mirror of
https://github.com/cfouche3005/ISEN-Tech.git
synced 2026-01-18 16:37:28 +01:00
221 lines
7.4 KiB
TOML
221 lines
7.4 KiB
TOML
#Maximum horizontal distance to look for crystals
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#Range: 1 ~ 16
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maxHorizontalCrystalDistance = 10
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#Maximum vertical distance to look for crystals
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#Range: 1 ~ 16
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maxVerticalCrystalDistance = 1
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#Startup time before the generator is active
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#Range: 20 ~ 2000
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startupTime = 70
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#Shutdown time
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#Range: 20 ~ 2000
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shutdownTime = 70
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#Maximum amount of power per generator block
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#Range: 1000 ~ 100000
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powerStoragePerBlock = 50000
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#Output power per tick
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#Range: 10 ~ 100000
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powerPerTickOut = 20000
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#Maximum number of crystals supported per block
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#Range: 1 ~ 8
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maxCrystalsPerBlock = 2
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#Maximum power input per block
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#Range: 100 ~ 50000
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maxPowerInputPerBlock = 10000
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[crystals]
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#The maximum kilo-RF (per 1000, so 1000 = 1milion RF) that a crystal with 100% power can hold
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#Range: 1 ~ 2000000000
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maximumStoredPower = 1000000
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#The maximum RF/tick that a crystal with 100% efficiency can give
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#Range: 1 ~ 20000
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maximumPowerTick = 20000
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[plate]
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#Strength of radiation that a plate block gives when it has a redstone signal. 0 to disable
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#Range: 0 ~ 100000
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radiationStrength = 20000
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#Radius of radiation that a plate block gives when it has a redstone signal
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#Range: 8 ~ 128
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radiationRadius = 10
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#Amount of ticks that the radiation from a plate block lasts
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#Range: 20 ~ 72000
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radiationTicks = 100
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[crystallizer]
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#How much power/t this machine can input from a generator/capacitor
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#Range: 0 ~ 1000
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powerPerTickIn = 200
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#How much power this machine consumes per tick while crystalizing
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#Range: 0 ~ 1000
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powerPerTick = 20
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#Maximum power that can be stored in this machine
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#Range: 0 ~ 100000
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powerMaximum = 10000
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#The amount of RCL that is needed for one crystal
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#Range: 100 ~ 80000
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rclPerCrystal = 6000
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#The amount of RCL/t that is consumed during crystalizing
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#Range: 1 ~ 100000
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rclPerTick = 1
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[laser]
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#How much power/t this machine can input from a generator/capacitor
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#Range: > 0
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powerPerTickIn = 2000
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#Maximum power that can be stored in this machine
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#Range: > 0
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powerMaximum = 100000
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#The maximum amount of liquified crystal this machine can hold (this is not RCL!)
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#Range: > 100
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crystalLiquidMaximum = 20000
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#The minimum amount of liquified crystal one crystal will yield (this is not RCL!). This value is for a 0% strength crystal
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#Range: > 1
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minCrystalLiquidPerCrystal = 2000
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#The maximum amount of liquified crystal one crystal will yield (this is not RCL!). This value is for a 100% strength crystal
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#Range: > 1
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maxCrystalLiquidPerCrystal = 10000
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#How much RF this machine consumes for infusing one catalyst item
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#Range: > 0
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rfUsePerCatalyst = 4000
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#How many multiples of 10 ticks are needed to infuse one catalyst item
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#Range: 0 ~ 100000
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ticks10PerCatalyst = 4
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#The amount of crystal liquid we consume per catalyst item
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#Range: > 1
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crystalLiquidPerCatalyst = 25
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#The amount of crystal liquid we consume per catalyst item
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#Range: > 1
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rclPerCatalyst = 500
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[purifier]
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#Amount of ticks needed to purify one unit of RCL
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#Range: 1 ~ 10000
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ticksPerPurify = 100
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#The amount of RCL we purify as one unit
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#Range: 1 ~ 10000
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rclPerPurify = 200
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#How much the purifier adds to the purity of a liquid (in %)
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#Range: 1 ~ 100
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addedPurity = 25
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#Maximum purity that the purifier can handle (in %)
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#Range: 1 ~ 100
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maxPurity = 85
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[smelter]
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#How much power/t this machine can input from a generator/capacitor
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#Range: 0 ~ 1000
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powerPerTickIn = 200
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#How much power/t this machine consumes during smelting ores
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#Range: 0 ~ 1000
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powerPerOreTick = 10
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#Maximum power that can be stored in this machine
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#Range: 0 ~ 100000
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powerMaximum = 5000
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#The number of ticks to smelt one ore
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#Range: 10 ~ 1000
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processTime = 200
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#The amount of lava to smelt one ore
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#Range: 100 ~ 10000
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lavaCost = 200
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#The amount of RCL to produce with one ore
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#Range: 50 ~ 1000
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rclPerOre = 200
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[valve]
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#The amount of ticks between a transfer operation
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#Range: 1 ~ 300
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ticksPerOperation = 5
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#The amount of RCL to transfer in one operation
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#Range: 100 ~ 10000
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rclPerOperation = 1
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[explosion]
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#This factor increases the radius of radiation on explosion and decreases the strength
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#Range: 0.0 ~ 1000.0
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radiationExplosionFactor = 1.3
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#The minimum explosion multiplier
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#Range: 0.1 ~ 200.0
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minimumExplosionMultiplier = 6.0
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#The maximum explosion multiplier for a 100%/100% power/strength crystal
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#Range: 0.1 ~ 200.0
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maximumExplosionMultiplier = 17.0
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#The maximum explosion multiplier that is possible. Set to 0 to disable all explosions
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#Range: 0.1 ~ 200.0
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absoluteMaximumExplosionMultiplier = 20.0
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[radiation]
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#The minimum radiation radius
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#Range: 3.0 ~ 16.0
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minRadiationRadius = 7.0
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#The maximum radiation radius for a 100/100/100 crystal
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#Range: 16.0 ~ 128.0
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maxRadiationRadius = 50.0
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#The minimum radiation strength
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#Range: 500.0 ~ 250000.0
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minRadiationStrength = 3000.0
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#The maximum radiation strength for a 100/100/100 crystal
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#Range: 100000.0 ~ 1000000.0
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maxRadiationStrength = 600000.0
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#Percentage of the maximum strength the radiation increases every tick
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#Range: 1.0E-4 ~ 0.1
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strengthGrowthFactor = 0.002
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#How much the radiation strength decreases every tick
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#Range: 0.1 ~ 50.0
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strengthDecreasePerTick = 3.0
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#The radiation strength at which point destruction events can happen
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#Range: 1000.0 ~ 1000000.0
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radiationDestructionEventLevel = 300000.0
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#Every 10 ticks (half a second) this chance is evaluated to see if there should be a destruction event. 1.0 means it will always occur
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#Range: 0.0025 ~ 0.1
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radiationDestructionEventChance = 0.02
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#Below this level no effects occur
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#Range: 100.0 ~ 10000.0
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radiationEffectLevelNone = 2000.0
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#Radiation strength level 0
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#Range: 1000.0 ~ 100000.0
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radiationEffectLevel0 = 20000.0
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#Radiation strength level 1
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#Range: 2500.0 ~ 250000.0
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radiationEffectLevel1 = 50000.0
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#Radiation strength level 2
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#Range: 5000.0 ~ 500000.0
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radiationEffectLevel2 = 100000.0
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#Radiation strength level 3
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#Range: 10000.0 ~ 1000000.0
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radiationEffectLevel3 = 200000.0
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#Radiation strength level 4
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#Range: 25000.0 ~ 2500000.0
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radiationEffectLevel4 = 500000.0
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#Radiation strength level 5
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#Range: 50000.0 ~ 5000000.0
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radiationEffectLevel5 = 1000000.0
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#The maximum that a radiation meter can measure
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#Range: 0.0 ~ 1.7976931348623157E308
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maxRadiationMeter = 200000.0
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#How much obsidian blocks radiation (0.0 is total block, 1.0 is not block at all)
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#Range: 0.0 ~ 3.4028234663852886E38
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radiationShieldObsidianFactor = 0.20000000298023224
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#How much dense obsidian blocks radiation (0.0 is total block, 1.0 is not block at all)
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#Range: 0.0 ~ 3.4028234663852886E38
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radiationShieldDenseObsidianFactor = 0.05000000074505806
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#How much dense glass blocks radiation (0.0 is total block, 1.0 is not block at all)
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#Range: 0.0 ~ 3.4028234663852886E38
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radiationShieldDenseGlassFactor = 0.10000000149011612
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#How much dense lead blocks radiation (0.0 is total block, 1.0 is not block at all)
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#Range: 0.0 ~ 3.4028234663852886E38
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radiationShieldLeadFactor = 0.10000000149011612
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#How much protection you get from radiation with 1 radiation suit piece equipped
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#Range: 0.0 ~ 3.4028234663852886E38
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suitProtection1 = 0.25
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#How much protection you get from radiation with 2 radiation suit piece equipped
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#Range: 0.0 ~ 3.4028234663852886E38
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suitProtection2 = 0.5
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#How much protection you get from radiation with 3 radiation suit piece equipped
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#Range: 0.0 ~ 3.4028234663852886E38
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suitProtection3 = 0.75
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#How much protection you get from radiation with 4 radiation suit piece equipped
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#Range: 0.0 ~ 3.4028234663852886E38
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suitProtection4 = 0.949999988079071
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