAGE
31,0.1,BASE_STAT
1 31
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,5,DAMAGE 1,5,BASE_STAT
4 2,3,RANGE
5 3,10,DAMAGE 3,10,BASE_STAT
6 4,0.1,PROJECTILE_SPEED
7 5,0.05,FIRE_DAMAGE
8 6,0.05,DAMAGE 6,0.05,BASE_STAT
9 7,0.02,DAMAGE 7,0.02,BASE_STAT
10 8,0.05,DAMAGE 8,0.05,BASE_STAT
11 9,0.05,RANGE
12 10,0.05,FIRE_DAMAGE
13 11,0.05,DAMAGE 11,0.05,BASE_STAT
14 12,0.1,PROJECTILE_SPEED
15 13,0.1,DAMAGE 13,0.1,BASE_STAT
16 14,0.05,FIRE_DAMAGE
17 15,0.05,DAMAGE 15,0.05,BASE_STAT
18 16,0.02,DAMAGE 16,0.02,BASE_STAT
19 17,0.05,DAMAGE 17,0.05,BASE_STAT
20 18,0.05,RANGE
21 19,0.02,DAMAGE 19,0.02,BASE_STAT
22 20,0.1,PROJECTILE_SPEED
23 21,0.02,DAMAGE 21,0.02,BASE_STAT
24 22,0.1,DAMAGE 22,0.1,BASE_STAT
25 23,0.02,DAMAGE 23,0.02,BASE_STAT
26 24,0.1,FIRE_DAMAGE
27 25,0.02,DAMAGE 25,0.02,BASE_STAT
28 26,10,DAMAGE 26,10,BASE_STAT
29 27,0.02,DAMAGE 27,0.02,BASE_STAT
30 28,0.1,DAMAGE 28,0.1,BASE_STAT
31 29,0.05,DAMAGE 29,0.05,BASE_STAT
32 30,0.1,PROJECTILE_SPEED
33 31,0.1,DAMAGE 31,0.1,BASE_STAT

View File

@@ -1,15 +1,15 @@
13
LEVEL,BOOST_VALUE,BOOST_TYPE
1,0.05,COOL_DOWN
2,0.01,DEFENCE
2,0.01,BASE_STAT
3,0.05,COOL_DOWN
4,0.01,DEFENCE
4,0.01,BASE_STAT
5,0.05,COOL_DOWN
6,0.01,DEFENCE
6,0.01,BASE_STAT
7,0.05,COOL_DOWN
8,0.01,DEFENCE
8,0.01,BASE_STAT
9,0.05,COOL_DOWN
10,0.01,DEFENCE
11,0.01,DEFENCE
10,0.01,BASE_STAT
11,0.01,BASE_STAT
12,0.05,COOL_DOWN
13,0.01,DEFENCE
13,0.01,BASE_STAT
1 13
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,0.05,COOL_DOWN
4 2,0.01,DEFENCE 2,0.01,BASE_STAT
5 3,0.05,COOL_DOWN
6 4,0.01,DEFENCE 4,0.01,BASE_STAT
7 5,0.05,COOL_DOWN
8 6,0.01,DEFENCE 6,0.01,BASE_STAT
9 7,0.05,COOL_DOWN
10 8,0.01,DEFENCE 8,0.01,BASE_STAT
11 9,0.05,COOL_DOWN
12 10,0.01,DEFENCE 10,0.01,BASE_STAT
13 11,0.01,DEFENCE 11,0.01,BASE_STAT
14 12,0.05,COOL_DOWN
15 13,0.01,DEFENCE 13,0.01,BASE_STAT

View File

@@ -1,35 +1,35 @@
33
LEVEL,BOOST_VALUE,BOOST_TYPE
1,0.05,DAMAGE
1,0.05,BASE_STAT
2,1,RANGE
3,0.05,DAMAGE
4,0.02,DAMAGE
5,0.05,DAMAGE
3,0.05,BASE_STAT
4,0.02,BASE_STAT
5,0.05,BASE_STAT
6,1,RANGE
7,0.05,DAMAGE
8,0.02,DAMAGE
9,0.05,DAMAGE
7,0.05,BASE_STAT
8,0.02,BASE_STAT
9,0.05,BASE_STAT
10,0.3,FROST_EFFECT
11,0.02,DAMAGE
11,0.02,BASE_STAT
12,1,RANGE
13,0.05,DAMAGE
13,0.05,BASE_STAT
14,0.3,TURET_ROTATION
15,0.02,DAMAGE
16,0.05,DAMAGE
15,0.02,BASE_STAT
16,0.05,BASE_STAT
17,0.2,FROST_EFFECT
18,1,RANGE
19,0.05,DAMAGE
20,0.05,DAMAGE
21,0.02,DAMAGE
22,0.02,DAMAGE
19,0.05,BASE_STAT
20,0.05,BASE_STAT
21,0.02,BASE_STAT
22,0.02,BASE_STAT
23,0.05,TURET_ROTATION
24,0.05,DAMAGE
24,0.05,BASE_STAT
25,0.2,FROST_EFFECT
26,1,RANGE
27,0.05,DAMAGE
27,0.05,BASE_STAT
28,0.05,TURET_ROTATION
29,0.05,DAMAGE
29,0.05,BASE_STAT
30,1,RANGE
31,1,RANGE
32,0.02,DAMAGE
32,0.02,BASE_STAT
33,0.1,TURET_ROTATION
1 33
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,0.05,DAMAGE 1,0.05,BASE_STAT
4 2,1,RANGE
5 3,0.05,DAMAGE 3,0.05,BASE_STAT
6 4,0.02,DAMAGE 4,0.02,BASE_STAT
7 5,0.05,DAMAGE 5,0.05,BASE_STAT
8 6,1,RANGE
9 7,0.05,DAMAGE 7,0.05,BASE_STAT
10 8,0.02,DAMAGE 8,0.02,BASE_STAT
11 9,0.05,DAMAGE 9,0.05,BASE_STAT
12 10,0.3,FROST_EFFECT
13 11,0.02,DAMAGE 11,0.02,BASE_STAT
14 12,1,RANGE
15 13,0.05,DAMAGE 13,0.05,BASE_STAT
16 14,0.3,TURET_ROTATION
17 15,0.02,DAMAGE 15,0.02,BASE_STAT
18 16,0.05,DAMAGE 16,0.05,BASE_STAT
19 17,0.2,FROST_EFFECT
20 18,1,RANGE
21 19,0.05,DAMAGE 19,0.05,BASE_STAT
22 20,0.05,DAMAGE 20,0.05,BASE_STAT
23 21,0.02,DAMAGE 21,0.02,BASE_STAT
24 22,0.02,DAMAGE 22,0.02,BASE_STAT
25 23,0.05,TURET_ROTATION
26 24,0.05,DAMAGE 24,0.05,BASE_STAT
27 25,0.2,FROST_EFFECT
28 26,1,RANGE
29 27,0.05,DAMAGE 27,0.05,BASE_STAT
30 28,0.05,TURET_ROTATION
31 29,0.05,DAMAGE 29,0.05,BASE_STAT
32 30,1,RANGE
33 31,1,RANGE
34 32,0.02,DAMAGE 32,0.02,BASE_STAT
35 33,0.1,TURET_ROTATION

View File

@@ -1,15 +1,15 @@
13
LEVEL,BOOST_VALUE,BOOST_TYPE
1,0.05,COOL_DOWN
2,0.01,DEFENCE
3,0.01,DEFENCE
2,0.01,BASE_STAT
3,0.01,BASE_STAT
4,0.05,COOL_DOWN
5,0.01,DEFENCE
5,0.01,BASE_STAT
6,0.05,COOL_DOWN
7,0.01,DEFENCE
7,0.01,BASE_STAT
8,0.05,COOL_DOWN
9,0.01,DEFENCE
10,0.01,DEFENCE
9,0.01,BASE_STAT
10,0.01,BASE_STAT
11,0.05,COOL_DOWN
12,0.01,DEFENCE
12,0.01,BASE_STAT
13,0.05,COOL_DOWN
1 13
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,0.05,COOL_DOWN
4 2,0.01,DEFENCE 2,0.01,BASE_STAT
5 3,0.01,DEFENCE 3,0.01,BASE_STAT
6 4,0.05,COOL_DOWN
7 5,0.01,DEFENCE 5,0.01,BASE_STAT
8 6,0.05,COOL_DOWN
9 7,0.01,DEFENCE 7,0.01,BASE_STAT
10 8,0.05,COOL_DOWN
11 9,0.01,DEFENCE 9,0.01,BASE_STAT
12 10,0.01,DEFENCE 10,0.01,BASE_STAT
13 11,0.05,COOL_DOWN
14 12,0.01,DEFENCE 12,0.01,BASE_STAT
15 13,0.05,COOL_DOWN

View File

@@ -1,29 +1,29 @@
27
LEVEL,BOOST_VALUE,BOOST_TYPE
1,10,HIT_POINT
2,10,HIT_POINT
3,0.05,HIT_POINT
1,10,BASE_STAT
2,10,BASE_STAT
3,0.05,BASE_STAT
4,0.05,COOL_DOWN
5,0.05,HIT_POINT
5,0.05,BASE_STAT
6,0.05,COOL_DOWN
7,10,HIT_POINT
7,10,BASE_STAT
8,0.05,COOL_DOWN
9,10,HIT_POINT
10,0.05,HIT_POINT
11,10,HIT_POINT
12,10,HIT_POINT
13,10,HIT_POINT
14,0.05,HIT_POINT
15,10,HIT_POINT
16,10,HIT_POINT
17,10,HIT_POINT
18,0.05,HIT_POINT
19,10,HIT_POINT
20,10,HIT_POINT
9,10,BASE_STAT
10,0.05,BASE_STAT
11,10,BASE_STAT
12,10,BASE_STAT
13,10,BASE_STAT
14,0.05,BASE_STAT
15,10,BASE_STAT
16,10,BASE_STAT
17,10,BASE_STAT
18,0.05,BASE_STAT
19,10,BASE_STAT
20,10,BASE_STAT
21,0.05,COOL_DOWN
22,10,HIT_POINT
23,10,HIT_POINT
24,10,HIT_POINT
25,10,HIT_POINT
26,0.05,HIT_POINT
27,10,HIT_POINT
22,10,BASE_STAT
23,10,BASE_STAT
24,10,BASE_STAT
25,10,BASE_STAT
26,0.05,BASE_STAT
27,10,BASE_STAT
1 27
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,10,HIT_POINT 1,10,BASE_STAT
4 2,10,HIT_POINT 2,10,BASE_STAT
5 3,0.05,HIT_POINT 3,0.05,BASE_STAT
6 4,0.05,COOL_DOWN
7 5,0.05,HIT_POINT 5,0.05,BASE_STAT
8 6,0.05,COOL_DOWN
9 7,10,HIT_POINT 7,10,BASE_STAT
10 8,0.05,COOL_DOWN
11 9,10,HIT_POINT 9,10,BASE_STAT
12 10,0.05,HIT_POINT 10,0.05,BASE_STAT
13 11,10,HIT_POINT 11,10,BASE_STAT
14 12,10,HIT_POINT 12,10,BASE_STAT
15 13,10,HIT_POINT 13,10,BASE_STAT
16 14,0.05,HIT_POINT 14,0.05,BASE_STAT
17 15,10,HIT_POINT 15,10,BASE_STAT
18 16,10,HIT_POINT 16,10,BASE_STAT
19 17,10,HIT_POINT 17,10,BASE_STAT
20 18,0.05,HIT_POINT 18,0.05,BASE_STAT
21 19,10,HIT_POINT 19,10,BASE_STAT
22 20,10,HIT_POINT 20,10,BASE_STAT
23 21,0.05,COOL_DOWN
24 22,10,HIT_POINT 22,10,BASE_STAT
25 23,10,HIT_POINT 23,10,BASE_STAT
26 24,10,HIT_POINT 24,10,BASE_STAT
27 25,10,HIT_POINT 25,10,BASE_STAT
28 26,0.05,HIT_POINT 26,0.05,BASE_STAT
29 27,10,HIT_POINT 27,10,BASE_STAT

View File

@@ -1,17 +1,17 @@
15
LEVEL,BOOST_VALUE,BOOST_TYPE
1,0.05,HEALING
1,0.05,BASE_STAT
2,0.05,COOL_DOWN
3,0.05,HEALING
3,0.05,BASE_STAT
4,0.05,COOL_DOWN
5,0.05,HEALING
5,0.05,BASE_STAT
6,0.05,COOL_DOWN
7,0.05,HEALING
7,0.05,BASE_STAT
8,0.05,COOL_DOWN
9,0.05,HEALING
9,0.05,BASE_STAT
10,0.05,COOL_DOWN
11,0.05,HEALING
11,0.05,BASE_STAT
12,0.05,COOL_DOWN
13,0.05,HEALING
13,0.05,BASE_STAT
14,0.05,COOL_DOWN
15,0.05,HEALING
15,0.05,BASE_STAT
1 15
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,0.05,HEALING 1,0.05,BASE_STAT
4 2,0.05,COOL_DOWN
5 3,0.05,HEALING 3,0.05,BASE_STAT
6 4,0.05,COOL_DOWN
7 5,0.05,HEALING 5,0.05,BASE_STAT
8 6,0.05,COOL_DOWN
9 7,0.05,HEALING 7,0.05,BASE_STAT
10 8,0.05,COOL_DOWN
11 9,0.05,HEALING 9,0.05,BASE_STAT
12 10,0.05,COOL_DOWN
13 11,0.05,HEALING 11,0.05,BASE_STAT
14 12,0.05,COOL_DOWN
15 13,0.05,HEALING 13,0.05,BASE_STAT
16 14,0.05,COOL_DOWN
17 15,0.05,HEALING 15,0.05,BASE_STAT

View File

@@ -1,32 +1,32 @@
30
LEVEL,BOOST_VALUE,BOOST_TYPE
1,5,DAMAGE
1,5,BASE_STAT
2,0.05,FIRE_DAMAGE
3,3,RANGE
4,0.1,PROJECTILE_SPEED
5,0.05,DAMAGE
6,0.05,DAMAGE
7,10,DAMAGE
8,0.05,DAMAGE
9,0.05,DAMAGE
5,0.05,BASE_STAT
6,0.05,BASE_STAT
7,10,BASE_STAT
8,0.05,BASE_STAT
9,0.05,BASE_STAT
10,0.05,FIRE_DAMAGE
11,0.05,DAMAGE
12,0.05,DAMAGE
13,0.05,DAMAGE
11,0.05,BASE_STAT
12,0.05,BASE_STAT
13,0.05,BASE_STAT
14,0.1,PROJECTILE_SPEED
15,0.1,DAMAGE
15,0.1,BASE_STAT
16,0.05,FIRE_DAMAGE
17,0.05,RANGE
18,0.05,DAMAGE
18,0.05,BASE_STAT
19,0.05,FIRE_DAMAGE
20,0.1,DAMAGE
20,0.1,BASE_STAT
21,0.1,PROJECTILE_SPEED
22,0.05,DAMAGE
22,0.05,BASE_STAT
23,0.05,RANGE
24,0.05,DAMAGE
25,0.05,DAMAGE
24,0.05,BASE_STAT
25,0.05,BASE_STAT
26,0.05,FIRE_DAMAGE
27,0.05,DAMAGE
27,0.05,BASE_STAT
28,0.1,PROJECTILE_SPEED
29,0.05,DAMAGE
30,0.05,DAMAGE
29,0.05,BASE_STAT
30,0.05,BASE_STAT
1 30
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,5,DAMAGE 1,5,BASE_STAT
4 2,0.05,FIRE_DAMAGE
5 3,3,RANGE
6 4,0.1,PROJECTILE_SPEED
7 5,0.05,DAMAGE 5,0.05,BASE_STAT
8 6,0.05,DAMAGE 6,0.05,BASE_STAT
9 7,10,DAMAGE 7,10,BASE_STAT
10 8,0.05,DAMAGE 8,0.05,BASE_STAT
11 9,0.05,DAMAGE 9,0.05,BASE_STAT
12 10,0.05,FIRE_DAMAGE
13 11,0.05,DAMAGE 11,0.05,BASE_STAT
14 12,0.05,DAMAGE 12,0.05,BASE_STAT
15 13,0.05,DAMAGE 13,0.05,BASE_STAT
16 14,0.1,PROJECTILE_SPEED
17 15,0.1,DAMAGE 15,0.1,BASE_STAT
18 16,0.05,FIRE_DAMAGE
19 17,0.05,RANGE
20 18,0.05,DAMAGE 18,0.05,BASE_STAT
21 19,0.05,FIRE_DAMAGE
22 20,0.1,DAMAGE 20,0.1,BASE_STAT
23 21,0.1,PROJECTILE_SPEED
24 22,0.05,DAMAGE 22,0.05,BASE_STAT
25 23,0.05,RANGE
26 24,0.05,DAMAGE 24,0.05,BASE_STAT
27 25,0.05,DAMAGE 25,0.05,BASE_STAT
28 26,0.05,FIRE_DAMAGE
29 27,0.05,DAMAGE 27,0.05,BASE_STAT
30 28,0.1,PROJECTILE_SPEED
31 29,0.05,DAMAGE 29,0.05,BASE_STAT
32 30,0.05,DAMAGE 30,0.05,BASE_STAT

View File

@@ -1,26 +1,26 @@
24
LEVEL,BOOST_VALUE,BOOST_TYPE
1,1,DURATION
2,0.05,DAMAGE
2,0.05,BASE_STAT
3,0.05,COOL_DOWN
4,1,RANGE
5,0.02,DAMAGE
6,0.02,DAMAGE
7,0.05,DAMAGE
5,0.02,BASE_STAT
6,0.02,BASE_STAT
7,0.05,BASE_STAT
8,1,DURATION
9,0.05,DAMAGE
9,0.05,BASE_STAT
10,1,DURATION
11,0.05,DAMAGE
11,0.05,BASE_STAT
12,2,RANGE
13,0.05,COOL_DOWN
14,0.05,DAMAGE
14,0.05,BASE_STAT
15,1,DURATION
16,0.05,DAMAGE
17,0.02,DAMAGE
16,0.05,BASE_STAT
17,0.02,BASE_STAT
18,0.05,COOL_DOWN
19,0.02,DAMAGE
19,0.02,BASE_STAT
20,1,DURATION
21,0.05,DAMAGE
22,0.02,DAMAGE
21,0.05,BASE_STAT
22,0.02,BASE_STAT
23,0.05,COOL_DOWN
24,0.05,DAMAGE
24,0.05,BASE_STAT
1 24
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,1,DURATION
4 2,0.05,DAMAGE 2,0.05,BASE_STAT
5 3,0.05,COOL_DOWN
6 4,1,RANGE
7 5,0.02,DAMAGE 5,0.02,BASE_STAT
8 6,0.02,DAMAGE 6,0.02,BASE_STAT
9 7,0.05,DAMAGE 7,0.05,BASE_STAT
10 8,1,DURATION
11 9,0.05,DAMAGE 9,0.05,BASE_STAT
12 10,1,DURATION
13 11,0.05,DAMAGE 11,0.05,BASE_STAT
14 12,2,RANGE
15 13,0.05,COOL_DOWN
16 14,0.05,DAMAGE 14,0.05,BASE_STAT
17 15,1,DURATION
18 16,0.05,DAMAGE 16,0.05,BASE_STAT
19 17,0.02,DAMAGE 17,0.02,BASE_STAT
20 18,0.05,COOL_DOWN
21 19,0.02,DAMAGE 19,0.02,BASE_STAT
22 20,1,DURATION
23 21,0.05,DAMAGE 21,0.05,BASE_STAT
24 22,0.02,DAMAGE 22,0.02,BASE_STAT
25 23,0.05,COOL_DOWN
26 24,0.05,DAMAGE 24,0.05,BASE_STAT

View File

@@ -1,35 +1,35 @@
33
LEVEL,BOOST_VALUE,BOOST_TYPE
1,0.05,PROJECTILE_SPEED
2,0.05,DAMAGE
2,0.05,BASE_STAT
3,0.05,DURATION
4,0.05,DAMAGE
4,0.05,BASE_STAT
5,0.05,PROJECTILE_SPEED
6,0.05,DURATION
7,0.05,DAMAGE
7,0.05,BASE_STAT
8,0.05,DURATION
9,0.05,DAMAGE
9,0.05,BASE_STAT
10,0.05,PROJECTILE_SPEED
11,0.05,DAMAGE
11,0.05,BASE_STAT
12,0.05,HEALING_REDUCTION
13,0.05,DURATION
14,0.05,DAMAGE
14,0.05,BASE_STAT
15,0.05,PROJECTILE_SPEED
16,1,RANGE
17,0.05,HEALING_REDUCTION
18,0.05,DURATION
19,0.05,DAMAGE
20,0.05,DAMAGE
19,0.05,BASE_STAT
20,0.05,BASE_STAT
21,0.05,HEALING_REDUCTION
22,0.05,DAMAGE
22,0.05,BASE_STAT
23,0.05,DURATION
24,0.05,PROJECTILE_SPEED
25,0.05,HEALING_REDUCTION
26,2,RANGE
27,0.05,DAMAGE
27,0.05,BASE_STAT
28,0.05,HEALING_REDUCTION
29,0.05,DURATION
30,0.05,PROJECTILE_SPEED
31,0.02,DAMAGE
31,0.02,BASE_STAT
32,0.05,HEALING_REDUCTION
33,0.05,DAMAGE
33,0.05,BASE_STAT
1 33
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,0.05,PROJECTILE_SPEED
4 2,0.05,DAMAGE 2,0.05,BASE_STAT
5 3,0.05,DURATION
6 4,0.05,DAMAGE 4,0.05,BASE_STAT
7 5,0.05,PROJECTILE_SPEED
8 6,0.05,DURATION
9 7,0.05,DAMAGE 7,0.05,BASE_STAT
10 8,0.05,DURATION
11 9,0.05,DAMAGE 9,0.05,BASE_STAT
12 10,0.05,PROJECTILE_SPEED
13 11,0.05,DAMAGE 11,0.05,BASE_STAT
14 12,0.05,HEALING_REDUCTION
15 13,0.05,DURATION
16 14,0.05,DAMAGE 14,0.05,BASE_STAT
17 15,0.05,PROJECTILE_SPEED
18 16,1,RANGE
19 17,0.05,HEALING_REDUCTION
20 18,0.05,DURATION
21 19,0.05,DAMAGE 19,0.05,BASE_STAT
22 20,0.05,DAMAGE 20,0.05,BASE_STAT
23 21,0.05,HEALING_REDUCTION
24 22,0.05,DAMAGE 22,0.05,BASE_STAT
25 23,0.05,DURATION
26 24,0.05,PROJECTILE_SPEED
27 25,0.05,HEALING_REDUCTION
28 26,2,RANGE
29 27,0.05,DAMAGE 27,0.05,BASE_STAT
30 28,0.05,HEALING_REDUCTION
31 29,0.05,DURATION
32 30,0.05,PROJECTILE_SPEED
33 31,0.02,DAMAGE 31,0.02,BASE_STAT
34 32,0.05,HEALING_REDUCTION
35 33,0.05,DAMAGE 33,0.05,BASE_STAT

View File

@@ -1,15 +1,15 @@
13
LEVEL,BOOST_VALUE,BOOST_TYPE
1,0.05,FROST_EFFECT
1,0.05,BASE_STAT
2,0.05,DURATION
3,0.05,COOL_DOWN
4,0.05,FROST_EFFECT
4,0.05,BASE_STAT
5,0.05,DURATION
6,0.05,FROST_EFFECT
6,0.05,BASE_STAT
7,0.05,COOL_DOWN
8,0.5,HEALING_REDUCTION
9,0.05,DURATION
10,0.05,FROST_EFFECT
10,0.05,BASE_STAT
11,0.05,COOL_DOWN
12,0.05,FROST_EFFECT
12,0.05,BASE_STAT
13,0.05,DURATION
1 13
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,0.05,FROST_EFFECT 1,0.05,BASE_STAT
4 2,0.05,DURATION
5 3,0.05,COOL_DOWN
6 4,0.05,FROST_EFFECT 4,0.05,BASE_STAT
7 5,0.05,DURATION
8 6,0.05,FROST_EFFECT 6,0.05,BASE_STAT
9 7,0.05,COOL_DOWN
10 8,0.5,HEALING_REDUCTION
11 9,0.05,DURATION
12 10,0.05,FROST_EFFECT 10,0.05,BASE_STAT
13 11,0.05,COOL_DOWN
14 12,0.05,FROST_EFFECT 12,0.05,BASE_STAT
15 13,0.05,DURATION

View File

@@ -4,15 +4,15 @@ LEVEL,BOOST_VALUE,BOOST_TYPE
2,0.02,PROJECTILE_SPEED
3,0.05,DURATION
4,0.02,PROJECTILE_SPEED
5,0.05,FROST_EFFECT
5,0.05,BASE_STAT
6,0.02,PROJECTILE_SPEED
7,0.05,FROST_EFFECT
7,0.05,BASE_STAT
8,0.02,PROJECTILE_SPEED
9,0.05,DURATION
10,0.02,PROJECTILE_SPEED
11,0.05,FROST_EFFECT
11,0.05,BASE_STAT
12,0.02,PROJECTILE_SPEED
13,0.05,DURATION
14,0.02,PROJECTILE_SPEED
15,0.05,FROST_EFFECT
15,0.05,BASE_STAT
16,0.02,PROJECTILE_SPEED
1 16
4 2,0.02,PROJECTILE_SPEED
5 3,0.05,DURATION
6 4,0.02,PROJECTILE_SPEED
7 5,0.05,FROST_EFFECT 5,0.05,BASE_STAT
8 6,0.02,PROJECTILE_SPEED
9 7,0.05,FROST_EFFECT 7,0.05,BASE_STAT
10 8,0.02,PROJECTILE_SPEED
11 9,0.05,DURATION
12 10,0.02,PROJECTILE_SPEED
13 11,0.05,FROST_EFFECT 11,0.05,BASE_STAT
14 12,0.02,PROJECTILE_SPEED
15 13,0.05,DURATION
16 14,0.02,PROJECTILE_SPEED
17 15,0.05,FROST_EFFECT 15,0.05,BASE_STAT
18 16,0.02,PROJECTILE_SPEED

View File

@@ -1,24 +1,24 @@
22
LEVEL,BOOST_VALUE,BOOST_TYPE
1,2,DAMAGE
1,2,BASE_STAT
2,1,RANGE
3,4,DAMAGE
3,4,BASE_STAT
4,0.05,COOL_DOWN
5,1,RANGE
6,0.05,DAMAGE
7,0.05,DAMAGE
6,0.05,BASE_STAT
7,0.05,BASE_STAT
8,0.05,COOL_DOWN
9,0.05,DAMAGE
9,0.05,BASE_STAT
10,1,RANGE
11,0.05,DAMAGE
11,0.05,BASE_STAT
12,0.05,COOL_DOWN
13,0.05,DAMAGE
14,0.05,DAMAGE
13,0.05,BASE_STAT
14,0.05,BASE_STAT
15,0.05,COOL_DOWN
16,0.05,RANGE
17,0.05,DAMAGE
17,0.05,BASE_STAT
18,0.05,COOL_DOWN
19,0.05,RANGE
20,0.05,DAMAGE
20,0.05,BASE_STAT
21,0.05,COOL_DOWN
22,0.05,DAMAGE
22,0.05,BASE_STAT
1 22
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,2,DAMAGE 1,2,BASE_STAT
4 2,1,RANGE
5 3,4,DAMAGE 3,4,BASE_STAT
6 4,0.05,COOL_DOWN
7 5,1,RANGE
8 6,0.05,DAMAGE 6,0.05,BASE_STAT
9 7,0.05,DAMAGE 7,0.05,BASE_STAT
10 8,0.05,COOL_DOWN
11 9,0.05,DAMAGE 9,0.05,BASE_STAT
12 10,1,RANGE
13 11,0.05,DAMAGE 11,0.05,BASE_STAT
14 12,0.05,COOL_DOWN
15 13,0.05,DAMAGE 13,0.05,BASE_STAT
16 14,0.05,DAMAGE 14,0.05,BASE_STAT
17 15,0.05,COOL_DOWN
18 16,0.05,RANGE
19 17,0.05,DAMAGE 17,0.05,BASE_STAT
20 18,0.05,COOL_DOWN
21 19,0.05,RANGE
22 20,0.05,DAMAGE 20,0.05,BASE_STAT
23 21,0.05,COOL_DOWN
24 22,0.05,DAMAGE 22,0.05,BASE_STAT

View File

@@ -1,32 +1,32 @@
30
LEVEL,BOOST_VALUE,BOOST_TYPE
1,5,DAMAGE
1,5,BASE_STAT
2,1,RANGE
3,5,DAMAGE
4,0.2,CRITICAL_HIT_DAMAGE
5,0.05,DAMAGE
6,0.05,DAMAGE
7,0.05,DAMAGE
3,5,BASE_STAT
4,0.2,CRITICAL_HIT_BASE_STAT
5,0.05,BASE_STAT
6,0.05,BASE_STAT
7,0.05,BASE_STAT
8,1,RANGE
9,0.05,DAMAGE
10,0.05,DAMAGE
11,0.02,DAMAGE
9,0.05,BASE_STAT
10,0.05,BASE_STAT
11,0.02,BASE_STAT
12,0.1,CRITICAL_HIT_CHANCE
13,0.05,DAMAGE
14,0.02,DAMAGE
15,0.2,CRITICAL_HIT_DAMAGE
13,0.05,BASE_STAT
14,0.02,BASE_STAT
15,0.2,CRITICAL_HIT_BASE_STAT
16,2,RANGE
17,0.05,DAMAGE
17,0.05,BASE_STAT
18,0.1,CRITICAL_HIT_CHANCE
19,0.05,DAMAGE
20,0.05,DAMAGE
21,0.05,DAMAGE
22,0.2,CRITICAL_HIT_DAMAGE
23,0.02,DAMAGE
19,0.05,BASE_STAT
20,0.05,BASE_STAT
21,0.05,BASE_STAT
22,0.2,CRITICAL_HIT_BASE_STAT
23,0.02,BASE_STAT
24,2,RANGE
25,0.02,DAMAGE
26,0.2,CRITICAL_HIT_DAMAGE
27,0.02,DAMAGE
25,0.02,BASE_STAT
26,0.2,CRITICAL_HIT_BASE_STAT
27,0.02,BASE_STAT
28,0.1,CRITICAL_HIT_CHANCE
29,0.1,DAMAGE
30,0.2,CRITICAL_HIT_DAMAGE
29,0.1,BASE_STAT
30,0.2,CRITICAL_HIT_BASE_STAT
1 30
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,5,DAMAGE 1,5,BASE_STAT
4 2,1,RANGE
5 3,5,DAMAGE 3,5,BASE_STAT
6 4,0.2,CRITICAL_HIT_DAMAGE 4,0.2,CRITICAL_HIT_BASE_STAT
7 5,0.05,DAMAGE 5,0.05,BASE_STAT
8 6,0.05,DAMAGE 6,0.05,BASE_STAT
9 7,0.05,DAMAGE 7,0.05,BASE_STAT
10 8,1,RANGE
11 9,0.05,DAMAGE 9,0.05,BASE_STAT
12 10,0.05,DAMAGE 10,0.05,BASE_STAT
13 11,0.02,DAMAGE 11,0.02,BASE_STAT
14 12,0.1,CRITICAL_HIT_CHANCE
15 13,0.05,DAMAGE 13,0.05,BASE_STAT
16 14,0.02,DAMAGE 14,0.02,BASE_STAT
17 15,0.2,CRITICAL_HIT_DAMAGE 15,0.2,CRITICAL_HIT_BASE_STAT
18 16,2,RANGE
19 17,0.05,DAMAGE 17,0.05,BASE_STAT
20 18,0.1,CRITICAL_HIT_CHANCE
21 19,0.05,DAMAGE 19,0.05,BASE_STAT
22 20,0.05,DAMAGE 20,0.05,BASE_STAT
23 21,0.05,DAMAGE 21,0.05,BASE_STAT
24 22,0.2,CRITICAL_HIT_DAMAGE 22,0.2,CRITICAL_HIT_BASE_STAT
25 23,0.02,DAMAGE 23,0.02,BASE_STAT
26 24,2,RANGE
27 25,0.02,DAMAGE 25,0.02,BASE_STAT
28 26,0.2,CRITICAL_HIT_DAMAGE 26,0.2,CRITICAL_HIT_BASE_STAT
29 27,0.02,DAMAGE 27,0.02,BASE_STAT
30 28,0.1,CRITICAL_HIT_CHANCE
31 29,0.1,DAMAGE 29,0.1,BASE_STAT
32 30,0.2,CRITICAL_HIT_DAMAGE 30,0.2,CRITICAL_HIT_BASE_STAT

View File

@@ -1,30 +1,30 @@
28
LEVEL,BOOST_VALUE,BOOST_TYPE
1,5,DAMAGE
1,5,BASE_STAT
2,2,RANGE
3,0.05,FROST_DAMAGE
4,5,DAMAGE
4,5,BASE_STAT
5,0.05,FROST_DAMAGE
6,0.05,DAMAGE
7,0.05,DAMAGE
8,0.02,DAMAGE
6,0.05,BASE_STAT
7,0.05,BASE_STAT
8,0.02,BASE_STAT
9,0.05,PROJECTILE_SPEED
10,0.1,DAMAGE
10,0.1,BASE_STAT
11,0.05,FROST_DAMAGE
12,0.05,DAMAGE
13,0.02,DAMAGE
14,0.05,DAMAGE
12,0.05,BASE_STAT
13,0.02,BASE_STAT
14,0.05,BASE_STAT
15,0.05,FROST_DAMAGE
16,0.05,DAMAGE
17,0.03,CRITICAL_HIT_DAMAGE
18,0.02,DAMAGE
19,0.05,DAMAGE
20,0.02,DAMAGE
16,0.05,BASE_STAT
17,0.03,CRITICAL_HIT_BASE_STAT
18,0.02,BASE_STAT
19,0.05,BASE_STAT
20,0.02,BASE_STAT
21,0.05,FROST_DAMAGE
22,0.02,DAMAGE
22,0.02,BASE_STAT
23,1,RANGE
24,0.05,DAMAGE
24,0.05,BASE_STAT
25,0.05,PROJECILE_SPEED
26,0.05,PROJECTILE_SPEED
27,0.05,FROST_DAMAGE
28,0.05,DAMAGE
28,0.05,BASE_STAT
1 28
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,5,DAMAGE 1,5,BASE_STAT
4 2,2,RANGE
5 3,0.05,FROST_DAMAGE
6 4,5,DAMAGE 4,5,BASE_STAT
7 5,0.05,FROST_DAMAGE
8 6,0.05,DAMAGE 6,0.05,BASE_STAT
9 7,0.05,DAMAGE 7,0.05,BASE_STAT
10 8,0.02,DAMAGE 8,0.02,BASE_STAT
11 9,0.05,PROJECTILE_SPEED
12 10,0.1,DAMAGE 10,0.1,BASE_STAT
13 11,0.05,FROST_DAMAGE
14 12,0.05,DAMAGE 12,0.05,BASE_STAT
15 13,0.02,DAMAGE 13,0.02,BASE_STAT
16 14,0.05,DAMAGE 14,0.05,BASE_STAT
17 15,0.05,FROST_DAMAGE
18 16,0.05,DAMAGE 16,0.05,BASE_STAT
19 17,0.03,CRITICAL_HIT_DAMAGE 17,0.03,CRITICAL_HIT_BASE_STAT
20 18,0.02,DAMAGE 18,0.02,BASE_STAT
21 19,0.05,DAMAGE 19,0.05,BASE_STAT
22 20,0.02,DAMAGE 20,0.02,BASE_STAT
23 21,0.05,FROST_DAMAGE
24 22,0.02,DAMAGE 22,0.02,BASE_STAT
25 23,1,RANGE
26 24,0.05,DAMAGE 24,0.05,BASE_STAT
27 25,0.05,PROJECILE_SPEED
28 26,0.05,PROJECTILE_SPEED
29 27,0.05,FROST_DAMAGE
30 28,0.05,DAMAGE 28,0.05,BASE_STAT

View File

@@ -1,30 +1,30 @@
28
LEVEL,BOOST_VALUE,BOOST_TYPE
1,0.05,DAMAGE
1,0.05,BASE_STAT
2,0.05,COOL_DOWN
3,0.05,DAMAGE
3,0.05,BASE_STAT
4,0.05,COOL_DOWN
5,0.05,DAMAGE
5,0.05,BASE_STAT
6,0.05,COOL_DOWN
7,0.05,DAMAGE
7,0.05,BASE_STAT
8,0.05,COOL_DOWN
9,0.05,DAMAGE
9,0.05,BASE_STAT
10,1,RANGE
11,0.05,DAMAGE
11,0.05,BASE_STAT
12,0.05,COOL_DOWN
13,0.05,DAMAGE
14,0.05,DAMAGE
15,0.05,DAMAGE
16,0.05,DAMAGE
17,0.05,DAMAGE
18,0.05,DAMAGE
19,0.05,DAMAGE
20,0.05,DAMAGE
21,0.05,DAMAGE
22,0.02,DAMAGE
23,0.05,DAMAGE
24,0.05,DAMAGE
13,0.05,BASE_STAT
14,0.05,BASE_STAT
15,0.05,BASE_STAT
16,0.05,BASE_STAT
17,0.05,BASE_STAT
18,0.05,BASE_STAT
19,0.05,BASE_STAT
20,0.05,BASE_STAT
21,0.05,BASE_STAT
22,0.02,BASE_STAT
23,0.05,BASE_STAT
24,0.05,BASE_STAT
25,2,RANGE
26,0.05,DAMAGE
27,0.05,DAMAGE
28,0.05,DAMAGE
26,0.05,BASE_STAT
27,0.05,BASE_STAT
28,0.05,BASE_STAT
1 28
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,0.05,DAMAGE 1,0.05,BASE_STAT
4 2,0.05,COOL_DOWN
5 3,0.05,DAMAGE 3,0.05,BASE_STAT
6 4,0.05,COOL_DOWN
7 5,0.05,DAMAGE 5,0.05,BASE_STAT
8 6,0.05,COOL_DOWN
9 7,0.05,DAMAGE 7,0.05,BASE_STAT
10 8,0.05,COOL_DOWN
11 9,0.05,DAMAGE 9,0.05,BASE_STAT
12 10,1,RANGE
13 11,0.05,DAMAGE 11,0.05,BASE_STAT
14 12,0.05,COOL_DOWN
15 13,0.05,DAMAGE 13,0.05,BASE_STAT
16 14,0.05,DAMAGE 14,0.05,BASE_STAT
17 15,0.05,DAMAGE 15,0.05,BASE_STAT
18 16,0.05,DAMAGE 16,0.05,BASE_STAT
19 17,0.05,DAMAGE 17,0.05,BASE_STAT
20 18,0.05,DAMAGE 18,0.05,BASE_STAT
21 19,0.05,DAMAGE 19,0.05,BASE_STAT
22 20,0.05,DAMAGE 20,0.05,BASE_STAT
23 21,0.05,DAMAGE 21,0.05,BASE_STAT
24 22,0.02,DAMAGE 22,0.02,BASE_STAT
25 23,0.05,DAMAGE 23,0.05,BASE_STAT
26 24,0.05,DAMAGE 24,0.05,BASE_STAT
27 25,2,RANGE
28 26,0.05,DAMAGE 26,0.05,BASE_STAT
29 27,0.05,DAMAGE 27,0.05,BASE_STAT
30 28,0.05,DAMAGE 28,0.05,BASE_STAT

View File

@@ -1,28 +1,28 @@
26
LEVEL,BOOST_VALUE,BOOST_TYPE
1,0.05,DAMAGE
1,0.05,BASE_STAT
2,1,RANGE
3,0.05,COOL_DOWN
4,0.05,DAMAGE
5,0.02,DAMAGE
6,0.05,DAMAGE
7,0.02,DAMAGE
8,0.05,DAMAGE
4,0.05,BASE_STAT
5,0.02,BASE_STAT
6,0.05,BASE_STAT
7,0.02,BASE_STAT
8,0.05,BASE_STAT
9,0.05,COOL_DOWN
10,0.02,DAMAGE
11,0.02,DAMAGE
12,0.05,DAMAGE
13,0.05,DAMAGE
10,0.02,BASE_STAT
11,0.02,BASE_STAT
12,0.05,BASE_STAT
13,0.05,BASE_STAT
14,0.05,COOL_DOWN
15,0.02,DAMAGE
16,0.02,DAMAGE
15,0.02,BASE_STAT
16,0.02,BASE_STAT
17,2,RANGE
18,0.05,DAMAGE
19,0.02,DAMAGE
20,0.05,DAMAGE
21,0.05,DAMAGE
18,0.05,BASE_STAT
19,0.02,BASE_STAT
20,0.05,BASE_STAT
21,0.05,BASE_STAT
22,0.05,COOL_DOWN
23,0.02,DAMAGE
24,0.05,DAMAGE
25,0.05,DAMAGE
26,0.05,DAMAGE
23,0.02,BASE_STAT
24,0.05,BASE_STAT
25,0.05,BASE_STAT
26,0.05,BASE_STAT
1 26
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,0.05,DAMAGE 1,0.05,BASE_STAT
4 2,1,RANGE
5 3,0.05,COOL_DOWN
6 4,0.05,DAMAGE 4,0.05,BASE_STAT
7 5,0.02,DAMAGE 5,0.02,BASE_STAT
8 6,0.05,DAMAGE 6,0.05,BASE_STAT
9 7,0.02,DAMAGE 7,0.02,BASE_STAT
10 8,0.05,DAMAGE 8,0.05,BASE_STAT
11 9,0.05,COOL_DOWN
12 10,0.02,DAMAGE 10,0.02,BASE_STAT
13 11,0.02,DAMAGE 11,0.02,BASE_STAT
14 12,0.05,DAMAGE 12,0.05,BASE_STAT
15 13,0.05,DAMAGE 13,0.05,BASE_STAT
16 14,0.05,COOL_DOWN
17 15,0.02,DAMAGE 15,0.02,BASE_STAT
18 16,0.02,DAMAGE 16,0.02,BASE_STAT
19 17,2,RANGE
20 18,0.05,DAMAGE 18,0.05,BASE_STAT
21 19,0.02,DAMAGE 19,0.02,BASE_STAT
22 20,0.05,DAMAGE 20,0.05,BASE_STAT
23 21,0.05,DAMAGE 21,0.05,BASE_STAT
24 22,0.05,COOL_DOWN
25 23,0.02,DAMAGE 23,0.02,BASE_STAT
26 24,0.05,DAMAGE 24,0.05,BASE_STAT
27 25,0.05,DAMAGE 25,0.05,BASE_STAT
28 26,0.05,DAMAGE 26,0.05,BASE_STAT

View File

@@ -1,28 +1,28 @@
26
LEVEL,BOOST_VALUE,BOOST_TYPE
1,0.05,DAMAGE
1,0.05,BASE_STAT
2,1,RANGE
3,0.05,COOL_DOWN
4,0.05,DAMAGE
5,0.02,DAMAGE
6,0.05,DAMAGE
7,0.02,DAMAGE
8,0.05,DAMAGE
4,0.05,BASE_STAT
5,0.02,BASE_STAT
6,0.05,BASE_STAT
7,0.02,BASE_STAT
8,0.05,BASE_STAT
9,0.05,COOL_DOWN
10,0.02,DAMAGE
11,0.02,DAMAGE
12,0.05,DAMAGE
13,0.05,DAMAGE
10,0.02,BASE_STAT
11,0.02,BASE_STAT
12,0.05,BASE_STAT
13,0.05,BASE_STAT
14,0.05,COOL_DOWN
15,0.02,DAMAGE
16,0.02,DAMAGE
15,0.02,BASE_STAT
16,0.02,BASE_STAT
17,2,RANGE
18,0.05,DAMAGE
19,0.02,DAMAGE
20,0.05,DAMAGE
21,0.05,DAMAGE
18,0.05,BASE_STAT
19,0.02,BASE_STAT
20,0.05,BASE_STAT
21,0.05,BASE_STAT
22,0.05,COOL_DOWN
23,0.02,DAMAGE
24,0.05,DAMAGE
25,0.05,DAMAGE
26,0.05,DAMAGE
23,0.02,BASE_STAT
24,0.05,BASE_STAT
25,0.05,BASE_STAT
26,0.05,BASE_STAT
1 26
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,0.05,DAMAGE 1,0.05,BASE_STAT
4 2,1,RANGE
5 3,0.05,COOL_DOWN
6 4,0.05,DAMAGE 4,0.05,BASE_STAT
7 5,0.02,DAMAGE 5,0.02,BASE_STAT
8 6,0.05,DAMAGE 6,0.05,BASE_STAT
9 7,0.02,DAMAGE 7,0.02,BASE_STAT
10 8,0.05,DAMAGE 8,0.05,BASE_STAT
11 9,0.05,COOL_DOWN
12 10,0.02,DAMAGE 10,0.02,BASE_STAT
13 11,0.02,DAMAGE 11,0.02,BASE_STAT
14 12,0.05,DAMAGE 12,0.05,BASE_STAT
15 13,0.05,DAMAGE 13,0.05,BASE_STAT
16 14,0.05,COOL_DOWN
17 15,0.02,DAMAGE 15,0.02,BASE_STAT
18 16,0.02,DAMAGE 16,0.02,BASE_STAT
19 17,2,RANGE
20 18,0.05,DAMAGE 18,0.05,BASE_STAT
21 19,0.02,DAMAGE 19,0.02,BASE_STAT
22 20,0.05,DAMAGE 20,0.05,BASE_STAT
23 21,0.05,DAMAGE 21,0.05,BASE_STAT
24 22,0.05,COOL_DOWN
25 23,0.02,DAMAGE 23,0.02,BASE_STAT
26 24,0.05,DAMAGE 24,0.05,BASE_STAT
27 25,0.05,DAMAGE 25,0.05,BASE_STAT
28 26,0.05,DAMAGE 26,0.05,BASE_STAT

View File

@@ -1,31 +1,31 @@
29
LEVEL,BOOST_VALUE,BOOST_TYPE
1,0.05,DAMAGE
2,0.05,DAMAGE
1,0.05,BASE_STAT
2,0.05,BASE_STAT
3,0.05,COOL_DOWN
4,0.1,DAMAGE
5,0.05,DAMAGE
6,0.1,DAMAGE
7,0.05,DAMAGE
8,0.1,DAMAGE
9,0.05,DAMAGE
10,0.1,DAMAGE
4,0.1,BASE_STAT
5,0.05,BASE_STAT
6,0.1,BASE_STAT
7,0.05,BASE_STAT
8,0.1,BASE_STAT
9,0.05,BASE_STAT
10,0.1,BASE_STAT
11,1,RANGE
12,0.1,DAMAGE
13,0.05,DAMAGE
14,0.05,DAMAGE
12,0.1,BASE_STAT
13,0.05,BASE_STAT
14,0.05,BASE_STAT
15,0.05,COOL_DOWN
16,0.05,DAMAGE
17,0.05,DAMAGE
18,0.05,DAMAGE
19,0.05,DAMAGE
16,0.05,BASE_STAT
17,0.05,BASE_STAT
18,0.05,BASE_STAT
19,0.05,BASE_STAT
20,2,RANGE
21,0.05,DAMAGE
22,0.05,DAMAGE
23,0.05,DAMAGE
24,0.05,DAMAGE
21,0.05,BASE_STAT
22,0.05,BASE_STAT
23,0.05,BASE_STAT
24,0.05,BASE_STAT
25,0.05,COOL_DOWN
26,0.01,DAMAGE
27,0.05,DAMAGE
28,0.05,DAMAGE
29,0.05,DAMAGE
26,0.01,BASE_STAT
27,0.05,BASE_STAT
28,0.05,BASE_STAT
29,0.05,BASE_STAT
1 29
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,0.05,DAMAGE 1,0.05,BASE_STAT
4 2,0.05,DAMAGE 2,0.05,BASE_STAT
5 3,0.05,COOL_DOWN
6 4,0.1,DAMAGE 4,0.1,BASE_STAT
7 5,0.05,DAMAGE 5,0.05,BASE_STAT
8 6,0.1,DAMAGE 6,0.1,BASE_STAT
9 7,0.05,DAMAGE 7,0.05,BASE_STAT
10 8,0.1,DAMAGE 8,0.1,BASE_STAT
11 9,0.05,DAMAGE 9,0.05,BASE_STAT
12 10,0.1,DAMAGE 10,0.1,BASE_STAT
13 11,1,RANGE
14 12,0.1,DAMAGE 12,0.1,BASE_STAT
15 13,0.05,DAMAGE 13,0.05,BASE_STAT
16 14,0.05,DAMAGE 14,0.05,BASE_STAT
17 15,0.05,COOL_DOWN
18 16,0.05,DAMAGE 16,0.05,BASE_STAT
19 17,0.05,DAMAGE 17,0.05,BASE_STAT
20 18,0.05,DAMAGE 18,0.05,BASE_STAT
21 19,0.05,DAMAGE 19,0.05,BASE_STAT
22 20,2,RANGE
23 21,0.05,DAMAGE 21,0.05,BASE_STAT
24 22,0.05,DAMAGE 22,0.05,BASE_STAT
25 23,0.05,DAMAGE 23,0.05,BASE_STAT
26 24,0.05,DAMAGE 24,0.05,BASE_STAT
27 25,0.05,COOL_DOWN
28 26,0.01,DAMAGE 26,0.01,BASE_STAT
29 27,0.05,DAMAGE 27,0.05,BASE_STAT
30 28,0.05,DAMAGE 28,0.05,BASE_STAT
31 29,0.05,DAMAGE 29,0.05,BASE_STAT

View File

@@ -1,26 +1,26 @@
25
LEVEL,BOOST_VALUE,BOOST_TYPE
1,0.02,SPEED
1,0.02,BASE_STAT
2,0.02,COOL_DOWN
3,0.02,SPEED
3,0.02,BASE_STAT
4,0.02,COOL_DOWN
5,0.02,SPEED
5,0.02,BASE_STAT
6,0.02,COOL_DOWN
7,0.02,SPEED
7,0.02,BASE_STAT
8,0.02,COOL_DOWN
9,0.02,SPEED
9,0.02,BASE_STAT
10,0.02,COOL_DOWN
11,0.02,SPEED
11,0.02,BASE_STAT
12,0.02,COOL_DOWN
13,0.02,SPEED
13,0.02,BASE_STAT
14,0.02,COOL_DOWN
15,0.02,SPEED
15,0.02,BASE_STAT
16,0.02,COOL_DOWN
17,0.02,SPEED
17,0.02,BASE_STAT
18,0.02,COOL_DOWN
19,0.02,SPEED
19,0.02,BASE_STAT
20,0.02,COOL_DOWN
21,0.02,SPEED
21,0.02,BASE_STAT
22,0.02,COOL_DOWN
23,0.02,COOL_DOWN
24,0.02,COOL_DOWN
1 25
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,0.02,SPEED 1,0.02,BASE_STAT
4 2,0.02,COOL_DOWN
5 3,0.02,SPEED 3,0.02,BASE_STAT
6 4,0.02,COOL_DOWN
7 5,0.02,SPEED 5,0.02,BASE_STAT
8 6,0.02,COOL_DOWN
9 7,0.02,SPEED 7,0.02,BASE_STAT
10 8,0.02,COOL_DOWN
11 9,0.02,SPEED 9,0.02,BASE_STAT
12 10,0.02,COOL_DOWN
13 11,0.02,SPEED 11,0.02,BASE_STAT
14 12,0.02,COOL_DOWN
15 13,0.02,SPEED 13,0.02,BASE_STAT
16 14,0.02,COOL_DOWN
17 15,0.02,SPEED 15,0.02,BASE_STAT
18 16,0.02,COOL_DOWN
19 17,0.02,SPEED 17,0.02,BASE_STAT
20 18,0.02,COOL_DOWN
21 19,0.02,SPEED 19,0.02,BASE_STAT
22 20,0.02,COOL_DOWN
23 21,0.02,SPEED 21,0.02,BASE_STAT
24 22,0.02,COOL_DOWN
25 23,0.02,COOL_DOWN
26 24,0.02,COOL_DOWN

View File

@@ -1,10 +1,10 @@
8
LEVEL,BOOST_VALUE,BOOST_TYPE
1,0.05,SPEED
2,0.05,SPEED
3,0.05,SPEED
4,0.05,SPEED
5,0.05,SPEED
6,0.05,SPEED
7,0.05,SPEED
8,0.05,SPEED
1,0.05,BASE_STAT
2,0.05,BASE_STAT
3,0.05,BASE_STAT
4,0.05,BASE_STAT
5,0.05,BASE_STAT
6,0.05,BASE_STAT
7,0.05,BASE_STAT
8,0.05,BASE_STAT
1 8
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,0.05,SPEED 1,0.05,BASE_STAT
4 2,0.05,SPEED 2,0.05,BASE_STAT
5 3,0.05,SPEED 3,0.05,BASE_STAT
6 4,0.05,SPEED 4,0.05,BASE_STAT
7 5,0.05,SPEED 5,0.05,BASE_STAT
8 6,0.05,SPEED 6,0.05,BASE_STAT
9 7,0.05,SPEED 7,0.05,BASE_STAT
10 8,0.05,SPEED 8,0.05,BASE_STAT

View File

@@ -1,22 +1,22 @@
20
LEVEL,BOOST_VALUE,BOOST_TYPE
1,0.05,DAMAGE
2,0.05,DAMAGE
1,0.05,BASE_STAT
2,0.05,BASE_STAT
3,0.05,COOL_DOWN
4,0.05,DAMAGE
5,0.05,DAMAGE
6,0.05,DAMAGE
7,0.05,DAMAGE
8,0.05,DAMAGE
4,0.05,BASE_STAT
5,0.05,BASE_STAT
6,0.05,BASE_STAT
7,0.05,BASE_STAT
8,0.05,BASE_STAT
9,0.05,COOL_DOWN
10,0.05,DAMAGE
11,0.05,DAMAGE
12,0.05,DAMAGE
13,0.05,DAMAGE
10,0.05,BASE_STAT
11,0.05,BASE_STAT
12,0.05,BASE_STAT
13,0.05,BASE_STAT
14,0.05,COOL_DOWN
15,0.05,DAMAGE
16,0.05,DAMAGE
17,0.05,DAMAGE
18,0.05,DAMAGE
15,0.05,BASE_STAT
16,0.05,BASE_STAT
17,0.05,BASE_STAT
18,0.05,BASE_STAT
19,0.05,COOL_DOWN
20,0.05,DAMAGE
20,0.05,BASE_STAT
1 20
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,0.05,DAMAGE 1,0.05,BASE_STAT
4 2,0.05,DAMAGE 2,0.05,BASE_STAT
5 3,0.05,COOL_DOWN
6 4,0.05,DAMAGE 4,0.05,BASE_STAT
7 5,0.05,DAMAGE 5,0.05,BASE_STAT
8 6,0.05,DAMAGE 6,0.05,BASE_STAT
9 7,0.05,DAMAGE 7,0.05,BASE_STAT
10 8,0.05,DAMAGE 8,0.05,BASE_STAT
11 9,0.05,COOL_DOWN
12 10,0.05,DAMAGE 10,0.05,BASE_STAT
13 11,0.05,DAMAGE 11,0.05,BASE_STAT
14 12,0.05,DAMAGE 12,0.05,BASE_STAT
15 13,0.05,DAMAGE 13,0.05,BASE_STAT
16 14,0.05,COOL_DOWN
17 15,0.05,DAMAGE 15,0.05,BASE_STAT
18 16,0.05,DAMAGE 16,0.05,BASE_STAT
19 17,0.05,DAMAGE 17,0.05,BASE_STAT
20 18,0.05,DAMAGE 18,0.05,BASE_STAT
21 19,0.05,COOL_DOWN
22 20,0.05,DAMAGE 20,0.05,BASE_STAT

View File

@@ -1,19 +1,19 @@
17
LEVEL,BOOST_VALUE,BOOST_TYPE
1,0.05,HEALING
2,0.05,HEALING
1,0.05,BASE_STAT
2,0.05,BASE_STAT
3,0.05,COOL_DOWN
4,0.05,HEALING
4,0.05,BASE_STAT
5,1.0,REMOVE_STUN
6,0.05,HEALING
6,0.05,BASE_STAT
7,0.05,COOL_DOWN
8,0.05,HEALING
8,0.05,BASE_STAT
9,0.05,COOL_DOWN
10,0.05,HEALING
10,0.05,BASE_STAT
11,0.05,COOL_DOWN
12,0.05,HEALING
12,0.05,BASE_STAT
13,0.05,COOL_DOWN
14,1.0,REMOVE_FROST
15,0.05,COOL_DOWN
16,0.05,COOL_DOWN
17,0.05,HEALING
17,0.05,BASE_STAT
1 17
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,0.05,HEALING 1,0.05,BASE_STAT
4 2,0.05,HEALING 2,0.05,BASE_STAT
5 3,0.05,COOL_DOWN
6 4,0.05,HEALING 4,0.05,BASE_STAT
7 5,1.0,REMOVE_STUN
8 6,0.05,HEALING 6,0.05,BASE_STAT
9 7,0.05,COOL_DOWN
10 8,0.05,HEALING 8,0.05,BASE_STAT
11 9,0.05,COOL_DOWN
12 10,0.05,HEALING 10,0.05,BASE_STAT
13 11,0.05,COOL_DOWN
14 12,0.05,HEALING 12,0.05,BASE_STAT
15 13,0.05,COOL_DOWN
16 14,1.0,REMOVE_FROST
17 15,0.05,COOL_DOWN
18 16,0.05,COOL_DOWN
19 17,0.05,HEALING 17,0.05,BASE_STAT

View File

@@ -1,31 +1,31 @@
29
LEVEL,BOOST_VALUE,BOOST_TYPE
1,0.1,CRITICAL_HIT_CHANCE
2,0.05,HEALING
2,0.05,BASE_STAT
3,0.05,COOL_DOWN
4,1,RANGE
5,0.05,HEALING
5,0.05,BASE_STAT
6,0.1,CRITICAL_HIT_CHANCE
7,1,RANGE
8,0.05,HEALING
8,0.05,BASE_STAT
9,0.01,CRITICAL_HIT_CHANCE
10,0.05,CRITICAL_HIT_CHANCE
11,0.05,HEALING
11,0.05,BASE_STAT
12,1,RANGE
13,0.05,COOL_DOWN
14,0.1,CRITICAL_HIT_CHANCE
15,0.05,CRITICAL_HIT_CHANCE
16,0.05,HEALING
16,0.05,BASE_STAT
17,0.1,CRITICAL_HIT_CHANCE
18,0.1,CRITICAL_HIT_CHANCE
19,1,RANGE
20,0.05,HEALING
21,0.05,HEALING
20,0.05,BASE_STAT
21,0.05,BASE_STAT
22,0.1,CRITICAL_HIT_CHANCE
23,0.05,COOL_DOWN
24,0.1,CRITICAL_HIT_CHANCE
25,0.05,CRITICAL_HIT_CHANCE
26,0.05,HEALING
26,0.05,BASE_STAT
27,1,RANGE
28,0.1,CRITICAL_HIT_CHANCE
29,0.1,CRITICAL_HIT_CHANCE
1 29
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,0.1,CRITICAL_HIT_CHANCE
4 2,0.05,HEALING 2,0.05,BASE_STAT
5 3,0.05,COOL_DOWN
6 4,1,RANGE
7 5,0.05,HEALING 5,0.05,BASE_STAT
8 6,0.1,CRITICAL_HIT_CHANCE
9 7,1,RANGE
10 8,0.05,HEALING 8,0.05,BASE_STAT
11 9,0.01,CRITICAL_HIT_CHANCE
12 10,0.05,CRITICAL_HIT_CHANCE
13 11,0.05,HEALING 11,0.05,BASE_STAT
14 12,1,RANGE
15 13,0.05,COOL_DOWN
16 14,0.1,CRITICAL_HIT_CHANCE
17 15,0.05,CRITICAL_HIT_CHANCE
18 16,0.05,HEALING 16,0.05,BASE_STAT
19 17,0.1,CRITICAL_HIT_CHANCE
20 18,0.1,CRITICAL_HIT_CHANCE
21 19,1,RANGE
22 20,0.05,HEALING 20,0.05,BASE_STAT
23 21,0.05,HEALING 21,0.05,BASE_STAT
24 22,0.1,CRITICAL_HIT_CHANCE
25 23,0.05,COOL_DOWN
26 24,0.1,CRITICAL_HIT_CHANCE
27 25,0.05,CRITICAL_HIT_CHANCE
28 26,0.05,HEALING 26,0.05,BASE_STAT
29 27,1,RANGE
30 28,0.1,CRITICAL_HIT_CHANCE
31 29,0.1,CRITICAL_HIT_CHANCE

View File

@@ -1,29 +1,29 @@
29
LEVEL,BOOST_VALUE,BOOST_TYPE
1,0.05,HEALING
2,0.05,HEALING
1,0.05,BASE_STAT
2,0.05,BASE_STAT
3,0.05,COOL_DOWN
4,0.1,HEALING
5,0.05,HEALING
6,0.1,HEALING
7,0.05,HEALING
8,0.1,HEALING
9,0.05,HEALING
10,0.1,HEALING
4,0.1,BASE_STAT
5,0.05,BASE_STAT
6,0.1,BASE_STAT
7,0.05,BASE_STAT
8,0.1,BASE_STAT
9,0.05,BASE_STAT
10,0.1,BASE_STAT
11,1,RANGE
12,0.1,HEALING
13,0.05,HEALING
14,0.05,HEALING
12,0.1,BASE_STAT
13,0.05,BASE_STAT
14,0.05,BASE_STAT
15,0.05,COOL_DOWN
16,0.05,HEALING
17,0.05,HEALING
18,0.05,HEALING
19,0.05,HEALING
16,0.05,BASE_STAT
17,0.05,BASE_STAT
18,0.05,BASE_STAT
19,0.05,BASE_STAT
20,2,RANGE
21,0.05,HEALING
22,0.05,HEALING
23,0.05,HEALING
24,0.05,HEALING
21,0.05,BASE_STAT
22,0.05,BASE_STAT
23,0.05,BASE_STAT
24,0.05,BASE_STAT
25,0.05,COOL_DOWN
26,0.1,COOL_DOWN
27,0.05,COOL_DOWN
1 29
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,0.05,HEALING 1,0.05,BASE_STAT
4 2,0.05,HEALING 2,0.05,BASE_STAT
5 3,0.05,COOL_DOWN
6 4,0.1,HEALING 4,0.1,BASE_STAT
7 5,0.05,HEALING 5,0.05,BASE_STAT
8 6,0.1,HEALING 6,0.1,BASE_STAT
9 7,0.05,HEALING 7,0.05,BASE_STAT
10 8,0.1,HEALING 8,0.1,BASE_STAT
11 9,0.05,HEALING 9,0.05,BASE_STAT
12 10,0.1,HEALING 10,0.1,BASE_STAT
13 11,1,RANGE
14 12,0.1,HEALING 12,0.1,BASE_STAT
15 13,0.05,HEALING 13,0.05,BASE_STAT
16 14,0.05,HEALING 14,0.05,BASE_STAT
17 15,0.05,COOL_DOWN
18 16,0.05,HEALING 16,0.05,BASE_STAT
19 17,0.05,HEALING 17,0.05,BASE_STAT
20 18,0.05,HEALING 18,0.05,BASE_STAT
21 19,0.05,HEALING 19,0.05,BASE_STAT
22 20,2,RANGE
23 21,0.05,HEALING 21,0.05,BASE_STAT
24 22,0.05,HEALING 22,0.05,BASE_STAT
25 23,0.05,HEALING 23,0.05,BASE_STAT
26 24,0.05,HEALING 24,0.05,BASE_STAT
27 25,0.05,COOL_DOWN
28 26,0.1,COOL_DOWN
29 27,0.05,COOL_DOWN

View File

@@ -1,21 +1,21 @@
19
LEVEL,BOOST_VALUE,BOOST_TYPE
1,0.05,HEALING
2,0.05,HEALING
1,0.05,BASE_STAT
2,0.05,BASE_STAT
3,0.03,COOL_DOWN
4,0.05,HEALING
5,0.05,HEALING
4,0.05,BASE_STAT
5,0.05,BASE_STAT
6,0.03,COOL_DOWN
7,0.05,HEALING
8,0.05,HEALING
7,0.05,BASE_STAT
8,0.05,BASE_STAT
9,0.03,COOL_DOWN
10,0.05,HEALING
11,0.05,HEALING
10,0.05,BASE_STAT
11,0.05,BASE_STAT
12,0.03,COOL_DOWN
13,0.05,HEALING
14,0.05,HEALING
15,0.05,HEALING
16,0.05,HEALING
13,0.05,BASE_STAT
14,0.05,BASE_STAT
15,0.05,BASE_STAT
16,0.05,BASE_STAT
17,0.03,COOL_DOWN
18,0.05,HEALING
19,0.05,HEALING
18,0.05,BASE_STAT
19,0.05,BASE_STAT
1 19
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,0.05,HEALING 1,0.05,BASE_STAT
4 2,0.05,HEALING 2,0.05,BASE_STAT
5 3,0.03,COOL_DOWN
6 4,0.05,HEALING 4,0.05,BASE_STAT
7 5,0.05,HEALING 5,0.05,BASE_STAT
8 6,0.03,COOL_DOWN
9 7,0.05,HEALING 7,0.05,BASE_STAT
10 8,0.05,HEALING 8,0.05,BASE_STAT
11 9,0.03,COOL_DOWN
12 10,0.05,HEALING 10,0.05,BASE_STAT
13 11,0.05,HEALING 11,0.05,BASE_STAT
14 12,0.03,COOL_DOWN
15 13,0.05,HEALING 13,0.05,BASE_STAT
16 14,0.05,HEALING 14,0.05,BASE_STAT
17 15,0.05,HEALING 15,0.05,BASE_STAT
18 16,0.05,HEALING 16,0.05,BASE_STAT
19 17,0.03,COOL_DOWN
20 18,0.05,HEALING 18,0.05,BASE_STAT
21 19,0.05,HEALING 19,0.05,BASE_STAT

View File

@@ -1,32 +1,32 @@
30
LEVEL,BOOST_VALUE,BOOST_TYPE
1,5,DAMAGE
1,5,BASE_STAT
2,0.05,FIRE_DAMAGE
3,3,RANGE
4,10,DAMAGE
4,10,BASE_STAT
5,0.1,PROJECTILE_SPEED
6,0.05,DAMAGE
7,0.05,DAMAGE
6,0.05,BASE_STAT
7,0.05,BASE_STAT
8,0.05,CRITICAL_HIT_CHANCE
9,0.05,DAMAGE
10,0.05,DAMAGE
9,0.05,BASE_STAT
10,0.05,BASE_STAT
11,0.05,FIRE_DAMAGE
12,0.05,CRITICAL_HIT_CHANCE
13,0.03,RANGE
14,0.25,CRITICAL_HIT_DAMAGE
14,0.25,CRITICAL_HIT_BASE_STAT
15,0.1,PROJECTILE_SPEED
16,0.25,CRITICAL_HIT_DAMAGE
16,0.25,CRITICAL_HIT_BASE_STAT
17,0.05,FIRE_DAMAGE
18,0.03,RANGE
19,0.02,DAMAGE
19,0.02,BASE_STAT
20,0.05,FIRE_DAMAGE
21,0.02,DAMAGE
21,0.02,BASE_STAT
22,0.1,PROJECTILE_SPEED
23,0.1,DAMAGE
23,0.1,BASE_STAT
24,0.05,RANGE
25,0.1,DAMAGE
26,0.05,DAMAGE
25,0.1,BASE_STAT
26,0.05,BASE_STAT
27,0.05,FIRE_DAMAGE
28,0.05,DAMAGE
28,0.05,BASE_STAT
29,0.1,PROJECTILE_SPEED
30,0.05,DAMAGE
30,0.05,BASE_STAT
1 30
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,5,DAMAGE 1,5,BASE_STAT
4 2,0.05,FIRE_DAMAGE
5 3,3,RANGE
6 4,10,DAMAGE 4,10,BASE_STAT
7 5,0.1,PROJECTILE_SPEED
8 6,0.05,DAMAGE 6,0.05,BASE_STAT
9 7,0.05,DAMAGE 7,0.05,BASE_STAT
10 8,0.05,CRITICAL_HIT_CHANCE
11 9,0.05,DAMAGE 9,0.05,BASE_STAT
12 10,0.05,DAMAGE 10,0.05,BASE_STAT
13 11,0.05,FIRE_DAMAGE
14 12,0.05,CRITICAL_HIT_CHANCE
15 13,0.03,RANGE
16 14,0.25,CRITICAL_HIT_DAMAGE 14,0.25,CRITICAL_HIT_BASE_STAT
17 15,0.1,PROJECTILE_SPEED
18 16,0.25,CRITICAL_HIT_DAMAGE 16,0.25,CRITICAL_HIT_BASE_STAT
19 17,0.05,FIRE_DAMAGE
20 18,0.03,RANGE
21 19,0.02,DAMAGE 19,0.02,BASE_STAT
22 20,0.05,FIRE_DAMAGE
23 21,0.02,DAMAGE 21,0.02,BASE_STAT
24 22,0.1,PROJECTILE_SPEED
25 23,0.1,DAMAGE 23,0.1,BASE_STAT
26 24,0.05,RANGE
27 25,0.1,DAMAGE 25,0.1,BASE_STAT
28 26,0.05,DAMAGE 26,0.05,BASE_STAT
29 27,0.05,FIRE_DAMAGE
30 28,0.05,DAMAGE 28,0.05,BASE_STAT
31 29,0.1,PROJECTILE_SPEED
32 30,0.05,DAMAGE 30,0.05,BASE_STAT

View File

@@ -1,34 +1,34 @@
32
LEVEL,BOOST_VALUE,BOOST_TYPE
1,5,DAMAGE
1,5,BASE_STAT
2,1,RANGE
3,0.05,FIRE_DAMAGE
4,0.1,COOL_DOWN
5,10,DAMAGE
5,10,BASE_STAT
6,0.1,PROJECTILE_SPEED
7,0.2,DAMAGE
7,0.2,BASE_STAT
8,0.05,RANGE
9,0.05,DAMAGE
9,0.05,BASE_STAT
10,2,RANGE
11,0.05,DAMAGE
11,0.05,BASE_STAT
12,0.05,FIRE_DAMAGE
13,0.05,DAMAGE
13,0.05,BASE_STAT
14,0.1,COOL_DOWN
15,0.1,PROJECTILE_SPEED
16,0.05,FIRE_DAMAGE
17,0.03,DAMAGE
18,0.03,DAMAGE
17,0.03,BASE_STAT
18,0.03,BASE_STAT
19,0.1,PROJECTILE_SPEED
20,0.15,DAMAGE
20,0.15,BASE_STAT
21,0.05,FIRE_DAMAGE
22,0.02,DAMAGE
22,0.02,BASE_STAT
23,0.05,RANGE
24,0.1,COOL_DOWN
25,0.03,DAMAGE
25,0.03,BASE_STAT
26,0.1,PROJECTILE_SPEED
27,0.02,DAMAGE
28,0.02,DAMAGE
27,0.02,BASE_STAT
28,0.02,BASE_STAT
29,0.05,FIRE_DAMAGE
30,0.02,DAMAGE
31,0.02,DAMAGE
32,0.05,DAMAGE
30,0.02,BASE_STAT
31,0.02,BASE_STAT
32,0.05,BASE_STAT
1 32
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,5,DAMAGE 1,5,BASE_STAT
4 2,1,RANGE
5 3,0.05,FIRE_DAMAGE
6 4,0.1,COOL_DOWN
7 5,10,DAMAGE 5,10,BASE_STAT
8 6,0.1,PROJECTILE_SPEED
9 7,0.2,DAMAGE 7,0.2,BASE_STAT
10 8,0.05,RANGE
11 9,0.05,DAMAGE 9,0.05,BASE_STAT
12 10,2,RANGE
13 11,0.05,DAMAGE 11,0.05,BASE_STAT
14 12,0.05,FIRE_DAMAGE
15 13,0.05,DAMAGE 13,0.05,BASE_STAT
16 14,0.1,COOL_DOWN
17 15,0.1,PROJECTILE_SPEED
18 16,0.05,FIRE_DAMAGE
19 17,0.03,DAMAGE 17,0.03,BASE_STAT
20 18,0.03,DAMAGE 18,0.03,BASE_STAT
21 19,0.1,PROJECTILE_SPEED
22 20,0.15,DAMAGE 20,0.15,BASE_STAT
23 21,0.05,FIRE_DAMAGE
24 22,0.02,DAMAGE 22,0.02,BASE_STAT
25 23,0.05,RANGE
26 24,0.1,COOL_DOWN
27 25,0.03,DAMAGE 25,0.03,BASE_STAT
28 26,0.1,PROJECTILE_SPEED
29 27,0.02,DAMAGE 27,0.02,BASE_STAT
30 28,0.02,DAMAGE 28,0.02,BASE_STAT
31 29,0.05,FIRE_DAMAGE
32 30,0.02,DAMAGE 30,0.02,BASE_STAT
33 31,0.02,DAMAGE 31,0.02,BASE_STAT
34 32,0.05,DAMAGE 32,0.05,BASE_STAT

View File

@@ -1,29 +1,29 @@
27
LEVEL,BOOST_VALUE,BOOST_TYPE
1,0.05,COOL_DOWN
2,5,DAMAGE
3,0.05,DAMAGE
4,5,DAMAGE
2,5,BASE_STAT
3,0.05,BASE_STAT
4,5,BASE_STAT
5,0.05,FROST_DAMAGE
6,0.05,DAMAGE
6,0.05,BASE_STAT
7,1,RANGE
8,0.05,DAMAGE
8,0.05,BASE_STAT
9,0.05,FROST_DAMAGE
10,0.05,COOL_DOWN
11,0.05,DAMAGE
12,0.05,DAMAGE
11,0.05,BASE_STAT
12,0.05,BASE_STAT
13,0.05,FROST_DAMAGE
14,0.05,DAMAGE
15,0.05,DAMAGE
14,0.05,BASE_STAT
15,0.05,BASE_STAT
16,0.3,FROST_DAMAGE
17,0.05,DAMAGE
18,0.05,CRITICAL_HIT_DAMAGE
17,0.05,BASE_STAT
18,0.05,CRITICAL_HIT_BASE_STAT
19,0.05,COOL_DOWN
20,0.05,DAMAGE
20,0.05,BASE_STAT
21,0.05,FROST_DAMAGE
22,0.05,DAMAGE
22,0.05,BASE_STAT
23,2,RANGE
24,0.05,DAMAGE
24,0.05,BASE_STAT
25,0.05,FROST_DAMAGE
26,0.05,COOL_DOWN
27,0.05,DAMAGE
27,0.05,BASE_STAT
1 27
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,0.05,COOL_DOWN
4 2,5,DAMAGE 2,5,BASE_STAT
5 3,0.05,DAMAGE 3,0.05,BASE_STAT
6 4,5,DAMAGE 4,5,BASE_STAT
7 5,0.05,FROST_DAMAGE
8 6,0.05,DAMAGE 6,0.05,BASE_STAT
9 7,1,RANGE
10 8,0.05,DAMAGE 8,0.05,BASE_STAT
11 9,0.05,FROST_DAMAGE
12 10,0.05,COOL_DOWN
13 11,0.05,DAMAGE 11,0.05,BASE_STAT
14 12,0.05,DAMAGE 12,0.05,BASE_STAT
15 13,0.05,FROST_DAMAGE
16 14,0.05,DAMAGE 14,0.05,BASE_STAT
17 15,0.05,DAMAGE 15,0.05,BASE_STAT
18 16,0.3,FROST_DAMAGE
19 17,0.05,DAMAGE 17,0.05,BASE_STAT
20 18,0.05,CRITICAL_HIT_DAMAGE 18,0.05,CRITICAL_HIT_BASE_STAT
21 19,0.05,COOL_DOWN
22 20,0.05,DAMAGE 20,0.05,BASE_STAT
23 21,0.05,FROST_DAMAGE
24 22,0.05,DAMAGE 22,0.05,BASE_STAT
25 23,2,RANGE
26 24,0.05,DAMAGE 24,0.05,BASE_STAT
27 25,0.05,FROST_DAMAGE
28 26,0.05,COOL_DOWN
29 27,0.05,DAMAGE 27,0.05,BASE_STAT

View File

@@ -1,29 +1,29 @@
27
LEVEL,BOOST_VALUE,BOOST_TYPE
1,10,HIT_POINT
2,10,HIT_POINT
3,0.05,HIT_POINT
4,10,HIT_POINT
5,0.05,HIT_POINT
6,10,HIT_POINT
7,10,HIT_POINT
8,0.05,HIT_POINT
9,10,HIT_POINT
10,0.05,HIT_POINT
11,10,HIT_POINT
12,10,HIT_POINT
13,10,HIT_POINT
14,0.05,HIT_POINT
15,10,HIT_POINT
16,10,HIT_POINT
17,10,HIT_POINT
18,0.05,HIT_POINT
19,10,HIT_POINT
20,10,HIT_POINT
21,10,HIT_POINT
22,10,HIT_POINT
23,10,HIT_POINT
24,10,HIT_POINT
25,10,HIT_POINT
26,0.05,HIT_POINT
27,10,HIT_POINT
1,10,BASE_STAT
2,10,BASE_STAT
3,0.05,BASE_STAT
4,10,BASE_STAT
5,0.05,BASE_STAT
6,10,BASE_STAT
7,10,BASE_STAT
8,0.05,BASE_STAT
9,10,BASE_STAT
10,0.05,BASE_STAT
11,10,BASE_STAT
12,10,BASE_STAT
13,10,BASE_STAT
14,0.05,BASE_STAT
15,10,BASE_STAT
16,10,BASE_STAT
17,10,BASE_STAT
18,0.05,BASE_STAT
19,10,BASE_STAT
20,10,BASE_STAT
21,10,BASE_STAT
22,10,BASE_STAT
23,10,BASE_STAT
24,10,BASE_STAT
25,10,BASE_STAT
26,0.05,BASE_STAT
27,10,BASE_STAT
1 27
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,10,HIT_POINT 1,10,BASE_STAT
4 2,10,HIT_POINT 2,10,BASE_STAT
5 3,0.05,HIT_POINT 3,0.05,BASE_STAT
6 4,10,HIT_POINT 4,10,BASE_STAT
7 5,0.05,HIT_POINT 5,0.05,BASE_STAT
8 6,10,HIT_POINT 6,10,BASE_STAT
9 7,10,HIT_POINT 7,10,BASE_STAT
10 8,0.05,HIT_POINT 8,0.05,BASE_STAT
11 9,10,HIT_POINT 9,10,BASE_STAT
12 10,0.05,HIT_POINT 10,0.05,BASE_STAT
13 11,10,HIT_POINT 11,10,BASE_STAT
14 12,10,HIT_POINT 12,10,BASE_STAT
15 13,10,HIT_POINT 13,10,BASE_STAT
16 14,0.05,HIT_POINT 14,0.05,BASE_STAT
17 15,10,HIT_POINT 15,10,BASE_STAT
18 16,10,HIT_POINT 16,10,BASE_STAT
19 17,10,HIT_POINT 17,10,BASE_STAT
20 18,0.05,HIT_POINT 18,0.05,BASE_STAT
21 19,10,HIT_POINT 19,10,BASE_STAT
22 20,10,HIT_POINT 20,10,BASE_STAT
23 21,10,HIT_POINT 21,10,BASE_STAT
24 22,10,HIT_POINT 22,10,BASE_STAT
25 23,10,HIT_POINT 23,10,BASE_STAT
26 24,10,HIT_POINT 24,10,BASE_STAT
27 25,10,HIT_POINT 25,10,BASE_STAT
28 26,0.05,HIT_POINT 26,0.05,BASE_STAT
29 27,10,HIT_POINT 27,10,BASE_STAT

View File

@@ -1,33 +1,33 @@
31
LEVEL,BOOST_VALUE,BOOST_TYPE
1,0.05,COOL_DOWN
2,0.05,DAMAGE
2,0.05,BASE_STAT
3,0.05,COOL_DOWN
4,0.2,PROJECTILE_SPEED
5,0.1,FROST_DAMAGE
6,25,DAMAGE
7,0.05,DAMAGE
8,25,DAMAGE
6,25,BASE_STAT
7,0.05,BASE_STAT
8,25,BASE_STAT
9,0.2,PROJECTILE_SPEED
10,25,DAMAGE
11,25,DAMAGE
12,0.05,DAMAGE
10,25,BASE_STAT
11,25,BASE_STAT
12,0.05,BASE_STAT
13,0.1,FROST_DAMAGE
14,0.02,DAMAGE
14,0.02,BASE_STAT
15,0.1,PROJECTILE_SPEED
16,0.05,DAMAGE
17,0.02,DAMAGE
18,0.05,DAMAGE
19,0.05,DAMAGE
16,0.05,BASE_STAT
17,0.02,BASE_STAT
18,0.05,BASE_STAT
19,0.05,BASE_STAT
20,0.1,PROJECTILE_SPEED
21,0.02,DAMAGE
22,0.1,DAMAGE
23,0.02,DAMAGE
24,0.05,DAMAGE
25,0.05,DAMAGE
21,0.02,BASE_STAT
22,0.1,BASE_STAT
23,0.02,BASE_STAT
24,0.05,BASE_STAT
25,0.05,BASE_STAT
26,0.1,PROJECTILE_SPEED
27,0.1,FROST_DAMAGE
28,0.1,PROJECTILE_SPEED
29,0.02,DAMAGE
29,0.02,BASE_STAT
30,0.2,PROJECTILE_SPEED
31,0.02,DAMAGE
31,0.02,BASE_STAT
1 31
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,0.05,COOL_DOWN
4 2,0.05,DAMAGE 2,0.05,BASE_STAT
5 3,0.05,COOL_DOWN
6 4,0.2,PROJECTILE_SPEED
7 5,0.1,FROST_DAMAGE
8 6,25,DAMAGE 6,25,BASE_STAT
9 7,0.05,DAMAGE 7,0.05,BASE_STAT
10 8,25,DAMAGE 8,25,BASE_STAT
11 9,0.2,PROJECTILE_SPEED
12 10,25,DAMAGE 10,25,BASE_STAT
13 11,25,DAMAGE 11,25,BASE_STAT
14 12,0.05,DAMAGE 12,0.05,BASE_STAT
15 13,0.1,FROST_DAMAGE
16 14,0.02,DAMAGE 14,0.02,BASE_STAT
17 15,0.1,PROJECTILE_SPEED
18 16,0.05,DAMAGE 16,0.05,BASE_STAT
19 17,0.02,DAMAGE 17,0.02,BASE_STAT
20 18,0.05,DAMAGE 18,0.05,BASE_STAT
21 19,0.05,DAMAGE 19,0.05,BASE_STAT
22 20,0.1,PROJECTILE_SPEED
23 21,0.02,DAMAGE 21,0.02,BASE_STAT
24 22,0.1,DAMAGE 22,0.1,BASE_STAT
25 23,0.02,DAMAGE 23,0.02,BASE_STAT
26 24,0.05,DAMAGE 24,0.05,BASE_STAT
27 25,0.05,DAMAGE 25,0.05,BASE_STAT
28 26,0.1,PROJECTILE_SPEED
29 27,0.1,FROST_DAMAGE
30 28,0.1,PROJECTILE_SPEED
31 29,0.02,DAMAGE 29,0.02,BASE_STAT
32 30,0.2,PROJECTILE_SPEED
33 31,0.02,DAMAGE 31,0.02,BASE_STAT

View File

@@ -1,33 +1,33 @@
31
LEVEL,BOOST_VALUE,BOOST_TYPE
1,0.05,COOL_DOWN
2,0.05,DAMAGE
2,0.05,BASE_STAT
3,0.05,COOL_DOWN
4,0.2,PROJECTILE_SPEED
5,0.1,FROST_DAMAGE
6,25,DAMAGE
7,0.05,DAMAGE
8,25,DAMAGE
6,25,BASE_STAT
7,0.05,BASE_STAT
8,25,BASE_STAT
9,0.2,PROJECTILE_SPEED
10,25,DAMAGE
11,25,DAMAGE
12,0.05,DAMAGE
10,25,BASE_STAT
11,25,BASE_STAT
12,0.05,BASE_STAT
13,0.1,FROST_DAMAGE
14,0.02,DAMAGE
14,0.02,BASE_STAT
15,0.1,PROJECTILE_SPEED
16,0.05,DAMAGE
17,0.02,DAMAGE
18,0.05,DAMAGE
19,0.05,DAMAGE
16,0.05,BASE_STAT
17,0.02,BASE_STAT
18,0.05,BASE_STAT
19,0.05,BASE_STAT
20,0.1,PROJECTILE_SPEED
21,0.02,DAMAGE
22,0.1,DAMAGE
23,0.02,DAMAGE
24,0.05,DAMAGE
25,0.05,DAMAGE
21,0.02,BASE_STAT
22,0.1,BASE_STAT
23,0.02,BASE_STAT
24,0.05,BASE_STAT
25,0.05,BASE_STAT
26,0.1,PROJECTILE_SPEED
27,0.1,FROST_DAMAGE
28,0.1,PROJECTILE_SPEED
29,0.02,DAMAGE
29,0.02,BASE_STAT
30,0.2,PROJECTILE_SPEED
31,0.02,DAMAGE
31,0.02,BASE_STAT
1 31
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,0.05,COOL_DOWN
4 2,0.05,DAMAGE 2,0.05,BASE_STAT
5 3,0.05,COOL_DOWN
6 4,0.2,PROJECTILE_SPEED
7 5,0.1,FROST_DAMAGE
8 6,25,DAMAGE 6,25,BASE_STAT
9 7,0.05,DAMAGE 7,0.05,BASE_STAT
10 8,25,DAMAGE 8,25,BASE_STAT
11 9,0.2,PROJECTILE_SPEED
12 10,25,DAMAGE 10,25,BASE_STAT
13 11,25,DAMAGE 11,25,BASE_STAT
14 12,0.05,DAMAGE 12,0.05,BASE_STAT
15 13,0.1,FROST_DAMAGE
16 14,0.02,DAMAGE 14,0.02,BASE_STAT
17 15,0.1,PROJECTILE_SPEED
18 16,0.05,DAMAGE 16,0.05,BASE_STAT
19 17,0.02,DAMAGE 17,0.02,BASE_STAT
20 18,0.05,DAMAGE 18,0.05,BASE_STAT
21 19,0.05,DAMAGE 19,0.05,BASE_STAT
22 20,0.1,PROJECTILE_SPEED
23 21,0.02,DAMAGE 21,0.02,BASE_STAT
24 22,0.1,DAMAGE 22,0.1,BASE_STAT
25 23,0.02,DAMAGE 23,0.02,BASE_STAT
26 24,0.05,DAMAGE 24,0.05,BASE_STAT
27 25,0.05,DAMAGE 25,0.05,BASE_STAT
28 26,0.1,PROJECTILE_SPEED
29 27,0.1,FROST_DAMAGE
30 28,0.1,PROJECTILE_SPEED
31 29,0.02,DAMAGE 29,0.02,BASE_STAT
32 30,0.2,PROJECTILE_SPEED
33 31,0.02,DAMAGE 31,0.02,BASE_STAT

View File

@@ -1,20 +1,20 @@
18
LEVEL,BOOST_VALUE,BOOST_TYPE
1,0.02,DURATION
1,0.02,BASE_STAT
2,0.05,COOL_DOWN
3,0.02,DURATION
3,0.02,BASE_STAT
4,0.05,COOL_DOWN
5,0.02,DURATION
6,0.05,DURATION
7,0.02,DURATION
8,0.05,DURATION
9,0.02,DURATION
5,0.02,BASE_STAT
6,0.05,BASE_STAT
7,0.02,BASE_STAT
8,0.05,BASE_STAT
9,0.02,BASE_STAT
10,1.0,HEALING_BLOCK
11,0.05,DURATION
12,0.05,DURATION
13,0.05,DURATION
11,0.05,BASE_STAT
12,0.05,BASE_STAT
13,0.05,BASE_STAT
14,0.05,COOL_DOWN
15,0.05,DURATION
15,0.05,BASE_STAT
16,0.05,COOL_DOWN
17,0.05,DURATION
18,0.05,DURATION
17,0.05,BASE_STAT
18,0.05,BASE_STAT
1 18
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,0.02,DURATION 1,0.02,BASE_STAT
4 2,0.05,COOL_DOWN
5 3,0.02,DURATION 3,0.02,BASE_STAT
6 4,0.05,COOL_DOWN
7 5,0.02,DURATION 5,0.02,BASE_STAT
8 6,0.05,DURATION 6,0.05,BASE_STAT
9 7,0.02,DURATION 7,0.02,BASE_STAT
10 8,0.05,DURATION 8,0.05,BASE_STAT
11 9,0.02,DURATION 9,0.02,BASE_STAT
12 10,1.0,HEALING_BLOCK
13 11,0.05,DURATION 11,0.05,BASE_STAT
14 12,0.05,DURATION 12,0.05,BASE_STAT
15 13,0.05,DURATION 13,0.05,BASE_STAT
16 14,0.05,COOL_DOWN
17 15,0.05,DURATION 15,0.05,BASE_STAT
18 16,0.05,COOL_DOWN
19 17,0.05,DURATION 17,0.05,BASE_STAT
20 18,0.05,DURATION 18,0.05,BASE_STAT

View File

@@ -1,25 +1,25 @@
23
LEVEL,BOOST_VALUE,BOOST_TYPE
1,25,HIT_POINT
1,25,BASE_STAT
2,0.03,DURATION
3,0.05,HIT_POINT
4,25,HIT_POINT
3,0.05,BASE_STAT
4,25,BASE_STAT
5,0.03,DURATION
6,25,HIT_POINT
7,0.05,HIT_POINT
8,25,HIT_POINT
6,25,BASE_STAT
7,0.05,BASE_STAT
8,25,BASE_STAT
9,0.03,DURATION
10,0.05,HIT_POINT
10,0.05,BASE_STAT
11,0.03,DURATION
12,0.05,HIT_POINT
12,0.05,BASE_STAT
13,0.03,DURATION
14,0.05,HIT_POINT
14,0.05,BASE_STAT
15,0.03,DURATION
16,0.05,HIT_POINT
16,0.05,BASE_STAT
17,0.03,DURATION
18,0.05,HIT_POINT
18,0.05,BASE_STAT
19,0.03,DURATION
20,0.05,HIT_POINT
20,0.05,BASE_STAT
21,0.03,DURATION
22,0.03,DURATION
23,0.05,HIT_POINT
23,0.05,BASE_STAT
1 23
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,25,HIT_POINT 1,25,BASE_STAT
4 2,0.03,DURATION
5 3,0.05,HIT_POINT 3,0.05,BASE_STAT
6 4,25,HIT_POINT 4,25,BASE_STAT
7 5,0.03,DURATION
8 6,25,HIT_POINT 6,25,BASE_STAT
9 7,0.05,HIT_POINT 7,0.05,BASE_STAT
10 8,25,HIT_POINT 8,25,BASE_STAT
11 9,0.03,DURATION
12 10,0.05,HIT_POINT 10,0.05,BASE_STAT
13 11,0.03,DURATION
14 12,0.05,HIT_POINT 12,0.05,BASE_STAT
15 13,0.03,DURATION
16 14,0.05,HIT_POINT 14,0.05,BASE_STAT
17 15,0.03,DURATION
18 16,0.05,HIT_POINT 16,0.05,BASE_STAT
19 17,0.03,DURATION
20 18,0.05,HIT_POINT 18,0.05,BASE_STAT
21 19,0.03,DURATION
22 20,0.05,HIT_POINT 20,0.05,BASE_STAT
23 21,0.03,DURATION
24 22,0.03,DURATION
25 23,0.05,HIT_POINT 23,0.05,BASE_STAT

View File

@@ -1,32 +1,32 @@
30
LEVEL,BOOST_VALUE,BOOST_TYPE
1,0.05,COOL_DOWN
2,0.05,DAMAGE
2,0.05,BASE_STAT
3,0.05,COOL_DOWN
4,0.1,FROST_DAMAGE
5,25,DAMAGE
6,0.05,DAMAGE
7,25,DAMAGE
5,25,BASE_STAT
6,0.05,BASE_STAT
7,25,BASE_STAT
8,0.1,PROJECTILE_SPEED
9,25,DAMAGE
10,25,DAMAGE
11,0.05,DAMAGE
9,25,BASE_STAT
10,25,BASE_STAT
11,0.05,BASE_STAT
12,0.1,FROST_DAMAGE
13,0.02,DAMAGE
14,0.05,DAMAGE
15,0.05,DAMAGE
16,0.02,DAMAGE
17,0.05,DAMAGE
18,0.05,DAMAGE
13,0.02,BASE_STAT
14,0.05,BASE_STAT
15,0.05,BASE_STAT
16,0.02,BASE_STAT
17,0.05,BASE_STAT
18,0.05,BASE_STAT
19,0.1,PROJECTILE_SPEED
20,0.02,DAMAGE
21,0.1,DAMAGE
22,0.05,DAMAGE
23,0.02,DAMAGE
24,0.1,DAMAGE
25,0.05,DAMAGE
20,0.02,BASE_STAT
21,0.1,BASE_STAT
22,0.05,BASE_STAT
23,0.02,BASE_STAT
24,0.1,BASE_STAT
25,0.05,BASE_STAT
26,0.1,FROST_DAMAGE
27,0.02,DAMAGE
28,0.05,DAMAGE
27,0.02,BASE_STAT
28,0.05,BASE_STAT
29,0.1,PROJECTILE_SPEED
30,0.02,DAMAGE
30,0.02,BASE_STAT
1 30
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,0.05,COOL_DOWN
4 2,0.05,DAMAGE 2,0.05,BASE_STAT
5 3,0.05,COOL_DOWN
6 4,0.1,FROST_DAMAGE
7 5,25,DAMAGE 5,25,BASE_STAT
8 6,0.05,DAMAGE 6,0.05,BASE_STAT
9 7,25,DAMAGE 7,25,BASE_STAT
10 8,0.1,PROJECTILE_SPEED
11 9,25,DAMAGE 9,25,BASE_STAT
12 10,25,DAMAGE 10,25,BASE_STAT
13 11,0.05,DAMAGE 11,0.05,BASE_STAT
14 12,0.1,FROST_DAMAGE
15 13,0.02,DAMAGE 13,0.02,BASE_STAT
16 14,0.05,DAMAGE 14,0.05,BASE_STAT
17 15,0.05,DAMAGE 15,0.05,BASE_STAT
18 16,0.02,DAMAGE 16,0.02,BASE_STAT
19 17,0.05,DAMAGE 17,0.05,BASE_STAT
20 18,0.05,DAMAGE 18,0.05,BASE_STAT
21 19,0.1,PROJECTILE_SPEED
22 20,0.02,DAMAGE 20,0.02,BASE_STAT
23 21,0.1,DAMAGE 21,0.1,BASE_STAT
24 22,0.05,DAMAGE 22,0.05,BASE_STAT
25 23,0.02,DAMAGE 23,0.02,BASE_STAT
26 24,0.1,DAMAGE 24,0.1,BASE_STAT
27 25,0.05,DAMAGE 25,0.05,BASE_STAT
28 26,0.1,FROST_DAMAGE
29 27,0.02,DAMAGE 27,0.02,BASE_STAT
30 28,0.05,DAMAGE 28,0.05,BASE_STAT
31 29,0.1,PROJECTILE_SPEED
32 30,0.02,DAMAGE 30,0.02,BASE_STAT

View File

@@ -1,6 +1,6 @@
4
LEVEL,BOOST_VALUE,BOOST_TYPE
1,0.05,SPEED
2,0.05,SPEED
3,0.05,SPEED
4,0.05,SPEED
1,0.05,BASE_STAT
2,0.05,BASE_STAT
3,0.05,BASE_STAT
4,0.05,BASE_STAT
1 4
2 LEVEL,BOOST_VALUE,BOOST_TYPE
3 1,0.05,SPEED 1,0.05,BASE_STAT
4 2,0.05,SPEED 2,0.05,BASE_STAT
5 3,0.05,SPEED 3,0.05,BASE_STAT
6 4,0.05,SPEED 4,0.05,BASE_STAT

17
main.c
View File

@@ -8,14 +8,19 @@
#include "readobjects.h"
#include "ships.h"
#include "objects.h"
#include "readtraining.h"
int main() {
/*int gear[5][2] = {{5,8},{3,4},{1,2},{5,2},{2,4}};
struct Ship* s = initialiseShip("shooter",1.2,0.9,0.5,1596,5);
setUpShip(s,gear);
struct Object* o = readObjectFile(1,"standard_cannon","legendary");
addOject(s,o);*/
start();
setUpShip(s,gear);*/
char* object_name= "standard_cannon";
char* rarity = "legendary";
struct Object* o = readObjectFile(1,object_name,rarity);
//addOject(s,o);
readTraining(o,object_name);
printf("\n");
//printObject(o);
//start();
return 0;
}
}

View File

@@ -7,7 +7,7 @@
#include "menu.h"
#include "objects.h"
#define MAX_LINE_SIZE 4096
#define MAX_LINE_SIZE 1024
/**
* Reads object data from a CSV file based on the provided object type, name, and rarity.
*
@@ -22,34 +22,36 @@
* object's properties, or NULL if an error occurs.
*/
struct Object* readObjectFile(unsigned int object_type, char* object_name, char* rarity) {
if(object_name == NULL || rarity == NULL) {
printf("object_name or rarity is NULL\n");
return NULL;
}
// Loop to prompt user for object level until a valid input is provided
while (true){
printf("What level is the object ?\n");
printf("(Between 1 and 50)\n");
printf("------------------------\n");
printf("Your choice: ");
clearInputBuffer(); // Clear any leftover input from previous user inputs
int object_lvl = 0;
scanf(" %d", &object_lvl); // Get user input for object level
clearInputBuffer(); // Clear any leftover input from previous user inputs
// Validate the level input
if(object_lvl < 0 || object_lvl > 50){
printf("Invalid choice, please try again\n");
}else{
// Allocate memory for the filename using object name and rarity
char* object_file_name = malloc(strlen(object_name) + strlen(rarity) + 16 + 5 + 1);
char* object_file_name = malloc(sizeof(char)*(strlen(object_name) + strlen(rarity) + 16 + 1 + 5 + 1));
if(object_file_name == NULL){
printf("error malloc object_file_name\n");
return NULL;
}
sprintf(object_file_name, "../Weapons_data/%s_%s.csv", object_name, rarity); // Create filename in the format: "<object_name>_<rarity>.csv"
// Try to open the CSV file for reading
FILE* file = fopen(object_file_name, "r");
if (file == NULL) {
printf("Error opening \"%s\", file does not exist\n", object_file_name);
return NULL; // Return NULL if the file cannot be opened
}
char line[MAX_LINE_SIZE];
char* copiedline = NULL;
@@ -67,7 +69,6 @@ struct Object* readObjectFile(unsigned int object_type, char* object_name, char*
strcpy(copiedline, line); // Copy the line
unsigned int slot_points = atoi(copiedline); // Convert the line to an integer for slot points
free(copiedline); // Free allocated memory after use
// Skip lines to reach the desired object level
for(int i = 0; i <= object_lvl; i++){
if (fgets(line, sizeof(line), file) == NULL) {
@@ -75,7 +76,6 @@ struct Object* readObjectFile(unsigned int object_type, char* object_name, char*
return NULL; // Return NULL if reading the next line fails
}
}
// Process the line containing the object's attributes for the specified level
copiedline = malloc(strlen(line) + 1);
if (copiedline == NULL) {

View File

@@ -1,21 +1,20 @@
#include <stddef.h>
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<stdbool.h>
#include <unistd.h>
#include "readtraining.h"
#include "menu.h"
#define MAX_LINE_SIZE 4096
#include "objects.h"
#include "readtraining.h"
#define MAX_LINE_SIZE 1024
void readAndApplyTraining(struct Object* o,char* object_name) {
void readTraining(struct Object* o,char* object_name) {
if(o == NULL || object_name == NULL){
return;
}
char* training_file_name = malloc(strlen(object_name) + 16 +8 + 5 + 1);
char* training_file_name = malloc(strlen(object_name) + 17 +13 + 1);
sprintf(training_file_name, "../Training_data/%s_training.csv", object_name);
FILE* file = fopen(training_file_name, "r");
if (file == NULL) {
printf("Error opening \" %s \", file does not exist\n", training_file_name);
@@ -42,12 +41,15 @@ void readAndApplyTraining(struct Object* o,char* object_name) {
while(true){
printf("------------------------\n");
printf("What is the level of training of your object ?\n");
printf("(between 0 and %d", max_training_lvl);
printf("(between 0 and %d\n", max_training_lvl);
printf("------------------------\n");
printf("Your choice: \n");
clearInputBuffer();
scanf("%d", &training_lvl);
if(training_lvl >= 0 || training_lvl > max_training_lvl){
clearInputBuffer();
if(training_lvl<= 0 || training_lvl > max_training_lvl){
if(training_lvl == 0){
return;
}
printf("Wrong training input level\n");
}else{
break;
@@ -57,7 +59,6 @@ void readAndApplyTraining(struct Object* o,char* object_name) {
fclose(file);
return;
}
if (fgets(line, sizeof(line), file) == NULL) {
fclose(file);
return;
@@ -79,7 +80,8 @@ void readAndApplyTraining(struct Object* o,char* object_name) {
token = strtok(NULL, ",");
boost_value[iter] = atof(token);
token = strtok(NULL, "\r");
boost_type[iter] = token;
boost_type[iter] = malloc(sizeof(char)*(strlen(token)+1));
strcpy(boost_type[iter],token);
while(level < training_lvl){
if (fgets(line, sizeof(line), file) == NULL) {
@@ -99,8 +101,132 @@ void readAndApplyTraining(struct Object* o,char* object_name) {
token = strtok(NULL, ",");
boost_value[iter] = atof(token);
token = strtok(NULL, "\r");
boost_type[iter] = token;
boost_type[iter] = malloc(sizeof(char)*(strlen(token)+1));
strcpy(boost_type[iter],token);
}
applyTraining(o,boost_type,boost_value,training_lvl);
free(boost_type);
free(boost_value);
return;
}
void applyTraining(struct Object* o,char** boost_type,float* boost_value, int training_lvl) {
if(o == NULL || boost_type == NULL || boost_value == NULL){
return;
}
float p_base_stat = 1;
float p_range = 1;
float p_fire_dmg = 1;
float p_cool_down = 1;
float p_projectile_speed = 1;
float p_crit_hit_chance = 1;
float p_crit_hit_dmg = 1;
float p_frost_dmg = 1;
float p_duration = 1;
float p_heal_reduction = 1;
float p_frost = 1;
float p_turret_rotation = 1;
float p_healing_block = 1;
float p_rmv_stun = 1;
float p_rmv_frost = 1;
int flat_base_stat = 0;
int flat_range = 0;
int flat_duration = 0;
char* boost_type_cpy = "";
float boost_value_copy = 0;
for(int i = 0; i < training_lvl; i++){
boost_type_cpy = strdup(boost_type[i]);
boost_value_copy = boost_value[i];
switch (boost_type_cpy){
case 'BASE_STAT':
if(boost_value_copy < 1){
p_base_stat += boost_value_copy;
}else{
flat_base_stat += boost_value_copy;
}
break;
case 'RANGE':
if(boost_value_copy < 1){
p_range += boost_value_copy;
}else{
flat_range += boost_value_copy;
}
break;
case 'FIRE_DAMAGE':
if(boost_value_copy < 1){
p_fire_dmg += boost_value_copy;
}else{
printf("check training, there is a mistake either in the code or in the training dataset\n");
return;
}
break;
case 'COOL_DOWN':
if(boost_value_copy < 1){
p_cool_down += boost_value_copy;
}else{
printf("check training, there is a mistake either in the code or in the training dataset\n");
return;
}
break;
case 'PROJECTILE_SPEED':
if(boost_value_copy < 1){
p_projectile_speed += boost_value_copy;
}else{
printf("check training, there is a mistake either in the code or in the training dataset\n");
return;
}
break;
case 'CRITICAL_HIT_CHANCE':
if(boost_value_copy < 1){
p_crit_hit_chance += boost_value_copy;
}else{
printf("check training, there is a mistake either in the code or in the training dataset\n");
return;
}
break;
case 'CRITICAL_HIT_DAMAGE':
if(boost_value_copy < 1){
p_crit_hit_dmg += boost_value_copy;
}else{
printf("check training, there is a mistake either in the code or in the training dataset\n");
return;
}
break;
case 'FROST_DAMAGE':
if(boost_value_copy < 1){
p_frost_dmg += boost_value_copy;
}else{
printf("check training, there is a mistake either in the code or in the training dataset\n");
return;
}
break;
case 'DURATION':
if(boost_value_copy < 1){
p_duration += boost_value_copy;
}else{
flat_duration += boost_value_copy;
}
break;
case 'HEALING_BLOCK': //
break; //
case 'REMOVE_STUN': //
break; //Not implemented and won't until I find it usefull
case 'REMOVE_FROST': //
break; //
case 'FROST_EFFECT': //
break; //
case 'TURET_ROTATION': //
break; //
case 'HEALING_REDUCTION': //
break; //
default:
printf("The training type: %s is unknown\n", boost_type_cpy);
}
}
}

View File

@@ -1,7 +1,7 @@
#ifndef READTRAINING_H
#define READTRAINING_H
void readAndApplyTraining(struct Object* o,char* object_name);
void readTraining(struct Object* o,char* object_name);
void applyTraining(struct Object* o,char** boost_type,float* boost_value, int training_lvl);
#endif

View File

@@ -1,4 +1,8 @@
import csv
import os
import tkinter as tk
from tkinter import filedialog
header = ["LEVEL", "BOOST_VALUE", "BOOST_TYPE"]
item_name = ['standard_cannon','blast_cannon','sniper_cannon','explosive_canon','galting_gun','carronade','grenade_launcher',
@@ -97,59 +101,74 @@ boost_value = [
]
boost_type = [
['DAMAGE','RANGE','FIRE_DAMAGE','COOL_DOWN','DAMAGE','PROJECTILE_SPEED','DAMAGE','RANGE','DAMAGE','RANGE','DAMAGE','FIRE_DAMAGE','DAMAGE','COOL_DOWN','PROJECTILE_SPEED','FIRE_DAMAGE','DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','FIRE_DAMAGE','DAMAGE','RANGE','COOL_DOWN','DAMAGE','PROJECTILE_SPEED','DAMAGE','DAMAGE','FIRE_DAMAGE','DAMAGE','DAMAGE','DAMAGE'],#standard_cannon
['DAMAGE','RANGE','DAMAGE','PROJECTILE_SPEED','FIRE_DAMAGE','DAMAGE','DAMAGE','DAMAGE','RANGE','FIRE_DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','FIRE_DAMAGE','DAMAGE','DAMAGE','DAMAGE','RANGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','DAMAGE','DAMAGE','FIRE_DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE'],#blast_cannon
['DAMAGE','FIRE_DAMAGE','RANGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','DAMAGE','CRITICAL_HIT_CHANCE','DAMAGE','DAMAGE','FIRE_DAMAGE','CRITICAL_HIT_CHANCE','RANGE','CRITICAL_HIT_DAMAGE','PROJECTILE_SPEED','CRITICAL_HIT_DAMAGE','FIRE_DAMAGE','RANGE','DAMAGE','FIRE_DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','RANGE','DAMAGE','DAMAGE','FIRE_DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE'],#sniper_cannon
['DAMAGE','FIRE_DAMAGE','RANGE','PROJECTILE_SPEED','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','FIRE_DAMAGE','DAMAGE','DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','FIRE_DAMAGE','RANGE','DAMAGE','FIRE_DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','RANGE','DAMAGE','DAMAGE','FIRE_DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','DAMAGE'],#explosive_canon
['DAMAGE','RANGE','DAMAGE','COOL_DOWN','RANGE','DAMAGE','DAMAGE','COOL_DOWN','DAMAGE','RANGE','DAMAGE','COOL_DOWN','DAMAGE','DAMAGE','COOL_DOWN','RANGE','DAMAGE','COOL_DOWN','RANGE','DAMAGE','COOL_DOWN','DAMAGE'],#galting_gun
['DAMAGE','RANGE','DAMAGE','DAMAGE','DAMAGE','RANGE','DAMAGE','DAMAGE','DAMAGE','FROST_EFFECT','DAMAGE','RANGE','DAMAGE','TURET_ROTATION','DAMAGE','DAMAGE','FROST_EFFECT','RANGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','TURET_ROTATION','DAMAGE','FROST_EFFECT','RANGE','DAMAGE','TURET_ROTATION','DAMAGE','RANGE','RANGE','DAMAGE','TURET_ROTATION'],#carronade
['DAMAGE','RANGE','DAMAGE','CRITICAL_HIT_DAMAGE','DAMAGE','DAMAGE','DAMAGE','RANGE','DAMAGE','DAMAGE','DAMAGE','CRITICAL_HIT_CHANCE','DAMAGE','DAMAGE','CRITICAL_HIT_DAMAGE','RANGE','DAMAGE','CRITICAL_HIT_CHANCE','DAMAGE','DAMAGE','DAMAGE','CRITICAL_HIT_DAMAGE','DAMAGE','RANGE','DAMAGE','CRITICAL_HIT_DAMAGE','DAMAGE','CRITICAL_HIT_CHANCE','DAMAGE','CRITICAL_HIT_DAMAGE'],#grenade_launcher
['COOL_DOWN','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','RANGE','DAMAGE','FROST_DAMAGE','COOL_DOWN','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','CRITICAL_HIT_DAMAGE','COOL_DOWN','DAMAGE','FROST_DAMAGE','DAMAGE','RANGE','DAMAGE','FROST_DAMAGE','COOL_DOWN','DAMAGE'],#standard_mortar
['DAMAGE','RANGE','FROST_DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','FROST_DAMAGE','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','CRITICAL_HIT_DAMAGE','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','RANGE','DAMAGE','PROJECILE_SPEED','PROJECTILE_SPEED','FROST_DAMAGE','DAMAGE'],#long_range_mortar
['DAMAGE','FROST_DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','DAMAGE','DAMAGE','CRITICAL_HIT_DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','RANGE','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','RANGE','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE'],#ballpark_mortar
['DAMAGE','RANGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','CRITICAL_HIT_DAMAGE','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','RANGE','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE'],#big_berta
['COOL_DOWN','DAMAGE','COOL_DOWN','PROJECTILE_SPEED','FROST_DAMAGE','DAMAGE','DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','DAMAGE','DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','PROJECTILE_SPEED','FROST_DAMAGE','PROJECTILE_SPEED','DAMAGE','PROJECTILE_SPEED','DAMAGE'],#standard_torpedo
['DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','DAMAGE','DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE'],#big_torpedo
['COOL_DOWN','DAMAGE','COOL_DOWN','PROJECTILE_SPEED','FROST_DAMAGE','DAMAGE','DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','DAMAGE','DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','PROJECTILE_SPEED','FROST_DAMAGE','PROJECTILE_SPEED','DAMAGE','PROJECTILE_SPEED','DAMAGE'],#swift_torpedo
['COOL_DOWN','DAMAGE','COOL_DOWN','FROST_DAMAGE','DAMAGE','DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE'],#triple_torpedo
['DAMAGE','DAMAGE','COOL_DOWN','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','COOL_DOWN','DAMAGE','DAMAGE','DAMAGE','DAMAGE','COOL_DOWN','DAMAGE','DAMAGE','DAMAGE','DAMAGE','COOL_DOWN','DAMAGE'],#railgun
['DAMAGE','RANGE','COOL_DOWN','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','COOL_DOWN','DAMAGE','DAMAGE','DAMAGE','DAMAGE','COOL_DOWN','DAMAGE','DAMAGE','RANGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','COOL_DOWN','DAMAGE','DAMAGE','DAMAGE','DAMAGE'],#missile_launcher
['DAMAGE','RANGE','COOL_DOWN','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','COOL_DOWN','DAMAGE','DAMAGE','DAMAGE','DAMAGE','COOL_DOWN','DAMAGE','DAMAGE','RANGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','COOL_DOWN','DAMAGE','DAMAGE','DAMAGE','DAMAGE'],#multi_missile
['DAMAGE','COOL_DOWN','DAMAGE','COOL_DOWN','DAMAGE','COOL_DOWN','DAMAGE','COOL_DOWN','DAMAGE','RANGE','DAMAGE','COOL_DOWN','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','RANGE','DAMAGE','DAMAGE','DAMAGE'],#mine
['PROJECTILE_SPEED','DAMAGE','DURATION','DAMAGE','PROJECTILE_SPEED','DURATION','DAMAGE','DURATION','DAMAGE','PROJECTILE_SPEED','DAMAGE','HEALING_REDUCTION','DURATION','DAMAGE','PROJECTILE_SPEED','RANGE','HEALING_REDUCTION','DURATION','DAMAGE','DAMAGE','HEALING_REDUCTION','DAMAGE','DURATION','PROJECTILE_SPEED','HEALING_REDUCTION','RANGE','DAMAGE','HEALING_REDUCTION','DURATION','PROJECTILE_SPEED','DAMAGE','HEALING_REDUCTION','DAMAGE'],#flare_gun
['DAMAGE','DAMAGE','COOL_DOWN','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','RANGE','DAMAGE','DAMAGE','DAMAGE','COOL_DOWN','DAMAGE','DAMAGE','DAMAGE','DAMAGE','RANGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','COOL_DOWN','DAMAGE','DAMAGE','DAMAGE','DAMAGE'],#napalm_launcher
['DURATION','DAMAGE','COOL_DOWN','RANGE','DAMAGE', 'DAMAGE','DAMAGE','DURATION','DAMAGE','DURATION','DAMAGE','RANGE','COOL_DOWN','DAMAGE','DURATION','DAMAGE','DAMAGE','COOL_DOWN','DAMAGE','DURATION','DAMAGE','DAMAGE','COOL_DOWN','DAMAGE'],#fire_bomb
['HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT'],#standard_shield
['HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT'],#big_shield
['SPEED','SPEED','SPEED','SPEED'],#turbo
['HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING'],#bandage
['HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING'],#big_bandage
['SPEED','SPEED','SPEED','SPEED','SPEED','SPEED','SPEED','SPEED'],#overboost
['SPEED','COOL_DOWN','SPEED','COOL_DOWN','SPEED','COOL_DOWN','SPEED','COOL_DOWN','SPEED','COOL_DOWN','SPEED','COOL_DOWN','SPEED','COOL_DOWN','SPEED','COOL_DOWN','SPEED','COOL_DOWN','SPEED','COOL_DOWN','SPEED','COOL_DOWN','COOL_DOWN','COOL_DOWN','COOL_DOWN'],#nitro
['DURATION','COOL_DOWN','DURATION','COOL_DOWN','DURATION','DURATION','DURATION','DURATION','DURATION','HEALING_BLOCK','DURATION','DURATION','DURATION','COOL_DOWN','DURATION','COOL_DOWN','DURATION','DURATION'],#tesla_bolt
['HIT_POINT','DURATION','HIT_POINT','HIT_POINT','DURATION','HIT_POINT','HIT_POINT','HIT_POINT','DURATION','HIT_POINT','DURATION','HIT_POINT','DURATION','HIT_POINT','DURATION','HIT_POINT','DURATION','HIT_POINT','DURATION','HIT_POINT','DURATION','DURATION','HIT_POINT'],#tesla_shield
['FROST_EFFECT','DURATION','COOL_DOWN','FROST_EFFECT','DURATION','FROST_EFFECT','COOL_DOWN','HEALING_REDUCTION','DURATION','FROST_EFFECT','COOL_DOWN','FROST_EFFECT','DURATION'],#frost_blaster
['DURATION','PROJECTILE_SPEED','DURATION','PROJECTILE_SPEED','FROST_EFFECT','PROJECTILE_SPEED','FROST_EFFECT','PROJECTILE_SPEED','DURATION','PROJECTILE_SPEED','FROST_EFFECT','PROJECTILE_SPEED','DURATION','PROJECTILE_SPEED','FROST_EFFECT','PROJECTILE_SPEED'],#frsot_launcher
['CRITICAL_HIT_CHANCE','HEALING','COOL_DOWN','RANGE','HEALING','CRITICAL_HIT_CHANCE','RANGE','HEALING','CRITICAL_HIT_CHANCE','CRITICAL_HIT_CHANCE','HEALING','RANGE','COOL_DOWN','CRITICAL_HIT_CHANCE','CRITICAL_HIT_CHANCE','HEALING','CRITICAL_HIT_CHANCE','CRITICAL_HIT_CHANCE','RANGE','HEALING','HEALING','CRITICAL_HIT_CHANCE','COOL_DOWN','CRITICAL_HIT_CHANCE','CRITICAL_HIT_CHANCE','HEALING','RANGE','CRITICAL_HIT_CHANCE','CRITICAL_HIT_CHANCE'],#repair_box_launcher
['HEALING','HEALING','COOL_DOWN','HEALING','HEALING','COOL_DOWN','HEALING','HEALING','COOL_DOWN','HEALING','HEALING','COOL_DOWN','HEALING','HEALING','HEALING','HEALING','COOL_DOWN','HEALING','HEALING'],#repair_pulse
['HEALING','COOL_DOWN','HEALING','COOL_DOWN','HEALING','COOL_DOWN','HEALING','COOL_DOWN','HEALING','COOL_DOWN','HEALING','COOL_DOWN','HEALING','COOL_DOWN','HEALING'],#duct_tape
['HEALING','HEALING','COOL_DOWN','HEALING','REMOVE_STUN','HEALING','COOL_DOWN','HEALING','COOL_DOWN','HEALING','COOL_DOWN','HEALING','COOL_DOWN','REMOVE_FROST','COOL_DOWN','COOL_DOWN','HEALING'],#repair_bolt
['HEALING','HEALING','COOL_DOWN','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','RANGE','HEALING','HEALING','HEALING','COOL_DOWN','HEALING','HEALING','HEALING','HEALING','RANGE','HEALING','HEALING','HEALING','HEALING','COOL_DOWN','COOL_DOWN','COOL_DOWN','COOL_DOWN','COOL_DOWN'],#repair_plasma
['HIT_POINT','HIT_POINT','HIT_POINT','COOL_DOWN','HIT_POINT','COOL_DOWN','HIT_POINT','COOL_DOWN','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','COOL_DOWN','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT'],#defence_wall
['COOL_DOWN','DEFENCE','DEFENCE','COOL_DOWN','DEFENCE','COOL_DOWN','DEFENCE','COOL_DOWN','DEFENCE','DEFENCE','COOL_DOWN','DEFENCE','COOL_DOWN'],#defence_aura
['COOL_DOWN','DEFENCE','COOL_DOWN','DEFENCE','COOL_DOWN','DEFENCE','COOL_DOWN','DEFENCE','COOL_DOWN','DEFENCE','DEFENCE','COOL_DOWN','DEFENCE'],#bloster_armor
['BASE_STAT','RANGE','FIRE_DAMAGE','COOL_DOWN','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','RANGE','BASE_STAT','RANGE','BASE_STAT','FIRE_DAMAGE','BASE_STAT','COOL_DOWN','PROJECTILE_SPEED','FIRE_DAMAGE','BASE_STAT','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','FIRE_DAMAGE','BASE_STAT','RANGE','COOL_DOWN','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','BASE_STAT','FIRE_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT'],#standard_cannon
['BASE_STAT','RANGE','BASE_STAT','PROJECTILE_SPEED','FIRE_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','RANGE','FIRE_DAMAGE','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','FIRE_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','RANGE','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','BASE_STAT','BASE_STAT','FIRE_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','PROJECTILE_SPEED','BASE_STAT'],#blast_cannon
['BASE_STAT','FIRE_DAMAGE','RANGE','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','BASE_STAT','CRITICAL_HIT_CHANCE','BASE_STAT','BASE_STAT','FIRE_DAMAGE','CRITICAL_HIT_CHANCE','RANGE','CRITICAL_HIT_BASE_STAT','PROJECTILE_SPEED','CRITICAL_HIT_BASE_STAT','FIRE_DAMAGE','RANGE','BASE_STAT','FIRE_DAMAGE','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','RANGE','BASE_STAT','BASE_STAT','FIRE_DAMAGE','BASE_STAT','PROJECTILE_SPEED','BASE_STAT'],#sniper_cannon
['BASE_STAT','FIRE_DAMAGE','RANGE','PROJECTILE_SPEED','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','FIRE_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','FIRE_DAMAGE','RANGE','BASE_STAT','FIRE_DAMAGE','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','RANGE','BASE_STAT','BASE_STAT','FIRE_DAMAGE','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','BASE_STAT'],#explosive_canon
['BASE_STAT','RANGE','BASE_STAT','COOL_DOWN','RANGE','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','RANGE','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','COOL_DOWN','RANGE','BASE_STAT','COOL_DOWN','RANGE','BASE_STAT','COOL_DOWN','BASE_STAT'],#galting_gun
['BASE_STAT','RANGE','BASE_STAT','BASE_STAT','BASE_STAT','RANGE','BASE_STAT','BASE_STAT','BASE_STAT','FROST_EFFECT','BASE_STAT','RANGE','BASE_STAT','TURET_ROTATION','BASE_STAT','BASE_STAT','FROST_EFFECT','RANGE','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','TURET_ROTATION','BASE_STAT','FROST_EFFECT','RANGE','BASE_STAT','TURET_ROTATION','BASE_STAT','RANGE','RANGE','BASE_STAT','TURET_ROTATION'],#carronade
['BASE_STAT','RANGE','BASE_STAT','CRITICAL_HIT_BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','RANGE','BASE_STAT','BASE_STAT','BASE_STAT','CRITICAL_HIT_CHANCE','BASE_STAT','BASE_STAT','CRITICAL_HIT_BASE_STAT','RANGE','BASE_STAT','CRITICAL_HIT_CHANCE','BASE_STAT','BASE_STAT','BASE_STAT','CRITICAL_HIT_BASE_STAT','BASE_STAT','RANGE','BASE_STAT','CRITICAL_HIT_BASE_STAT','BASE_STAT','CRITICAL_HIT_CHANCE','BASE_STAT','CRITICAL_HIT_BASE_STAT'],#grenade_launcher
['COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','RANGE','BASE_STAT','FROST_DAMAGE','COOL_DOWN','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','CRITICAL_HIT_BASE_STAT','COOL_DOWN','BASE_STAT','FROST_DAMAGE','BASE_STAT','RANGE','BASE_STAT','FROST_DAMAGE','COOL_DOWN','BASE_STAT'],#standard_mortar
['BASE_STAT','RANGE','FROST_DAMAGE','BASE_STAT','FROST_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','FROST_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','CRITICAL_HIT_BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','RANGE','BASE_STAT','PROJECILE_SPEED','PROJECTILE_SPEED','FROST_DAMAGE','BASE_STAT'],#long_range_mortar
['BASE_STAT','FROST_DAMAGE','BASE_STAT','FROST_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','CRITICAL_HIT_BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','RANGE','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','RANGE','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT'],#ballpark_mortar
['BASE_STAT','RANGE','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','CRITICAL_HIT_BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','RANGE','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT'],#big_berta
['COOL_DOWN','BASE_STAT','COOL_DOWN','PROJECTILE_SPEED','FROST_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','PROJECTILE_SPEED','FROST_DAMAGE','PROJECTILE_SPEED','BASE_STAT','PROJECTILE_SPEED','BASE_STAT'],#standard_torpedo
['BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','BASE_STAT','PROJECTILE_SPEED','BASE_STAT'],#big_torpedo
['COOL_DOWN','BASE_STAT','COOL_DOWN','PROJECTILE_SPEED','FROST_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','PROJECTILE_SPEED','FROST_DAMAGE','PROJECTILE_SPEED','BASE_STAT','PROJECTILE_SPEED','BASE_STAT'],#swift_torpedo
['COOL_DOWN','BASE_STAT','COOL_DOWN','FROST_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','BASE_STAT','PROJECTILE_SPEED','BASE_STAT'],#triple_torpedo
['BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT'],#railgun
['BASE_STAT','RANGE','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','RANGE','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT'],#missile_launcher
['BASE_STAT','RANGE','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','RANGE','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT'],#multi_missile
['BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','RANGE','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','RANGE','BASE_STAT','BASE_STAT','BASE_STAT'],#mine
['PROJECTILE_SPEED','BASE_STAT','DURATION','BASE_STAT','PROJECTILE_SPEED','DURATION','BASE_STAT','DURATION','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','HEALING_REDUCTION','DURATION','BASE_STAT','PROJECTILE_SPEED','RANGE','HEALING_REDUCTION','DURATION','BASE_STAT','BASE_STAT','HEALING_REDUCTION','BASE_STAT','DURATION','PROJECTILE_SPEED','HEALING_REDUCTION','RANGE','BASE_STAT','HEALING_REDUCTION','DURATION','PROJECTILE_SPEED','BASE_STAT','HEALING_REDUCTION','BASE_STAT'],#flare_gun
['BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','RANGE','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','RANGE','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT'],#napalm_launcher
['DURATION','BASE_STAT','COOL_DOWN','RANGE','BASE_STAT', 'BASE_STAT','BASE_STAT','DURATION','BASE_STAT','DURATION','BASE_STAT','RANGE','COOL_DOWN','BASE_STAT','DURATION','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','DURATION','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT'],#fire_bomb
['BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT'],#standard_shield
['BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT'],#big_shield
['BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT'],#turbo
['BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT'],#bandage
['BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT'],#big_bandage
['BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT'],#overboost
['BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','COOL_DOWN','COOL_DOWN','COOL_DOWN'],#nitro
['BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','HEALING_BLOCK','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT'],#tesla_bolt
['BASE_STAT','DURATION','BASE_STAT','BASE_STAT','DURATION','BASE_STAT','BASE_STAT','BASE_STAT','DURATION','BASE_STAT','DURATION','BASE_STAT','DURATION','BASE_STAT','DURATION','BASE_STAT','DURATION','BASE_STAT','DURATION','BASE_STAT','DURATION','DURATION','BASE_STAT'],#tesla_shield
['BASE_STAT','DURATION','COOL_DOWN','BASE_STAT','DURATION','BASE_STAT','COOL_DOWN','HEALING_REDUCTION','DURATION','BASE_STAT','COOL_DOWN','BASE_STAT','DURATION'],#frost_blaster
['DURATION','PROJECTILE_SPEED','DURATION','PROJECTILE_SPEED','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','PROJECTILE_SPEED','DURATION','PROJECTILE_SPEED','BASE_STAT','PROJECTILE_SPEED','DURATION','PROJECTILE_SPEED','BASE_STAT','PROJECTILE_SPEED'],#frsot_launcher
['CRITICAL_HIT_CHANCE','BASE_STAT','COOL_DOWN','RANGE','BASE_STAT','CRITICAL_HIT_CHANCE','RANGE','BASE_STAT','CRITICAL_HIT_CHANCE','CRITICAL_HIT_CHANCE','BASE_STAT','RANGE','COOL_DOWN','CRITICAL_HIT_CHANCE','CRITICAL_HIT_CHANCE','BASE_STAT','CRITICAL_HIT_CHANCE','CRITICAL_HIT_CHANCE','RANGE','BASE_STAT','BASE_STAT','CRITICAL_HIT_CHANCE','COOL_DOWN','CRITICAL_HIT_CHANCE','CRITICAL_HIT_CHANCE','BASE_STAT','RANGE','CRITICAL_HIT_CHANCE','CRITICAL_HIT_CHANCE'],#repair_box_launcher
['BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT'],#repair_pulse
['BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT'],#duct_tape
['BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','REMOVE_STUN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','REMOVE_FROST','COOL_DOWN','COOL_DOWN','BASE_STAT'],#repair_bolt
['BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','RANGE','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','RANGE','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','COOL_DOWN','COOL_DOWN','COOL_DOWN','COOL_DOWN'],#repair_plasma
['BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT'],#defence_wall
['COOL_DOWN','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN'],#defence_aura
['COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT'],#bloster_armor
['COOL_DOWN','COOL_DOWN','COOL_DOWN','COOL_DOWN']#cleanse_pulse
]
for i in range(0,42):
file_name = item_name[i] + "_training.csv"
print(file_name)
with open(file_name, 'w', newline='') as file:
writer = csv.writer(file, delimiter=',')
num = number_of_boosts[i]
writer.writerow([num]) # Convert num to a list
writer.writerow(header)
for j in range (0,num):
writer.writerow([j+1,boost_value[i][j],boost_type[i][j]])
# Function to prompt the user for the folder
def get_output_folder():
root = tk.Tk()
root.withdraw() # Hide the root window
folder = filedialog.askdirectory(title="Select Folder to Save Files")
return folder
# Get output folder from the user
output_folder = get_output_folder()
# Check if the folder was selected
if output_folder:
for i in range(0, 42):
file_name = item_name[i] + "_training.csv"
full_path = os.path.join(output_folder, file_name) # Create full file path
print(f"Saving file to: {full_path}")
with open(full_path, 'w', newline='') as file:
writer = csv.writer(file, delimiter=',')
num = number_of_boosts[i]
writer.writerow([num]) # Convert num to a list
writer.writerow(header)
for j in range(num):
writer.writerow([j+1, boost_value[i][j], boost_type[i][j]])
else:
print("No folder selected. Exiting...")

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#include "training.h"

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@@ -1,4 +0,0 @@
#ifndef TRAINING_H
#define TRAINING_H
#endif //TRAINING_H