mirror of
https://github.com/komiko44240BB/BattleBay_tool_v1.0.git
synced 2026-01-18 16:27:29 +01:00
maj de merde
This commit is contained in:
35
menu.c
35
menu.c
@@ -295,11 +295,12 @@ void creatingShip() {
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}
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void addObjects(struct Ship* s) {
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clearInputBuffer();
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bool add_objects = true;
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bool read_file = false;
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char* object_name = "";
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char* rarity = "";
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int object_type = -1;
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int object_type = 0;
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while(add_objects){
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printf("It doesn't matter which type of object you add first\n");
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printf("What type of object do you want to add ?\n");
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@@ -309,49 +310,47 @@ void addObjects(struct Ship* s) {
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printf("3. Yellow (utility)\n");
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printf("4. Green (healing)\n");
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printf("5. Teal (guardian's type)\n");
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printf("6. Cancel adding an object\n");
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printf("6. Save ship\n");
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printf("7. Cancel adding an object\n");
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printf("------------------------\n");
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printf("Your choice: ");
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int choice = 0;
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scanf("%d", &choice);
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switch (choice){
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object_type = 0;
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clearInputBuffer();
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scanf("%d", &object_type);
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switch (object_type){
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case 1:
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object_name = strdup(chooseWeapon(s));
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rarity = strdup(chooseRarity());
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object_type = 0;
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add_objects = false;
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read_file = true;
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break;
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case 2:
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object_name = strdup(choosePasive(s));
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rarity = strdup(chooseRarity());
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object_type = 1;
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add_objects = false;
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read_file = true;
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break;
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case 3:
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object_name = strdup(chooseUtility(s));
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rarity = strdup(chooseRarity());
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object_type = 2;
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add_objects = false;
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read_file = true;
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break;
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case 4:
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object_name = strdup(chooseHealing(s));
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rarity = strdup(chooseRarity());
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object_type = 3;
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add_objects = false;
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read_file = true;
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break;
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case 5:
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object_name = strdup(chooseTeal(s));
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rarity = strdup(chooseRarity());
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object_type = 4;
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add_objects = false;
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read_file = true;
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break;
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case 6:
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deleteShip(s);
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saveShipAs(s);
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case 7:
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add_objects = false;
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read_file = false;
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default:
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@@ -362,19 +361,19 @@ void addObjects(struct Ship* s) {
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if(read_file){
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char* object_file_name = malloc(strlen(object_name) + strlen(rarity) + 5 + 1);
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sprintf(object_file_name, "%s_%s.csv", object_name, rarity);
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struct Object* o = readWeaponFile(object_file_name);
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struct Object* o = readWeaponFile(object_file_name, object_type);
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printf("------------------------\n");
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printf("What is the level of training of your object ?\n");
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printf("------------------------\n");
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printf("Your choice: ");
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clearInputBuffer();
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int choice = 0;
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scanf("%d", &choice);
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if(choice > 0){
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int training_lvl = 0;
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scanf("%d", &training_lvl);
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if(training_lvl > 0){
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char* training_file_name = malloc(strlen(object_name) + 8 + 5 + 1);
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sprintf(training_file_name, "%s_training.csv", object_name);
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readAndApplyTraining(o,training_file_name, choice);
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readAndApplyTraining(o,training_file_name, training_lvl);
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}
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}
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}
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@@ -383,7 +382,7 @@ void editingShip() {
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clearInputBuffer();
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printf("\nRead CSV file\n");
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printf("------------------------\n");
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printf("Enter CSV file name: ");
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printf("Enter CSV file name (without the \".csv\"): ");
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clearInputBuffer();
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char filename[FILENAME_SIZE] = "";
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fgets(filename, FILENAME_SIZE, stdin);
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@@ -391,7 +390,7 @@ void editingShip() {
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struct Ship* s = readShipFile();
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if(s == NULL){
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printf("Ship fille is empty or there was an error reading the file\n");
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printf("If this message is persistent please make inform me on the Battle Bay discort server\n");
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printf("If this message is persistent please inform me on the Battle Bay discord server\n");
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return;
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}
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printf("\nFile \"%s\" read successfully!\n\n", filename);
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7
menu.h
7
menu.h
@@ -10,6 +10,7 @@ void changeObjectStats();
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void changeShipType();
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void changeObject();
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void saveShipAs();
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void saveShip(struct Ship* s);
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void addObjects(struct Ship* s);
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char* chooseWeapon(struct Ship* s);
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char* choosePasive(struct Ship* s);
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@@ -19,4 +20,10 @@ char* chooseTeal(struct Ship* s);
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char* chooseRarity();
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#endif
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@@ -11,6 +11,7 @@ struct Object* createObject(char* rarity, char* name, unsigned int level, float
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}
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o->name = strdup(name);
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o->rarity = strdup(rarity);
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o->type = -1;
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o->level = level;
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o->training_level = 0;
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o->base_stat = base_stat;
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@@ -5,6 +5,7 @@
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struct Object {
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char* rarity;
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char* name;
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int type;
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unsigned int level;
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unsigned int training_level;
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float base_stat;
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143
tests/tests.c
143
tests/tests.c
@@ -1,36 +1,115 @@
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#include<stdio.h>
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#include<stdlib.h>
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#include<string.h>
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#include<stdbool.h>
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#include <unistd.h>
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int main() {
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unsigned int setup [10];
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unsigned int gear [5][2];
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unsigned int y = 0;
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int k = 0;
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for(int i = 0; i < 10; i++){
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if(i%2 == 0){
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y = 0;
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}else{
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y = 1;
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k++;
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void addObjects(struct Ship* s) {
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clearInputBuffer();
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bool add_objects = true;
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while(add_objects){
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printf("It doesn't matter which type of object you add first\n");
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printf("What type of object do you want to add ?\n");
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printf("------------------------\n");
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printf("1. Red (weapons)\n");
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printf("2. Blue (passives)\n");
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printf("3. Yellow (utility)\n");
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printf("4. Green (healing)\n");
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printf("5. Teal (guardian's type)\n");
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printf("6. Save ship\n");
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printf("7. Cancel adding an object\n");
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printf("------------------------\n");
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printf("Your choice: ");
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int choice = 0;
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scanf("%d", &choice);
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switch (choice){
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case 1:
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redWeaponKind(s);
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break;
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case 2:
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blueObjects(s);
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break;
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case 3:
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yellowObjects(s);
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break;
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case 4:
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greenObjects(s);
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break;
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case 5:
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tealObjects(s);
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break;
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case 6:
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saveShipAs(s);
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case 7:
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deleteShip(s);
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return;
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default:
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printf("Invalid choice, please try again\n");
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clearInputBuffer();
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}
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gear[k][y] = setup[i];
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}
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}
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for (int i = 0; i < 10; i++){
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printf("%d ", setup[i]);
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}
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printf("\n");
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for (int i = 0; i < 5; i++){
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for (int j = 0; j < 2; j++){
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printf("%d ", gear[i][j]);
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bool read_file = false;
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char* object_name = "";
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char* rarity = "";
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int object_type = -1;
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case 1:
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object_name = strdup(chooseWeapon(s));
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rarity = strdup(chooseRarity());
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object_type = 0;
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read_file = true;
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break;
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case 2:
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object_name = strdup(choosePasive(s));
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rarity = strdup(chooseRarity());
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object_type = 1;
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read_file = true;
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break;
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case 3:
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object_name = strdup(chooseUtility(s));
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rarity = strdup(chooseRarity());
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object_type = 2;
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read_file = true;
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break;
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case 4:
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object_name = strdup(chooseHealing(s));
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rarity = strdup(chooseRarity());
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object_type = 3;
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read_file = true;
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break;
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case 5:
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object_name = strdup(chooseTeal(s));
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rarity = strdup(chooseRarity());
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object_type = 4;
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read_file = true;
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break;
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if(read_file){
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char* object_file_name = malloc(strlen(object_name) + strlen(rarity) + 5 + 1);
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sprintf(object_file_name, "%s_%s.csv", object_name, rarity);
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struct Object* o = readWeaponFile(object_file_name);
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printf("------------------------\n");
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printf("What is the level of training of your object ?\n");
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printf("------------------------\n");
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printf("Your choice: ");
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clearInputBuffer();
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int choice = 0;
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scanf("%d", &choice);
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if(choice > 0){
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char* training_file_name = malloc(strlen(object_name) + 8 + 5 + 1);
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sprintf(training_file_name, "%s_training.csv", object_name);
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readAndApplyTraining(o,training_file_name, choice);
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}
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printf("\n");
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}
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return 0;
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}
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}
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