mirror of
https://github.com/komiko44240BB/BattleBay_tool_v1.0.git
synced 2026-01-18 16:27:29 +01:00
V0.3
This commit is contained in:
@@ -4,10 +4,15 @@ project(BattleBay_tool C)
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set(CMAKE_C_STANDARD 11)
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add_executable(BattleBay_tool main.c
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objects.h
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ships.h
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readobjects.h
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readtraining.h
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perks.h
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menu.h
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objects.c
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ships.c
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readobjects.c
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training.c
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readtraining.c
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perks.c
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menu.c
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@@ -1,29 +1,29 @@
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27
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LEVEL,BOOST_VALUE,BOOST_TYPE
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1,5,DAMAGE
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1,5,BASE_STAT
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2,0.05,FROST_DAMAGE
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3,5,DAMAGE
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3,5,BASE_STAT
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4,0.05,FROST_DAMAGE
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5,0.05,DAMAGE
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6,0.1,DAMAGE
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7,0.2,DAMAGE
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8,0.3,CRITICAL_HIT_DAMAGE
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9,0.1,DAMAGE
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5,0.05,BASE_STAT
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6,0.1,BASE_STAT
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7,0.2,BASE_STAT
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8,0.3,CRITICAL_HIT_BASE_STAT
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9,0.1,BASE_STAT
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10,0.05,FROST_DAMAGE
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11,0.05,DAMAGE
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12,0.02,DAMAGE
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13,0.05,DAMAGE
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11,0.05,BASE_STAT
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12,0.02,BASE_STAT
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13,0.05,BASE_STAT
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14,0.05,FROST_DAMAGE
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15,0.05,DAMAGE
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15,0.05,BASE_STAT
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16,1,RANGE
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17,0.1,DAMAGE
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18,0.02,DAMAGE
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19,0.05,DAMAGE
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17,0.1,BASE_STAT
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18,0.02,BASE_STAT
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19,0.05,BASE_STAT
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20,0.05,FROST_DAMAGE
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21,0.05,DAMAGE
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21,0.05,BASE_STAT
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22,2,RANGE
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23,0.05,DAMAGE
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24,0.02,DAMAGE
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25,0.05,DAMAGE
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23,0.05,BASE_STAT
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24,0.02,BASE_STAT
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25,0.05,BASE_STAT
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26,0.05,FROST_DAMAGE
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27,0.05,DAMAGE
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27,0.05,BASE_STAT
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@@ -1,15 +1,15 @@
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13
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LEVEL,BOOST_VALUE,BOOST_TYPE
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1,0.05,HEALING
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2,0.05,HEALING
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3,0.05,HEALING
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4,0.05,HEALING
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5,0.05,HEALING
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6,0.05,HEALING
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7,0.05,HEALING
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8,0.05,HEALING
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9,0.05,HEALING
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10,0.05,HEALING
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11,0.05,HEALING
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12,0.05,HEALING
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13,0.05,HEALING
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1,0.05,BASE_STAT
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2,0.05,BASE_STAT
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3,0.05,BASE_STAT
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4,0.05,BASE_STAT
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5,0.05,BASE_STAT
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6,0.05,BASE_STAT
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7,0.05,BASE_STAT
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8,0.05,BASE_STAT
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9,0.05,BASE_STAT
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10,0.05,BASE_STAT
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11,0.05,BASE_STAT
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12,0.05,BASE_STAT
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13,0.05,BASE_STAT
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@@ -1,15 +1,15 @@
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13
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LEVEL,BOOST_VALUE,BOOST_TYPE
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1,0.05,HEALING
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2,0.05,HEALING
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3,0.05,HEALING
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4,0.05,HEALING
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5,0.05,HEALING
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6,0.05,HEALING
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7,0.05,HEALING
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8,0.05,HEALING
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9,0.05,HEALING
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10,0.05,HEALING
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11,0.05,HEALING
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12,0.05,HEALING
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13,0.05,HEALING
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1,0.05,BASE_STAT
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2,0.05,BASE_STAT
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3,0.05,BASE_STAT
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4,0.05,BASE_STAT
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5,0.05,BASE_STAT
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6,0.05,BASE_STAT
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7,0.05,BASE_STAT
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8,0.05,BASE_STAT
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9,0.05,BASE_STAT
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10,0.05,BASE_STAT
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11,0.05,BASE_STAT
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12,0.05,BASE_STAT
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13,0.05,BASE_STAT
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@@ -1,34 +1,34 @@
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32
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LEVEL,BOOST_VALUE,BOOST_TYPE
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1,5,DAMAGE
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1,5,BASE_STAT
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2,2,RANGE
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3,5,DAMAGE
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4,0.1,DAMAGE
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3,5,BASE_STAT
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4,0.1,BASE_STAT
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5,0.05,FROST_DAMAGE
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6,0.05,DAMAGE
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7,0.05,DAMAGE
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8,0.05,DAMAGE
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6,0.05,BASE_STAT
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7,0.05,BASE_STAT
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8,0.05,BASE_STAT
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9,0.05,FROST_DAMAGE
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10,0.02,DAMAGE
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11,0.05,DAMAGE
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12,0.02,DAMAGE
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13,0.05,DAMAGE
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14,0.05,DAMAGE
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10,0.02,BASE_STAT
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11,0.05,BASE_STAT
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12,0.02,BASE_STAT
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13,0.05,BASE_STAT
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14,0.05,BASE_STAT
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15,0.05,FROST_DAMAGE
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16,0.02,DAMAGE
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17,0.05,DAMAGE
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18,0.02,DAMAGE
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16,0.02,BASE_STAT
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17,0.05,BASE_STAT
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18,0.02,BASE_STAT
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19,0.05,FROST_DAMAGE
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20,0.02,DAMAGE
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21,0.3,CRITICAL_HIT_DAMAGE
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22,0.1,DAMAGE
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23,0.02,DAMAGE
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24,0.02,DAMAGE
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20,0.02,BASE_STAT
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21,0.3,CRITICAL_HIT_BASE_STAT
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22,0.1,BASE_STAT
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23,0.02,BASE_STAT
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24,0.02,BASE_STAT
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25,0.05,FROST_DAMAGE
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26,0.1,DAMAGE
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26,0.1,BASE_STAT
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27,1,RANGE
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28,0.05,DAMAGE
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29,0.02,DAMAGE
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30,0.1,DAMAGE
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28,0.05,BASE_STAT
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29,0.02,BASE_STAT
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30,0.1,BASE_STAT
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31,0.05,FROST_DAMAGE
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32,0.1,DAMAGE
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32,0.1,BASE_STAT
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@@ -1,32 +1,32 @@
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30
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LEVEL,BOOST_VALUE,BOOST_TYPE
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1,5,HIT_POINT
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2,5,HIT_POINT
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3,0.05,HIT_POINT
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4,5,HIT_POINT
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5,0.05,HIT_POINT
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6,5,HIT_POINT
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7,5,HIT_POINT
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8,0.05,HIT_POINT
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9,5,HIT_POINT
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10,0.05,HIT_POINT
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11,5,HIT_POINT
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12,5,HIT_POINT
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13,5,HIT_POINT
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14,0.05,HIT_POINT
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15,5,HIT_POINT
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16,5,HIT_POINT
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17,5,HIT_POINT
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18,0.05,HIT_POINT
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19,5,HIT_POINT
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20,5,HIT_POINT
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21,5,HIT_POINT
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22,5,HIT_POINT
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23,5,HIT_POINT
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24,5,HIT_POINT
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25,5,HIT_POINT
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26,0.05,HIT_POINT
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27,5,HIT_POINT
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28,0.05,HIT_POINT
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29,0.05,HIT_POINT
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30,0.05,HIT_POINT
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1,5,BASE_STAT
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2,5,BASE_STAT
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3,0.05,BASE_STAT
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4,5,BASE_STAT
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5,0.05,BASE_STAT
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6,5,BASE_STAT
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7,5,BASE_STAT
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8,0.05,BASE_STAT
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9,5,BASE_STAT
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10,0.05,BASE_STAT
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11,5,BASE_STAT
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12,5,BASE_STAT
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13,5,BASE_STAT
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14,0.05,BASE_STAT
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15,5,BASE_STAT
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16,5,BASE_STAT
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17,5,BASE_STAT
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18,0.05,BASE_STAT
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19,5,BASE_STAT
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20,5,BASE_STAT
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21,5,BASE_STAT
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22,5,BASE_STAT
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23,5,BASE_STAT
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24,5,BASE_STAT
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25,5,BASE_STAT
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26,0.05,BASE_STAT
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27,5,BASE_STAT
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28,0.05,BASE_STAT
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29,0.05,BASE_STAT
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30,0.05,BASE_STAT
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@@ -1,29 +1,29 @@
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27
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LEVEL,BOOST_VALUE,BOOST_TYPE
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1,25,DAMAGE
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2,0.05,DAMAGE
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3,25,DAMAGE
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1,25,BASE_STAT
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2,0.05,BASE_STAT
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3,25,BASE_STAT
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4,0.1,FROST_DAMAGE
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5,0.1,DAMAGE
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6,0.05,DAMAGE
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7,25,DAMAGE
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8,0.05,DAMAGE
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5,0.1,BASE_STAT
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6,0.05,BASE_STAT
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7,25,BASE_STAT
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8,0.05,BASE_STAT
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9,0.1,FROST_DAMAGE
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10,0.1,DAMAGE
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10,0.1,BASE_STAT
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11,0.1,PROJECTILE_SPEED
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12,0.05,DAMAGE
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13,0.02,DAMAGE
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14,0.1,DAMAGE
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15,0.05,DAMAGE
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12,0.05,BASE_STAT
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13,0.02,BASE_STAT
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14,0.1,BASE_STAT
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15,0.05,BASE_STAT
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16,0.1,PROJECTILE_SPEED
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17,0.02,DAMAGE
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18,0.1,DAMAGE
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19,0.02,DAMAGE
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20,0.05,DAMAGE
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21,0.1,DAMAGE
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22,0.05,DAMAGE
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17,0.02,BASE_STAT
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18,0.1,BASE_STAT
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19,0.02,BASE_STAT
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20,0.05,BASE_STAT
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21,0.1,BASE_STAT
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22,0.05,BASE_STAT
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23,0.1,FROST_DAMAGE
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24,0.05,DAMAGE
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25,0.02,DAMAGE
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24,0.05,BASE_STAT
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25,0.02,BASE_STAT
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26,0.1,PROJECTILE_SPEED
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27,0.02,DAMAGE
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27,0.02,BASE_STAT
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@@ -1,33 +1,33 @@
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31
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LEVEL,BOOST_VALUE,BOOST_TYPE
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1,5,DAMAGE
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1,5,BASE_STAT
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2,3,RANGE
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3,10,DAMAGE
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3,10,BASE_STAT
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4,0.1,PROJECTILE_SPEED
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5,0.05,FIRE_DAMAGE
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6,0.05,DAMAGE
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7,0.02,DAMAGE
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8,0.05,DAMAGE
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6,0.05,BASE_STAT
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7,0.02,BASE_STAT
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8,0.05,BASE_STAT
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9,0.05,RANGE
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10,0.05,FIRE_DAMAGE
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11,0.05,DAMAGE
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11,0.05,BASE_STAT
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12,0.1,PROJECTILE_SPEED
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13,0.1,DAMAGE
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13,0.1,BASE_STAT
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14,0.05,FIRE_DAMAGE
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15,0.05,DAMAGE
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16,0.02,DAMAGE
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17,0.05,DAMAGE
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15,0.05,BASE_STAT
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16,0.02,BASE_STAT
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17,0.05,BASE_STAT
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18,0.05,RANGE
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19,0.02,DAMAGE
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19,0.02,BASE_STAT
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20,0.1,PROJECTILE_SPEED
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21,0.02,DAMAGE
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22,0.1,DAMAGE
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23,0.02,DAMAGE
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21,0.02,BASE_STAT
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22,0.1,BASE_STAT
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23,0.02,BASE_STAT
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24,0.1,FIRE_DAMAGE
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25,0.02,DAMAGE
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26,10,DAMAGE
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27,0.02,DAMAGE
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28,0.1,DAMAGE
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29,0.05,DAMAGE
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25,0.02,BASE_STAT
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26,10,BASE_STAT
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27,0.02,BASE_STAT
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28,0.1,BASE_STAT
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29,0.05,BASE_STAT
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30,0.1,PROJECTILE_SPEED
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31,0.1,DAMAGE
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31,0.1,BASE_STAT
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|
@@ -1,15 +1,15 @@
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13
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LEVEL,BOOST_VALUE,BOOST_TYPE
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1,0.05,COOL_DOWN
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2,0.01,DEFENCE
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2,0.01,BASE_STAT
|
||||
3,0.05,COOL_DOWN
|
||||
4,0.01,DEFENCE
|
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4,0.01,BASE_STAT
|
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5,0.05,COOL_DOWN
|
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6,0.01,DEFENCE
|
||||
6,0.01,BASE_STAT
|
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7,0.05,COOL_DOWN
|
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8,0.01,DEFENCE
|
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8,0.01,BASE_STAT
|
||||
9,0.05,COOL_DOWN
|
||||
10,0.01,DEFENCE
|
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11,0.01,DEFENCE
|
||||
10,0.01,BASE_STAT
|
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11,0.01,BASE_STAT
|
||||
12,0.05,COOL_DOWN
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13,0.01,DEFENCE
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13,0.01,BASE_STAT
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|
@@ -1,35 +1,35 @@
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33
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LEVEL,BOOST_VALUE,BOOST_TYPE
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||||
1,0.05,DAMAGE
|
||||
1,0.05,BASE_STAT
|
||||
2,1,RANGE
|
||||
3,0.05,DAMAGE
|
||||
4,0.02,DAMAGE
|
||||
5,0.05,DAMAGE
|
||||
3,0.05,BASE_STAT
|
||||
4,0.02,BASE_STAT
|
||||
5,0.05,BASE_STAT
|
||||
6,1,RANGE
|
||||
7,0.05,DAMAGE
|
||||
8,0.02,DAMAGE
|
||||
9,0.05,DAMAGE
|
||||
7,0.05,BASE_STAT
|
||||
8,0.02,BASE_STAT
|
||||
9,0.05,BASE_STAT
|
||||
10,0.3,FROST_EFFECT
|
||||
11,0.02,DAMAGE
|
||||
11,0.02,BASE_STAT
|
||||
12,1,RANGE
|
||||
13,0.05,DAMAGE
|
||||
13,0.05,BASE_STAT
|
||||
14,0.3,TURET_ROTATION
|
||||
15,0.02,DAMAGE
|
||||
16,0.05,DAMAGE
|
||||
15,0.02,BASE_STAT
|
||||
16,0.05,BASE_STAT
|
||||
17,0.2,FROST_EFFECT
|
||||
18,1,RANGE
|
||||
19,0.05,DAMAGE
|
||||
20,0.05,DAMAGE
|
||||
21,0.02,DAMAGE
|
||||
22,0.02,DAMAGE
|
||||
19,0.05,BASE_STAT
|
||||
20,0.05,BASE_STAT
|
||||
21,0.02,BASE_STAT
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||||
22,0.02,BASE_STAT
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||||
23,0.05,TURET_ROTATION
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||||
24,0.05,DAMAGE
|
||||
24,0.05,BASE_STAT
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||||
25,0.2,FROST_EFFECT
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||||
26,1,RANGE
|
||||
27,0.05,DAMAGE
|
||||
27,0.05,BASE_STAT
|
||||
28,0.05,TURET_ROTATION
|
||||
29,0.05,DAMAGE
|
||||
29,0.05,BASE_STAT
|
||||
30,1,RANGE
|
||||
31,1,RANGE
|
||||
32,0.02,DAMAGE
|
||||
32,0.02,BASE_STAT
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||||
33,0.1,TURET_ROTATION
|
||||
|
||||
|
@@ -1,15 +1,15 @@
|
||||
13
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,0.05,COOL_DOWN
|
||||
2,0.01,DEFENCE
|
||||
3,0.01,DEFENCE
|
||||
2,0.01,BASE_STAT
|
||||
3,0.01,BASE_STAT
|
||||
4,0.05,COOL_DOWN
|
||||
5,0.01,DEFENCE
|
||||
5,0.01,BASE_STAT
|
||||
6,0.05,COOL_DOWN
|
||||
7,0.01,DEFENCE
|
||||
7,0.01,BASE_STAT
|
||||
8,0.05,COOL_DOWN
|
||||
9,0.01,DEFENCE
|
||||
10,0.01,DEFENCE
|
||||
9,0.01,BASE_STAT
|
||||
10,0.01,BASE_STAT
|
||||
11,0.05,COOL_DOWN
|
||||
12,0.01,DEFENCE
|
||||
12,0.01,BASE_STAT
|
||||
13,0.05,COOL_DOWN
|
||||
|
||||
|
@@ -1,29 +1,29 @@
|
||||
27
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,10,HIT_POINT
|
||||
2,10,HIT_POINT
|
||||
3,0.05,HIT_POINT
|
||||
1,10,BASE_STAT
|
||||
2,10,BASE_STAT
|
||||
3,0.05,BASE_STAT
|
||||
4,0.05,COOL_DOWN
|
||||
5,0.05,HIT_POINT
|
||||
5,0.05,BASE_STAT
|
||||
6,0.05,COOL_DOWN
|
||||
7,10,HIT_POINT
|
||||
7,10,BASE_STAT
|
||||
8,0.05,COOL_DOWN
|
||||
9,10,HIT_POINT
|
||||
10,0.05,HIT_POINT
|
||||
11,10,HIT_POINT
|
||||
12,10,HIT_POINT
|
||||
13,10,HIT_POINT
|
||||
14,0.05,HIT_POINT
|
||||
15,10,HIT_POINT
|
||||
16,10,HIT_POINT
|
||||
17,10,HIT_POINT
|
||||
18,0.05,HIT_POINT
|
||||
19,10,HIT_POINT
|
||||
20,10,HIT_POINT
|
||||
9,10,BASE_STAT
|
||||
10,0.05,BASE_STAT
|
||||
11,10,BASE_STAT
|
||||
12,10,BASE_STAT
|
||||
13,10,BASE_STAT
|
||||
14,0.05,BASE_STAT
|
||||
15,10,BASE_STAT
|
||||
16,10,BASE_STAT
|
||||
17,10,BASE_STAT
|
||||
18,0.05,BASE_STAT
|
||||
19,10,BASE_STAT
|
||||
20,10,BASE_STAT
|
||||
21,0.05,COOL_DOWN
|
||||
22,10,HIT_POINT
|
||||
23,10,HIT_POINT
|
||||
24,10,HIT_POINT
|
||||
25,10,HIT_POINT
|
||||
26,0.05,HIT_POINT
|
||||
27,10,HIT_POINT
|
||||
22,10,BASE_STAT
|
||||
23,10,BASE_STAT
|
||||
24,10,BASE_STAT
|
||||
25,10,BASE_STAT
|
||||
26,0.05,BASE_STAT
|
||||
27,10,BASE_STAT
|
||||
|
||||
|
@@ -1,17 +1,17 @@
|
||||
15
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,0.05,HEALING
|
||||
1,0.05,BASE_STAT
|
||||
2,0.05,COOL_DOWN
|
||||
3,0.05,HEALING
|
||||
3,0.05,BASE_STAT
|
||||
4,0.05,COOL_DOWN
|
||||
5,0.05,HEALING
|
||||
5,0.05,BASE_STAT
|
||||
6,0.05,COOL_DOWN
|
||||
7,0.05,HEALING
|
||||
7,0.05,BASE_STAT
|
||||
8,0.05,COOL_DOWN
|
||||
9,0.05,HEALING
|
||||
9,0.05,BASE_STAT
|
||||
10,0.05,COOL_DOWN
|
||||
11,0.05,HEALING
|
||||
11,0.05,BASE_STAT
|
||||
12,0.05,COOL_DOWN
|
||||
13,0.05,HEALING
|
||||
13,0.05,BASE_STAT
|
||||
14,0.05,COOL_DOWN
|
||||
15,0.05,HEALING
|
||||
15,0.05,BASE_STAT
|
||||
|
||||
|
@@ -1,32 +1,32 @@
|
||||
30
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,5,DAMAGE
|
||||
1,5,BASE_STAT
|
||||
2,0.05,FIRE_DAMAGE
|
||||
3,3,RANGE
|
||||
4,0.1,PROJECTILE_SPEED
|
||||
5,0.05,DAMAGE
|
||||
6,0.05,DAMAGE
|
||||
7,10,DAMAGE
|
||||
8,0.05,DAMAGE
|
||||
9,0.05,DAMAGE
|
||||
5,0.05,BASE_STAT
|
||||
6,0.05,BASE_STAT
|
||||
7,10,BASE_STAT
|
||||
8,0.05,BASE_STAT
|
||||
9,0.05,BASE_STAT
|
||||
10,0.05,FIRE_DAMAGE
|
||||
11,0.05,DAMAGE
|
||||
12,0.05,DAMAGE
|
||||
13,0.05,DAMAGE
|
||||
11,0.05,BASE_STAT
|
||||
12,0.05,BASE_STAT
|
||||
13,0.05,BASE_STAT
|
||||
14,0.1,PROJECTILE_SPEED
|
||||
15,0.1,DAMAGE
|
||||
15,0.1,BASE_STAT
|
||||
16,0.05,FIRE_DAMAGE
|
||||
17,0.05,RANGE
|
||||
18,0.05,DAMAGE
|
||||
18,0.05,BASE_STAT
|
||||
19,0.05,FIRE_DAMAGE
|
||||
20,0.1,DAMAGE
|
||||
20,0.1,BASE_STAT
|
||||
21,0.1,PROJECTILE_SPEED
|
||||
22,0.05,DAMAGE
|
||||
22,0.05,BASE_STAT
|
||||
23,0.05,RANGE
|
||||
24,0.05,DAMAGE
|
||||
25,0.05,DAMAGE
|
||||
24,0.05,BASE_STAT
|
||||
25,0.05,BASE_STAT
|
||||
26,0.05,FIRE_DAMAGE
|
||||
27,0.05,DAMAGE
|
||||
27,0.05,BASE_STAT
|
||||
28,0.1,PROJECTILE_SPEED
|
||||
29,0.05,DAMAGE
|
||||
30,0.05,DAMAGE
|
||||
29,0.05,BASE_STAT
|
||||
30,0.05,BASE_STAT
|
||||
|
||||
|
@@ -1,26 +1,26 @@
|
||||
24
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,1,DURATION
|
||||
2,0.05,DAMAGE
|
||||
2,0.05,BASE_STAT
|
||||
3,0.05,COOL_DOWN
|
||||
4,1,RANGE
|
||||
5,0.02,DAMAGE
|
||||
6,0.02,DAMAGE
|
||||
7,0.05,DAMAGE
|
||||
5,0.02,BASE_STAT
|
||||
6,0.02,BASE_STAT
|
||||
7,0.05,BASE_STAT
|
||||
8,1,DURATION
|
||||
9,0.05,DAMAGE
|
||||
9,0.05,BASE_STAT
|
||||
10,1,DURATION
|
||||
11,0.05,DAMAGE
|
||||
11,0.05,BASE_STAT
|
||||
12,2,RANGE
|
||||
13,0.05,COOL_DOWN
|
||||
14,0.05,DAMAGE
|
||||
14,0.05,BASE_STAT
|
||||
15,1,DURATION
|
||||
16,0.05,DAMAGE
|
||||
17,0.02,DAMAGE
|
||||
16,0.05,BASE_STAT
|
||||
17,0.02,BASE_STAT
|
||||
18,0.05,COOL_DOWN
|
||||
19,0.02,DAMAGE
|
||||
19,0.02,BASE_STAT
|
||||
20,1,DURATION
|
||||
21,0.05,DAMAGE
|
||||
22,0.02,DAMAGE
|
||||
21,0.05,BASE_STAT
|
||||
22,0.02,BASE_STAT
|
||||
23,0.05,COOL_DOWN
|
||||
24,0.05,DAMAGE
|
||||
24,0.05,BASE_STAT
|
||||
|
||||
|
@@ -1,35 +1,35 @@
|
||||
33
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,0.05,PROJECTILE_SPEED
|
||||
2,0.05,DAMAGE
|
||||
2,0.05,BASE_STAT
|
||||
3,0.05,DURATION
|
||||
4,0.05,DAMAGE
|
||||
4,0.05,BASE_STAT
|
||||
5,0.05,PROJECTILE_SPEED
|
||||
6,0.05,DURATION
|
||||
7,0.05,DAMAGE
|
||||
7,0.05,BASE_STAT
|
||||
8,0.05,DURATION
|
||||
9,0.05,DAMAGE
|
||||
9,0.05,BASE_STAT
|
||||
10,0.05,PROJECTILE_SPEED
|
||||
11,0.05,DAMAGE
|
||||
11,0.05,BASE_STAT
|
||||
12,0.05,HEALING_REDUCTION
|
||||
13,0.05,DURATION
|
||||
14,0.05,DAMAGE
|
||||
14,0.05,BASE_STAT
|
||||
15,0.05,PROJECTILE_SPEED
|
||||
16,1,RANGE
|
||||
17,0.05,HEALING_REDUCTION
|
||||
18,0.05,DURATION
|
||||
19,0.05,DAMAGE
|
||||
20,0.05,DAMAGE
|
||||
19,0.05,BASE_STAT
|
||||
20,0.05,BASE_STAT
|
||||
21,0.05,HEALING_REDUCTION
|
||||
22,0.05,DAMAGE
|
||||
22,0.05,BASE_STAT
|
||||
23,0.05,DURATION
|
||||
24,0.05,PROJECTILE_SPEED
|
||||
25,0.05,HEALING_REDUCTION
|
||||
26,2,RANGE
|
||||
27,0.05,DAMAGE
|
||||
27,0.05,BASE_STAT
|
||||
28,0.05,HEALING_REDUCTION
|
||||
29,0.05,DURATION
|
||||
30,0.05,PROJECTILE_SPEED
|
||||
31,0.02,DAMAGE
|
||||
31,0.02,BASE_STAT
|
||||
32,0.05,HEALING_REDUCTION
|
||||
33,0.05,DAMAGE
|
||||
33,0.05,BASE_STAT
|
||||
|
||||
|
@@ -1,15 +1,15 @@
|
||||
13
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,0.05,FROST_EFFECT
|
||||
1,0.05,BASE_STAT
|
||||
2,0.05,DURATION
|
||||
3,0.05,COOL_DOWN
|
||||
4,0.05,FROST_EFFECT
|
||||
4,0.05,BASE_STAT
|
||||
5,0.05,DURATION
|
||||
6,0.05,FROST_EFFECT
|
||||
6,0.05,BASE_STAT
|
||||
7,0.05,COOL_DOWN
|
||||
8,0.5,HEALING_REDUCTION
|
||||
9,0.05,DURATION
|
||||
10,0.05,FROST_EFFECT
|
||||
10,0.05,BASE_STAT
|
||||
11,0.05,COOL_DOWN
|
||||
12,0.05,FROST_EFFECT
|
||||
12,0.05,BASE_STAT
|
||||
13,0.05,DURATION
|
||||
|
||||
|
@@ -4,15 +4,15 @@ LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
2,0.02,PROJECTILE_SPEED
|
||||
3,0.05,DURATION
|
||||
4,0.02,PROJECTILE_SPEED
|
||||
5,0.05,FROST_EFFECT
|
||||
5,0.05,BASE_STAT
|
||||
6,0.02,PROJECTILE_SPEED
|
||||
7,0.05,FROST_EFFECT
|
||||
7,0.05,BASE_STAT
|
||||
8,0.02,PROJECTILE_SPEED
|
||||
9,0.05,DURATION
|
||||
10,0.02,PROJECTILE_SPEED
|
||||
11,0.05,FROST_EFFECT
|
||||
11,0.05,BASE_STAT
|
||||
12,0.02,PROJECTILE_SPEED
|
||||
13,0.05,DURATION
|
||||
14,0.02,PROJECTILE_SPEED
|
||||
15,0.05,FROST_EFFECT
|
||||
15,0.05,BASE_STAT
|
||||
16,0.02,PROJECTILE_SPEED
|
||||
|
||||
|
@@ -1,24 +1,24 @@
|
||||
22
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,2,DAMAGE
|
||||
1,2,BASE_STAT
|
||||
2,1,RANGE
|
||||
3,4,DAMAGE
|
||||
3,4,BASE_STAT
|
||||
4,0.05,COOL_DOWN
|
||||
5,1,RANGE
|
||||
6,0.05,DAMAGE
|
||||
7,0.05,DAMAGE
|
||||
6,0.05,BASE_STAT
|
||||
7,0.05,BASE_STAT
|
||||
8,0.05,COOL_DOWN
|
||||
9,0.05,DAMAGE
|
||||
9,0.05,BASE_STAT
|
||||
10,1,RANGE
|
||||
11,0.05,DAMAGE
|
||||
11,0.05,BASE_STAT
|
||||
12,0.05,COOL_DOWN
|
||||
13,0.05,DAMAGE
|
||||
14,0.05,DAMAGE
|
||||
13,0.05,BASE_STAT
|
||||
14,0.05,BASE_STAT
|
||||
15,0.05,COOL_DOWN
|
||||
16,0.05,RANGE
|
||||
17,0.05,DAMAGE
|
||||
17,0.05,BASE_STAT
|
||||
18,0.05,COOL_DOWN
|
||||
19,0.05,RANGE
|
||||
20,0.05,DAMAGE
|
||||
20,0.05,BASE_STAT
|
||||
21,0.05,COOL_DOWN
|
||||
22,0.05,DAMAGE
|
||||
22,0.05,BASE_STAT
|
||||
|
||||
|
@@ -1,32 +1,32 @@
|
||||
30
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,5,DAMAGE
|
||||
1,5,BASE_STAT
|
||||
2,1,RANGE
|
||||
3,5,DAMAGE
|
||||
4,0.2,CRITICAL_HIT_DAMAGE
|
||||
5,0.05,DAMAGE
|
||||
6,0.05,DAMAGE
|
||||
7,0.05,DAMAGE
|
||||
3,5,BASE_STAT
|
||||
4,0.2,CRITICAL_HIT_BASE_STAT
|
||||
5,0.05,BASE_STAT
|
||||
6,0.05,BASE_STAT
|
||||
7,0.05,BASE_STAT
|
||||
8,1,RANGE
|
||||
9,0.05,DAMAGE
|
||||
10,0.05,DAMAGE
|
||||
11,0.02,DAMAGE
|
||||
9,0.05,BASE_STAT
|
||||
10,0.05,BASE_STAT
|
||||
11,0.02,BASE_STAT
|
||||
12,0.1,CRITICAL_HIT_CHANCE
|
||||
13,0.05,DAMAGE
|
||||
14,0.02,DAMAGE
|
||||
15,0.2,CRITICAL_HIT_DAMAGE
|
||||
13,0.05,BASE_STAT
|
||||
14,0.02,BASE_STAT
|
||||
15,0.2,CRITICAL_HIT_BASE_STAT
|
||||
16,2,RANGE
|
||||
17,0.05,DAMAGE
|
||||
17,0.05,BASE_STAT
|
||||
18,0.1,CRITICAL_HIT_CHANCE
|
||||
19,0.05,DAMAGE
|
||||
20,0.05,DAMAGE
|
||||
21,0.05,DAMAGE
|
||||
22,0.2,CRITICAL_HIT_DAMAGE
|
||||
23,0.02,DAMAGE
|
||||
19,0.05,BASE_STAT
|
||||
20,0.05,BASE_STAT
|
||||
21,0.05,BASE_STAT
|
||||
22,0.2,CRITICAL_HIT_BASE_STAT
|
||||
23,0.02,BASE_STAT
|
||||
24,2,RANGE
|
||||
25,0.02,DAMAGE
|
||||
26,0.2,CRITICAL_HIT_DAMAGE
|
||||
27,0.02,DAMAGE
|
||||
25,0.02,BASE_STAT
|
||||
26,0.2,CRITICAL_HIT_BASE_STAT
|
||||
27,0.02,BASE_STAT
|
||||
28,0.1,CRITICAL_HIT_CHANCE
|
||||
29,0.1,DAMAGE
|
||||
30,0.2,CRITICAL_HIT_DAMAGE
|
||||
29,0.1,BASE_STAT
|
||||
30,0.2,CRITICAL_HIT_BASE_STAT
|
||||
|
||||
|
@@ -1,30 +1,30 @@
|
||||
28
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,5,DAMAGE
|
||||
1,5,BASE_STAT
|
||||
2,2,RANGE
|
||||
3,0.05,FROST_DAMAGE
|
||||
4,5,DAMAGE
|
||||
4,5,BASE_STAT
|
||||
5,0.05,FROST_DAMAGE
|
||||
6,0.05,DAMAGE
|
||||
7,0.05,DAMAGE
|
||||
8,0.02,DAMAGE
|
||||
6,0.05,BASE_STAT
|
||||
7,0.05,BASE_STAT
|
||||
8,0.02,BASE_STAT
|
||||
9,0.05,PROJECTILE_SPEED
|
||||
10,0.1,DAMAGE
|
||||
10,0.1,BASE_STAT
|
||||
11,0.05,FROST_DAMAGE
|
||||
12,0.05,DAMAGE
|
||||
13,0.02,DAMAGE
|
||||
14,0.05,DAMAGE
|
||||
12,0.05,BASE_STAT
|
||||
13,0.02,BASE_STAT
|
||||
14,0.05,BASE_STAT
|
||||
15,0.05,FROST_DAMAGE
|
||||
16,0.05,DAMAGE
|
||||
17,0.03,CRITICAL_HIT_DAMAGE
|
||||
18,0.02,DAMAGE
|
||||
19,0.05,DAMAGE
|
||||
20,0.02,DAMAGE
|
||||
16,0.05,BASE_STAT
|
||||
17,0.03,CRITICAL_HIT_BASE_STAT
|
||||
18,0.02,BASE_STAT
|
||||
19,0.05,BASE_STAT
|
||||
20,0.02,BASE_STAT
|
||||
21,0.05,FROST_DAMAGE
|
||||
22,0.02,DAMAGE
|
||||
22,0.02,BASE_STAT
|
||||
23,1,RANGE
|
||||
24,0.05,DAMAGE
|
||||
24,0.05,BASE_STAT
|
||||
25,0.05,PROJECILE_SPEED
|
||||
26,0.05,PROJECTILE_SPEED
|
||||
27,0.05,FROST_DAMAGE
|
||||
28,0.05,DAMAGE
|
||||
28,0.05,BASE_STAT
|
||||
|
||||
|
@@ -1,30 +1,30 @@
|
||||
28
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,0.05,DAMAGE
|
||||
1,0.05,BASE_STAT
|
||||
2,0.05,COOL_DOWN
|
||||
3,0.05,DAMAGE
|
||||
3,0.05,BASE_STAT
|
||||
4,0.05,COOL_DOWN
|
||||
5,0.05,DAMAGE
|
||||
5,0.05,BASE_STAT
|
||||
6,0.05,COOL_DOWN
|
||||
7,0.05,DAMAGE
|
||||
7,0.05,BASE_STAT
|
||||
8,0.05,COOL_DOWN
|
||||
9,0.05,DAMAGE
|
||||
9,0.05,BASE_STAT
|
||||
10,1,RANGE
|
||||
11,0.05,DAMAGE
|
||||
11,0.05,BASE_STAT
|
||||
12,0.05,COOL_DOWN
|
||||
13,0.05,DAMAGE
|
||||
14,0.05,DAMAGE
|
||||
15,0.05,DAMAGE
|
||||
16,0.05,DAMAGE
|
||||
17,0.05,DAMAGE
|
||||
18,0.05,DAMAGE
|
||||
19,0.05,DAMAGE
|
||||
20,0.05,DAMAGE
|
||||
21,0.05,DAMAGE
|
||||
22,0.02,DAMAGE
|
||||
23,0.05,DAMAGE
|
||||
24,0.05,DAMAGE
|
||||
13,0.05,BASE_STAT
|
||||
14,0.05,BASE_STAT
|
||||
15,0.05,BASE_STAT
|
||||
16,0.05,BASE_STAT
|
||||
17,0.05,BASE_STAT
|
||||
18,0.05,BASE_STAT
|
||||
19,0.05,BASE_STAT
|
||||
20,0.05,BASE_STAT
|
||||
21,0.05,BASE_STAT
|
||||
22,0.02,BASE_STAT
|
||||
23,0.05,BASE_STAT
|
||||
24,0.05,BASE_STAT
|
||||
25,2,RANGE
|
||||
26,0.05,DAMAGE
|
||||
27,0.05,DAMAGE
|
||||
28,0.05,DAMAGE
|
||||
26,0.05,BASE_STAT
|
||||
27,0.05,BASE_STAT
|
||||
28,0.05,BASE_STAT
|
||||
|
||||
|
@@ -1,28 +1,28 @@
|
||||
26
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,0.05,DAMAGE
|
||||
1,0.05,BASE_STAT
|
||||
2,1,RANGE
|
||||
3,0.05,COOL_DOWN
|
||||
4,0.05,DAMAGE
|
||||
5,0.02,DAMAGE
|
||||
6,0.05,DAMAGE
|
||||
7,0.02,DAMAGE
|
||||
8,0.05,DAMAGE
|
||||
4,0.05,BASE_STAT
|
||||
5,0.02,BASE_STAT
|
||||
6,0.05,BASE_STAT
|
||||
7,0.02,BASE_STAT
|
||||
8,0.05,BASE_STAT
|
||||
9,0.05,COOL_DOWN
|
||||
10,0.02,DAMAGE
|
||||
11,0.02,DAMAGE
|
||||
12,0.05,DAMAGE
|
||||
13,0.05,DAMAGE
|
||||
10,0.02,BASE_STAT
|
||||
11,0.02,BASE_STAT
|
||||
12,0.05,BASE_STAT
|
||||
13,0.05,BASE_STAT
|
||||
14,0.05,COOL_DOWN
|
||||
15,0.02,DAMAGE
|
||||
16,0.02,DAMAGE
|
||||
15,0.02,BASE_STAT
|
||||
16,0.02,BASE_STAT
|
||||
17,2,RANGE
|
||||
18,0.05,DAMAGE
|
||||
19,0.02,DAMAGE
|
||||
20,0.05,DAMAGE
|
||||
21,0.05,DAMAGE
|
||||
18,0.05,BASE_STAT
|
||||
19,0.02,BASE_STAT
|
||||
20,0.05,BASE_STAT
|
||||
21,0.05,BASE_STAT
|
||||
22,0.05,COOL_DOWN
|
||||
23,0.02,DAMAGE
|
||||
24,0.05,DAMAGE
|
||||
25,0.05,DAMAGE
|
||||
26,0.05,DAMAGE
|
||||
23,0.02,BASE_STAT
|
||||
24,0.05,BASE_STAT
|
||||
25,0.05,BASE_STAT
|
||||
26,0.05,BASE_STAT
|
||||
|
||||
|
@@ -1,28 +1,28 @@
|
||||
26
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,0.05,DAMAGE
|
||||
1,0.05,BASE_STAT
|
||||
2,1,RANGE
|
||||
3,0.05,COOL_DOWN
|
||||
4,0.05,DAMAGE
|
||||
5,0.02,DAMAGE
|
||||
6,0.05,DAMAGE
|
||||
7,0.02,DAMAGE
|
||||
8,0.05,DAMAGE
|
||||
4,0.05,BASE_STAT
|
||||
5,0.02,BASE_STAT
|
||||
6,0.05,BASE_STAT
|
||||
7,0.02,BASE_STAT
|
||||
8,0.05,BASE_STAT
|
||||
9,0.05,COOL_DOWN
|
||||
10,0.02,DAMAGE
|
||||
11,0.02,DAMAGE
|
||||
12,0.05,DAMAGE
|
||||
13,0.05,DAMAGE
|
||||
10,0.02,BASE_STAT
|
||||
11,0.02,BASE_STAT
|
||||
12,0.05,BASE_STAT
|
||||
13,0.05,BASE_STAT
|
||||
14,0.05,COOL_DOWN
|
||||
15,0.02,DAMAGE
|
||||
16,0.02,DAMAGE
|
||||
15,0.02,BASE_STAT
|
||||
16,0.02,BASE_STAT
|
||||
17,2,RANGE
|
||||
18,0.05,DAMAGE
|
||||
19,0.02,DAMAGE
|
||||
20,0.05,DAMAGE
|
||||
21,0.05,DAMAGE
|
||||
18,0.05,BASE_STAT
|
||||
19,0.02,BASE_STAT
|
||||
20,0.05,BASE_STAT
|
||||
21,0.05,BASE_STAT
|
||||
22,0.05,COOL_DOWN
|
||||
23,0.02,DAMAGE
|
||||
24,0.05,DAMAGE
|
||||
25,0.05,DAMAGE
|
||||
26,0.05,DAMAGE
|
||||
23,0.02,BASE_STAT
|
||||
24,0.05,BASE_STAT
|
||||
25,0.05,BASE_STAT
|
||||
26,0.05,BASE_STAT
|
||||
|
||||
|
@@ -1,31 +1,31 @@
|
||||
29
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,0.05,DAMAGE
|
||||
2,0.05,DAMAGE
|
||||
1,0.05,BASE_STAT
|
||||
2,0.05,BASE_STAT
|
||||
3,0.05,COOL_DOWN
|
||||
4,0.1,DAMAGE
|
||||
5,0.05,DAMAGE
|
||||
6,0.1,DAMAGE
|
||||
7,0.05,DAMAGE
|
||||
8,0.1,DAMAGE
|
||||
9,0.05,DAMAGE
|
||||
10,0.1,DAMAGE
|
||||
4,0.1,BASE_STAT
|
||||
5,0.05,BASE_STAT
|
||||
6,0.1,BASE_STAT
|
||||
7,0.05,BASE_STAT
|
||||
8,0.1,BASE_STAT
|
||||
9,0.05,BASE_STAT
|
||||
10,0.1,BASE_STAT
|
||||
11,1,RANGE
|
||||
12,0.1,DAMAGE
|
||||
13,0.05,DAMAGE
|
||||
14,0.05,DAMAGE
|
||||
12,0.1,BASE_STAT
|
||||
13,0.05,BASE_STAT
|
||||
14,0.05,BASE_STAT
|
||||
15,0.05,COOL_DOWN
|
||||
16,0.05,DAMAGE
|
||||
17,0.05,DAMAGE
|
||||
18,0.05,DAMAGE
|
||||
19,0.05,DAMAGE
|
||||
16,0.05,BASE_STAT
|
||||
17,0.05,BASE_STAT
|
||||
18,0.05,BASE_STAT
|
||||
19,0.05,BASE_STAT
|
||||
20,2,RANGE
|
||||
21,0.05,DAMAGE
|
||||
22,0.05,DAMAGE
|
||||
23,0.05,DAMAGE
|
||||
24,0.05,DAMAGE
|
||||
21,0.05,BASE_STAT
|
||||
22,0.05,BASE_STAT
|
||||
23,0.05,BASE_STAT
|
||||
24,0.05,BASE_STAT
|
||||
25,0.05,COOL_DOWN
|
||||
26,0.01,DAMAGE
|
||||
27,0.05,DAMAGE
|
||||
28,0.05,DAMAGE
|
||||
29,0.05,DAMAGE
|
||||
26,0.01,BASE_STAT
|
||||
27,0.05,BASE_STAT
|
||||
28,0.05,BASE_STAT
|
||||
29,0.05,BASE_STAT
|
||||
|
||||
|
@@ -1,26 +1,26 @@
|
||||
25
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,0.02,SPEED
|
||||
1,0.02,BASE_STAT
|
||||
2,0.02,COOL_DOWN
|
||||
3,0.02,SPEED
|
||||
3,0.02,BASE_STAT
|
||||
4,0.02,COOL_DOWN
|
||||
5,0.02,SPEED
|
||||
5,0.02,BASE_STAT
|
||||
6,0.02,COOL_DOWN
|
||||
7,0.02,SPEED
|
||||
7,0.02,BASE_STAT
|
||||
8,0.02,COOL_DOWN
|
||||
9,0.02,SPEED
|
||||
9,0.02,BASE_STAT
|
||||
10,0.02,COOL_DOWN
|
||||
11,0.02,SPEED
|
||||
11,0.02,BASE_STAT
|
||||
12,0.02,COOL_DOWN
|
||||
13,0.02,SPEED
|
||||
13,0.02,BASE_STAT
|
||||
14,0.02,COOL_DOWN
|
||||
15,0.02,SPEED
|
||||
15,0.02,BASE_STAT
|
||||
16,0.02,COOL_DOWN
|
||||
17,0.02,SPEED
|
||||
17,0.02,BASE_STAT
|
||||
18,0.02,COOL_DOWN
|
||||
19,0.02,SPEED
|
||||
19,0.02,BASE_STAT
|
||||
20,0.02,COOL_DOWN
|
||||
21,0.02,SPEED
|
||||
21,0.02,BASE_STAT
|
||||
22,0.02,COOL_DOWN
|
||||
23,0.02,COOL_DOWN
|
||||
24,0.02,COOL_DOWN
|
||||
|
||||
|
@@ -1,10 +1,10 @@
|
||||
8
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,0.05,SPEED
|
||||
2,0.05,SPEED
|
||||
3,0.05,SPEED
|
||||
4,0.05,SPEED
|
||||
5,0.05,SPEED
|
||||
6,0.05,SPEED
|
||||
7,0.05,SPEED
|
||||
8,0.05,SPEED
|
||||
1,0.05,BASE_STAT
|
||||
2,0.05,BASE_STAT
|
||||
3,0.05,BASE_STAT
|
||||
4,0.05,BASE_STAT
|
||||
5,0.05,BASE_STAT
|
||||
6,0.05,BASE_STAT
|
||||
7,0.05,BASE_STAT
|
||||
8,0.05,BASE_STAT
|
||||
|
||||
|
@@ -1,22 +1,22 @@
|
||||
20
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,0.05,DAMAGE
|
||||
2,0.05,DAMAGE
|
||||
1,0.05,BASE_STAT
|
||||
2,0.05,BASE_STAT
|
||||
3,0.05,COOL_DOWN
|
||||
4,0.05,DAMAGE
|
||||
5,0.05,DAMAGE
|
||||
6,0.05,DAMAGE
|
||||
7,0.05,DAMAGE
|
||||
8,0.05,DAMAGE
|
||||
4,0.05,BASE_STAT
|
||||
5,0.05,BASE_STAT
|
||||
6,0.05,BASE_STAT
|
||||
7,0.05,BASE_STAT
|
||||
8,0.05,BASE_STAT
|
||||
9,0.05,COOL_DOWN
|
||||
10,0.05,DAMAGE
|
||||
11,0.05,DAMAGE
|
||||
12,0.05,DAMAGE
|
||||
13,0.05,DAMAGE
|
||||
10,0.05,BASE_STAT
|
||||
11,0.05,BASE_STAT
|
||||
12,0.05,BASE_STAT
|
||||
13,0.05,BASE_STAT
|
||||
14,0.05,COOL_DOWN
|
||||
15,0.05,DAMAGE
|
||||
16,0.05,DAMAGE
|
||||
17,0.05,DAMAGE
|
||||
18,0.05,DAMAGE
|
||||
15,0.05,BASE_STAT
|
||||
16,0.05,BASE_STAT
|
||||
17,0.05,BASE_STAT
|
||||
18,0.05,BASE_STAT
|
||||
19,0.05,COOL_DOWN
|
||||
20,0.05,DAMAGE
|
||||
20,0.05,BASE_STAT
|
||||
|
||||
|
@@ -1,19 +1,19 @@
|
||||
17
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,0.05,HEALING
|
||||
2,0.05,HEALING
|
||||
1,0.05,BASE_STAT
|
||||
2,0.05,BASE_STAT
|
||||
3,0.05,COOL_DOWN
|
||||
4,0.05,HEALING
|
||||
4,0.05,BASE_STAT
|
||||
5,1.0,REMOVE_STUN
|
||||
6,0.05,HEALING
|
||||
6,0.05,BASE_STAT
|
||||
7,0.05,COOL_DOWN
|
||||
8,0.05,HEALING
|
||||
8,0.05,BASE_STAT
|
||||
9,0.05,COOL_DOWN
|
||||
10,0.05,HEALING
|
||||
10,0.05,BASE_STAT
|
||||
11,0.05,COOL_DOWN
|
||||
12,0.05,HEALING
|
||||
12,0.05,BASE_STAT
|
||||
13,0.05,COOL_DOWN
|
||||
14,1.0,REMOVE_FROST
|
||||
15,0.05,COOL_DOWN
|
||||
16,0.05,COOL_DOWN
|
||||
17,0.05,HEALING
|
||||
17,0.05,BASE_STAT
|
||||
|
||||
|
@@ -1,31 +1,31 @@
|
||||
29
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,0.1,CRITICAL_HIT_CHANCE
|
||||
2,0.05,HEALING
|
||||
2,0.05,BASE_STAT
|
||||
3,0.05,COOL_DOWN
|
||||
4,1,RANGE
|
||||
5,0.05,HEALING
|
||||
5,0.05,BASE_STAT
|
||||
6,0.1,CRITICAL_HIT_CHANCE
|
||||
7,1,RANGE
|
||||
8,0.05,HEALING
|
||||
8,0.05,BASE_STAT
|
||||
9,0.01,CRITICAL_HIT_CHANCE
|
||||
10,0.05,CRITICAL_HIT_CHANCE
|
||||
11,0.05,HEALING
|
||||
11,0.05,BASE_STAT
|
||||
12,1,RANGE
|
||||
13,0.05,COOL_DOWN
|
||||
14,0.1,CRITICAL_HIT_CHANCE
|
||||
15,0.05,CRITICAL_HIT_CHANCE
|
||||
16,0.05,HEALING
|
||||
16,0.05,BASE_STAT
|
||||
17,0.1,CRITICAL_HIT_CHANCE
|
||||
18,0.1,CRITICAL_HIT_CHANCE
|
||||
19,1,RANGE
|
||||
20,0.05,HEALING
|
||||
21,0.05,HEALING
|
||||
20,0.05,BASE_STAT
|
||||
21,0.05,BASE_STAT
|
||||
22,0.1,CRITICAL_HIT_CHANCE
|
||||
23,0.05,COOL_DOWN
|
||||
24,0.1,CRITICAL_HIT_CHANCE
|
||||
25,0.05,CRITICAL_HIT_CHANCE
|
||||
26,0.05,HEALING
|
||||
26,0.05,BASE_STAT
|
||||
27,1,RANGE
|
||||
28,0.1,CRITICAL_HIT_CHANCE
|
||||
29,0.1,CRITICAL_HIT_CHANCE
|
||||
|
||||
|
@@ -1,29 +1,29 @@
|
||||
29
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,0.05,HEALING
|
||||
2,0.05,HEALING
|
||||
1,0.05,BASE_STAT
|
||||
2,0.05,BASE_STAT
|
||||
3,0.05,COOL_DOWN
|
||||
4,0.1,HEALING
|
||||
5,0.05,HEALING
|
||||
6,0.1,HEALING
|
||||
7,0.05,HEALING
|
||||
8,0.1,HEALING
|
||||
9,0.05,HEALING
|
||||
10,0.1,HEALING
|
||||
4,0.1,BASE_STAT
|
||||
5,0.05,BASE_STAT
|
||||
6,0.1,BASE_STAT
|
||||
7,0.05,BASE_STAT
|
||||
8,0.1,BASE_STAT
|
||||
9,0.05,BASE_STAT
|
||||
10,0.1,BASE_STAT
|
||||
11,1,RANGE
|
||||
12,0.1,HEALING
|
||||
13,0.05,HEALING
|
||||
14,0.05,HEALING
|
||||
12,0.1,BASE_STAT
|
||||
13,0.05,BASE_STAT
|
||||
14,0.05,BASE_STAT
|
||||
15,0.05,COOL_DOWN
|
||||
16,0.05,HEALING
|
||||
17,0.05,HEALING
|
||||
18,0.05,HEALING
|
||||
19,0.05,HEALING
|
||||
16,0.05,BASE_STAT
|
||||
17,0.05,BASE_STAT
|
||||
18,0.05,BASE_STAT
|
||||
19,0.05,BASE_STAT
|
||||
20,2,RANGE
|
||||
21,0.05,HEALING
|
||||
22,0.05,HEALING
|
||||
23,0.05,HEALING
|
||||
24,0.05,HEALING
|
||||
21,0.05,BASE_STAT
|
||||
22,0.05,BASE_STAT
|
||||
23,0.05,BASE_STAT
|
||||
24,0.05,BASE_STAT
|
||||
25,0.05,COOL_DOWN
|
||||
26,0.1,COOL_DOWN
|
||||
27,0.05,COOL_DOWN
|
||||
|
||||
|
@@ -1,21 +1,21 @@
|
||||
19
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,0.05,HEALING
|
||||
2,0.05,HEALING
|
||||
1,0.05,BASE_STAT
|
||||
2,0.05,BASE_STAT
|
||||
3,0.03,COOL_DOWN
|
||||
4,0.05,HEALING
|
||||
5,0.05,HEALING
|
||||
4,0.05,BASE_STAT
|
||||
5,0.05,BASE_STAT
|
||||
6,0.03,COOL_DOWN
|
||||
7,0.05,HEALING
|
||||
8,0.05,HEALING
|
||||
7,0.05,BASE_STAT
|
||||
8,0.05,BASE_STAT
|
||||
9,0.03,COOL_DOWN
|
||||
10,0.05,HEALING
|
||||
11,0.05,HEALING
|
||||
10,0.05,BASE_STAT
|
||||
11,0.05,BASE_STAT
|
||||
12,0.03,COOL_DOWN
|
||||
13,0.05,HEALING
|
||||
14,0.05,HEALING
|
||||
15,0.05,HEALING
|
||||
16,0.05,HEALING
|
||||
13,0.05,BASE_STAT
|
||||
14,0.05,BASE_STAT
|
||||
15,0.05,BASE_STAT
|
||||
16,0.05,BASE_STAT
|
||||
17,0.03,COOL_DOWN
|
||||
18,0.05,HEALING
|
||||
19,0.05,HEALING
|
||||
18,0.05,BASE_STAT
|
||||
19,0.05,BASE_STAT
|
||||
|
||||
|
@@ -1,32 +1,32 @@
|
||||
30
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,5,DAMAGE
|
||||
1,5,BASE_STAT
|
||||
2,0.05,FIRE_DAMAGE
|
||||
3,3,RANGE
|
||||
4,10,DAMAGE
|
||||
4,10,BASE_STAT
|
||||
5,0.1,PROJECTILE_SPEED
|
||||
6,0.05,DAMAGE
|
||||
7,0.05,DAMAGE
|
||||
6,0.05,BASE_STAT
|
||||
7,0.05,BASE_STAT
|
||||
8,0.05,CRITICAL_HIT_CHANCE
|
||||
9,0.05,DAMAGE
|
||||
10,0.05,DAMAGE
|
||||
9,0.05,BASE_STAT
|
||||
10,0.05,BASE_STAT
|
||||
11,0.05,FIRE_DAMAGE
|
||||
12,0.05,CRITICAL_HIT_CHANCE
|
||||
13,0.03,RANGE
|
||||
14,0.25,CRITICAL_HIT_DAMAGE
|
||||
14,0.25,CRITICAL_HIT_BASE_STAT
|
||||
15,0.1,PROJECTILE_SPEED
|
||||
16,0.25,CRITICAL_HIT_DAMAGE
|
||||
16,0.25,CRITICAL_HIT_BASE_STAT
|
||||
17,0.05,FIRE_DAMAGE
|
||||
18,0.03,RANGE
|
||||
19,0.02,DAMAGE
|
||||
19,0.02,BASE_STAT
|
||||
20,0.05,FIRE_DAMAGE
|
||||
21,0.02,DAMAGE
|
||||
21,0.02,BASE_STAT
|
||||
22,0.1,PROJECTILE_SPEED
|
||||
23,0.1,DAMAGE
|
||||
23,0.1,BASE_STAT
|
||||
24,0.05,RANGE
|
||||
25,0.1,DAMAGE
|
||||
26,0.05,DAMAGE
|
||||
25,0.1,BASE_STAT
|
||||
26,0.05,BASE_STAT
|
||||
27,0.05,FIRE_DAMAGE
|
||||
28,0.05,DAMAGE
|
||||
28,0.05,BASE_STAT
|
||||
29,0.1,PROJECTILE_SPEED
|
||||
30,0.05,DAMAGE
|
||||
30,0.05,BASE_STAT
|
||||
|
||||
|
@@ -1,34 +1,34 @@
|
||||
32
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,5,DAMAGE
|
||||
1,5,BASE_STAT
|
||||
2,1,RANGE
|
||||
3,0.05,FIRE_DAMAGE
|
||||
4,0.1,COOL_DOWN
|
||||
5,10,DAMAGE
|
||||
5,10,BASE_STAT
|
||||
6,0.1,PROJECTILE_SPEED
|
||||
7,0.2,DAMAGE
|
||||
7,0.2,BASE_STAT
|
||||
8,0.05,RANGE
|
||||
9,0.05,DAMAGE
|
||||
9,0.05,BASE_STAT
|
||||
10,2,RANGE
|
||||
11,0.05,DAMAGE
|
||||
11,0.05,BASE_STAT
|
||||
12,0.05,FIRE_DAMAGE
|
||||
13,0.05,DAMAGE
|
||||
13,0.05,BASE_STAT
|
||||
14,0.1,COOL_DOWN
|
||||
15,0.1,PROJECTILE_SPEED
|
||||
16,0.05,FIRE_DAMAGE
|
||||
17,0.03,DAMAGE
|
||||
18,0.03,DAMAGE
|
||||
17,0.03,BASE_STAT
|
||||
18,0.03,BASE_STAT
|
||||
19,0.1,PROJECTILE_SPEED
|
||||
20,0.15,DAMAGE
|
||||
20,0.15,BASE_STAT
|
||||
21,0.05,FIRE_DAMAGE
|
||||
22,0.02,DAMAGE
|
||||
22,0.02,BASE_STAT
|
||||
23,0.05,RANGE
|
||||
24,0.1,COOL_DOWN
|
||||
25,0.03,DAMAGE
|
||||
25,0.03,BASE_STAT
|
||||
26,0.1,PROJECTILE_SPEED
|
||||
27,0.02,DAMAGE
|
||||
28,0.02,DAMAGE
|
||||
27,0.02,BASE_STAT
|
||||
28,0.02,BASE_STAT
|
||||
29,0.05,FIRE_DAMAGE
|
||||
30,0.02,DAMAGE
|
||||
31,0.02,DAMAGE
|
||||
32,0.05,DAMAGE
|
||||
30,0.02,BASE_STAT
|
||||
31,0.02,BASE_STAT
|
||||
32,0.05,BASE_STAT
|
||||
|
||||
|
@@ -1,29 +1,29 @@
|
||||
27
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,0.05,COOL_DOWN
|
||||
2,5,DAMAGE
|
||||
3,0.05,DAMAGE
|
||||
4,5,DAMAGE
|
||||
2,5,BASE_STAT
|
||||
3,0.05,BASE_STAT
|
||||
4,5,BASE_STAT
|
||||
5,0.05,FROST_DAMAGE
|
||||
6,0.05,DAMAGE
|
||||
6,0.05,BASE_STAT
|
||||
7,1,RANGE
|
||||
8,0.05,DAMAGE
|
||||
8,0.05,BASE_STAT
|
||||
9,0.05,FROST_DAMAGE
|
||||
10,0.05,COOL_DOWN
|
||||
11,0.05,DAMAGE
|
||||
12,0.05,DAMAGE
|
||||
11,0.05,BASE_STAT
|
||||
12,0.05,BASE_STAT
|
||||
13,0.05,FROST_DAMAGE
|
||||
14,0.05,DAMAGE
|
||||
15,0.05,DAMAGE
|
||||
14,0.05,BASE_STAT
|
||||
15,0.05,BASE_STAT
|
||||
16,0.3,FROST_DAMAGE
|
||||
17,0.05,DAMAGE
|
||||
18,0.05,CRITICAL_HIT_DAMAGE
|
||||
17,0.05,BASE_STAT
|
||||
18,0.05,CRITICAL_HIT_BASE_STAT
|
||||
19,0.05,COOL_DOWN
|
||||
20,0.05,DAMAGE
|
||||
20,0.05,BASE_STAT
|
||||
21,0.05,FROST_DAMAGE
|
||||
22,0.05,DAMAGE
|
||||
22,0.05,BASE_STAT
|
||||
23,2,RANGE
|
||||
24,0.05,DAMAGE
|
||||
24,0.05,BASE_STAT
|
||||
25,0.05,FROST_DAMAGE
|
||||
26,0.05,COOL_DOWN
|
||||
27,0.05,DAMAGE
|
||||
27,0.05,BASE_STAT
|
||||
|
||||
|
@@ -1,29 +1,29 @@
|
||||
27
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,10,HIT_POINT
|
||||
2,10,HIT_POINT
|
||||
3,0.05,HIT_POINT
|
||||
4,10,HIT_POINT
|
||||
5,0.05,HIT_POINT
|
||||
6,10,HIT_POINT
|
||||
7,10,HIT_POINT
|
||||
8,0.05,HIT_POINT
|
||||
9,10,HIT_POINT
|
||||
10,0.05,HIT_POINT
|
||||
11,10,HIT_POINT
|
||||
12,10,HIT_POINT
|
||||
13,10,HIT_POINT
|
||||
14,0.05,HIT_POINT
|
||||
15,10,HIT_POINT
|
||||
16,10,HIT_POINT
|
||||
17,10,HIT_POINT
|
||||
18,0.05,HIT_POINT
|
||||
19,10,HIT_POINT
|
||||
20,10,HIT_POINT
|
||||
21,10,HIT_POINT
|
||||
22,10,HIT_POINT
|
||||
23,10,HIT_POINT
|
||||
24,10,HIT_POINT
|
||||
25,10,HIT_POINT
|
||||
26,0.05,HIT_POINT
|
||||
27,10,HIT_POINT
|
||||
1,10,BASE_STAT
|
||||
2,10,BASE_STAT
|
||||
3,0.05,BASE_STAT
|
||||
4,10,BASE_STAT
|
||||
5,0.05,BASE_STAT
|
||||
6,10,BASE_STAT
|
||||
7,10,BASE_STAT
|
||||
8,0.05,BASE_STAT
|
||||
9,10,BASE_STAT
|
||||
10,0.05,BASE_STAT
|
||||
11,10,BASE_STAT
|
||||
12,10,BASE_STAT
|
||||
13,10,BASE_STAT
|
||||
14,0.05,BASE_STAT
|
||||
15,10,BASE_STAT
|
||||
16,10,BASE_STAT
|
||||
17,10,BASE_STAT
|
||||
18,0.05,BASE_STAT
|
||||
19,10,BASE_STAT
|
||||
20,10,BASE_STAT
|
||||
21,10,BASE_STAT
|
||||
22,10,BASE_STAT
|
||||
23,10,BASE_STAT
|
||||
24,10,BASE_STAT
|
||||
25,10,BASE_STAT
|
||||
26,0.05,BASE_STAT
|
||||
27,10,BASE_STAT
|
||||
|
||||
|
@@ -1,33 +1,33 @@
|
||||
31
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,0.05,COOL_DOWN
|
||||
2,0.05,DAMAGE
|
||||
2,0.05,BASE_STAT
|
||||
3,0.05,COOL_DOWN
|
||||
4,0.2,PROJECTILE_SPEED
|
||||
5,0.1,FROST_DAMAGE
|
||||
6,25,DAMAGE
|
||||
7,0.05,DAMAGE
|
||||
8,25,DAMAGE
|
||||
6,25,BASE_STAT
|
||||
7,0.05,BASE_STAT
|
||||
8,25,BASE_STAT
|
||||
9,0.2,PROJECTILE_SPEED
|
||||
10,25,DAMAGE
|
||||
11,25,DAMAGE
|
||||
12,0.05,DAMAGE
|
||||
10,25,BASE_STAT
|
||||
11,25,BASE_STAT
|
||||
12,0.05,BASE_STAT
|
||||
13,0.1,FROST_DAMAGE
|
||||
14,0.02,DAMAGE
|
||||
14,0.02,BASE_STAT
|
||||
15,0.1,PROJECTILE_SPEED
|
||||
16,0.05,DAMAGE
|
||||
17,0.02,DAMAGE
|
||||
18,0.05,DAMAGE
|
||||
19,0.05,DAMAGE
|
||||
16,0.05,BASE_STAT
|
||||
17,0.02,BASE_STAT
|
||||
18,0.05,BASE_STAT
|
||||
19,0.05,BASE_STAT
|
||||
20,0.1,PROJECTILE_SPEED
|
||||
21,0.02,DAMAGE
|
||||
22,0.1,DAMAGE
|
||||
23,0.02,DAMAGE
|
||||
24,0.05,DAMAGE
|
||||
25,0.05,DAMAGE
|
||||
21,0.02,BASE_STAT
|
||||
22,0.1,BASE_STAT
|
||||
23,0.02,BASE_STAT
|
||||
24,0.05,BASE_STAT
|
||||
25,0.05,BASE_STAT
|
||||
26,0.1,PROJECTILE_SPEED
|
||||
27,0.1,FROST_DAMAGE
|
||||
28,0.1,PROJECTILE_SPEED
|
||||
29,0.02,DAMAGE
|
||||
29,0.02,BASE_STAT
|
||||
30,0.2,PROJECTILE_SPEED
|
||||
31,0.02,DAMAGE
|
||||
31,0.02,BASE_STAT
|
||||
|
||||
|
@@ -1,33 +1,33 @@
|
||||
31
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,0.05,COOL_DOWN
|
||||
2,0.05,DAMAGE
|
||||
2,0.05,BASE_STAT
|
||||
3,0.05,COOL_DOWN
|
||||
4,0.2,PROJECTILE_SPEED
|
||||
5,0.1,FROST_DAMAGE
|
||||
6,25,DAMAGE
|
||||
7,0.05,DAMAGE
|
||||
8,25,DAMAGE
|
||||
6,25,BASE_STAT
|
||||
7,0.05,BASE_STAT
|
||||
8,25,BASE_STAT
|
||||
9,0.2,PROJECTILE_SPEED
|
||||
10,25,DAMAGE
|
||||
11,25,DAMAGE
|
||||
12,0.05,DAMAGE
|
||||
10,25,BASE_STAT
|
||||
11,25,BASE_STAT
|
||||
12,0.05,BASE_STAT
|
||||
13,0.1,FROST_DAMAGE
|
||||
14,0.02,DAMAGE
|
||||
14,0.02,BASE_STAT
|
||||
15,0.1,PROJECTILE_SPEED
|
||||
16,0.05,DAMAGE
|
||||
17,0.02,DAMAGE
|
||||
18,0.05,DAMAGE
|
||||
19,0.05,DAMAGE
|
||||
16,0.05,BASE_STAT
|
||||
17,0.02,BASE_STAT
|
||||
18,0.05,BASE_STAT
|
||||
19,0.05,BASE_STAT
|
||||
20,0.1,PROJECTILE_SPEED
|
||||
21,0.02,DAMAGE
|
||||
22,0.1,DAMAGE
|
||||
23,0.02,DAMAGE
|
||||
24,0.05,DAMAGE
|
||||
25,0.05,DAMAGE
|
||||
21,0.02,BASE_STAT
|
||||
22,0.1,BASE_STAT
|
||||
23,0.02,BASE_STAT
|
||||
24,0.05,BASE_STAT
|
||||
25,0.05,BASE_STAT
|
||||
26,0.1,PROJECTILE_SPEED
|
||||
27,0.1,FROST_DAMAGE
|
||||
28,0.1,PROJECTILE_SPEED
|
||||
29,0.02,DAMAGE
|
||||
29,0.02,BASE_STAT
|
||||
30,0.2,PROJECTILE_SPEED
|
||||
31,0.02,DAMAGE
|
||||
31,0.02,BASE_STAT
|
||||
|
||||
|
@@ -1,20 +1,20 @@
|
||||
18
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,0.02,DURATION
|
||||
1,0.02,BASE_STAT
|
||||
2,0.05,COOL_DOWN
|
||||
3,0.02,DURATION
|
||||
3,0.02,BASE_STAT
|
||||
4,0.05,COOL_DOWN
|
||||
5,0.02,DURATION
|
||||
6,0.05,DURATION
|
||||
7,0.02,DURATION
|
||||
8,0.05,DURATION
|
||||
9,0.02,DURATION
|
||||
5,0.02,BASE_STAT
|
||||
6,0.05,BASE_STAT
|
||||
7,0.02,BASE_STAT
|
||||
8,0.05,BASE_STAT
|
||||
9,0.02,BASE_STAT
|
||||
10,1.0,HEALING_BLOCK
|
||||
11,0.05,DURATION
|
||||
12,0.05,DURATION
|
||||
13,0.05,DURATION
|
||||
11,0.05,BASE_STAT
|
||||
12,0.05,BASE_STAT
|
||||
13,0.05,BASE_STAT
|
||||
14,0.05,COOL_DOWN
|
||||
15,0.05,DURATION
|
||||
15,0.05,BASE_STAT
|
||||
16,0.05,COOL_DOWN
|
||||
17,0.05,DURATION
|
||||
18,0.05,DURATION
|
||||
17,0.05,BASE_STAT
|
||||
18,0.05,BASE_STAT
|
||||
|
||||
|
@@ -1,25 +1,25 @@
|
||||
23
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,25,HIT_POINT
|
||||
1,25,BASE_STAT
|
||||
2,0.03,DURATION
|
||||
3,0.05,HIT_POINT
|
||||
4,25,HIT_POINT
|
||||
3,0.05,BASE_STAT
|
||||
4,25,BASE_STAT
|
||||
5,0.03,DURATION
|
||||
6,25,HIT_POINT
|
||||
7,0.05,HIT_POINT
|
||||
8,25,HIT_POINT
|
||||
6,25,BASE_STAT
|
||||
7,0.05,BASE_STAT
|
||||
8,25,BASE_STAT
|
||||
9,0.03,DURATION
|
||||
10,0.05,HIT_POINT
|
||||
10,0.05,BASE_STAT
|
||||
11,0.03,DURATION
|
||||
12,0.05,HIT_POINT
|
||||
12,0.05,BASE_STAT
|
||||
13,0.03,DURATION
|
||||
14,0.05,HIT_POINT
|
||||
14,0.05,BASE_STAT
|
||||
15,0.03,DURATION
|
||||
16,0.05,HIT_POINT
|
||||
16,0.05,BASE_STAT
|
||||
17,0.03,DURATION
|
||||
18,0.05,HIT_POINT
|
||||
18,0.05,BASE_STAT
|
||||
19,0.03,DURATION
|
||||
20,0.05,HIT_POINT
|
||||
20,0.05,BASE_STAT
|
||||
21,0.03,DURATION
|
||||
22,0.03,DURATION
|
||||
23,0.05,HIT_POINT
|
||||
23,0.05,BASE_STAT
|
||||
|
||||
|
@@ -1,32 +1,32 @@
|
||||
30
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,0.05,COOL_DOWN
|
||||
2,0.05,DAMAGE
|
||||
2,0.05,BASE_STAT
|
||||
3,0.05,COOL_DOWN
|
||||
4,0.1,FROST_DAMAGE
|
||||
5,25,DAMAGE
|
||||
6,0.05,DAMAGE
|
||||
7,25,DAMAGE
|
||||
5,25,BASE_STAT
|
||||
6,0.05,BASE_STAT
|
||||
7,25,BASE_STAT
|
||||
8,0.1,PROJECTILE_SPEED
|
||||
9,25,DAMAGE
|
||||
10,25,DAMAGE
|
||||
11,0.05,DAMAGE
|
||||
9,25,BASE_STAT
|
||||
10,25,BASE_STAT
|
||||
11,0.05,BASE_STAT
|
||||
12,0.1,FROST_DAMAGE
|
||||
13,0.02,DAMAGE
|
||||
14,0.05,DAMAGE
|
||||
15,0.05,DAMAGE
|
||||
16,0.02,DAMAGE
|
||||
17,0.05,DAMAGE
|
||||
18,0.05,DAMAGE
|
||||
13,0.02,BASE_STAT
|
||||
14,0.05,BASE_STAT
|
||||
15,0.05,BASE_STAT
|
||||
16,0.02,BASE_STAT
|
||||
17,0.05,BASE_STAT
|
||||
18,0.05,BASE_STAT
|
||||
19,0.1,PROJECTILE_SPEED
|
||||
20,0.02,DAMAGE
|
||||
21,0.1,DAMAGE
|
||||
22,0.05,DAMAGE
|
||||
23,0.02,DAMAGE
|
||||
24,0.1,DAMAGE
|
||||
25,0.05,DAMAGE
|
||||
20,0.02,BASE_STAT
|
||||
21,0.1,BASE_STAT
|
||||
22,0.05,BASE_STAT
|
||||
23,0.02,BASE_STAT
|
||||
24,0.1,BASE_STAT
|
||||
25,0.05,BASE_STAT
|
||||
26,0.1,FROST_DAMAGE
|
||||
27,0.02,DAMAGE
|
||||
28,0.05,DAMAGE
|
||||
27,0.02,BASE_STAT
|
||||
28,0.05,BASE_STAT
|
||||
29,0.1,PROJECTILE_SPEED
|
||||
30,0.02,DAMAGE
|
||||
30,0.02,BASE_STAT
|
||||
|
||||
|
@@ -1,6 +1,6 @@
|
||||
4
|
||||
LEVEL,BOOST_VALUE,BOOST_TYPE
|
||||
1,0.05,SPEED
|
||||
2,0.05,SPEED
|
||||
3,0.05,SPEED
|
||||
4,0.05,SPEED
|
||||
1,0.05,BASE_STAT
|
||||
2,0.05,BASE_STAT
|
||||
3,0.05,BASE_STAT
|
||||
4,0.05,BASE_STAT
|
||||
|
||||
|
17
main.c
17
main.c
@@ -8,14 +8,19 @@
|
||||
#include "readobjects.h"
|
||||
#include "ships.h"
|
||||
#include "objects.h"
|
||||
#include "readtraining.h"
|
||||
|
||||
int main() {
|
||||
/*int gear[5][2] = {{5,8},{3,4},{1,2},{5,2},{2,4}};
|
||||
struct Ship* s = initialiseShip("shooter",1.2,0.9,0.5,1596,5);
|
||||
setUpShip(s,gear);
|
||||
struct Object* o = readObjectFile(1,"standard_cannon","legendary");
|
||||
addOject(s,o);*/
|
||||
|
||||
start();
|
||||
setUpShip(s,gear);*/
|
||||
char* object_name= "standard_cannon";
|
||||
char* rarity = "legendary";
|
||||
struct Object* o = readObjectFile(1,object_name,rarity);
|
||||
//addOject(s,o);
|
||||
readTraining(o,object_name);
|
||||
printf("\n");
|
||||
//printObject(o);
|
||||
//start();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "menu.h"
|
||||
#include "objects.h"
|
||||
|
||||
#define MAX_LINE_SIZE 4096
|
||||
#define MAX_LINE_SIZE 1024
|
||||
/**
|
||||
* Reads object data from a CSV file based on the provided object type, name, and rarity.
|
||||
*
|
||||
@@ -22,34 +22,36 @@
|
||||
* object's properties, or NULL if an error occurs.
|
||||
*/
|
||||
struct Object* readObjectFile(unsigned int object_type, char* object_name, char* rarity) {
|
||||
if(object_name == NULL || rarity == NULL) {
|
||||
printf("object_name or rarity is NULL\n");
|
||||
return NULL;
|
||||
}
|
||||
// Loop to prompt user for object level until a valid input is provided
|
||||
while (true){
|
||||
printf("What level is the object ?\n");
|
||||
printf("(Between 1 and 50)\n");
|
||||
printf("------------------------\n");
|
||||
printf("Your choice: ");
|
||||
clearInputBuffer(); // Clear any leftover input from previous user inputs
|
||||
int object_lvl = 0;
|
||||
scanf(" %d", &object_lvl); // Get user input for object level
|
||||
clearInputBuffer(); // Clear any leftover input from previous user inputs
|
||||
// Validate the level input
|
||||
if(object_lvl < 0 || object_lvl > 50){
|
||||
printf("Invalid choice, please try again\n");
|
||||
}else{
|
||||
// Allocate memory for the filename using object name and rarity
|
||||
char* object_file_name = malloc(strlen(object_name) + strlen(rarity) + 16 + 5 + 1);
|
||||
char* object_file_name = malloc(sizeof(char)*(strlen(object_name) + strlen(rarity) + 16 + 1 + 5 + 1));
|
||||
if(object_file_name == NULL){
|
||||
printf("error malloc object_file_name\n");
|
||||
return NULL;
|
||||
}
|
||||
sprintf(object_file_name, "../Weapons_data/%s_%s.csv", object_name, rarity); // Create filename in the format: "<object_name>_<rarity>.csv"
|
||||
|
||||
// Try to open the CSV file for reading
|
||||
FILE* file = fopen(object_file_name, "r");
|
||||
if (file == NULL) {
|
||||
printf("Error opening \"%s\", file does not exist\n", object_file_name);
|
||||
return NULL; // Return NULL if the file cannot be opened
|
||||
}
|
||||
|
||||
char line[MAX_LINE_SIZE];
|
||||
char* copiedline = NULL;
|
||||
|
||||
@@ -67,7 +69,6 @@ struct Object* readObjectFile(unsigned int object_type, char* object_name, char*
|
||||
strcpy(copiedline, line); // Copy the line
|
||||
unsigned int slot_points = atoi(copiedline); // Convert the line to an integer for slot points
|
||||
free(copiedline); // Free allocated memory after use
|
||||
|
||||
// Skip lines to reach the desired object level
|
||||
for(int i = 0; i <= object_lvl; i++){
|
||||
if (fgets(line, sizeof(line), file) == NULL) {
|
||||
@@ -75,7 +76,6 @@ struct Object* readObjectFile(unsigned int object_type, char* object_name, char*
|
||||
return NULL; // Return NULL if reading the next line fails
|
||||
}
|
||||
}
|
||||
|
||||
// Process the line containing the object's attributes for the specified level
|
||||
copiedline = malloc(strlen(line) + 1);
|
||||
if (copiedline == NULL) {
|
||||
|
||||
150
readtraining.c
150
readtraining.c
@@ -1,21 +1,20 @@
|
||||
#include <stddef.h>
|
||||
#include<stdio.h>
|
||||
#include<stdlib.h>
|
||||
#include<string.h>
|
||||
#include<stdbool.h>
|
||||
#include <unistd.h>
|
||||
#include "readtraining.h"
|
||||
#include "menu.h"
|
||||
#define MAX_LINE_SIZE 4096
|
||||
#include "objects.h"
|
||||
#include "readtraining.h"
|
||||
#define MAX_LINE_SIZE 1024
|
||||
|
||||
|
||||
void readAndApplyTraining(struct Object* o,char* object_name) {
|
||||
void readTraining(struct Object* o,char* object_name) {
|
||||
if(o == NULL || object_name == NULL){
|
||||
return;
|
||||
}
|
||||
char* training_file_name = malloc(strlen(object_name) + 16 +8 + 5 + 1);
|
||||
char* training_file_name = malloc(strlen(object_name) + 17 +13 + 1);
|
||||
sprintf(training_file_name, "../Training_data/%s_training.csv", object_name);
|
||||
|
||||
FILE* file = fopen(training_file_name, "r");
|
||||
if (file == NULL) {
|
||||
printf("Error opening \" %s \", file does not exist\n", training_file_name);
|
||||
@@ -42,12 +41,15 @@ void readAndApplyTraining(struct Object* o,char* object_name) {
|
||||
while(true){
|
||||
printf("------------------------\n");
|
||||
printf("What is the level of training of your object ?\n");
|
||||
printf("(between 0 and %d", max_training_lvl);
|
||||
printf("(between 0 and %d\n", max_training_lvl);
|
||||
printf("------------------------\n");
|
||||
printf("Your choice: \n");
|
||||
clearInputBuffer();
|
||||
scanf("%d", &training_lvl);
|
||||
if(training_lvl >= 0 || training_lvl > max_training_lvl){
|
||||
clearInputBuffer();
|
||||
if(training_lvl<= 0 || training_lvl > max_training_lvl){
|
||||
if(training_lvl == 0){
|
||||
return;
|
||||
}
|
||||
printf("Wrong training input level\n");
|
||||
}else{
|
||||
break;
|
||||
@@ -57,7 +59,6 @@ void readAndApplyTraining(struct Object* o,char* object_name) {
|
||||
fclose(file);
|
||||
return;
|
||||
}
|
||||
|
||||
if (fgets(line, sizeof(line), file) == NULL) {
|
||||
fclose(file);
|
||||
return;
|
||||
@@ -79,7 +80,8 @@ void readAndApplyTraining(struct Object* o,char* object_name) {
|
||||
token = strtok(NULL, ",");
|
||||
boost_value[iter] = atof(token);
|
||||
token = strtok(NULL, "\r");
|
||||
boost_type[iter] = token;
|
||||
boost_type[iter] = malloc(sizeof(char)*(strlen(token)+1));
|
||||
strcpy(boost_type[iter],token);
|
||||
|
||||
while(level < training_lvl){
|
||||
if (fgets(line, sizeof(line), file) == NULL) {
|
||||
@@ -99,8 +101,132 @@ void readAndApplyTraining(struct Object* o,char* object_name) {
|
||||
token = strtok(NULL, ",");
|
||||
boost_value[iter] = atof(token);
|
||||
token = strtok(NULL, "\r");
|
||||
boost_type[iter] = token;
|
||||
boost_type[iter] = malloc(sizeof(char)*(strlen(token)+1));
|
||||
strcpy(boost_type[iter],token);
|
||||
}
|
||||
|
||||
applyTraining(o,boost_type,boost_value,training_lvl);
|
||||
|
||||
free(boost_type);
|
||||
free(boost_value);
|
||||
return;
|
||||
}
|
||||
|
||||
void applyTraining(struct Object* o,char** boost_type,float* boost_value, int training_lvl) {
|
||||
if(o == NULL || boost_type == NULL || boost_value == NULL){
|
||||
return;
|
||||
}
|
||||
|
||||
float p_base_stat = 1;
|
||||
float p_range = 1;
|
||||
float p_fire_dmg = 1;
|
||||
float p_cool_down = 1;
|
||||
float p_projectile_speed = 1;
|
||||
float p_crit_hit_chance = 1;
|
||||
float p_crit_hit_dmg = 1;
|
||||
float p_frost_dmg = 1;
|
||||
float p_duration = 1;
|
||||
float p_heal_reduction = 1;
|
||||
float p_frost = 1;
|
||||
float p_turret_rotation = 1;
|
||||
float p_healing_block = 1;
|
||||
float p_rmv_stun = 1;
|
||||
float p_rmv_frost = 1;
|
||||
|
||||
int flat_base_stat = 0;
|
||||
int flat_range = 0;
|
||||
int flat_duration = 0;
|
||||
|
||||
char* boost_type_cpy = "";
|
||||
float boost_value_copy = 0;
|
||||
for(int i = 0; i < training_lvl; i++){
|
||||
boost_type_cpy = strdup(boost_type[i]);
|
||||
boost_value_copy = boost_value[i];
|
||||
switch (boost_type_cpy){
|
||||
case 'BASE_STAT':
|
||||
if(boost_value_copy < 1){
|
||||
p_base_stat += boost_value_copy;
|
||||
}else{
|
||||
flat_base_stat += boost_value_copy;
|
||||
}
|
||||
break;
|
||||
case 'RANGE':
|
||||
if(boost_value_copy < 1){
|
||||
p_range += boost_value_copy;
|
||||
}else{
|
||||
flat_range += boost_value_copy;
|
||||
}
|
||||
break;
|
||||
case 'FIRE_DAMAGE':
|
||||
if(boost_value_copy < 1){
|
||||
p_fire_dmg += boost_value_copy;
|
||||
}else{
|
||||
printf("check training, there is a mistake either in the code or in the training dataset\n");
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case 'COOL_DOWN':
|
||||
if(boost_value_copy < 1){
|
||||
p_cool_down += boost_value_copy;
|
||||
}else{
|
||||
printf("check training, there is a mistake either in the code or in the training dataset\n");
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case 'PROJECTILE_SPEED':
|
||||
if(boost_value_copy < 1){
|
||||
p_projectile_speed += boost_value_copy;
|
||||
}else{
|
||||
printf("check training, there is a mistake either in the code or in the training dataset\n");
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case 'CRITICAL_HIT_CHANCE':
|
||||
if(boost_value_copy < 1){
|
||||
p_crit_hit_chance += boost_value_copy;
|
||||
}else{
|
||||
printf("check training, there is a mistake either in the code or in the training dataset\n");
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case 'CRITICAL_HIT_DAMAGE':
|
||||
if(boost_value_copy < 1){
|
||||
p_crit_hit_dmg += boost_value_copy;
|
||||
}else{
|
||||
printf("check training, there is a mistake either in the code or in the training dataset\n");
|
||||
return;
|
||||
}
|
||||
break;
|
||||
|
||||
case 'FROST_DAMAGE':
|
||||
if(boost_value_copy < 1){
|
||||
p_frost_dmg += boost_value_copy;
|
||||
}else{
|
||||
printf("check training, there is a mistake either in the code or in the training dataset\n");
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case 'DURATION':
|
||||
if(boost_value_copy < 1){
|
||||
p_duration += boost_value_copy;
|
||||
}else{
|
||||
flat_duration += boost_value_copy;
|
||||
}
|
||||
break;
|
||||
case 'HEALING_BLOCK': //
|
||||
break; //
|
||||
case 'REMOVE_STUN': //
|
||||
break; //Not implemented and won't until I find it usefull
|
||||
case 'REMOVE_FROST': //
|
||||
break; //
|
||||
case 'FROST_EFFECT': //
|
||||
break; //
|
||||
case 'TURET_ROTATION': //
|
||||
break; //
|
||||
case 'HEALING_REDUCTION': //
|
||||
break; //
|
||||
default:
|
||||
printf("The training type: %s is unknown\n", boost_type_cpy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef READTRAINING_H
|
||||
#define READTRAINING_H
|
||||
|
||||
void readAndApplyTraining(struct Object* o,char* object_name);
|
||||
|
||||
void readTraining(struct Object* o,char* object_name);
|
||||
void applyTraining(struct Object* o,char** boost_type,float* boost_value, int training_lvl);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,4 +1,8 @@
|
||||
import csv
|
||||
import os
|
||||
import tkinter as tk
|
||||
from tkinter import filedialog
|
||||
|
||||
|
||||
header = ["LEVEL", "BOOST_VALUE", "BOOST_TYPE"]
|
||||
item_name = ['standard_cannon','blast_cannon','sniper_cannon','explosive_canon','galting_gun','carronade','grenade_launcher',
|
||||
@@ -97,59 +101,74 @@ boost_value = [
|
||||
]
|
||||
|
||||
boost_type = [
|
||||
['DAMAGE','RANGE','FIRE_DAMAGE','COOL_DOWN','DAMAGE','PROJECTILE_SPEED','DAMAGE','RANGE','DAMAGE','RANGE','DAMAGE','FIRE_DAMAGE','DAMAGE','COOL_DOWN','PROJECTILE_SPEED','FIRE_DAMAGE','DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','FIRE_DAMAGE','DAMAGE','RANGE','COOL_DOWN','DAMAGE','PROJECTILE_SPEED','DAMAGE','DAMAGE','FIRE_DAMAGE','DAMAGE','DAMAGE','DAMAGE'],#standard_cannon
|
||||
['DAMAGE','RANGE','DAMAGE','PROJECTILE_SPEED','FIRE_DAMAGE','DAMAGE','DAMAGE','DAMAGE','RANGE','FIRE_DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','FIRE_DAMAGE','DAMAGE','DAMAGE','DAMAGE','RANGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','DAMAGE','DAMAGE','FIRE_DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE'],#blast_cannon
|
||||
['DAMAGE','FIRE_DAMAGE','RANGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','DAMAGE','CRITICAL_HIT_CHANCE','DAMAGE','DAMAGE','FIRE_DAMAGE','CRITICAL_HIT_CHANCE','RANGE','CRITICAL_HIT_DAMAGE','PROJECTILE_SPEED','CRITICAL_HIT_DAMAGE','FIRE_DAMAGE','RANGE','DAMAGE','FIRE_DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','RANGE','DAMAGE','DAMAGE','FIRE_DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE'],#sniper_cannon
|
||||
['DAMAGE','FIRE_DAMAGE','RANGE','PROJECTILE_SPEED','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','FIRE_DAMAGE','DAMAGE','DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','FIRE_DAMAGE','RANGE','DAMAGE','FIRE_DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','RANGE','DAMAGE','DAMAGE','FIRE_DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','DAMAGE'],#explosive_canon
|
||||
['DAMAGE','RANGE','DAMAGE','COOL_DOWN','RANGE','DAMAGE','DAMAGE','COOL_DOWN','DAMAGE','RANGE','DAMAGE','COOL_DOWN','DAMAGE','DAMAGE','COOL_DOWN','RANGE','DAMAGE','COOL_DOWN','RANGE','DAMAGE','COOL_DOWN','DAMAGE'],#galting_gun
|
||||
['DAMAGE','RANGE','DAMAGE','DAMAGE','DAMAGE','RANGE','DAMAGE','DAMAGE','DAMAGE','FROST_EFFECT','DAMAGE','RANGE','DAMAGE','TURET_ROTATION','DAMAGE','DAMAGE','FROST_EFFECT','RANGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','TURET_ROTATION','DAMAGE','FROST_EFFECT','RANGE','DAMAGE','TURET_ROTATION','DAMAGE','RANGE','RANGE','DAMAGE','TURET_ROTATION'],#carronade
|
||||
['DAMAGE','RANGE','DAMAGE','CRITICAL_HIT_DAMAGE','DAMAGE','DAMAGE','DAMAGE','RANGE','DAMAGE','DAMAGE','DAMAGE','CRITICAL_HIT_CHANCE','DAMAGE','DAMAGE','CRITICAL_HIT_DAMAGE','RANGE','DAMAGE','CRITICAL_HIT_CHANCE','DAMAGE','DAMAGE','DAMAGE','CRITICAL_HIT_DAMAGE','DAMAGE','RANGE','DAMAGE','CRITICAL_HIT_DAMAGE','DAMAGE','CRITICAL_HIT_CHANCE','DAMAGE','CRITICAL_HIT_DAMAGE'],#grenade_launcher
|
||||
['COOL_DOWN','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','RANGE','DAMAGE','FROST_DAMAGE','COOL_DOWN','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','CRITICAL_HIT_DAMAGE','COOL_DOWN','DAMAGE','FROST_DAMAGE','DAMAGE','RANGE','DAMAGE','FROST_DAMAGE','COOL_DOWN','DAMAGE'],#standard_mortar
|
||||
['DAMAGE','RANGE','FROST_DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','FROST_DAMAGE','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','CRITICAL_HIT_DAMAGE','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','RANGE','DAMAGE','PROJECILE_SPEED','PROJECTILE_SPEED','FROST_DAMAGE','DAMAGE'],#long_range_mortar
|
||||
['DAMAGE','FROST_DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','DAMAGE','DAMAGE','CRITICAL_HIT_DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','RANGE','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','RANGE','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE'],#ballpark_mortar
|
||||
['DAMAGE','RANGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','CRITICAL_HIT_DAMAGE','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','RANGE','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE'],#big_berta
|
||||
['COOL_DOWN','DAMAGE','COOL_DOWN','PROJECTILE_SPEED','FROST_DAMAGE','DAMAGE','DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','DAMAGE','DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','PROJECTILE_SPEED','FROST_DAMAGE','PROJECTILE_SPEED','DAMAGE','PROJECTILE_SPEED','DAMAGE'],#standard_torpedo
|
||||
['DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','DAMAGE','DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE'],#big_torpedo
|
||||
['COOL_DOWN','DAMAGE','COOL_DOWN','PROJECTILE_SPEED','FROST_DAMAGE','DAMAGE','DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','DAMAGE','DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','PROJECTILE_SPEED','FROST_DAMAGE','PROJECTILE_SPEED','DAMAGE','PROJECTILE_SPEED','DAMAGE'],#swift_torpedo
|
||||
['COOL_DOWN','DAMAGE','COOL_DOWN','FROST_DAMAGE','DAMAGE','DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','FROST_DAMAGE','DAMAGE','DAMAGE','PROJECTILE_SPEED','DAMAGE'],#triple_torpedo
|
||||
['DAMAGE','DAMAGE','COOL_DOWN','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','COOL_DOWN','DAMAGE','DAMAGE','DAMAGE','DAMAGE','COOL_DOWN','DAMAGE','DAMAGE','DAMAGE','DAMAGE','COOL_DOWN','DAMAGE'],#railgun
|
||||
['DAMAGE','RANGE','COOL_DOWN','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','COOL_DOWN','DAMAGE','DAMAGE','DAMAGE','DAMAGE','COOL_DOWN','DAMAGE','DAMAGE','RANGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','COOL_DOWN','DAMAGE','DAMAGE','DAMAGE','DAMAGE'],#missile_launcher
|
||||
['DAMAGE','RANGE','COOL_DOWN','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','COOL_DOWN','DAMAGE','DAMAGE','DAMAGE','DAMAGE','COOL_DOWN','DAMAGE','DAMAGE','RANGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','COOL_DOWN','DAMAGE','DAMAGE','DAMAGE','DAMAGE'],#multi_missile
|
||||
['DAMAGE','COOL_DOWN','DAMAGE','COOL_DOWN','DAMAGE','COOL_DOWN','DAMAGE','COOL_DOWN','DAMAGE','RANGE','DAMAGE','COOL_DOWN','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','RANGE','DAMAGE','DAMAGE','DAMAGE'],#mine
|
||||
['PROJECTILE_SPEED','DAMAGE','DURATION','DAMAGE','PROJECTILE_SPEED','DURATION','DAMAGE','DURATION','DAMAGE','PROJECTILE_SPEED','DAMAGE','HEALING_REDUCTION','DURATION','DAMAGE','PROJECTILE_SPEED','RANGE','HEALING_REDUCTION','DURATION','DAMAGE','DAMAGE','HEALING_REDUCTION','DAMAGE','DURATION','PROJECTILE_SPEED','HEALING_REDUCTION','RANGE','DAMAGE','HEALING_REDUCTION','DURATION','PROJECTILE_SPEED','DAMAGE','HEALING_REDUCTION','DAMAGE'],#flare_gun
|
||||
['DAMAGE','DAMAGE','COOL_DOWN','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','RANGE','DAMAGE','DAMAGE','DAMAGE','COOL_DOWN','DAMAGE','DAMAGE','DAMAGE','DAMAGE','RANGE','DAMAGE','DAMAGE','DAMAGE','DAMAGE','COOL_DOWN','DAMAGE','DAMAGE','DAMAGE','DAMAGE'],#napalm_launcher
|
||||
['DURATION','DAMAGE','COOL_DOWN','RANGE','DAMAGE', 'DAMAGE','DAMAGE','DURATION','DAMAGE','DURATION','DAMAGE','RANGE','COOL_DOWN','DAMAGE','DURATION','DAMAGE','DAMAGE','COOL_DOWN','DAMAGE','DURATION','DAMAGE','DAMAGE','COOL_DOWN','DAMAGE'],#fire_bomb
|
||||
['HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT'],#standard_shield
|
||||
['HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT'],#big_shield
|
||||
['SPEED','SPEED','SPEED','SPEED'],#turbo
|
||||
['HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING'],#bandage
|
||||
['HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING'],#big_bandage
|
||||
['SPEED','SPEED','SPEED','SPEED','SPEED','SPEED','SPEED','SPEED'],#overboost
|
||||
['SPEED','COOL_DOWN','SPEED','COOL_DOWN','SPEED','COOL_DOWN','SPEED','COOL_DOWN','SPEED','COOL_DOWN','SPEED','COOL_DOWN','SPEED','COOL_DOWN','SPEED','COOL_DOWN','SPEED','COOL_DOWN','SPEED','COOL_DOWN','SPEED','COOL_DOWN','COOL_DOWN','COOL_DOWN','COOL_DOWN'],#nitro
|
||||
['DURATION','COOL_DOWN','DURATION','COOL_DOWN','DURATION','DURATION','DURATION','DURATION','DURATION','HEALING_BLOCK','DURATION','DURATION','DURATION','COOL_DOWN','DURATION','COOL_DOWN','DURATION','DURATION'],#tesla_bolt
|
||||
['HIT_POINT','DURATION','HIT_POINT','HIT_POINT','DURATION','HIT_POINT','HIT_POINT','HIT_POINT','DURATION','HIT_POINT','DURATION','HIT_POINT','DURATION','HIT_POINT','DURATION','HIT_POINT','DURATION','HIT_POINT','DURATION','HIT_POINT','DURATION','DURATION','HIT_POINT'],#tesla_shield
|
||||
['FROST_EFFECT','DURATION','COOL_DOWN','FROST_EFFECT','DURATION','FROST_EFFECT','COOL_DOWN','HEALING_REDUCTION','DURATION','FROST_EFFECT','COOL_DOWN','FROST_EFFECT','DURATION'],#frost_blaster
|
||||
['DURATION','PROJECTILE_SPEED','DURATION','PROJECTILE_SPEED','FROST_EFFECT','PROJECTILE_SPEED','FROST_EFFECT','PROJECTILE_SPEED','DURATION','PROJECTILE_SPEED','FROST_EFFECT','PROJECTILE_SPEED','DURATION','PROJECTILE_SPEED','FROST_EFFECT','PROJECTILE_SPEED'],#frsot_launcher
|
||||
['CRITICAL_HIT_CHANCE','HEALING','COOL_DOWN','RANGE','HEALING','CRITICAL_HIT_CHANCE','RANGE','HEALING','CRITICAL_HIT_CHANCE','CRITICAL_HIT_CHANCE','HEALING','RANGE','COOL_DOWN','CRITICAL_HIT_CHANCE','CRITICAL_HIT_CHANCE','HEALING','CRITICAL_HIT_CHANCE','CRITICAL_HIT_CHANCE','RANGE','HEALING','HEALING','CRITICAL_HIT_CHANCE','COOL_DOWN','CRITICAL_HIT_CHANCE','CRITICAL_HIT_CHANCE','HEALING','RANGE','CRITICAL_HIT_CHANCE','CRITICAL_HIT_CHANCE'],#repair_box_launcher
|
||||
['HEALING','HEALING','COOL_DOWN','HEALING','HEALING','COOL_DOWN','HEALING','HEALING','COOL_DOWN','HEALING','HEALING','COOL_DOWN','HEALING','HEALING','HEALING','HEALING','COOL_DOWN','HEALING','HEALING'],#repair_pulse
|
||||
['HEALING','COOL_DOWN','HEALING','COOL_DOWN','HEALING','COOL_DOWN','HEALING','COOL_DOWN','HEALING','COOL_DOWN','HEALING','COOL_DOWN','HEALING','COOL_DOWN','HEALING'],#duct_tape
|
||||
['HEALING','HEALING','COOL_DOWN','HEALING','REMOVE_STUN','HEALING','COOL_DOWN','HEALING','COOL_DOWN','HEALING','COOL_DOWN','HEALING','COOL_DOWN','REMOVE_FROST','COOL_DOWN','COOL_DOWN','HEALING'],#repair_bolt
|
||||
['HEALING','HEALING','COOL_DOWN','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','HEALING','RANGE','HEALING','HEALING','HEALING','COOL_DOWN','HEALING','HEALING','HEALING','HEALING','RANGE','HEALING','HEALING','HEALING','HEALING','COOL_DOWN','COOL_DOWN','COOL_DOWN','COOL_DOWN','COOL_DOWN'],#repair_plasma
|
||||
['HIT_POINT','HIT_POINT','HIT_POINT','COOL_DOWN','HIT_POINT','COOL_DOWN','HIT_POINT','COOL_DOWN','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','COOL_DOWN','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT','HIT_POINT'],#defence_wall
|
||||
['COOL_DOWN','DEFENCE','DEFENCE','COOL_DOWN','DEFENCE','COOL_DOWN','DEFENCE','COOL_DOWN','DEFENCE','DEFENCE','COOL_DOWN','DEFENCE','COOL_DOWN'],#defence_aura
|
||||
['COOL_DOWN','DEFENCE','COOL_DOWN','DEFENCE','COOL_DOWN','DEFENCE','COOL_DOWN','DEFENCE','COOL_DOWN','DEFENCE','DEFENCE','COOL_DOWN','DEFENCE'],#bloster_armor
|
||||
['BASE_STAT','RANGE','FIRE_DAMAGE','COOL_DOWN','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','RANGE','BASE_STAT','RANGE','BASE_STAT','FIRE_DAMAGE','BASE_STAT','COOL_DOWN','PROJECTILE_SPEED','FIRE_DAMAGE','BASE_STAT','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','FIRE_DAMAGE','BASE_STAT','RANGE','COOL_DOWN','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','BASE_STAT','FIRE_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT'],#standard_cannon
|
||||
['BASE_STAT','RANGE','BASE_STAT','PROJECTILE_SPEED','FIRE_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','RANGE','FIRE_DAMAGE','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','FIRE_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','RANGE','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','BASE_STAT','BASE_STAT','FIRE_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','PROJECTILE_SPEED','BASE_STAT'],#blast_cannon
|
||||
['BASE_STAT','FIRE_DAMAGE','RANGE','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','BASE_STAT','CRITICAL_HIT_CHANCE','BASE_STAT','BASE_STAT','FIRE_DAMAGE','CRITICAL_HIT_CHANCE','RANGE','CRITICAL_HIT_BASE_STAT','PROJECTILE_SPEED','CRITICAL_HIT_BASE_STAT','FIRE_DAMAGE','RANGE','BASE_STAT','FIRE_DAMAGE','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','RANGE','BASE_STAT','BASE_STAT','FIRE_DAMAGE','BASE_STAT','PROJECTILE_SPEED','BASE_STAT'],#sniper_cannon
|
||||
['BASE_STAT','FIRE_DAMAGE','RANGE','PROJECTILE_SPEED','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','FIRE_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','FIRE_DAMAGE','RANGE','BASE_STAT','FIRE_DAMAGE','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','RANGE','BASE_STAT','BASE_STAT','FIRE_DAMAGE','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','BASE_STAT'],#explosive_canon
|
||||
['BASE_STAT','RANGE','BASE_STAT','COOL_DOWN','RANGE','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','RANGE','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','COOL_DOWN','RANGE','BASE_STAT','COOL_DOWN','RANGE','BASE_STAT','COOL_DOWN','BASE_STAT'],#galting_gun
|
||||
['BASE_STAT','RANGE','BASE_STAT','BASE_STAT','BASE_STAT','RANGE','BASE_STAT','BASE_STAT','BASE_STAT','FROST_EFFECT','BASE_STAT','RANGE','BASE_STAT','TURET_ROTATION','BASE_STAT','BASE_STAT','FROST_EFFECT','RANGE','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','TURET_ROTATION','BASE_STAT','FROST_EFFECT','RANGE','BASE_STAT','TURET_ROTATION','BASE_STAT','RANGE','RANGE','BASE_STAT','TURET_ROTATION'],#carronade
|
||||
['BASE_STAT','RANGE','BASE_STAT','CRITICAL_HIT_BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','RANGE','BASE_STAT','BASE_STAT','BASE_STAT','CRITICAL_HIT_CHANCE','BASE_STAT','BASE_STAT','CRITICAL_HIT_BASE_STAT','RANGE','BASE_STAT','CRITICAL_HIT_CHANCE','BASE_STAT','BASE_STAT','BASE_STAT','CRITICAL_HIT_BASE_STAT','BASE_STAT','RANGE','BASE_STAT','CRITICAL_HIT_BASE_STAT','BASE_STAT','CRITICAL_HIT_CHANCE','BASE_STAT','CRITICAL_HIT_BASE_STAT'],#grenade_launcher
|
||||
['COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','RANGE','BASE_STAT','FROST_DAMAGE','COOL_DOWN','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','CRITICAL_HIT_BASE_STAT','COOL_DOWN','BASE_STAT','FROST_DAMAGE','BASE_STAT','RANGE','BASE_STAT','FROST_DAMAGE','COOL_DOWN','BASE_STAT'],#standard_mortar
|
||||
['BASE_STAT','RANGE','FROST_DAMAGE','BASE_STAT','FROST_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','FROST_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','CRITICAL_HIT_BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','RANGE','BASE_STAT','PROJECILE_SPEED','PROJECTILE_SPEED','FROST_DAMAGE','BASE_STAT'],#long_range_mortar
|
||||
['BASE_STAT','FROST_DAMAGE','BASE_STAT','FROST_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','CRITICAL_HIT_BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','RANGE','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','RANGE','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT'],#ballpark_mortar
|
||||
['BASE_STAT','RANGE','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','CRITICAL_HIT_BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','RANGE','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT'],#big_berta
|
||||
['COOL_DOWN','BASE_STAT','COOL_DOWN','PROJECTILE_SPEED','FROST_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','PROJECTILE_SPEED','FROST_DAMAGE','PROJECTILE_SPEED','BASE_STAT','PROJECTILE_SPEED','BASE_STAT'],#standard_torpedo
|
||||
['BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','BASE_STAT','PROJECTILE_SPEED','BASE_STAT'],#big_torpedo
|
||||
['COOL_DOWN','BASE_STAT','COOL_DOWN','PROJECTILE_SPEED','FROST_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','PROJECTILE_SPEED','FROST_DAMAGE','PROJECTILE_SPEED','BASE_STAT','PROJECTILE_SPEED','BASE_STAT'],#swift_torpedo
|
||||
['COOL_DOWN','BASE_STAT','COOL_DOWN','FROST_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','FROST_DAMAGE','BASE_STAT','BASE_STAT','PROJECTILE_SPEED','BASE_STAT'],#triple_torpedo
|
||||
['BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT'],#railgun
|
||||
['BASE_STAT','RANGE','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','RANGE','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT'],#missile_launcher
|
||||
['BASE_STAT','RANGE','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','RANGE','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT'],#multi_missile
|
||||
['BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','RANGE','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','RANGE','BASE_STAT','BASE_STAT','BASE_STAT'],#mine
|
||||
['PROJECTILE_SPEED','BASE_STAT','DURATION','BASE_STAT','PROJECTILE_SPEED','DURATION','BASE_STAT','DURATION','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','HEALING_REDUCTION','DURATION','BASE_STAT','PROJECTILE_SPEED','RANGE','HEALING_REDUCTION','DURATION','BASE_STAT','BASE_STAT','HEALING_REDUCTION','BASE_STAT','DURATION','PROJECTILE_SPEED','HEALING_REDUCTION','RANGE','BASE_STAT','HEALING_REDUCTION','DURATION','PROJECTILE_SPEED','BASE_STAT','HEALING_REDUCTION','BASE_STAT'],#flare_gun
|
||||
['BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','RANGE','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','RANGE','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT'],#napalm_launcher
|
||||
['DURATION','BASE_STAT','COOL_DOWN','RANGE','BASE_STAT', 'BASE_STAT','BASE_STAT','DURATION','BASE_STAT','DURATION','BASE_STAT','RANGE','COOL_DOWN','BASE_STAT','DURATION','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','DURATION','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT'],#fire_bomb
|
||||
['BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT'],#standard_shield
|
||||
['BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT'],#big_shield
|
||||
['BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT'],#turbo
|
||||
['BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT'],#bandage
|
||||
['BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT'],#big_bandage
|
||||
['BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT'],#overboost
|
||||
['BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','COOL_DOWN','COOL_DOWN','COOL_DOWN'],#nitro
|
||||
['BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','HEALING_BLOCK','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT'],#tesla_bolt
|
||||
['BASE_STAT','DURATION','BASE_STAT','BASE_STAT','DURATION','BASE_STAT','BASE_STAT','BASE_STAT','DURATION','BASE_STAT','DURATION','BASE_STAT','DURATION','BASE_STAT','DURATION','BASE_STAT','DURATION','BASE_STAT','DURATION','BASE_STAT','DURATION','DURATION','BASE_STAT'],#tesla_shield
|
||||
['BASE_STAT','DURATION','COOL_DOWN','BASE_STAT','DURATION','BASE_STAT','COOL_DOWN','HEALING_REDUCTION','DURATION','BASE_STAT','COOL_DOWN','BASE_STAT','DURATION'],#frost_blaster
|
||||
['DURATION','PROJECTILE_SPEED','DURATION','PROJECTILE_SPEED','BASE_STAT','PROJECTILE_SPEED','BASE_STAT','PROJECTILE_SPEED','DURATION','PROJECTILE_SPEED','BASE_STAT','PROJECTILE_SPEED','DURATION','PROJECTILE_SPEED','BASE_STAT','PROJECTILE_SPEED'],#frsot_launcher
|
||||
['CRITICAL_HIT_CHANCE','BASE_STAT','COOL_DOWN','RANGE','BASE_STAT','CRITICAL_HIT_CHANCE','RANGE','BASE_STAT','CRITICAL_HIT_CHANCE','CRITICAL_HIT_CHANCE','BASE_STAT','RANGE','COOL_DOWN','CRITICAL_HIT_CHANCE','CRITICAL_HIT_CHANCE','BASE_STAT','CRITICAL_HIT_CHANCE','CRITICAL_HIT_CHANCE','RANGE','BASE_STAT','BASE_STAT','CRITICAL_HIT_CHANCE','COOL_DOWN','CRITICAL_HIT_CHANCE','CRITICAL_HIT_CHANCE','BASE_STAT','RANGE','CRITICAL_HIT_CHANCE','CRITICAL_HIT_CHANCE'],#repair_box_launcher
|
||||
['BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT'],#repair_pulse
|
||||
['BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT'],#duct_tape
|
||||
['BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','REMOVE_STUN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','REMOVE_FROST','COOL_DOWN','COOL_DOWN','BASE_STAT'],#repair_bolt
|
||||
['BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','RANGE','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','RANGE','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','COOL_DOWN','COOL_DOWN','COOL_DOWN','COOL_DOWN'],#repair_plasma
|
||||
['BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT','BASE_STAT'],#defence_wall
|
||||
['COOL_DOWN','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN'],#defence_aura
|
||||
['COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','COOL_DOWN','BASE_STAT','BASE_STAT','COOL_DOWN','BASE_STAT'],#bloster_armor
|
||||
['COOL_DOWN','COOL_DOWN','COOL_DOWN','COOL_DOWN']#cleanse_pulse
|
||||
]
|
||||
|
||||
|
||||
|
||||
for i in range(0,42):
|
||||
file_name = item_name[i] + "_training.csv"
|
||||
print(file_name)
|
||||
with open(file_name, 'w', newline='') as file:
|
||||
writer = csv.writer(file, delimiter=',')
|
||||
num = number_of_boosts[i]
|
||||
writer.writerow([num]) # Convert num to a list
|
||||
writer.writerow(header)
|
||||
for j in range (0,num):
|
||||
writer.writerow([j+1,boost_value[i][j],boost_type[i][j]])
|
||||
# Function to prompt the user for the folder
|
||||
def get_output_folder():
|
||||
root = tk.Tk()
|
||||
root.withdraw() # Hide the root window
|
||||
folder = filedialog.askdirectory(title="Select Folder to Save Files")
|
||||
return folder
|
||||
|
||||
# Get output folder from the user
|
||||
output_folder = get_output_folder()
|
||||
|
||||
# Check if the folder was selected
|
||||
if output_folder:
|
||||
for i in range(0, 42):
|
||||
file_name = item_name[i] + "_training.csv"
|
||||
full_path = os.path.join(output_folder, file_name) # Create full file path
|
||||
print(f"Saving file to: {full_path}")
|
||||
with open(full_path, 'w', newline='') as file:
|
||||
writer = csv.writer(file, delimiter=',')
|
||||
num = number_of_boosts[i]
|
||||
writer.writerow([num]) # Convert num to a list
|
||||
writer.writerow(header)
|
||||
for j in range(num):
|
||||
writer.writerow([j+1, boost_value[i][j], boost_type[i][j]])
|
||||
else:
|
||||
print("No folder selected. Exiting...")
|
||||
@@ -1 +0,0 @@
|
||||
#include "training.h"
|
||||
@@ -1,4 +0,0 @@
|
||||
#ifndef TRAINING_H
|
||||
#define TRAINING_H
|
||||
|
||||
#endif //TRAINING_H
|
||||
Reference in New Issue
Block a user