mirror of
https://github.com/komiko44240BB/BattleBay_tool_v1.0.git
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Commenting
This commit is contained in:
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@@ -1,8 +0,0 @@
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1st,Bonus,2nd,Bonus
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1st,Bonus,2nd,Bonus
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1st,Bonus,2nd,Bonus
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1st,Bonus,2nd,Bonus
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1st,Bonus,2nd,Bonus
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1st,Bonus,2nd,Bonus
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1st,Bonus,2nd,Bonus
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1st,Bonus,2nd,Bonus
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@@ -1,8 +0,0 @@
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0.08,DAMAGE,0.10,PROJECTILE_SPEED
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0.04,CRITICAL_HIT_CHANCE,0.08,DAMAGE
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0.08,DAMAGE,0.10,RANGE
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0.08,FIRE_DAMAGE,0.08,COOL_DOWN
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0.08,BASE_STAT,0.10,PROJECTILE_SPEED
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0.04,CRITICAL_HIT_CHANCE,0.08,BASE_STAT
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0.08,BASE_STAT,0.10,RANGE
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0.08,FIRE_DAMAGE,0.08,COOL_DOWN
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@@ -1,2 +0,0 @@
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1.5,DURATION,0.06,COOL_DOWN
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0.08,BASE_STAT,0.06,COOL_DOWN
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@@ -1,6 +0,0 @@
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0.08,DAMAGE,0.12,RANGE
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0.08,DAMAGE,0.05,COOL_DOWN
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0.08,DAMAGE,0.13,PROJECTILE_SPEED
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0.08,BASE_STAT,0.12,RANGE
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0.08,BASE_STAT,0.05,COOL_DOWN
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0.08,BASE_STAT,0.13,PROJECTILE_SPEED
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@@ -1,6 +0,0 @@
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0.07,DAMAGE,0.10,RANGE
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0.10,RANGE,0.08,COOL_DOWN
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0.12,FROST_DAMAGE,0.07,DAMAGE
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0.07,BASE_STAT,0.10,RANGE
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0.10,RANGE,0.08,COOL_DOWN
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0.12,FROST_DAMAGE,0.07,BASE_STAT
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@@ -1,2 +0,0 @@
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0.07,HEALING,0.08,COOL_DOWN
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0.07,BASE_STAT,0.08,COOL_DOWN
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@@ -1,4 +0,0 @@
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150,HIT_POINT,12,DEFENCE
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150,HIT_POINT,0.02,DAMAGE
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150,BASE_STAT,12,DEFENCE
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150,BASE_STAT,0.02,DAMAGE
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@@ -1,4 +0,0 @@
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0.08,PROJECTILE_SPEED,0.08,COOL_DOWN
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0.07,DAMAGE,0.17,CRITICAL_HIT_CHANCE
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0.08,PROJECTILE_SPEED,0.08,COOL_DOWN
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0.07,BASE_STAT,0.17,CRITICAL_HIT_CHANCE
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@@ -1,2 +0,0 @@
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0.12,FROST_DAMAGE,0.08,COOL_DOWN
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0.12,FROST_DAMAGE,0.08,COOL_DOWN
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@@ -1,2 +0,0 @@
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0.06,HEALINGs,120,HIT_POINT
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0.06,BASE_STAT,120,HIT_POINT
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@@ -1,4 +0,0 @@
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0.12,FROST_DAMAGE,0.08,COOL_DOWN
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0.12,FROST_DAMAGE,0.12,RANGE
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0.12,FROST_DAMAGE,0.08,COOL_DOWN
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0.12,FROST_DAMAGE,0.12,RANGE
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@@ -1,4 +0,0 @@
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0.07,DAMAGE,0.08,PROJECTILE_SPEED
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0.12,FROST_DAMAGE,0.06,COOL_DOWN
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0.07,BASE_STAT,0.08,PROJECTILE_SPEED
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0.12,FROST_DAMAGE,0.06,COOL_DOWN
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@@ -1,2 +0,0 @@
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0.12,FIRE_DAMAGE,0.10,RANGE
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0.12,FIRE_DAMAGE,0.10,RANGE
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@@ -1,6 +0,0 @@
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0.06,COOL_DOWN,0.12,RANGE
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9,DAMAGE,0.08,COOL_DOWN
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9,DAMAGE,0.10,RANGE
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0.06,COOL_DOWN,0.12,RANGE
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9,BASE_STAT,0.08,COOL_DOWN
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9,BASE_STAT,0.10,RANGE
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@@ -1,2 +0,0 @@
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0.07,HEALING,160,HIT_POINT
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0.07,BASE_STAT,160,HIT_POINT
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@@ -1,2 +0,0 @@
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0.12,FIRE_DAMAGE,0.10,RANGE
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0.12,FIRE_DAMAGE,0.10,RANGE
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@@ -1,4 +0,0 @@
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0.08,DAMAGE,0.10,RANGE
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0.06,COOL_DOWN,0.07,PROJECTILE_SPEED
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0.08,BASE_STAT,0.10,RANGE
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0.06,COOL_DOWN,0.07,PROJECTILE_SPEED
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@@ -1,6 +0,0 @@
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1.5,DURATION,0.10,PROJECTILE_SPEED
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0.08,DAMAGE,0.13,PROJECTILE_SPEED
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0.06,COOL_DOWN,0.13,PROJECTILE_SPEED
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1.5,DURATION,0.10,PROJECTILE_SPEED
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0.08,BASE_STAT,0.13,PROJECTILE_SPEED
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0.06,COOL_DOWN,0.13,PROJECTILE_SPEED
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1,DURATION,0.06,COOL_DOWN
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1,DURATION,0.06,COOL_DOWN
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0.06,COOL_DOWN,0.13,PROJECTILE_SPEED
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0.06,COOL_DOWN,0.13,PROJECTILE_SPEED
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@@ -1,6 +0,0 @@
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0.08,DAMAGE,0.12,RANGE
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0.08,DAMAGE,0.13,PROJECTILE_SPEED
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0.12,FIRE_DAMAGE,0.13,PROJECTILE_SPEED
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0.08,BASE_STAT,0.12,RANGE
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0.08,BASE_STAT,0.13,PROJECTILE_SPEED
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0.12,FIRE_DAMAGE,0.13,PROJECTILE_SPEED
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@@ -1,8 +0,0 @@
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0.12,CRITICAL_HIT_CHANCE,0.10,RANGE
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0.08,COOL_DOWN,0.12,RANGE
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0.10,DAMAGE,0.10,RANGE
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0.12,CRITICAL_HIT_CHANCE,0.08,DAMAGE
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0.12,CRITICAL_HIT_CHANCE,0.10,RANGE
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0.08,COOL_DOWN,0.12,RANGE
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0.10,BASE_STAT,0.10,RANGE
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0.12,CRITICAL_HIT_CHANCE,0.08,BASE_STAT
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@@ -1,2 +0,0 @@
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0.10,RANGE,0.08,COOL_DOWN
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0.10,RANGE,0.08,COOL_DOWN
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@@ -1,6 +0,0 @@
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0.10,DAMAGE,0.12,RANGE
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0.10,DAMAGE,0.06,COOL_DOWN
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0.06,COOL_DOWN,0.12,RANGE
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0.10,BASE_STAT,0.12,RANGE
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0.10,BASE_STAT,0.06,COOL_DOWN
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0.06,COOL_DOWN,0.12,RANGE
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0.04,COOL_DOWN,0.12,RANGE
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0.04,COOL_DOWN,0.12,RANGE
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@@ -1,4 +0,0 @@
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0.07,DAMAGE,0.10,PROJECTILE_SPEED
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1.5,DURATION,0.13,PROJECTILE_SPEED
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0.07,BASE_STAT,0.10,PROJECTILE_SPEED
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1.5,DURATION,0.13,PROJECTILE_SPEED
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,,,
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,,,
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0.08,DAMAGE,0.08,STUN_CHANCE
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0.08,COOL_DOWN,0.08,STUN_CHANCE
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0.08,COOL_DOWN,0.10,FROST_DAMAGE
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0.08,BASE_STAT,0.08,STUN_CHANCE
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0.08,COOL_DOWN,0.08,STUN_CHANCE
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0.08,COOL_DOWN,0.10,FROST_DAMAGE
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0.10,PROJECTILE_SPEED,0.25,INVULNERABILITY
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0.04,COOL_DOWN,0.13,PROJECTILE_SPEED
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0.10,PROJECTILE_SPEED,0.25,INVULNERABILITY
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0.04,COOL_DOWN,0.13,PROJECTILE_SPEED
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@@ -1,4 +0,0 @@
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0.04,COOL_DOWN,0.10,CRITICAL_HIT_CHANCE
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0.07,HEALING,0.12,RANGE
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0.04,COOL_DOWN,0.10,CRITICAL_HIT_CHANCE
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0.07,BASE_STAT,0.12,RANGE
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@@ -1,2 +0,0 @@
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0.07,HEALING,0.10,RANGE
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0.07,BASE_STAT,0.10,RANGE
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0.06,COOL_DOWN,160,HIT_POINT
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0.06,COOL_DOWN,160,HIT_POINT
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@@ -1,4 +0,0 @@
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0.06,DAMAGE,0.08,COOL_DOWN
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0.12,FIRE_DAMAGE,0.06,COOL_DOWN
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0.06,BASE_STAT,0.08,COOL_DOWN
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0.12,FIRE_DAMAGE,0.06,COOL_DOWN
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0.12,FIRE_DAMAGE,0.10,RANGE
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0.12,FIRE_DAMAGE,0.10,RANGE
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0.12,FROST_DAMAGE,0.08,COOL_DOWN
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0.12,FROST_DAMAGE,0.08,COOL_DOWN
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0.12,FROST_DAMAGE,0.10,PROJECTILE_SPEED
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0.12,FROST_DAMAGE,0.10,PROJECTILE_SPEED
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0.07,DAMAGE,0.08,PROJECTILE_SPEED
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0.12,FROST_DAMAGE,0.08,COOL_DOWN
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0.07,BASE_STAT,0.08,PROJECTILE_SPEED
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0.12,FROST_DAMAGE,0.08,COOL_DOWN
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0.8,STUN_DURATION,0.13,PROJECTILE_SPEED
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0.8,BASE_STAT,0.13,PROJECTILE_SPEED
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0.8,DURATION,75,SHIELD_HIT_POINT
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0.8,DURATION,75,BASE_STAT
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0.12,FROST_DAMAGE,0.08,COOL_DOWN
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0.06,DAMAGE,0.08,COOL_DOWN
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0.07,DAMAGE,0.10,PROJECTILE_SPEED
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0.12,FROST_DAMAGE,0.08,COOL_DOWN
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0.06,BASE_STAT,0.08,COOL_DOWN
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0.07,BASE_STAT,0.10,PROJECTILE_SPEED
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0.20,SPEED,0.01,DAMAGE
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0.20,SPEED,160,HIT_POINT
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0.20,BASE_STAT,0.01,DAMAGE
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0.20,BASE_STAT,160,HIT_POINT
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0.08,DAMAGE,0.13,PROJECTILE_SPEED
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0.04,CRITICAL_HIT_CHANCE,0.08,DAMAGE
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0.08,DAMAGE,0.12,RANGE
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0.10,FIRE_DAMAGE,0.08,COOL_DOWN
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0.08,BASE_STAT,0.13,PROJECTILE_SPEED
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0.04,CRITICAL_HIT_CHANCE,0.08,BASE_STAT
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0.08,BASE_STAT,0.12,RANGE
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0.10,FIRE_DAMAGE,0.08,COOL_DOWN
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1.5,DURATION,0.08,COOL_DOWN
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0.08,BASE_STAT,0.08,COOL_DOWN
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0.08,DAMAGE,0.12,RANGE
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0.08,DAMAGE,0.05,COOL_DOWN
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0.08,DAMAGE,0.13,PROJECTILE_SPEED
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0.08,BASE_STAT,0.12,RANGE
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0.08,BASE_STAT,0.05,COOL_DOWN
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0.08,BASE_STAT,0.13,PROJECTILE_SPEED
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0.07,DAMAGE,0.12,RANGE
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0.10,RANGE,0.08,COOL_DOWN
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0.12,FROST_DAMAGE,0.07,DAMAGE
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0.07,BASE_STAT,0.12,RANGE
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0.10,RANGE,0.08,COOL_DOWN
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0.12,FROST_DAMAGE,0.07,BASE_STAT
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0.07,HEALING,0.08,COOL_DOWN
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0.07,BASE_STAT,0.08,COOL_DOWN
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150,HIT_POINT,12,DEFENCE
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150,HIT_POINT,0.02,DAMAGE
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150,BASE_STAT,12,DEFENCE
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150,BASE_STAT,0.02,DAMAGE
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0.08,PROJECTILE_SPEED,0.08,COOL_DOWN
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0.07,DAMAGE,0.20,CRITICAL_HIT_CHANCE
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0.08,PROJECTILE_SPEED,0.08,COOL_DOWN
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0.07,BASE_STAT,0.20,CRITICAL_HIT_CHANCE
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@@ -1,2 +0,0 @@
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0.12,FROST_DAMAGE,0.08,COOL_DOWN
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0.12,FROST_DAMAGE,0.08,COOL_DOWN
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0.06,HEALINGs,160,HIT_POINT
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0.06,BASE_STAT,160,HIT_POINT
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@@ -1,4 +0,0 @@
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0.12,FROST_DAMAGE,0.08,COOL_DOWN
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0.12,FROST_DAMAGE,0.12,RANGE
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0.12,FROST_DAMAGE,0.08,COOL_DOWN
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0.12,FROST_DAMAGE,0.12,RANGE
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@@ -1,4 +0,0 @@
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0.07,DAMAGE,0.10,PROJECTILE_SPEED
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0.12,FROST_DAMAGE,0.08,COOL_DOWN
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0.07,BASE_STAT,0.10,PROJECTILE_SPEED
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0.12,FROST_DAMAGE,0.08,COOL_DOWN
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@@ -1,2 +0,0 @@
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0.12,FIRE_DAMAGE,0.12,RANGE
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0.12,FIRE_DAMAGE,0.12,RANGE
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@@ -1,6 +0,0 @@
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0.06,COOL_DOWN,0.12,RANGE
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9,DAMAGE,0.08,COOL_DOWN
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9,DAMAGE,0.12,RANGE
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0.06,COOL_DOWN,0.12,RANGE
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9,BASE_STAT,0.08,COOL_DOWN
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9,BASE_STAT,0.12,RANGE
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0.07,HEALING,160,HIT_POINT
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0.07,BASE_STAT,160,HIT_POINT
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@@ -1,2 +0,0 @@
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0.12,FIRE_DAMAGE,0.12,RANGE
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0.12,FIRE_DAMAGE,0.12,RANGE
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@@ -1,4 +0,0 @@
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0.08,DAMAGE,0.12,RANGE
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0.06,COOL_DOWN,0.13,PROJECTILE_SPEED
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0.08,BASE_STAT,0.12,RANGE
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0.06,COOL_DOWN,0.13,PROJECTILE_SPEED
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@@ -1,6 +0,0 @@
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1.5,DURATION,0.13,PROJECTILE_SPEED
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0.08,DAMAGE,0.13,PROJECTILE_SPEED
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0.06,COOL_DOWN,0.13,PROJECTILE_SPEED
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1.5,DURATION,0.13,PROJECTILE_SPEED
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0.08,BASE_STAT,0.13,PROJECTILE_SPEED
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0.06,COOL_DOWN,0.13,PROJECTILE_SPEED
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@@ -1,2 +0,0 @@
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1,DURATION,0.08,COOL_DOWN
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1,DURATION,0.08,COOL_DOWN
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0.06,COOL_DOWN,0.13,PROJECTILE_SPEED
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0.06,COOL_DOWN,0.13,PROJECTILE_SPEED
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@@ -1,6 +0,0 @@
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0.08,DAMAGE,0.12,RANGE
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0.08,DAMAGE,0.13,PROJECTILE_SPEED
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0.12,FIRE_DAMAGE,0.13,PROJECTILE_SPEED
|
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0.08,BASE_STAT,0.12,RANGE
|
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0.08,BASE_STAT,0.13,PROJECTILE_SPEED
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0.12,FIRE_DAMAGE,0.13,PROJECTILE_SPEED
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@@ -1,8 +0,0 @@
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0.12,CRITICAL_HIT_CHANCE,0.12,RANGE
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0.08,COOL_DOWN,0.12,RANGE
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0.10,DAMAGE,0.12,RANGE
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0.12,CRITICAL_HIT_CHANCE,0.10,DAMAGE
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0.12,CRITICAL_HIT_CHANCE,0.12,RANGE
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0.08,COOL_DOWN,0.12,RANGE
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0.10,BASE_STAT,0.12,RANGE
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0.12,CRITICAL_HIT_CHANCE,0.10,BASE_STAT
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@@ -1,2 +0,0 @@
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0.10,RANGE,0.08,COOL_DOWN
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0.10,RANGE,0.08,COOL_DOWN
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@@ -1,6 +0,0 @@
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0.10,DAMAGE,0.12,RANGE
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0.10,DAMAGE,0.08,COOL_DOWN
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0.06,COOL_DOWN,0.12,RANGE
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0.10,BASE_STAT,0.12,RANGE
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0.10,BASE_STAT,0.08,COOL_DOWN
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0.06,COOL_DOWN,0.12,RANGE
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@@ -1,2 +0,0 @@
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0.04,COOL_DOWN,0.12,RANGE
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0.04,COOL_DOWN,0.12,RANGE
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@@ -1,4 +0,0 @@
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0.07,DAMAGE,0.13,PROJECTILE_SPEED
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1.5,DURATION,0.13,PROJECTILE_SPEED
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0.07,BASE_STAT,0.13,PROJECTILE_SPEED
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1.5,DURATION,0.13,PROJECTILE_SPEED
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,,,
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,,,
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@@ -1,6 +0,0 @@
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0.08,DAMAGE,0.10,STUN_CHANCE
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0.08,COOL_DOWN,0.10,STUN_CHANCE
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0.08,COOL_DOWN,0.10,FROST_DAMAGE
|
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0.08,BASE_STAT,0.10,STUN_CHANCE
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0.08,COOL_DOWN,0.10,STUN_CHANCE
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0.08,COOL_DOWN,0.10,FROST_DAMAGE
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@@ -1,4 +0,0 @@
|
||||
0.10,PROJECTILE_SPEED,0.10,INVULNERABILITY
|
||||
0.04,COOL_DOWN,0.13,PROJECTILE_SPEED
|
||||
0.10,PROJECTILE_SPEED,0.10,INVULNERABILITY
|
||||
0.04,COOL_DOWN,0.13,PROJECTILE_SPEED
|
||||
|
@@ -1,4 +0,0 @@
|
||||
0.04,COOL_DOWN,0.10,CRITICAL_HIT_CHANCE
|
||||
0.07,HEALING,0.12,RANGE
|
||||
0.04,COOL_DOWN,0.10,CRITICAL_HIT_CHANCE
|
||||
0.07,BASE_STAT,0.12,RANGE
|
||||
|
@@ -1,2 +0,0 @@
|
||||
0.07,HEALING,0.12,RANGE
|
||||
0.07,BASE_STAT,0.12,RANGE
|
||||
|
@@ -1,2 +0,0 @@
|
||||
0.06,COOL_DOWN,160,HIT_POINT
|
||||
0.06,COOL_DOWN,160,HIT_POINT
|
||||
|
@@ -1,4 +0,0 @@
|
||||
0.06,DAMAGE,0.08,COOL_DOWN
|
||||
0.12,FIRE_DAMAGE,0.08,COOL_DOWN
|
||||
0.06,BASE_STAT,0.08,COOL_DOWN
|
||||
0.12,FIRE_DAMAGE,0.08,COOL_DOWN
|
||||
|
@@ -1,2 +0,0 @@
|
||||
0.12,FIRE_DAMAGE,0.12,RANGE
|
||||
0.12,FIRE_DAMAGE,0.12,RANGE
|
||||
|
@@ -1,2 +0,0 @@
|
||||
0.12,FROST_DAMAGE,0.08,COOL_DOWN
|
||||
0.12,FROST_DAMAGE,0.08,COOL_DOWN
|
||||
|
@@ -1,2 +0,0 @@
|
||||
0.12,FROST_DAMAGE,0.10,PROJECTILE_SPEED
|
||||
0.12,FROST_DAMAGE,0.10,PROJECTILE_SPEED
|
||||
|
@@ -1,4 +0,0 @@
|
||||
0.07,DAMAGE,0.10,PROJECTILE_SPEED
|
||||
0.12,FROST_DAMAGE,0.08,COOL_DOWN
|
||||
0.07,BASE_STAT,0.10,PROJECTILE_SPEED
|
||||
0.12,FROST_DAMAGE,0.08,COOL_DOWN
|
||||
|
@@ -1,2 +0,0 @@
|
||||
0.8,STUN_DURATION,0.13,PROJECTILE_SPEED
|
||||
0.8,BASE_STAT,0.13,PROJECTILE_SPEED
|
||||
|
@@ -1,2 +0,0 @@
|
||||
0.8,DURATION,75,SHIELD_HIT_POINT
|
||||
0.8,DURATION,75,BASE_STAT
|
||||
|
@@ -1,6 +0,0 @@
|
||||
0.12,FROST_DAMAGE,0.08,COOL_DOWN
|
||||
0.06,DAMAGE,0.08,COOL_DOWN
|
||||
0.07,DAMAGE,0.10,PROJECTILE_SPEED
|
||||
0.12,FROST_DAMAGE,0.08,COOL_DOWN
|
||||
0.06,BASE_STAT,0.08,COOL_DOWN
|
||||
0.07,BASE_STAT,0.10,PROJECTILE_SPEED
|
||||
|
@@ -1,4 +0,0 @@
|
||||
0.20,SPEED,0.02,DAMAGE
|
||||
0.20,SPEED,160,HIT_POINT
|
||||
0.20,BASE_STAT,0.02,DAMAGE
|
||||
0.20,BASE_STAT,160,HIT_POINT
|
||||
|
@@ -1,8 +0,0 @@
|
||||
0.06,DAMAGE,0.07,PROJECTILE_SPEED
|
||||
0.02,CRITICAL_HIT_CHANCE,0.05,DAMAGE
|
||||
0.06,DAMAGE,0.12,RANGE
|
||||
0.10,FIRE_DAMAGE,0.08,COOL_DOWN
|
||||
0.06,BASE_STAT,0.07,PROJECTILE_SPEED
|
||||
0.02,CRITICAL_HIT_CHANCE,0.05,BASE_STAT
|
||||
0.06,BASE_STAT,0.12,RANGE
|
||||
0.10,FIRE_DAMAGE,0.08,COOL_DOWN
|
||||
|
@@ -1,4 +0,0 @@
|
||||
1,DURATION,0.04,COOL_DOWN
|
||||
0.05,DAMAGE,0.04,COOL_DOWN
|
||||
1,DURATION,0.04,COOL_DOWN
|
||||
0.05,BASE_STAT,0.04,COOL_DOWN
|
||||
|
@@ -1,6 +0,0 @@
|
||||
0.05,DAMAGE,0.12,RANGE
|
||||
0.08,DAMAGE,0.05,COOL_DOWN
|
||||
0.08,DAMAGE,0.13,PROJECTILE_SPEED
|
||||
0.05,BASE_STAT,0.12,RANGE
|
||||
0.08,BASE_STAT,0.05,COOL_DOWN
|
||||
0.08,BASE_STAT,0.13,PROJECTILE_SPEED
|
||||
|
@@ -1,6 +0,0 @@
|
||||
0.05,DAMAGE,0.08,RANGE
|
||||
0.08,RANGE,0.04,COOL_DOWN
|
||||
0.09,FROST_DAMAGE,0.07,DAMAGE
|
||||
0.05,BASE_STAT,0.08,RANGE
|
||||
0.08,RANGE,0.04,COOL_DOWN
|
||||
0.09,FROST_DAMAGE,0.07,BASE_STAT
|
||||
|
@@ -1,2 +0,0 @@
|
||||
0.05,HEALING,0.03,COOL_DOWN
|
||||
0.05,BASE_STAT,0.03,COOL_DOWN
|
||||
|
@@ -1,4 +0,0 @@
|
||||
100,HIT_POINT,7,DEFENCE
|
||||
100,HIT_POINT,0.01,DAMAGE
|
||||
100,BASE_STAT,7,DEFENCE
|
||||
100,BASE_STAT,0.01,DAMAGE
|
||||
|
@@ -1,4 +0,0 @@
|
||||
0.08,PROJECTILE_SPEED,0.08,COOL_DOWN
|
||||
0.05,DAMAGE,0.15,CRITICAL_HIT_CHANCE
|
||||
0.08,PROJECTILE_SPEED,0.08,COOL_DOWN
|
||||
0.05,BASE_STAT,0.15,CRITICAL_HIT_CHANCE
|
||||
|
@@ -1,2 +0,0 @@
|
||||
0.12,FROST_DAMAGE,0.08,COOL_DOWN
|
||||
0.12,FROST_DAMAGE,0.08,COOL_DOWN
|
||||
|
@@ -1,2 +0,0 @@
|
||||
0.06,HEALINGs,160,HIT_POINT
|
||||
0.06,BASE_STAT,160,HIT_POINT
|
||||
|
@@ -1,4 +0,0 @@
|
||||
0.09,FROST_DAMAGE,0.04,COOL_DOWN
|
||||
0.12,FROST_DAMAGE,0.12,RANGE
|
||||
0.09,FROST_DAMAGE,0.04,COOL_DOWN
|
||||
0.12,FROST_DAMAGE,0.12,RANGE
|
||||
|
@@ -1,4 +0,0 @@
|
||||
0.07,DAMAGE,0.10,PROJECTILE_SPEED
|
||||
0.09,FROST_DAMAGE,0.04,COOL_DOWN
|
||||
0.07,BASE_STAT,0.10,PROJECTILE_SPEED
|
||||
0.09,FROST_DAMAGE,0.04,COOL_DOWN
|
||||
|
@@ -1,2 +0,0 @@
|
||||
0.12,FIRE_DAMAGE,0.12,RANGE
|
||||
0.12,FIRE_DAMAGE,0.12,RANGE
|
||||
|
@@ -1,6 +0,0 @@
|
||||
0.06,COOL_DOWN,0.12,RANGE
|
||||
9,DAMAGE,0.08,COOL_DOWN
|
||||
6,DAMAGE,0.08,RANGE
|
||||
0.06,COOL_DOWN,0.12,RANGE
|
||||
9,BASE_STAT,0.08,COOL_DOWN
|
||||
6,BASE_STAT,0.08,RANGE
|
||||
|
@@ -1,2 +0,0 @@
|
||||
0.07,HEALING,160,HIT_POINT
|
||||
0.07,BASE_STAT,160,HIT_POINT
|
||||
|
@@ -1,2 +0,0 @@
|
||||
0.09,FIRE_DAMAGE,0.08,RANGE
|
||||
0.09,FIRE_DAMAGE,0.08,RANGE
|
||||
|
@@ -1,4 +0,0 @@
|
||||
0.05,DAMAGE,0.08,RANGE
|
||||
0.04,COOL_DOWN,0.07,PROJECTILE_SPEED
|
||||
0.05,BASE_STAT,0.08,RANGE
|
||||
0.04,COOL_DOWN,0.07,PROJECTILE_SPEED
|
||||
|
@@ -1,6 +0,0 @@
|
||||
1.5,DURATION,0.13,PROJECTILE_SPEED
|
||||
0.08,DAMAGE,0.13,PROJECTILE_SPEED
|
||||
0.04,COOL_DOWN,0.07,PROJECTILE_SPEED
|
||||
1.5,DURATION,0.13,PROJECTILE_SPEED
|
||||
0.08,BASE_STAT,0.13,PROJECTILE_SPEED
|
||||
0.04,COOL_DOWN,0.07,PROJECTILE_SPEED
|
||||
|
@@ -1,2 +0,0 @@
|
||||
0.7,DURATION,0.08,COOL_DOWN
|
||||
0.7,DURATION,0.08,COOL_DOWN
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user