mirror of
https://github.com/cfouche3005/ISEN-Tech.git
synced 2026-01-18 16:37:28 +01:00
Update to the 1.1
This commit is contained in:
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@@ -45,7 +45,11 @@ If your settings in this file seem to have to no effect on the generation of the
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:weeping_mire",
|
||||
"data": "byg:brimstone_caverns",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:subzero_hypogeal",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
@@ -53,29 +57,25 @@ If your settings in this file seem to have to no effect on the generation of the
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:brimstone_caverns",
|
||||
"data": "byg:weeping_mire",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:subzero_hypogeal",
|
||||
"weight": 0
|
||||
},
|
||||
{
|
||||
"data": "byg:warped_desert",
|
||||
"weight": 0
|
||||
},
|
||||
{
|
||||
"data": "byg:magma_wastes",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:quartz_desert",
|
||||
"weight": 0
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:crimson_gardens",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:magma_wastes",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:glowstone_gardens",
|
||||
"weight": 2
|
||||
@@ -206,11 +206,7 @@ If your settings in this file seem to have to no effect on the generation of the
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:brimstone_caverns",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:subzero_hypogeal",
|
||||
"data": "byg:weeping_mire",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
@@ -218,25 +214,29 @@ If your settings in this file seem to have to no effect on the generation of the
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:weeping_mire",
|
||||
"data": "byg:brimstone_caverns",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:subzero_hypogeal",
|
||||
"weight": 0
|
||||
},
|
||||
{
|
||||
"data": "byg:warped_desert",
|
||||
"weight": 0
|
||||
},
|
||||
{
|
||||
"data": "byg:magma_wastes",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:quartz_desert",
|
||||
"weight": 2
|
||||
"weight": 0
|
||||
},
|
||||
{
|
||||
"data": "byg:crimson_gardens",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:magma_wastes",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:glowstone_gardens",
|
||||
"weight": 2
|
||||
|
||||
6
overrides/config/farsight-common.toml
Normal file
6
overrides/config/farsight-common.toml
Normal file
@@ -0,0 +1,6 @@
|
||||
|
||||
["Config category"]
|
||||
#Max distance at which chunk data is kept on the client. default = 32
|
||||
#Range: 8 ~ 512
|
||||
maxchunkdist = 32
|
||||
|
||||
@@ -61,3 +61,4 @@ Titanium
|
||||
Upgraded Netherite
|
||||
Extra Disks
|
||||
RebornStorage
|
||||
Pipez
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#This file stores configuration options for Iris, such as the currently active shaderpack
|
||||
#Tue Oct 18 19:13:33 CEST 2022
|
||||
#Sat Oct 22 11:36:42 CEST 2022
|
||||
disableUpdateMessage=false
|
||||
enableDebugOptions=false
|
||||
maxShadowRenderDistance=32
|
||||
|
||||
1
overrides/config/pipez-client.toml
Normal file
1
overrides/config/pipez-client.toml
Normal file
@@ -0,0 +1 @@
|
||||
|
||||
@@ -21,6 +21,6 @@
|
||||
"use_block_face_culling": true
|
||||
},
|
||||
"notifications": {
|
||||
"hide_donation_button": false
|
||||
"hide_donation_button": true
|
||||
}
|
||||
}
|
||||
39
overrides/defaultconfigs/cgm-server-1.toml.bak
Normal file
39
overrides/defaultconfigs/cgm-server-1.toml.bak
Normal file
@@ -0,0 +1,39 @@
|
||||
|
||||
[server]
|
||||
#If true, enables camera recoil when firing a weapon
|
||||
enableCameraRecoil = true
|
||||
#The maximum amount of cooldown time remaining before the server will accept another shoot packet from a client. This allows for a litle slack since the server may be lagging
|
||||
#Range: 75 ~ 1000
|
||||
cooldownThreshold = 0
|
||||
|
||||
#Stun Grenade related properties
|
||||
[server.grenade]
|
||||
#After the duration drops to this many ticks, the transparency of the overlay when blinded will gradually fade to 0 alpha.
|
||||
#Range: 0 ~ 255
|
||||
alphaOverlay = 255
|
||||
#Transparency of the overlay when blinded will be this alpha value, before eventually fading to 0 alpha.
|
||||
#Range: > 0
|
||||
alphaFadeThreshold = 40
|
||||
#Volume of most game sounds when deafened will play at this percent, before eventually fading back to %100.
|
||||
#Range: 0.0 ~ 1.0
|
||||
soundPercentage = 0.05
|
||||
#After the duration drops to this many ticks, the ringing volume will gradually fade to 0 and other sound volumes will fade back to %100.
|
||||
#Range: > 0
|
||||
soundFadeThreshold = 90
|
||||
#Volume of the ringing sound when deafened will play at this volume, before eventually fading to 0.
|
||||
#Range: 0.0 ~ 1.0
|
||||
ringVolume = 1.0
|
||||
|
||||
#Audio properties
|
||||
[server.audio]
|
||||
#The maximum distance weapons can be heard by players.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
gunShotMaxDistance = 100.0
|
||||
#The maximum distance reloading can be heard by players.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
reloadMaxDistance = 24.0
|
||||
|
||||
[server.experimental]
|
||||
#Forces all attachments to be dyeable regardless if they have an affect on the model. This is useful if your server uses custom models for attachments and the models have dyeable elements
|
||||
forceDyeableAttachments = false
|
||||
|
||||
39
overrides/defaultconfigs/cgm-server.toml
Normal file
39
overrides/defaultconfigs/cgm-server.toml
Normal file
@@ -0,0 +1,39 @@
|
||||
|
||||
[server]
|
||||
#If true, enables camera recoil when firing a weapon
|
||||
enableCameraRecoil = true
|
||||
#The maximum amount of cooldown time remaining before the server will accept another shoot packet from a client. This allows for a litle slack since the server may be lagging
|
||||
#Range: 75 ~ 1000
|
||||
cooldownThreshold = 75
|
||||
|
||||
#Stun Grenade related properties
|
||||
[server.grenade]
|
||||
#After the duration drops to this many ticks, the transparency of the overlay when blinded will gradually fade to 0 alpha.
|
||||
#Range: 0 ~ 255
|
||||
alphaOverlay = 255
|
||||
#Transparency of the overlay when blinded will be this alpha value, before eventually fading to 0 alpha.
|
||||
#Range: > 0
|
||||
alphaFadeThreshold = 40
|
||||
#Volume of most game sounds when deafened will play at this percent, before eventually fading back to %100.
|
||||
#Range: 0.0 ~ 1.0
|
||||
soundPercentage = 0.05
|
||||
#After the duration drops to this many ticks, the ringing volume will gradually fade to 0 and other sound volumes will fade back to %100.
|
||||
#Range: > 0
|
||||
soundFadeThreshold = 90
|
||||
#Volume of the ringing sound when deafened will play at this volume, before eventually fading to 0.
|
||||
#Range: 0.0 ~ 1.0
|
||||
ringVolume = 1.0
|
||||
|
||||
#Audio properties
|
||||
[server.audio]
|
||||
#The maximum distance weapons can be heard by players.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
gunShotMaxDistance = 100.0
|
||||
#The maximum distance reloading can be heard by players.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
reloadMaxDistance = 24.0
|
||||
|
||||
[server.experimental]
|
||||
#Forces all attachments to be dyeable regardless if they have an affect on the model. This is useful if your server uses custom models for attachments and the models have dyeable elements
|
||||
forceDyeableAttachments = false
|
||||
|
||||
49
overrides/defaultconfigs/cofh_core-server.toml
Normal file
49
overrides/defaultconfigs/cofh_core-server.toml
Normal file
@@ -0,0 +1,49 @@
|
||||
|
||||
[Gameplay]
|
||||
|
||||
[Gameplay.Fishing]
|
||||
#If TRUE, Fishing will cause exhaustion.
|
||||
"Fishing Exhaustion" = false
|
||||
#This option sets the amount of exhaustion caused by fishing, if enabled.
|
||||
#Range: 0.0 ~ 10.0
|
||||
"Fishing Exhaustion Amount" = 0.125
|
||||
|
||||
[Gameplay.World]
|
||||
#If TRUE, Sapling growth will be slowed by a configurable factor.
|
||||
"Sapling Growth Reduction" = false
|
||||
#This option sets the growth factor for saplings - they will only grow 1 in N times.
|
||||
#Range: > 1
|
||||
"Sapling Growth Reduction Factor" = 4
|
||||
|
||||
[Commands]
|
||||
#The required permission level for the '/cofh crafting' command.
|
||||
#Range: 0 ~ 4
|
||||
"Crafting Permission Level" = 2
|
||||
#The required permission level for the '/cofh enderchest' command.
|
||||
#Range: 0 ~ 4
|
||||
"EnderChest Permission Level" = 2
|
||||
#The required permission level for the '/cofh heal' command.
|
||||
#Range: 0 ~ 4
|
||||
"Heal Permission Level" = 2
|
||||
#The required permission level for the '/cofh ignite' command.
|
||||
#Range: 0 ~ 4
|
||||
"Ignite Permission Level" = 2
|
||||
#The required permission level for the '/cofh repair' command.
|
||||
#Range: 0 ~ 4
|
||||
"Repair Permission Level" = 2
|
||||
|
||||
[Enchantments]
|
||||
#If TRUE, Feather Falling will prevent Farmland from being trampled. This option will work with alternative versions (overrides) of Feather Falling.
|
||||
"Improved Feather Falling" = true
|
||||
#If TRUE, Mending behavior is altered so that Experience Orbs always repair items if possible, and the most damaged item is prioritized. This option may not work with alternative versions (overrides) of Mending.
|
||||
"Improved Mending" = true
|
||||
|
||||
[Enchantments.Holding]
|
||||
#If TRUE, the Holding Enchantment is available for various Storage Items and Blocks.
|
||||
Enable = true
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = false
|
||||
#This option adjusts the maximum allowable level for the Enchantment.
|
||||
#Range: 1 ~ 10
|
||||
"Max Level" = 4
|
||||
|
||||
166
overrides/defaultconfigs/computercraft-server.toml
Normal file
166
overrides/defaultconfigs/computercraft-server.toml
Normal file
@@ -0,0 +1,166 @@
|
||||
#The disk space limit for computers and turtles, in bytes.
|
||||
computer_space_limit = 1000000
|
||||
#The disk space limit for floppy disks, in bytes.
|
||||
floppy_space_limit = 125000
|
||||
#Set how many files a computer can have open at the same time. Set to 0 for unlimited.
|
||||
#Range: > 0
|
||||
maximum_open_files = 128
|
||||
#Set this to true to disable Lua 5.1 functions that will be removed in a future
|
||||
#update. Useful for ensuring forward compatibility of your programs now.
|
||||
disable_lua51_features = false
|
||||
#A comma separated list of default system settings to set on new computers.
|
||||
#Example: "shell.autocomplete=false,lua.autocomplete=false,edit.autocomplete=false"
|
||||
#will disable all autocompletion.
|
||||
default_computer_settings = ""
|
||||
#Log exceptions thrown by peripherals and other Lua objects. This makes it easier
|
||||
#for mod authors to debug problems, but may result in log spam should people use
|
||||
#buggy methods.
|
||||
log_computer_errors = true
|
||||
#Require players to be in creative mode and be opped in order to interact with
|
||||
#command computers. This is the default behaviour for vanilla's Command blocks.
|
||||
command_require_creative = true
|
||||
|
||||
#Controls execution behaviour of computers. This is largely intended for
|
||||
#fine-tuning servers, and generally shouldn't need to be touched.
|
||||
[execution]
|
||||
#Set the number of threads computers can run on. A higher number means more
|
||||
#computers can run at once, but may induce lag. Please note that some mods may
|
||||
#not work with a thread count higher than 1. Use with caution.
|
||||
#Range: > 1
|
||||
computer_threads = 1
|
||||
#The maximum time that can be spent executing tasks in a single tick, in
|
||||
#milliseconds.
|
||||
#Note, we will quite possibly go over this limit, as there's no way to tell how
|
||||
#long a will take - this aims to be the upper bound of the average time.
|
||||
#Range: > 1
|
||||
max_main_global_time = 10
|
||||
#The ideal maximum time a computer can execute for in a tick, in milliseconds.
|
||||
#Note, we will quite possibly go over this limit, as there's no way to tell how
|
||||
#long a will take - this aims to be the upper bound of the average time.
|
||||
#Range: > 1
|
||||
max_main_computer_time = 5
|
||||
|
||||
#Controls the HTTP API
|
||||
[http]
|
||||
#Enable the "http" API on Computers. This also disables the "pastebin" and "wget"
|
||||
#programs, that many users rely on. It's recommended to leave this on and use the
|
||||
#"rules" config option to impose more fine-grained control.
|
||||
enabled = true
|
||||
#Enable use of http websockets. This requires the "http_enable" option to also be true.
|
||||
websocket_enabled = true
|
||||
#The number of http requests a computer can make at one time. Additional requests
|
||||
#will be queued, and sent when the running requests have finished. Set to 0 for
|
||||
#unlimited.
|
||||
#Range: > 0
|
||||
max_requests = 16
|
||||
#The number of websockets a computer can have open at one time. Set to 0 for unlimited.
|
||||
#Range: > 1
|
||||
max_websockets = 4
|
||||
|
||||
#Limits bandwidth used by computers.
|
||||
[http.bandwidth]
|
||||
#The number of bytes which can be downloaded in a second. This is shared across all computers. (bytes/s).
|
||||
#Range: > 1
|
||||
global_download = 33554432
|
||||
#The number of bytes which can be uploaded in a second. This is shared across all computers. (bytes/s).
|
||||
#Range: > 1
|
||||
global_upload = 33554432
|
||||
|
||||
#A list of rules which control behaviour of the "http" API for specific domains or
|
||||
#IPs. Each rule is an item with a 'host' to match against, and a series of
|
||||
#properties. Rules are evaluated in order, meaning earlier rules override later
|
||||
#ones.
|
||||
#The host may be a domain name ("pastebin.com"), wildcard ("*.pastebin.com") or
|
||||
#CIDR notation ("127.0.0.0/8").
|
||||
#If no rules, the domain is blocked.
|
||||
[[http.rules]]
|
||||
host = "$private"
|
||||
action = "deny"
|
||||
|
||||
[[http.rules]]
|
||||
#The maximum size (in bytes) that a computer can send or receive in one websocket packet.
|
||||
max_websocket_message = 131072
|
||||
host = "*"
|
||||
#The maximum size (in bytes) that a computer can upload in a single request. This
|
||||
#includes headers and POST text.
|
||||
max_upload = 4194304
|
||||
action = "allow"
|
||||
#The maximum size (in bytes) that a computer can download in a single request.
|
||||
#Note that responses may receive more data than allowed, but this data will not
|
||||
#be returned to the client.
|
||||
max_download = 16777216
|
||||
#The period of time (in milliseconds) to wait before a HTTP request times out. Set to 0 for unlimited.
|
||||
timeout = 30000
|
||||
|
||||
#Various options relating to peripherals.
|
||||
[peripheral]
|
||||
#Enable Command Block peripheral support
|
||||
command_block_enabled = false
|
||||
#The range of Wireless Modems at low altitude in clear weather, in meters.
|
||||
#Range: 0 ~ 100000
|
||||
modem_range = 64
|
||||
#The range of Wireless Modems at maximum altitude in clear weather, in meters.
|
||||
#Range: 0 ~ 100000
|
||||
modem_high_altitude_range = 384
|
||||
#The range of Wireless Modems at low altitude in stormy weather, in meters.
|
||||
#Range: 0 ~ 100000
|
||||
modem_range_during_storm = 64
|
||||
#The range of Wireless Modems at maximum altitude in stormy weather, in meters.
|
||||
#Range: 0 ~ 100000
|
||||
modem_high_altitude_range_during_storm = 384
|
||||
#Maximum amount of notes a speaker can play at once.
|
||||
#Range: > 1
|
||||
max_notes_per_tick = 8
|
||||
#The limit to how much monitor data can be sent *per tick*. Note:
|
||||
# - Bandwidth is measured before compression, so the data sent to the client is
|
||||
# smaller.
|
||||
# - This ignores the number of players a packet is sent to. Updating a monitor for
|
||||
# one player consumes the same bandwidth limit as sending to 20.
|
||||
# - A full sized monitor sends ~25kb of data. So the default (1MB) allows for ~40
|
||||
# monitors to be updated in a single tick.
|
||||
#Set to 0 to disable.
|
||||
#Range: > 0
|
||||
monitor_bandwidth = 1000000
|
||||
|
||||
#Various options relating to turtles.
|
||||
[turtle]
|
||||
#Set whether Turtles require fuel to move.
|
||||
need_fuel = true
|
||||
#The fuel limit for Turtles.
|
||||
#Range: > 0
|
||||
normal_fuel_limit = 20000
|
||||
#The fuel limit for Advanced Turtles.
|
||||
#Range: > 0
|
||||
advanced_fuel_limit = 100000
|
||||
#If set to true, Turtles will be unable to build, dig, or enter protected areas
|
||||
#(such as near the server spawn point).
|
||||
obey_block_protection = true
|
||||
#If set to true, Turtles will push entities out of the way instead of stopping if
|
||||
#there is space to do so.
|
||||
can_push = true
|
||||
|
||||
#Configure the size of various computer's terminals.
|
||||
#Larger terminals require more bandwidth, so use with care.
|
||||
[term_sizes]
|
||||
|
||||
#Terminal size of computers.
|
||||
[term_sizes.computer]
|
||||
#Range: 1 ~ 255
|
||||
width = 51
|
||||
#Range: 1 ~ 255
|
||||
height = 19
|
||||
|
||||
#Terminal size of pocket computers.
|
||||
[term_sizes.pocket_computer]
|
||||
#Range: 1 ~ 255
|
||||
width = 26
|
||||
#Range: 1 ~ 255
|
||||
height = 20
|
||||
|
||||
#Maximum size of monitors (in blocks).
|
||||
[term_sizes.monitor]
|
||||
#Range: 1 ~ 32
|
||||
width = 8
|
||||
#Range: 1 ~ 32
|
||||
height = 6
|
||||
|
||||
511
overrides/defaultconfigs/create-server.toml
Normal file
511
overrides/defaultconfigs/create-server.toml
Normal file
@@ -0,0 +1,511 @@
|
||||
|
||||
#
|
||||
#The Backbone of Create
|
||||
[infrastructure]
|
||||
#
|
||||
#[in Ticks]
|
||||
#The amount of time a server waits before sending out tickrate synchronization packets.
|
||||
#These packets help animations to be more accurate when tps is below 20.
|
||||
#Range: > 5
|
||||
tickrateSyncTimer = 20
|
||||
|
||||
#
|
||||
#Packmakers' control panel for internal recipe compat
|
||||
[recipes]
|
||||
#
|
||||
#Allow the Mechanical Press to process entire stacks at a time.
|
||||
bulkPressing = false
|
||||
#
|
||||
#Allow the Mechanical Saw to process entire stacks at a time.
|
||||
bulkCutting = false
|
||||
#
|
||||
#Allow supported potions to be brewed by a Mechanical Mixer + Basin.
|
||||
allowBrewingInMixer = true
|
||||
#
|
||||
#Allow any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin.
|
||||
allowShapelessInMixer = true
|
||||
#
|
||||
#Allow any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin.
|
||||
allowShapedSquareInPress = true
|
||||
#
|
||||
#Allow any standard crafting recipes to be processed by Mechanical Crafters.
|
||||
allowRegularCraftingInCrafter = true
|
||||
#
|
||||
#The Maximum amount of ingredients that can be used to craft Firework Rockets using Mechanical Crafters.
|
||||
#Range: > 1
|
||||
maxFireworkIngredientsInCrafter = 9
|
||||
#
|
||||
#Allow any stonecutting recipes to be processed by a Mechanical Saw.
|
||||
allowStonecuttingOnSaw = true
|
||||
#
|
||||
#Allow any Druidcraft woodcutter recipes to be processed by a Mechanical Saw.
|
||||
allowWoodcuttingOnSaw = true
|
||||
#
|
||||
#Allow Spouts to interact with Casting Tables and Basins from Tinkers' Construct.
|
||||
allowCastingBySpout = true
|
||||
#
|
||||
#Display vanilla Log-stripping interactions in JEI.
|
||||
displayLogStrippingRecipes = true
|
||||
#
|
||||
#The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance.
|
||||
#Range: > 1
|
||||
lightSourceCountForRefinedRadiance = 10
|
||||
#
|
||||
#Allow the standard in-world Refined Radiance recipes.
|
||||
enableRefinedRadianceRecipe = true
|
||||
#
|
||||
#Allow the standard in-world Shadow Steel recipe.
|
||||
enableShadowSteelRecipe = true
|
||||
|
||||
#
|
||||
#Parameters and abilities of Create's kinetic mechanisms
|
||||
[kinetics]
|
||||
#
|
||||
#Disable the Stress mechanic altogether.
|
||||
disableStress = false
|
||||
#
|
||||
#Maximum length in blocks of mechanical belts.
|
||||
#Range: > 5
|
||||
maxBeltLength = 20
|
||||
#
|
||||
#Damage dealt by active Crushing Wheels.
|
||||
#Range: > 0
|
||||
crushingDamage = 4
|
||||
#
|
||||
#[in Revolutions per Minute]
|
||||
#Maximum allowed speed of a configurable motor.
|
||||
#[@cui:RequiresReload:both]
|
||||
#Range: > 64
|
||||
maxMotorSpeed = 256
|
||||
#
|
||||
#[in Revolutions per Minute]
|
||||
#Added rotation speed by a water wheel when at least one flow is present.
|
||||
#Range: > 1
|
||||
waterWheelBaseSpeed = 4
|
||||
#
|
||||
#[in Revolutions per Minute]
|
||||
#Rotation speed gained by a water wheel for each side with running fluids. (halved if not against blades)
|
||||
#Range: > 1
|
||||
waterWheelFlowSpeed = 4
|
||||
#
|
||||
#[in Revolutions per Minute]
|
||||
#Maximum allowed rotation speed for any Kinetic Tile.
|
||||
#Range: > 64
|
||||
maxRotationSpeed = 256
|
||||
#
|
||||
#Select what mobs should ignore Deployers when attacked by them.
|
||||
#Allowed Values: ALL, CREEPERS, NONE
|
||||
ignoreDeployerAttacks = "CREEPERS"
|
||||
#
|
||||
#Game ticks between Kinetic Blocks checking whether their source is still valid.
|
||||
#Range: > 5
|
||||
kineticValidationFrequency = 60
|
||||
#
|
||||
#multiplier used for calculating exhaustion from speed when a crank is turned.
|
||||
#Range: 0.0 ~ 1.0
|
||||
crankHungerMultiplier = 0.009999999776482582
|
||||
#
|
||||
#Amount of sail-type blocks required for a windmill to assemble successfully.
|
||||
#Range: > 0
|
||||
minimumWindmillSails = 8
|
||||
#
|
||||
#Number of sail-type blocks required to increase windmill speed by 1RPM.
|
||||
#Range: > 1
|
||||
windmillSailsPerRPM = 8
|
||||
#
|
||||
#Max Distance in blocks a Weighted Ejector can throw
|
||||
#Range: > 0
|
||||
maxEjectorDistance = 32
|
||||
#
|
||||
#Time in ticks until the next item launched by an ejector scans blocks for potential collisions
|
||||
#Range: > 10
|
||||
ejectorScanInterval = 120
|
||||
|
||||
#
|
||||
#Encased Fan
|
||||
[kinetics.encasedFan]
|
||||
#
|
||||
#Maximum distance in blocks Fans can push entities.
|
||||
#Range: > 5
|
||||
fanPushDistance = 20
|
||||
#
|
||||
#Maximum distance in blocks from where Fans can pull entities.
|
||||
#Range: > 5
|
||||
fanPullDistance = 20
|
||||
#
|
||||
#Game ticks between Fans checking for anything blocking their air flow.
|
||||
#Range: > 10
|
||||
fanBlockCheckRate = 30
|
||||
#
|
||||
#[in Revolutions per Minute]
|
||||
#Rotation speed at which the maximum stats of fans are reached.
|
||||
#Range: > 64
|
||||
fanRotationArgmax = 256
|
||||
#
|
||||
#Game ticks required for a Fan-based processing recipe to take effect.
|
||||
#Range: > 0
|
||||
inWorldProcessingTime = 150
|
||||
|
||||
#
|
||||
#Moving Contraptions
|
||||
[kinetics.contraptions]
|
||||
#
|
||||
#Maximum amount of blocks in a structure movable by Pistons, Bearings or other means.
|
||||
#Range: > 1
|
||||
maxBlocksMoved = 2048
|
||||
#
|
||||
#Maximum value of a chassis attachment range.
|
||||
#Range: > 1
|
||||
maxChassisRange = 16
|
||||
#
|
||||
#Maximum amount of extension poles behind a Mechanical Piston.
|
||||
#Range: > 1
|
||||
maxPistonPoles = 64
|
||||
#
|
||||
#Max length of rope available off a Rope Pulley.
|
||||
#Range: > 1
|
||||
maxRopeLength = 256
|
||||
#
|
||||
#Maximum allowed distance of two coupled minecarts.
|
||||
#Range: > 1
|
||||
maxCartCouplingLength = 32
|
||||
#
|
||||
#Configure how Spawner blocks can be moved by contraptions.
|
||||
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
|
||||
movableSpawners = "NO_PICKUP"
|
||||
#
|
||||
#Configure how Budding Amethyst can be moved by contraptions.
|
||||
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
|
||||
amethystMovement = "NO_PICKUP"
|
||||
#
|
||||
#Configure how Obsidian blocks can be moved by contraptions.
|
||||
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
|
||||
movableObsidian = "UNMOVABLE"
|
||||
#
|
||||
#Whether items mined or harvested by contraptions should be placed in their mounted storage.
|
||||
moveItemsToStorage = true
|
||||
#
|
||||
#Whether harvesters should break crops that aren't fully grown.
|
||||
harvestPartiallyGrown = false
|
||||
#
|
||||
#Whether harvesters should replant crops after harvesting.
|
||||
harvesterReplants = true
|
||||
|
||||
[kinetics.stressValues]
|
||||
|
||||
#
|
||||
#Fine tune the kinetic stats of individual components
|
||||
[kinetics.stressValues.v2]
|
||||
|
||||
#
|
||||
#[in Stress Units]
|
||||
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
|
||||
[kinetics.stressValues.v2.impact]
|
||||
display_board = 0.0
|
||||
deployer = 4.0
|
||||
mechanical_piston = 4.0
|
||||
millstone = 4.0
|
||||
mechanical_bearing = 4.0
|
||||
clockwork_bearing = 4.0
|
||||
cuckoo_clock = 1.0
|
||||
speedometer = 0.0
|
||||
copper_backtank = 4.0
|
||||
mechanical_saw = 4.0
|
||||
flywheel = 0.0
|
||||
encased_chain_drive = 0.0
|
||||
clutch = 0.0
|
||||
encased_fan = 2.0
|
||||
adjustable_chain_gearshift = 0.0
|
||||
mechanical_pump = 4.0
|
||||
crushing_wheel = 8.0
|
||||
mechanical_mixer = 4.0
|
||||
gantry_shaft = 0.0
|
||||
rope_pulley = 4.0
|
||||
rotation_speed_controller = 0.0
|
||||
mechanical_arm = 2.0
|
||||
andesite_encased_shaft = 0.0
|
||||
mechanical_press = 8.0
|
||||
large_cogwheel = 0.0
|
||||
mechanical_drill = 4.0
|
||||
andesite_encased_large_cogwheel = 0.0
|
||||
brass_encased_large_cogwheel = 0.0
|
||||
mysterious_cuckoo_clock = 1.0
|
||||
stressometer = 0.0
|
||||
shaft = 0.0
|
||||
brass_encased_shaft = 0.0
|
||||
gearshift = 0.0
|
||||
turntable = 4.0
|
||||
sticky_mechanical_piston = 4.0
|
||||
sequenced_gearshift = 0.0
|
||||
weighted_ejector = 2.0
|
||||
cogwheel = 0.0
|
||||
andesite_encased_cogwheel = 0.0
|
||||
belt = 0.0
|
||||
brass_encased_cogwheel = 0.0
|
||||
gearbox = 0.0
|
||||
hose_pulley = 4.0
|
||||
mechanical_crafter = 2.0
|
||||
|
||||
#
|
||||
#[in Stress Units]
|
||||
#Configure how much stress a source can accommodate for.
|
||||
[kinetics.stressValues.v2.capacity]
|
||||
blue_valve_handle = 8.0
|
||||
copper_valve_handle = 8.0
|
||||
pink_valve_handle = 8.0
|
||||
hand_crank = 8.0
|
||||
black_valve_handle = 8.0
|
||||
magenta_valve_handle = 8.0
|
||||
white_valve_handle = 8.0
|
||||
yellow_valve_handle = 8.0
|
||||
brown_valve_handle = 8.0
|
||||
cyan_valve_handle = 8.0
|
||||
windmill_bearing = 512.0
|
||||
light_blue_valve_handle = 8.0
|
||||
lime_valve_handle = 8.0
|
||||
purple_valve_handle = 8.0
|
||||
red_valve_handle = 8.0
|
||||
steam_engine = 1024.0
|
||||
creative_motor = 16384.0
|
||||
gray_valve_handle = 8.0
|
||||
water_wheel = 16.0
|
||||
orange_valve_handle = 8.0
|
||||
light_gray_valve_handle = 8.0
|
||||
green_valve_handle = 8.0
|
||||
|
||||
#
|
||||
#Configure speed/capacity levels for requirements and indicators.
|
||||
[kinetics.stressValues.stats]
|
||||
#
|
||||
#[in Revolutions per Minute]
|
||||
#Minimum speed of rotation to be considered 'medium'
|
||||
#Range: 0.0 ~ 4096.0
|
||||
mediumSpeed = 30.0
|
||||
#
|
||||
#[in Revolutions per Minute]
|
||||
#Minimum speed of rotation to be considered 'fast'
|
||||
#Range: 0.0 ~ 65535.0
|
||||
fastSpeed = 100.0
|
||||
#
|
||||
#[in Stress Units]
|
||||
#Minimum stress impact to be considered 'medium'
|
||||
#Range: 0.0 ~ 4096.0
|
||||
mediumStressImpact = 4.0
|
||||
#
|
||||
#[in Stress Units]
|
||||
#Minimum stress impact to be considered 'high'
|
||||
#Range: 0.0 ~ 65535.0
|
||||
highStressImpact = 8.0
|
||||
#
|
||||
#[in Stress Units]
|
||||
#Minimum added Capacity by sources to be considered 'medium'
|
||||
#Range: 0.0 ~ 4096.0
|
||||
mediumCapacity = 128.0
|
||||
#
|
||||
#[in Stress Units]
|
||||
#Minimum added Capacity by sources to be considered 'high'
|
||||
#Range: 0.0 ~ 65535.0
|
||||
highCapacity = 1024.0
|
||||
|
||||
#
|
||||
#Create's liquid manipulation tools
|
||||
[fluids]
|
||||
#
|
||||
#[in Buckets]
|
||||
#The amount of liquid a tank can hold per block.
|
||||
#Range: > 1
|
||||
fluidTankCapacity = 8
|
||||
#
|
||||
#[in Blocks]
|
||||
#The maximum height a fluid tank can reach.
|
||||
#Range: > 1
|
||||
fluidTankMaxHeight = 32
|
||||
#
|
||||
#[in Blocks]
|
||||
#The maximum distance a mechanical pump can push or pull liquids on either side.
|
||||
#Range: > 1
|
||||
mechanicalPumpRange = 16
|
||||
#
|
||||
#[in Blocks]
|
||||
#The maximum distance a hose pulley can draw fluid blocks from.
|
||||
#Range: > 1
|
||||
hosePulleyRange = 128
|
||||
#
|
||||
#[in Blocks]
|
||||
#[-1 to disable this behaviour]
|
||||
#The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source.
|
||||
#Range: > -1
|
||||
hosePulleyBlockThreshold = 10000
|
||||
#
|
||||
#Whether hose pulleys should continue filling up above-threshold sources.
|
||||
fillInfinite = false
|
||||
#
|
||||
#Configure which fluids can be drained infinitely.
|
||||
#Allowed Values: ALLOW_ALL, DENY_ALL, ALLOW_BY_TAG, DENY_BY_TAG
|
||||
bottomlessFluidMode = "ALLOW_BY_TAG"
|
||||
#
|
||||
#Whether open-ended pipes and hose pulleys should be allowed to place fluid sources.
|
||||
placeFluidSourceBlocks = true
|
||||
|
||||
#
|
||||
#Tweaks for logistical components
|
||||
[logistics]
|
||||
#
|
||||
#The maximum amount of items a funnel pulls at a time without an applied filter.
|
||||
#Range: 1 ~ 64
|
||||
defaultExtractionLimit = 64
|
||||
#
|
||||
#The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone.
|
||||
#Range: > 1
|
||||
defaultExtractionTimer = 8
|
||||
#
|
||||
#The amount of ticks a portable storage interface waits for transfers until letting contraptions move along.
|
||||
#Range: > 1
|
||||
psiTimeout = 20
|
||||
#
|
||||
#Maximum distance in blocks a Mechanical Arm can reach across.
|
||||
#Range: > 1
|
||||
mechanicalArmRange = 5
|
||||
#
|
||||
#Maximum possible range in blocks of redstone link connections.
|
||||
#Range: > 1
|
||||
linkRange = 256
|
||||
#
|
||||
#Maximum possible distance in blocks between data gatherers and their target.
|
||||
#Range: > 1
|
||||
displayLinkRange = 64
|
||||
#
|
||||
#The total amount of stacks a vault can hold per block in size.
|
||||
#Range: > 1
|
||||
vaultCapacity = 20
|
||||
|
||||
#
|
||||
#Everything related to Schematic tools
|
||||
[schematics]
|
||||
#
|
||||
#Whether placing a Schematic directly in Creative Mode should replace world blocks with Air
|
||||
creativePrintIncludesAir = false
|
||||
#
|
||||
#[in KiloBytes]
|
||||
#The maximum allowed file size of uploaded Schematics.
|
||||
#Range: > 16
|
||||
maxSchematics = 256
|
||||
#
|
||||
#[in Bytes]
|
||||
#The maximum packet size uploaded Schematics are split into.
|
||||
#Range: 256 ~ 32767
|
||||
maxSchematicPacketSize = 1024
|
||||
#
|
||||
#Amount of game ticks without new packets arriving until an active schematic upload process is discarded.
|
||||
#Range: > 100
|
||||
schematicIdleTimeout = 600
|
||||
|
||||
#
|
||||
#Schematicannon
|
||||
[schematics.schematicannon]
|
||||
#
|
||||
#Amount of game ticks between shots of the cannon. Higher => Slower
|
||||
#Range: > 1
|
||||
schematicannonDelay = 10
|
||||
#
|
||||
#Amount of block positions per tick scanned by a running cannon. Higher => Faster
|
||||
#Range: > 1
|
||||
schematicannonSkips = 10
|
||||
#
|
||||
#% of Schematicannon's Fuel filled by 1 Gunpowder.
|
||||
#Range: 0.0 ~ 100.0
|
||||
schematicannonGunpowderWorth = 20.0
|
||||
#
|
||||
#% of Schematicannon's Fuel used for each fired block.
|
||||
#Range: 0.0 ~ 100.0
|
||||
schematicannonFuelUsage = 0.05000000074505806
|
||||
|
||||
#
|
||||
#Gadgets and other Shenanigans added by Create
|
||||
[curiosities]
|
||||
#
|
||||
#The Maximum Distance to an active mirror for the symmetry wand to trigger.
|
||||
#Range: > 10
|
||||
maxSymmetryWandRange = 50
|
||||
#
|
||||
#The Maximum Distance a Block placed by Create's placement assist will have to its interaction point.
|
||||
#Range: > 3
|
||||
placementAssistRange = 12
|
||||
#
|
||||
#The Maximum Distance at which a Toolbox can interact with Players' Inventories.
|
||||
#Range: > 1
|
||||
toolboxRange = 10
|
||||
#
|
||||
#The Maximum volume of Air that can be stored in a backtank = Seconds of underwater breathing
|
||||
#Range: > 1
|
||||
airInBacktank = 900
|
||||
#
|
||||
#The volume of Air added by each level of the backtanks Capacity Enchantment
|
||||
#Range: > 1
|
||||
enchantedBacktankCapacity = 300
|
||||
#
|
||||
#Amount of free Extendo Grip actions provided by one filled Copper Backtank. Set to 0 makes Extendo Grips unbreakable
|
||||
#Range: > 0
|
||||
maxExtendoGripActions = 1000
|
||||
#
|
||||
#Amount of free Potato Cannon shots provided by one filled Copper Backtank. Set to 0 makes Potato Cannons unbreakable
|
||||
#Range: > 0
|
||||
maxPotatoCannonShots = 200
|
||||
|
||||
#
|
||||
#Create's builtin Railway systems
|
||||
[trains]
|
||||
#
|
||||
#Whether moving Trains can hurt colliding mobs and players.
|
||||
trainsCauseDamage = true
|
||||
#
|
||||
#Maximum length of a Train Stations' assembly track.
|
||||
#Range: > 5
|
||||
maxAssemblyLength = 128
|
||||
#
|
||||
#Maximum amount of bogeys assembled as a single Train.
|
||||
#Range: > 1
|
||||
maxBogeyCount = 20
|
||||
#
|
||||
#Relative speed of a manually controlled Train compared to a Scheduled one.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
manualTrainSpeedModifier = 0.75
|
||||
|
||||
#
|
||||
#Standard Trains
|
||||
[trains.trainStats]
|
||||
#
|
||||
#[in Blocks/Second]
|
||||
#The top speed of any assembled Train.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
trainTopSpeed = 28.0
|
||||
#
|
||||
#[in Blocks/Second]
|
||||
#The top speed of Trains during a turn.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
trainTurningTopSpeed = 14.0
|
||||
#
|
||||
#[in Blocks/Second²]
|
||||
#The acceleration of any assembled Train.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
trainAcceleration = 3.0
|
||||
|
||||
#
|
||||
#Powered Trains
|
||||
[trains.poweredTrainStats]
|
||||
#
|
||||
#[in Blocks/Second]
|
||||
#The top speed of powered Trains.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
poweredTrainTopSpeed = 40.0
|
||||
#
|
||||
#[in Blocks/Second]
|
||||
#The top speed of powered Trains during a turn.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
poweredTrainTurningTopSpeed = 20.0
|
||||
#
|
||||
#[in Blocks/Second²]
|
||||
#The acceleration of powered Trains.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
poweredTrainAcceleration = 3.0
|
||||
|
||||
3
overrides/defaultconfigs/curios-server.toml
Normal file
3
overrides/defaultconfigs/curios-server.toml
Normal file
@@ -0,0 +1,3 @@
|
||||
#List of curio slot type settings
|
||||
curiosSettings = []
|
||||
|
||||
220
overrides/defaultconfigs/deepresonance-server-1.toml.bak
Normal file
220
overrides/defaultconfigs/deepresonance-server-1.toml.bak
Normal file
@@ -0,0 +1,220 @@
|
||||
#Maximum horizontal distance to look for crystals
|
||||
#Range: 1 ~ 16
|
||||
maxHorizontalCrystalDistance = 10
|
||||
#Maximum vertical distance to look for crystals
|
||||
#Range: 1 ~ 16
|
||||
maxVerticalCrystalDistance = 1
|
||||
#Startup time before the generator is active
|
||||
#Range: 20 ~ 2000
|
||||
startupTime = 70
|
||||
#Shutdown time
|
||||
#Range: 20 ~ 2000
|
||||
shutdownTime = 70
|
||||
#Maximum amount of power per generator block
|
||||
#Range: 1000 ~ 100000
|
||||
powerStoragePerBlock = 50000
|
||||
#Output power per tick
|
||||
#Range: 10 ~ 100000
|
||||
powerPerTickOut = 20000
|
||||
#Maximum number of crystals supported per block
|
||||
#Range: 1 ~ 8
|
||||
maxCrystalsPerBlock = 2
|
||||
#Maximum power input per block
|
||||
#Range: 100 ~ 50000
|
||||
maxPowerInputPerBlock = 10000
|
||||
|
||||
[crystals]
|
||||
#The maximum kilo-RF (per 1000, so 1000 = 1milion RF) that a crystal with 100% power can hold
|
||||
#Range: 1 ~ 2000000000
|
||||
maximumStoredPower = 1000000
|
||||
#The maximum RF/tick that a crystal with 100% efficiency can give
|
||||
#Range: 1 ~ 20000
|
||||
maximumPowerTick = 20000
|
||||
|
||||
[plate]
|
||||
#Strength of radiation that a plate block gives when it has a redstone signal. 0 to disable
|
||||
#Range: 0 ~ 100000
|
||||
radiationStrength = 20000
|
||||
#Radius of radiation that a plate block gives when it has a redstone signal
|
||||
#Range: 8 ~ 128
|
||||
radiationRadius = 10
|
||||
#Amount of ticks that the radiation from a plate block lasts
|
||||
#Range: 20 ~ 72000
|
||||
radiationTicks = 100
|
||||
|
||||
[crystallizer]
|
||||
#How much power/t this machine can input from a generator/capacitor
|
||||
#Range: 0 ~ 1000
|
||||
powerPerTickIn = 200
|
||||
#How much power this machine consumes per tick while crystalizing
|
||||
#Range: 0 ~ 1000
|
||||
powerPerTick = 20
|
||||
#Maximum power that can be stored in this machine
|
||||
#Range: 0 ~ 100000
|
||||
powerMaximum = 10000
|
||||
#The amount of RCL that is needed for one crystal
|
||||
#Range: 100 ~ 80000
|
||||
rclPerCrystal = 6000
|
||||
#The amount of RCL/t that is consumed during crystalizing
|
||||
#Range: 1 ~ 100000
|
||||
rclPerTick = 1
|
||||
|
||||
[laser]
|
||||
#How much power/t this machine can input from a generator/capacitor
|
||||
#Range: > 0
|
||||
powerPerTickIn = 2000
|
||||
#Maximum power that can be stored in this machine
|
||||
#Range: > 0
|
||||
powerMaximum = 100000
|
||||
#The maximum amount of liquified crystal this machine can hold (this is not RCL!)
|
||||
#Range: > 100
|
||||
crystalLiquidMaximum = 20000
|
||||
#The minimum amount of liquified crystal one crystal will yield (this is not RCL!). This value is for a 0% strength crystal
|
||||
#Range: > 1
|
||||
minCrystalLiquidPerCrystal = 2000
|
||||
#The maximum amount of liquified crystal one crystal will yield (this is not RCL!). This value is for a 100% strength crystal
|
||||
#Range: > 1
|
||||
maxCrystalLiquidPerCrystal = 10000
|
||||
#How much RF this machine consumes for infusing one catalyst item
|
||||
#Range: > 0
|
||||
rfUsePerCatalyst = 4000
|
||||
#How many multiples of 10 ticks are needed to infuse one catalyst item
|
||||
#Range: 0 ~ 100000
|
||||
ticks10PerCatalyst = 4
|
||||
#The amount of crystal liquid we consume per catalyst item
|
||||
#Range: > 1
|
||||
crystalLiquidPerCatalyst = 25
|
||||
#The amount of crystal liquid we consume per catalyst item
|
||||
#Range: > 1
|
||||
rclPerCatalyst = 500
|
||||
|
||||
[purifier]
|
||||
#Amount of ticks needed to purify one unit of RCL
|
||||
#Range: 1 ~ 10000
|
||||
ticksPerPurify = 100
|
||||
#The amount of RCL we purify as one unit
|
||||
#Range: 1 ~ 10000
|
||||
rclPerPurify = 200
|
||||
#How much the purifier adds to the purity of a liquid (in %)
|
||||
#Range: 1 ~ 100
|
||||
addedPurity = 25
|
||||
#Maximum purity that the purifier can handle (in %)
|
||||
#Range: 1 ~ 100
|
||||
maxPurity = 85
|
||||
|
||||
[smelter]
|
||||
#How much power/t this machine can input from a generator/capacitor
|
||||
#Range: 0 ~ 1000
|
||||
powerPerTickIn = 200
|
||||
#How much power/t this machine consumes during smelting ores
|
||||
#Range: 0 ~ 1000
|
||||
powerPerOreTick = 10
|
||||
#Maximum power that can be stored in this machine
|
||||
#Range: 0 ~ 100000
|
||||
powerMaximum = 5000
|
||||
#The number of ticks to smelt one ore
|
||||
#Range: 10 ~ 1000
|
||||
processTime = 200
|
||||
#The amount of lava to smelt one ore
|
||||
#Range: 100 ~ 10000
|
||||
lavaCost = 200
|
||||
#The amount of RCL to produce with one ore
|
||||
#Range: 50 ~ 1000
|
||||
rclPerOre = 200
|
||||
|
||||
[valve]
|
||||
#The amount of ticks between a transfer operation
|
||||
#Range: 1 ~ 300
|
||||
ticksPerOperation = 5
|
||||
#The amount of RCL to transfer in one operation
|
||||
#Range: 100 ~ 10000
|
||||
rclPerOperation = 1
|
||||
|
||||
[explosion]
|
||||
#This factor increases the radius of radiation on explosion and decreases the strength
|
||||
#Range: 0.0 ~ 1000.0
|
||||
radiationExplosionFactor = 1.3
|
||||
#The minimum explosion multiplier
|
||||
#Range: 0.1 ~ 200.0
|
||||
minimumExplosionMultiplier = 6.0
|
||||
#The maximum explosion multiplier for a 100%/100% power/strength crystal
|
||||
#Range: 0.1 ~ 200.0
|
||||
maximumExplosionMultiplier = 17.0
|
||||
#The maximum explosion multiplier that is possible. Set to 0 to disable all explosions
|
||||
#Range: 0.1 ~ 200.0
|
||||
absoluteMaximumExplosionMultiplier = 20.0
|
||||
|
||||
[radiation]
|
||||
#The minimum radiation radius
|
||||
#Range: 3.0 ~ 16.0
|
||||
minRadiationRadius = 7.0
|
||||
#The maximum radiation radius for a 100/100/100 crystal
|
||||
#Range: 16.0 ~ 128.0
|
||||
maxRadiationRadius = 50.0
|
||||
#The minimum radiation strength
|
||||
#Range: 500.0 ~ 250000.0
|
||||
minRadiationStrength = 3000.0
|
||||
#The maximum radiation strength for a 100/100/100 crystal
|
||||
#Range: 100000.0 ~ 1000000.0
|
||||
maxRadiationStrength = 600000.0
|
||||
#Percentage of the maximum strength the radiation increases every tick
|
||||
#Range: 1.0E-4 ~ 0.1
|
||||
strengthGrowthFactor = 0.002
|
||||
#How much the radiation strength decreases every tick
|
||||
#Range: 0.1 ~ 50.0
|
||||
strengthDecreasePerTick = 3.0
|
||||
#The radiation strength at which point destruction events can happen
|
||||
#Range: 1000.0 ~ 1000000.0
|
||||
radiationDestructionEventLevel = 300000.0
|
||||
#Every 10 ticks (half a second) this chance is evaluated to see if there should be a destruction event. 1.0 means it will always occur
|
||||
#Range: 0.0025 ~ 0.1
|
||||
radiationDestructionEventChance = 0.02
|
||||
#Below this level no effects occur
|
||||
#Range: 100.0 ~ 10000.0
|
||||
radiationEffectLevelNone = 2000.0
|
||||
#Radiation strength level 0
|
||||
#Range: 1000.0 ~ 100000.0
|
||||
radiationEffectLevel0 = 20000.0
|
||||
#Radiation strength level 1
|
||||
#Range: 2500.0 ~ 250000.0
|
||||
radiationEffectLevel1 = 50000.0
|
||||
#Radiation strength level 2
|
||||
#Range: 5000.0 ~ 500000.0
|
||||
radiationEffectLevel2 = 100000.0
|
||||
#Radiation strength level 3
|
||||
#Range: 10000.0 ~ 1000000.0
|
||||
radiationEffectLevel3 = 200000.0
|
||||
#Radiation strength level 4
|
||||
#Range: 25000.0 ~ 2500000.0
|
||||
radiationEffectLevel4 = 500000.0
|
||||
#Radiation strength level 5
|
||||
#Range: 50000.0 ~ 5000000.0
|
||||
radiationEffectLevel5 = 1000000.0
|
||||
#The maximum that a radiation meter can measure
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
maxRadiationMeter = 200000.0
|
||||
#How much obsidian blocks radiation (0.0 is total block, 1.0 is not block at all)
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
radiationShieldObsidianFactor = 0.20000000298023224
|
||||
#How much dense obsidian blocks radiation (0.0 is total block, 1.0 is not block at all)
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
radiationShieldDenseObsidianFactor = 0.05000000074505806
|
||||
#How much dense glass blocks radiation (0.0 is total block, 1.0 is not block at all)
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
radiationShieldDenseGlassFactor = 0.10000000149011612
|
||||
#How much dense lead blocks radiation (0.0 is total block, 1.0 is not block at all)
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
radiationShieldLeadFactor = 0.10000000149011612
|
||||
#How much protection you get from radiation with 1 radiation suit piece equipped
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
suitProtection1 = 0.25
|
||||
#How much protection you get from radiation with 2 radiation suit piece equipped
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
suitProtection2 = 0.5
|
||||
#How much protection you get from radiation with 3 radiation suit piece equipped
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
suitProtection3 = 0.75
|
||||
#How much protection you get from radiation with 4 radiation suit piece equipped
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
suitProtection4 = 0.949999988079071
|
||||
|
||||
220
overrides/defaultconfigs/deepresonance-server.toml
Normal file
220
overrides/defaultconfigs/deepresonance-server.toml
Normal file
@@ -0,0 +1,220 @@
|
||||
#Maximum horizontal distance to look for crystals
|
||||
#Range: 1 ~ 16
|
||||
maxHorizontalCrystalDistance = 10
|
||||
#Maximum vertical distance to look for crystals
|
||||
#Range: 1 ~ 16
|
||||
maxVerticalCrystalDistance = 1
|
||||
#Startup time before the generator is active
|
||||
#Range: 20 ~ 2000
|
||||
startupTime = 70
|
||||
#Shutdown time
|
||||
#Range: 20 ~ 2000
|
||||
shutdownTime = 70
|
||||
#Maximum amount of power per generator block
|
||||
#Range: 1000 ~ 100000
|
||||
powerStoragePerBlock = 50000
|
||||
#Output power per tick
|
||||
#Range: 10 ~ 100000
|
||||
powerPerTickOut = 20000
|
||||
#Maximum number of crystals supported per block
|
||||
#Range: 1 ~ 8
|
||||
maxCrystalsPerBlock = 2
|
||||
#Maximum power input per block
|
||||
#Range: 100 ~ 50000
|
||||
maxPowerInputPerBlock = 10000
|
||||
|
||||
[crystals]
|
||||
#The maximum kilo-RF (per 1000, so 1000 = 1milion RF) that a crystal with 100% power can hold
|
||||
#Range: 1 ~ 2000000000
|
||||
maximumStoredPower = 1000000
|
||||
#The maximum RF/tick that a crystal with 100% efficiency can give
|
||||
#Range: 1 ~ 20000
|
||||
maximumPowerTick = 20000
|
||||
|
||||
[plate]
|
||||
#Strength of radiation that a plate block gives when it has a redstone signal. 0 to disable
|
||||
#Range: 0 ~ 100000
|
||||
radiationStrength = 20000
|
||||
#Radius of radiation that a plate block gives when it has a redstone signal
|
||||
#Range: 8 ~ 128
|
||||
radiationRadius = 10
|
||||
#Amount of ticks that the radiation from a plate block lasts
|
||||
#Range: 20 ~ 72000
|
||||
radiationTicks = 100
|
||||
|
||||
[crystallizer]
|
||||
#How much power/t this machine can input from a generator/capacitor
|
||||
#Range: 0 ~ 1000
|
||||
powerPerTickIn = 200
|
||||
#How much power this machine consumes per tick while crystalizing
|
||||
#Range: 0 ~ 1000
|
||||
powerPerTick = 20
|
||||
#Maximum power that can be stored in this machine
|
||||
#Range: 0 ~ 100000
|
||||
powerMaximum = 10000
|
||||
#The amount of RCL that is needed for one crystal
|
||||
#Range: 100 ~ 80000
|
||||
rclPerCrystal = 6000
|
||||
#The amount of RCL/t that is consumed during crystalizing
|
||||
#Range: 1 ~ 100000
|
||||
rclPerTick = 1
|
||||
|
||||
[laser]
|
||||
#How much power/t this machine can input from a generator/capacitor
|
||||
#Range: > 0
|
||||
powerPerTickIn = 2000
|
||||
#Maximum power that can be stored in this machine
|
||||
#Range: > 0
|
||||
powerMaximum = 100000
|
||||
#The maximum amount of liquified crystal this machine can hold (this is not RCL!)
|
||||
#Range: > 100
|
||||
crystalLiquidMaximum = 20000
|
||||
#The minimum amount of liquified crystal one crystal will yield (this is not RCL!). This value is for a 0% strength crystal
|
||||
#Range: > 1
|
||||
minCrystalLiquidPerCrystal = 2000
|
||||
#The maximum amount of liquified crystal one crystal will yield (this is not RCL!). This value is for a 100% strength crystal
|
||||
#Range: > 1
|
||||
maxCrystalLiquidPerCrystal = 10000
|
||||
#How much RF this machine consumes for infusing one catalyst item
|
||||
#Range: > 0
|
||||
rfUsePerCatalyst = 4000
|
||||
#How many multiples of 10 ticks are needed to infuse one catalyst item
|
||||
#Range: 0 ~ 100000
|
||||
ticks10PerCatalyst = 4
|
||||
#The amount of crystal liquid we consume per catalyst item
|
||||
#Range: > 1
|
||||
crystalLiquidPerCatalyst = 25
|
||||
#The amount of crystal liquid we consume per catalyst item
|
||||
#Range: > 1
|
||||
rclPerCatalyst = 500
|
||||
|
||||
[purifier]
|
||||
#Amount of ticks needed to purify one unit of RCL
|
||||
#Range: 1 ~ 10000
|
||||
ticksPerPurify = 100
|
||||
#The amount of RCL we purify as one unit
|
||||
#Range: 1 ~ 10000
|
||||
rclPerPurify = 200
|
||||
#How much the purifier adds to the purity of a liquid (in %)
|
||||
#Range: 1 ~ 100
|
||||
addedPurity = 25
|
||||
#Maximum purity that the purifier can handle (in %)
|
||||
#Range: 1 ~ 100
|
||||
maxPurity = 85
|
||||
|
||||
[smelter]
|
||||
#How much power/t this machine can input from a generator/capacitor
|
||||
#Range: 0 ~ 1000
|
||||
powerPerTickIn = 200
|
||||
#How much power/t this machine consumes during smelting ores
|
||||
#Range: 0 ~ 1000
|
||||
powerPerOreTick = 10
|
||||
#Maximum power that can be stored in this machine
|
||||
#Range: 0 ~ 100000
|
||||
powerMaximum = 5000
|
||||
#The number of ticks to smelt one ore
|
||||
#Range: 10 ~ 1000
|
||||
processTime = 200
|
||||
#The amount of lava to smelt one ore
|
||||
#Range: 100 ~ 10000
|
||||
lavaCost = 200
|
||||
#The amount of RCL to produce with one ore
|
||||
#Range: 50 ~ 1000
|
||||
rclPerOre = 200
|
||||
|
||||
[valve]
|
||||
#The amount of ticks between a transfer operation
|
||||
#Range: 1 ~ 300
|
||||
ticksPerOperation = 5
|
||||
#The amount of RCL to transfer in one operation
|
||||
#Range: 100 ~ 10000
|
||||
rclPerOperation = 100
|
||||
|
||||
[explosion]
|
||||
#This factor increases the radius of radiation on explosion and decreases the strength
|
||||
#Range: 0.0 ~ 1000.0
|
||||
radiationExplosionFactor = 1.3
|
||||
#The minimum explosion multiplier
|
||||
#Range: 0.1 ~ 200.0
|
||||
minimumExplosionMultiplier = 6.0
|
||||
#The maximum explosion multiplier for a 100%/100% power/strength crystal
|
||||
#Range: 0.1 ~ 200.0
|
||||
maximumExplosionMultiplier = 17.0
|
||||
#The maximum explosion multiplier that is possible. Set to 0 to disable all explosions
|
||||
#Range: 0.1 ~ 200.0
|
||||
absoluteMaximumExplosionMultiplier = 20.0
|
||||
|
||||
[radiation]
|
||||
#The minimum radiation radius
|
||||
#Range: 3.0 ~ 16.0
|
||||
minRadiationRadius = 7.0
|
||||
#The maximum radiation radius for a 100/100/100 crystal
|
||||
#Range: 16.0 ~ 128.0
|
||||
maxRadiationRadius = 50.0
|
||||
#The minimum radiation strength
|
||||
#Range: 500.0 ~ 250000.0
|
||||
minRadiationStrength = 3000.0
|
||||
#The maximum radiation strength for a 100/100/100 crystal
|
||||
#Range: 100000.0 ~ 1000000.0
|
||||
maxRadiationStrength = 600000.0
|
||||
#Percentage of the maximum strength the radiation increases every tick
|
||||
#Range: 1.0E-4 ~ 0.1
|
||||
strengthGrowthFactor = 0.002
|
||||
#How much the radiation strength decreases every tick
|
||||
#Range: 0.1 ~ 50.0
|
||||
strengthDecreasePerTick = 3.0
|
||||
#The radiation strength at which point destruction events can happen
|
||||
#Range: 1000.0 ~ 1000000.0
|
||||
radiationDestructionEventLevel = 300000.0
|
||||
#Every 10 ticks (half a second) this chance is evaluated to see if there should be a destruction event. 1.0 means it will always occur
|
||||
#Range: 0.0025 ~ 0.1
|
||||
radiationDestructionEventChance = 0.02
|
||||
#Below this level no effects occur
|
||||
#Range: 100.0 ~ 10000.0
|
||||
radiationEffectLevelNone = 2000.0
|
||||
#Radiation strength level 0
|
||||
#Range: 1000.0 ~ 100000.0
|
||||
radiationEffectLevel0 = 20000.0
|
||||
#Radiation strength level 1
|
||||
#Range: 2500.0 ~ 250000.0
|
||||
radiationEffectLevel1 = 50000.0
|
||||
#Radiation strength level 2
|
||||
#Range: 5000.0 ~ 500000.0
|
||||
radiationEffectLevel2 = 100000.0
|
||||
#Radiation strength level 3
|
||||
#Range: 10000.0 ~ 1000000.0
|
||||
radiationEffectLevel3 = 200000.0
|
||||
#Radiation strength level 4
|
||||
#Range: 25000.0 ~ 2500000.0
|
||||
radiationEffectLevel4 = 500000.0
|
||||
#Radiation strength level 5
|
||||
#Range: 50000.0 ~ 5000000.0
|
||||
radiationEffectLevel5 = 1000000.0
|
||||
#The maximum that a radiation meter can measure
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
maxRadiationMeter = 200000.0
|
||||
#How much obsidian blocks radiation (0.0 is total block, 1.0 is not block at all)
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
radiationShieldObsidianFactor = 0.20000000298023224
|
||||
#How much dense obsidian blocks radiation (0.0 is total block, 1.0 is not block at all)
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
radiationShieldDenseObsidianFactor = 0.05000000074505806
|
||||
#How much dense glass blocks radiation (0.0 is total block, 1.0 is not block at all)
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
radiationShieldDenseGlassFactor = 0.10000000149011612
|
||||
#How much dense lead blocks radiation (0.0 is total block, 1.0 is not block at all)
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
radiationShieldLeadFactor = 0.10000000149011612
|
||||
#How much protection you get from radiation with 1 radiation suit piece equipped
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
suitProtection1 = 0.25
|
||||
#How much protection you get from radiation with 2 radiation suit piece equipped
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
suitProtection2 = 0.5
|
||||
#How much protection you get from radiation with 3 radiation suit piece equipped
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
suitProtection3 = 0.75
|
||||
#How much protection you get from radiation with 4 radiation suit piece equipped
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
suitProtection4 = 0.949999988079071
|
||||
|
||||
7
overrides/defaultconfigs/fastleafdecay-server.toml
Normal file
7
overrides/defaultconfigs/fastleafdecay-server.toml
Normal file
@@ -0,0 +1,7 @@
|
||||
#Minimum time in ticks for leaf decay. Must be lower than MaximumDecayTime!
|
||||
#Range: > 0
|
||||
MinimumDecayTime = 4
|
||||
#Maximum time in ticks for leaf decay. Must be higher than MinimumDecayTime!
|
||||
#Range: > 0
|
||||
MaximumDecayTime = 11
|
||||
|
||||
49
overrides/defaultconfigs/fluxnetworks-server.toml
Normal file
49
overrides/defaultconfigs/fluxnetworks-server.toml
Normal file
@@ -0,0 +1,49 @@
|
||||
|
||||
[networks]
|
||||
#Maximum networks each player can have. Super admin can bypass this limit. -1 = no limit
|
||||
#Setting this to 0 will only allow super admins to create networks.
|
||||
#Range: > -1
|
||||
maximumPerPlayer = 5
|
||||
#Allows someone to be a network super admin. Otherwise, no one can access a flux device or delete a network without permission.
|
||||
enableSuperAdmin = true
|
||||
#See ops.json. If the player has permission level equal or greater to the value set here they will be able to activate Super Admin.
|
||||
#Setting this to 0 will allow anyone to active Super Admin. Single player can bypass this limit.
|
||||
#Players have permission level 3 or 4 can use commands to set others as Super Admin whether others have this permission level or not.
|
||||
#Range: 0 ~ 3
|
||||
superAdminRequiredPermission = 1
|
||||
|
||||
[general]
|
||||
#Enables redstone being compressed with the bedrock and obsidian to get flux dusts.
|
||||
enableFluxRecipe = true
|
||||
#Allows flux devices to enable chunk loading.
|
||||
enableChunkLoading = true
|
||||
|
||||
[blacklist]
|
||||
#A blacklist for blocks which flux devices shouldn't connect to, use format 'modid:registry_name'
|
||||
blockBlacklistStrings = ["actuallyadditions:block_phantom_energyface"]
|
||||
#A blacklist for items which wireless charging shouldn't charge to, use format 'modid:registry_name'
|
||||
itemBlackListStrings = [""]
|
||||
|
||||
[energy]
|
||||
#The default transfer limit of a Flux Plug, Point and Controller
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
defaultLimit = 800000
|
||||
#The maximum energy storage of a Basic Flux Storage
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
basicCapacity = 2000000
|
||||
#The default transfer limit of a Basic Flux Storage
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
basicTransfer = 20000
|
||||
#The maximum energy storage of a Herculean Flux Storage
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
herculeanCapacity = 16000000
|
||||
#The default transfer limit of a Herculean Flux Storage
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
herculeanTransfer = 120000
|
||||
#The maximum energy storage of a Gargantuan Flux Storage
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
gargantuanCapacity = 128000000
|
||||
#The default transfer limit of a Gargantuan Flux Storage
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
gargantuanTransfer = 720000
|
||||
|
||||
24
overrides/defaultconfigs/forge-server.toml
Normal file
24
overrides/defaultconfigs/forge-server.toml
Normal file
@@ -0,0 +1,24 @@
|
||||
|
||||
#Server configuration settings
|
||||
[server]
|
||||
#Set this to true to remove any BlockEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
|
||||
removeErroringBlockEntities = false
|
||||
#Set this to true to remove any Entity (Note: Does not include BlockEntities) that throws an error in its tick method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
|
||||
removeErroringEntities = false
|
||||
#Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior. Default: false.
|
||||
fullBoundingBoxLadders = false
|
||||
#Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic.
|
||||
#Range: 0.0 ~ 1.0
|
||||
zombieBaseSummonChance = 0.1
|
||||
#Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic.
|
||||
#Range: 0.0 ~ 1.0
|
||||
zombieBabyChance = 0.05
|
||||
#Vanilla will treat crafting recipes using empty tags as air, and allow you to craft with nothing in that slot. This changes empty tags to use BARRIER as the item. To prevent crafting with air.
|
||||
treatEmptyTagsAsAir = false
|
||||
#Skip checking if an ingredient is empty during shapeless recipe deserialization to prevent complex ingredients from caching tags too early.
|
||||
skipEmptyShapelessCheck = true
|
||||
#Fix advancement loading to use a proper topological sort. This may have visibility side-effects and can thus be turned off if needed for data-pack compatibility.
|
||||
fixAdvancementLoading = true
|
||||
#The permission handler used by the server. Defaults to forge:default_handler if no such handler with that name is registered.
|
||||
permissionHandler = "luckperms:permission_handler"
|
||||
|
||||
48
overrides/defaultconfigs/ftbchunks-world.snbt
Normal file
48
overrides/defaultconfigs/ftbchunks-world.snbt
Normal file
@@ -0,0 +1,48 @@
|
||||
{
|
||||
# Forced modes won't let players change their ally settings
|
||||
# Default: "default"
|
||||
# Valid values: "default", "forced_all", "forced_none"
|
||||
ally_mode: "default"
|
||||
|
||||
# Allow players to force-load chunks while they are offline. This may not take effect until each player re-logs in server, for immediate effect use 'force_load_mode'
|
||||
# Default: true
|
||||
chunk_load_offline: true
|
||||
|
||||
# Blacklist for dimensions where chunks can't be claimed. Add "minecraft:the_end" to this list if you want to disable chunk claiming in The End
|
||||
# Default: []
|
||||
claim_dimension_blacklist: [ ]
|
||||
|
||||
# Disables all land protection. Useful for private servers where everyone is trusted and claims are only used for forceloading
|
||||
# Default: false
|
||||
disable_protection: false
|
||||
|
||||
# Override to disable/enable fake players like miners and auto-clickers globally. Default will check this setting for each team
|
||||
# Default: "check"
|
||||
# Valid values: "check", "deny", "allow"
|
||||
fake_players: "check"
|
||||
|
||||
# Minimap for clients connecting to this server will be disabled
|
||||
# Default: false
|
||||
force_disable_minimap: false
|
||||
|
||||
# Control how force-loaded chunks work
|
||||
# Default: "default"
|
||||
# Valid values: "default", "always", "never"
|
||||
force_load_mode: "default"
|
||||
|
||||
# Max claimed chunks.
|
||||
# You can override this with FTB Ranks 'ftbchunks.max_claimed' permission
|
||||
# Default: 500
|
||||
# Range: -∞ ~ +∞
|
||||
max_claimed_chunks: 500
|
||||
|
||||
# Max force loaded chunks.
|
||||
# You can override this with FTB Ranks 'ftbchunks.max_force_loaded' permission
|
||||
# Default: 25
|
||||
# Range: -∞ ~ +∞
|
||||
max_force_loaded_chunks: 100
|
||||
|
||||
# Requires you to claim chunks in order to edit and interact with blocks
|
||||
# Default: false
|
||||
no_wilderness: false
|
||||
}
|
||||
190
overrides/defaultconfigs/ftbessentials.snbt
Normal file
190
overrides/defaultconfigs/ftbessentials.snbt
Normal file
@@ -0,0 +1,190 @@
|
||||
# FTB Essentials config file
|
||||
# If you're a modpack maker, edit defaultconfigs/ftbessentials-server.snbt instead
|
||||
|
||||
{
|
||||
# Admin commands for cheating and moderation
|
||||
admin: {
|
||||
# Allows admins to toggle flying status using a command, without having to use Creative Mode
|
||||
fly: {
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
|
||||
# Allows admins to toggle invincibility using a command, without having to use Creative Mode
|
||||
god: {
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
|
||||
# Allows admins to heal themselves using a command
|
||||
heal: {
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
|
||||
# Allows admins to view other users' inventories using a command
|
||||
invsee: {
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
|
||||
# Allows admins to restrict players from chatting by using a command to mute (or unmute) them
|
||||
mute: {
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
}
|
||||
|
||||
# Miscellaneous features and utilities
|
||||
misc: {
|
||||
# Allows users to access their ender chest, as well as admins to manage other players' ender chests.
|
||||
enderchest: {
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
|
||||
# Allows users to set a custom hat as their head item by using a command
|
||||
hat: {
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
|
||||
# Allows users to kick themselves from the server, for example if they are stuck or desynced
|
||||
kickme: {
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
|
||||
# Allows users to change their display name, as well as admins to change nicknames for other users
|
||||
nick: {
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
|
||||
# Allows users to announce their recording or streaming status to the server by using commands
|
||||
rec: {
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
|
||||
# Enables usage of a trash can inventory, which can be used to void unneeded items
|
||||
trashcan: {
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
}
|
||||
|
||||
# Teleportation-related settings
|
||||
teleportation: {
|
||||
# Allows users to return to their previous location after teleporting (or dying)
|
||||
back: {
|
||||
# Cooldown between /back commands (in seconds)
|
||||
# You can override this with FTB Ranks using ftbessentials.back.cooldown
|
||||
# Default: 30
|
||||
# Range: 0 ~ 604800
|
||||
cooldown: 30
|
||||
|
||||
# Default: true
|
||||
enabled: true
|
||||
|
||||
# Max size of the teleport history. This limits how many times you can use /back
|
||||
# You can override this with FTB Ranks using ftbessentials.back.max
|
||||
# Default: 10
|
||||
# Range: 0 ~ 2147483647
|
||||
max: 10
|
||||
}
|
||||
|
||||
# Allows users to set 'homes', which they can then freely teleport to by using /home afterwards
|
||||
home: {
|
||||
# Cooldown between /home commands (in seconds)
|
||||
# You can override this with FTB Ranks using ftbessentials.home.cooldown
|
||||
# Default: 10
|
||||
# Range: 0 ~ 604800
|
||||
cooldown: 10
|
||||
|
||||
# Default: true
|
||||
enabled: true
|
||||
|
||||
# Max amount of homes a user can have.
|
||||
# You can override this with FTB Ranks using ftbessentials.home.max
|
||||
# Default: 1
|
||||
# Range: 0 ~ 2147483647
|
||||
max: 1
|
||||
}
|
||||
|
||||
# Allows players to teleport to a random point in the Wilderness
|
||||
# Note: This currently does not respect Claimed Chunks yet!
|
||||
rtp: {
|
||||
# Cooldown between /rtp commands (in seconds)
|
||||
# You can override this with FTB Ranks using ftbessentials.rtp.cooldown
|
||||
# Default: 600
|
||||
# Range: 0 ~ 604800
|
||||
cooldown: 600
|
||||
|
||||
# Default: true
|
||||
enabled: true
|
||||
|
||||
# /rtp max distance from spawn point
|
||||
# Default: 100000
|
||||
# Range: 0 ~ 30000000
|
||||
max_distance: 100000
|
||||
|
||||
# Number of tries before /rtp gives up
|
||||
# Default: 100
|
||||
# Range: 1 ~ 1000
|
||||
max_tries: 100
|
||||
|
||||
# /rtp min distance from spawn point
|
||||
# Default: 1000
|
||||
# Range: 0 ~ 30000000
|
||||
min_distance: 1000
|
||||
}
|
||||
spawn: {
|
||||
# Cooldown between /spawn commands (in seconds)
|
||||
# You can override this with FTB Ranks using ftbessentials.spawn.cooldown
|
||||
# Default: 10
|
||||
# Range: 0 ~ 604800
|
||||
cooldown: 10
|
||||
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
|
||||
# Allows players to create requests to teleport to other users on the server,
|
||||
# as well as requesting other players to teleport to them
|
||||
tpa: {
|
||||
# Cooldown between /tpa commands (in seconds)
|
||||
# You can override this with FTB Ranks using ftbessentials.tpa.cooldown
|
||||
# Default: 10
|
||||
# Range: 0 ~ 604800
|
||||
cooldown: 10
|
||||
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
|
||||
# Allows admins to teleport to the location a user was last seen at
|
||||
tpl: {
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
|
||||
# Allows admins to teleport to dimension
|
||||
tpx: {
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
|
||||
# Allows admins to create 'warps', which are fixed points in the world that users may teleport to using /warp
|
||||
warp: {
|
||||
# Cooldown between /warp commands (in seconds)
|
||||
# You can override this with FTB Ranks using ftbessentials.warp.cooldown
|
||||
# Default: 10
|
||||
# Range: 0 ~ 604800
|
||||
cooldown: 10
|
||||
|
||||
# Default: true
|
||||
enabled: true
|
||||
}
|
||||
}
|
||||
}
|
||||
6
overrides/defaultconfigs/getittogetherdrops-server.toml
Normal file
6
overrides/defaultconfigs/getittogetherdrops-server.toml
Normal file
@@ -0,0 +1,6 @@
|
||||
#The radius (in blocks) that dropped items should check around them for other dropped items to combine with. ("0.5" is vanilla behavior)
|
||||
#Range: 0.5 ~ 500.0
|
||||
radius = 2.0
|
||||
#Set to true if you want dropped items to also check above and below them, set to false if not ("false" is vanilla behavior)
|
||||
checkY = true
|
||||
|
||||
534
overrides/defaultconfigs/immersiveengineering-server.toml
Normal file
534
overrides/defaultconfigs/immersiveengineering-server.toml
Normal file
@@ -0,0 +1,534 @@
|
||||
|
||||
#Configuration related to Immersive Engineering wires
|
||||
[wires]
|
||||
#Attempts to make the internal data structures used for wires consistent with the connectors in the world.Use with care and backups and only when suspecting corrupted data.
|
||||
#This option will check and load all connection endpoints and may slow down the world loading process.
|
||||
sanitizeConnections = false
|
||||
#If this is enabled, wires connected to power sources will cause damage to entities touching them
|
||||
#This shouldn't cause significant lag but possibly will. If it does, please report it at https://github.com/BluSunrize/ImmersiveEngineering/issues unless there is a report of it already.
|
||||
enableWireDamage = true
|
||||
#If this is enabled, placing a block in a wire will break it (drop the wire coil)
|
||||
blocksBreakWires = true
|
||||
|
||||
[wires.copper]
|
||||
#The maximum length of copper wires
|
||||
#Range: > 0
|
||||
maxLength = 16
|
||||
#The transfer rate of copper wire in IF/t
|
||||
#Range: > 0
|
||||
transferRate = 2048
|
||||
#The percentage of power lost every 16 blocks of distance in copper wire
|
||||
#Range: 0.0 ~ 1.0
|
||||
loss = 0.05
|
||||
#In- and output rates of copper wire connectors. This is independant of the transferrate of the wires.
|
||||
#Range: > 0
|
||||
wireConnectorInput = 256
|
||||
|
||||
[wires.electrum]
|
||||
#The maximum length of electrum wires
|
||||
#Range: > 0
|
||||
maxLength = 16
|
||||
#The transfer rate of electrum wire in IF/t
|
||||
#Range: > 0
|
||||
transferRate = 8192
|
||||
#The percentage of power lost every 16 blocks of distance in electrum wire
|
||||
#Range: 0.0 ~ 1.0
|
||||
loss = 0.025
|
||||
#In- and output rates of electrum wire connectors. This is independant of the transferrate of the wires.
|
||||
#Range: > 0
|
||||
wireConnectorInput = 1024
|
||||
|
||||
[wires.hv]
|
||||
#The maximum length of hv wires
|
||||
#Range: > 0
|
||||
maxLength = 32
|
||||
#The transfer rate of hv wire in IF/t
|
||||
#Range: > 0
|
||||
transferRate = 32768
|
||||
#The percentage of power lost every 16 blocks of distance in hv wire
|
||||
#Range: 0.0 ~ 1.0
|
||||
loss = 0.025
|
||||
#In- and output rates of hv wire connectors. This is independant of the transferrate of the wires.
|
||||
#Range: > 0
|
||||
wireConnectorInput = 4096
|
||||
|
||||
[wires.rope]
|
||||
#The maximum length of rope wires
|
||||
#Range: > 0
|
||||
maxLength = 32
|
||||
|
||||
[wires.cable]
|
||||
#The maximum length of cable wires
|
||||
#Range: > 0
|
||||
maxLength = 32
|
||||
|
||||
[wires.redstone]
|
||||
#The maximum length of redstone wires
|
||||
#Range: > 0
|
||||
maxLength = 32
|
||||
|
||||
[wires.insulated_copper]
|
||||
#The maximum length of insulated_copper wires
|
||||
#Range: > 0
|
||||
maxLength = 16
|
||||
|
||||
[wires.insulated_electrum]
|
||||
#The maximum length of insulated_electrum wires
|
||||
#Range: > 0
|
||||
maxLength = 16
|
||||
|
||||
[machines]
|
||||
#The base Flux that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill
|
||||
#Range: 0.0 ~ 2.147483647E9
|
||||
dynamo_output = 3.0
|
||||
#Output modifier for the energy created by the Thermoelectric Generator
|
||||
#Range: 0.0 ~ 2.147483647E9
|
||||
thermoelectric_output = 1.0
|
||||
#The Flux that will be output by the lightning rod when it is struck
|
||||
#Range: > 0
|
||||
lightning_output = 16000000
|
||||
#The Flux per tick that the Diesel Generator will output. The burn time of the fuel determines the total output
|
||||
#Range: > 0
|
||||
dieselGen_output = 4096
|
||||
#The Flux per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace
|
||||
#Range: > 1
|
||||
preheater_consumption = 32
|
||||
#The Flux per tick the Charging Station can insert into an item
|
||||
#Range: > 1
|
||||
charger_consumption = 256
|
||||
#The amount of damage a sawblade in the sawmill takes for a single recipe.
|
||||
#Range: > 1
|
||||
sawmill_bladeDamage = 5
|
||||
#The Flux the Assembler will consume to craft an item from a recipe
|
||||
#Range: > 1
|
||||
assembler_consumption = 80
|
||||
|
||||
[machines.capacitors]
|
||||
|
||||
#Configuration for the low voltage capacitor
|
||||
[machines.capacitors.lv]
|
||||
#Maximum energy stored (Flux)
|
||||
#Range: > 1
|
||||
storage = 100000
|
||||
#Maximum energy input (Flux/tick)
|
||||
#Range: > 1
|
||||
input = 256
|
||||
#Maximum energy output (Flux/tick)
|
||||
#Range: > 1
|
||||
output = 256
|
||||
|
||||
#Configuration for the medium voltage capacitor
|
||||
[machines.capacitors.mv]
|
||||
#Maximum energy stored (Flux)
|
||||
#Range: > 1
|
||||
storage = 1000000
|
||||
#Maximum energy input (Flux/tick)
|
||||
#Range: > 1
|
||||
input = 1024
|
||||
#Maximum energy output (Flux/tick)
|
||||
#Range: > 1
|
||||
output = 1024
|
||||
|
||||
#Configuration for the high voltage capacitor
|
||||
[machines.capacitors.hv]
|
||||
#Maximum energy stored (Flux)
|
||||
#Range: > 1
|
||||
storage = 4000000
|
||||
#Maximum energy input (Flux/tick)
|
||||
#Range: > 1
|
||||
input = 4096
|
||||
#Maximum energy output (Flux/tick)
|
||||
#Range: > 1
|
||||
output = 4096
|
||||
|
||||
[machines.external_heater]
|
||||
#The Flux per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running
|
||||
#Range: > 1
|
||||
consumption = 8
|
||||
#The Flux per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat.
|
||||
#Range: > 1
|
||||
speedupConsumption = 24
|
||||
|
||||
[machines.coredrill]
|
||||
#The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk
|
||||
#Range: > 1
|
||||
time = 200
|
||||
#The Flux per tick consumed by the Core Sample Drill
|
||||
#Range: > 1
|
||||
consumption = 40
|
||||
|
||||
[machines.pump]
|
||||
#The Flux the Fluid Pump will consume to pick up a fluid block in the world
|
||||
#Range: > 1
|
||||
consumption = 250
|
||||
#The Flux the Fluid Pump will consume pressurize and accelerate fluids, increasing the transferrate
|
||||
#Range: > 1
|
||||
consumption_accelerate = 5
|
||||
#Set this to false to disable the fluid pump being able to draw infinite water from sources
|
||||
infiniteWater = true
|
||||
#If this is set to true (default) the pump will replace fluids it picks up with cobblestone in order to reduce lag caused by flowing fluids.
|
||||
placeCobble = true
|
||||
|
||||
[machines.teslacoil]
|
||||
#The Flux per tick the Tesla Coil will consume, simply by being active
|
||||
#Range: > 1
|
||||
consumption = 256
|
||||
#The amount of Flux the Tesla Coil will consume when shocking an entity
|
||||
#Range: > 1
|
||||
consumption_active = 512
|
||||
#The amount of damage the Tesla Coil will do when shocking an entity
|
||||
#Range: 0.0 ~ 2.147483647E9
|
||||
damage = 6.0
|
||||
|
||||
[machines.turret]
|
||||
#The Flux per tick any turret consumes to monitor the area
|
||||
#Range: > 1
|
||||
consumption = 64
|
||||
#The Flux per tick the chemthrower turret consumes to shoot
|
||||
#Range: > 1
|
||||
chem_consumption = 32
|
||||
#The Flux per tick the gun turret consumes to shoot
|
||||
#Range: > 1
|
||||
gun_consumption = 32
|
||||
|
||||
[machines.garden_cloche]
|
||||
#The Flux per tick the cloche consumes to grow plants
|
||||
#Range: > 1
|
||||
consumption = 8
|
||||
#The amount of ticks one dose of fertilizer lasts in the cloche
|
||||
#Range: > 1
|
||||
fertilizer = 6000
|
||||
#The amount of fluid the cloche uses per dose of fertilizer
|
||||
#Range: > 1
|
||||
fluid = 250
|
||||
#A modifier to apply to the cloches total growing speed
|
||||
#Range: 0.001 ~ 1000.0
|
||||
growth_modifier = 1.0
|
||||
|
||||
[machines.lantern]
|
||||
#Set this to false to disable the mob-spawn prevention of the Powered Lantern
|
||||
spawnPrevent = true
|
||||
#How much Flux the powered lantern draws per tick
|
||||
#Range: > 1
|
||||
energyDraw = 1
|
||||
#How much Flux the powered lantern can hold (should be greater than the power draw)
|
||||
#Range: > 1
|
||||
maxStorage = 10
|
||||
|
||||
[machines.floodlight]
|
||||
#Set this to false to disable the mob-spawn prevention of the Floodlight
|
||||
spawnPrevent = true
|
||||
#How much Flux the floodlight draws per tick
|
||||
#Range: > 1
|
||||
energyDraw = 5
|
||||
#How much Flux the floodlight can hold (must be at least 10x the power draw)
|
||||
#Range: > 1
|
||||
max_storage = 80
|
||||
|
||||
[machines.metal_press]
|
||||
#A modifier to apply to the energy costs of every metal press recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
energyModifier = 1.0
|
||||
#A modifier to apply to the time of every metal press recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
timeModifier = 1.0
|
||||
|
||||
[machines.crusher]
|
||||
#A modifier to apply to the energy costs of every crusher recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
energyModifier = 1.0
|
||||
#A modifier to apply to the time of every crusher recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
timeModifier = 1.0
|
||||
|
||||
[machines.squeezer]
|
||||
#A modifier to apply to the energy costs of every squeezer recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
energyModifier = 1.0
|
||||
#A modifier to apply to the time of every squeezer recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
timeModifier = 1.0
|
||||
|
||||
[machines.fermenter]
|
||||
#A modifier to apply to the energy costs of every fermenter recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
energyModifier = 1.0
|
||||
#A modifier to apply to the time of every fermenter recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
timeModifier = 1.0
|
||||
|
||||
[machines.refinery]
|
||||
#A modifier to apply to the energy costs of every refinery recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
energyModifier = 1.0
|
||||
|
||||
[machines.auto_workbench]
|
||||
#A modifier to apply to the energy costs of every auto workbench recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
energyModifier = 1.0
|
||||
#A modifier to apply to the time of every auto workbench recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
timeModifier = 1.0
|
||||
|
||||
[machines.bottling_machine]
|
||||
#A modifier to apply to the energy costs of every bottling machine recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
energyModifier = 1.0
|
||||
#A modifier to apply to the time of every bottling machine recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
timeModifier = 1.0
|
||||
|
||||
[machines.mixer]
|
||||
#A modifier to apply to the energy costs of every mixer recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
energyModifier = 1.0
|
||||
#A modifier to apply to the time of every mixer recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
timeModifier = 1.0
|
||||
|
||||
[machines.sawmill]
|
||||
#A modifier to apply to the energy costs of every sawmill recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
energyModifier = 1.0
|
||||
#A modifier to apply to the time of every sawmill recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
timeModifier = 1.0
|
||||
|
||||
[machines.arc_furnace]
|
||||
#A modifier to apply to the energy costs of every arc furnace recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
energyModifier = 1.0
|
||||
#A modifier to apply to the time of every arc furnace recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
timeModifier = 1.0
|
||||
#The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days
|
||||
#Range: > 1
|
||||
electrodeDamage = 96000
|
||||
#The recycling functionality of the arc furnace is no longer controlled by a config option.
|
||||
#Like all IE recipes, this is now controlled via a datapack, using the recipe file:
|
||||
#immersiveengineering/recipes/arc_recycling_list.json
|
||||
#To disable recycling, add that file to your datapack and fill it with the following content:
|
||||
#{
|
||||
# "type": "immersiveengineering:generated_list",
|
||||
# "conditions": [ { "type": "forge:false" } ]
|
||||
#}
|
||||
recycle = ""
|
||||
|
||||
[machines.excavator]
|
||||
#The Flux per tick the Excavator will consume to dig
|
||||
#Range: > 1
|
||||
consumption = 4096
|
||||
#The speed of the Excavator. Basically translates to how many degrees per tick it will turn.
|
||||
#Range: 0.001 ~ 1000.0
|
||||
speed = 1.0
|
||||
#Set this to false to disable the ridiculous amounts of particles the Excavator spawns
|
||||
particles = true
|
||||
#The threshold the perlin noise has to cross for a mineral vein to be generated. Higher means less likely.
|
||||
#Range: 0.0 ~ 1.0
|
||||
chance = 0.9
|
||||
#The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite
|
||||
#Range: > -1
|
||||
yield = 38400
|
||||
#The maximum depletion a vein can start with, as a decimal value. When a vein generates, a random percentage up to this value is depleted from it
|
||||
#Range: 0.0 ~ 1.0
|
||||
initial_depletion = 0.2
|
||||
|
||||
[ores]
|
||||
#The retrogeneration key. Basically IE checks if this key is saved in the chunks data. If it isn't, it will perform retrogen on all ores marked for retrogen.
|
||||
#Change this in combination with the retrogen booleans to regen only some of the ores.
|
||||
retrogen_key = "DEFAULT"
|
||||
#Set this to false to disable the logging of the chunks that were flagged for retrogen.
|
||||
retrogen_log_flagChunk = true
|
||||
#Set this to false to disable the logging of the chunks that are still left to retrogen.
|
||||
retrogen_log_remaining = true
|
||||
|
||||
#Ore generation config - bauxite
|
||||
[ores.bauxite]
|
||||
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
|
||||
#Allowed Values: UNIFORM, TRAPEZOID
|
||||
distribution = "TRAPEZOID"
|
||||
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
|
||||
#Range: 0.0 ~ 1.0
|
||||
air_exposure = 0.0
|
||||
#The maximum size of a vein. Set to 0 to disable generation
|
||||
#Range: > 0
|
||||
vein_size = 6
|
||||
#The minimum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
min_y = 32
|
||||
#The maximum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
max_y = 112
|
||||
#The number of veins attempted to be generated per chunk
|
||||
#Range: > 0
|
||||
attempts_per_chunk = 16
|
||||
#Set this to true to allow retro-generation of bauxite Ore.
|
||||
retrogen_enable = false
|
||||
|
||||
#Ore generation config - lead
|
||||
[ores.lead]
|
||||
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
|
||||
#Allowed Values: UNIFORM, TRAPEZOID
|
||||
distribution = "TRAPEZOID"
|
||||
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
|
||||
#Range: 0.0 ~ 1.0
|
||||
air_exposure = 0.0
|
||||
#The maximum size of a vein. Set to 0 to disable generation
|
||||
#Range: > 0
|
||||
vein_size = 8
|
||||
#The minimum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
min_y = -32
|
||||
#The maximum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
max_y = 80
|
||||
#The number of veins attempted to be generated per chunk
|
||||
#Range: > 0
|
||||
attempts_per_chunk = 8
|
||||
#Set this to true to allow retro-generation of lead Ore.
|
||||
retrogen_enable = false
|
||||
|
||||
#Ore generation config - silver
|
||||
[ores.silver]
|
||||
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
|
||||
#Allowed Values: UNIFORM, TRAPEZOID
|
||||
distribution = "TRAPEZOID"
|
||||
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
|
||||
#Range: 0.0 ~ 1.0
|
||||
air_exposure = 0.25
|
||||
#The maximum size of a vein. Set to 0 to disable generation
|
||||
#Range: > 0
|
||||
vein_size = 9
|
||||
#The minimum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
min_y = -48
|
||||
#The maximum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
max_y = 32
|
||||
#The number of veins attempted to be generated per chunk
|
||||
#Range: > 0
|
||||
attempts_per_chunk = 6
|
||||
#Set this to true to allow retro-generation of silver Ore.
|
||||
retrogen_enable = false
|
||||
|
||||
#Ore generation config - nickel
|
||||
[ores.nickel]
|
||||
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
|
||||
#Allowed Values: UNIFORM, TRAPEZOID
|
||||
distribution = "UNIFORM"
|
||||
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
|
||||
#Range: 0.0 ~ 1.0
|
||||
air_exposure = 0.0
|
||||
#The maximum size of a vein. Set to 0 to disable generation
|
||||
#Range: > 0
|
||||
vein_size = 5
|
||||
#The minimum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
min_y = -64
|
||||
#The maximum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
max_y = 24
|
||||
#The number of veins attempted to be generated per chunk
|
||||
#Range: > 0
|
||||
attempts_per_chunk = 7
|
||||
#Set this to true to allow retro-generation of nickel Ore.
|
||||
retrogen_enable = false
|
||||
|
||||
#Ore generation config - deep_nickel
|
||||
[ores.deep_nickel]
|
||||
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
|
||||
#Allowed Values: UNIFORM, TRAPEZOID
|
||||
distribution = "TRAPEZOID"
|
||||
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
|
||||
#Range: 0.0 ~ 1.0
|
||||
air_exposure = 0.0
|
||||
#The maximum size of a vein. Set to 0 to disable generation
|
||||
#Range: > 0
|
||||
vein_size = 6
|
||||
#The minimum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
min_y = -120
|
||||
#The maximum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
max_y = -8
|
||||
#The number of veins attempted to be generated per chunk
|
||||
#Range: > 0
|
||||
attempts_per_chunk = 8
|
||||
#Set this to true to allow retro-generation of deep_nickel Ore.
|
||||
retrogen_enable = false
|
||||
|
||||
#Ore generation config - uranium
|
||||
[ores.uranium]
|
||||
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
|
||||
#Allowed Values: UNIFORM, TRAPEZOID
|
||||
distribution = "TRAPEZOID"
|
||||
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
|
||||
#Range: 0.0 ~ 1.0
|
||||
air_exposure = 0.5
|
||||
#The maximum size of a vein. Set to 0 to disable generation
|
||||
#Range: > 0
|
||||
vein_size = 4
|
||||
#The minimum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
min_y = -64
|
||||
#The maximum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
max_y = -16
|
||||
#The number of veins attempted to be generated per chunk
|
||||
#Range: > 0
|
||||
attempts_per_chunk = 9
|
||||
#Set this to true to allow retro-generation of uranium Ore.
|
||||
retrogen_enable = false
|
||||
|
||||
[tools]
|
||||
#The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates.
|
||||
#Range: > 1
|
||||
hammer_durability = 100
|
||||
#The maximum durability of the Wirecutter. Used up when cutting plates into wire.
|
||||
#Range: > 1
|
||||
cutter_durability = 250
|
||||
|
||||
[tools.bullet_damage]
|
||||
#The amount of base damage a Casull Cartridge inflicts
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
casull = 10.0
|
||||
#The amount of base damage a armor piercing Cartridge inflicts
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ap = 10.0
|
||||
#The amount of base damage a single part of buckshot inflicts
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
buck = 2.0
|
||||
#The amount of base damage a dragon breath cartridge inflicts
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
dragon = 3.0
|
||||
#The amount of base damage a homing cartridge inflicts
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
homing = 10.0
|
||||
#The amount of base damage a wolfpack cartridge inflicts
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
wolfpack = 4.0
|
||||
#The amount of base damage the sub-projectiles of a wolfpack cartridge inflicts
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
wolfpack_part = 8.0
|
||||
#The amount of damage a silver bullet inflicts
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
silver = 10.0
|
||||
#The amount of base damage a phial cartridge inflicts
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
phial = 1.0
|
||||
|
||||
[tools.chemthrower]
|
||||
#The mb of fluid the Chemical Thrower will consume per tick of usage
|
||||
#Range: > 1
|
||||
consumption = 10
|
||||
#Set this to false to disable the use of Sneak+Scroll to switch Chemthrower tanks.
|
||||
scroll = true
|
||||
|
||||
[tools.railgun]
|
||||
#The base amount of Flux consumed per shot by the Railgun
|
||||
#Range: > 1
|
||||
consumption = 800
|
||||
#A modifier for the damage of all projectiles fired by the Railgun
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
damage_modifier = 1.0
|
||||
|
||||
9
overrides/defaultconfigs/jei-server.toml
Normal file
9
overrides/defaultconfigs/jei-server.toml
Normal file
@@ -0,0 +1,9 @@
|
||||
|
||||
["cheat mode"]
|
||||
#Enable Cheat Mode for Operators (/op)
|
||||
enableCheatModeForOp = true
|
||||
#Enable Cheat Mode for users in Creative Mode
|
||||
enableCheatModeForCreative = true
|
||||
#Enable Cheat Mode for users who can use /give
|
||||
enableCheatModeForGive = false
|
||||
|
||||
3
overrides/defaultconfigs/mantle-server.toml
Normal file
3
overrides/defaultconfigs/mantle-server.toml
Normal file
@@ -0,0 +1,3 @@
|
||||
#Preferences for outputs from tags used in automatic compat in recipes
|
||||
tagPreferences = ["minecraft", "tconstruct", "tmechworks", "create", "immersiveengineering", "mekanism", "thermal"]
|
||||
|
||||
13
overrides/defaultconfigs/mcjtylib-server.toml
Normal file
13
overrides/defaultconfigs/mcjtylib-server.toml
Normal file
@@ -0,0 +1,13 @@
|
||||
|
||||
#General settings for all mods using mcjtylib
|
||||
[general]
|
||||
#If true dump a lot of logging information about various things. Useful for debugging
|
||||
logging = false
|
||||
#If true then blocks using mcjtylib will have ownership tagged on them (useful for the rftools security manager)
|
||||
manageOwnership = true
|
||||
#If true then mods using McJtyLib might try to be as friendly as possible to mods that support very tall chunks (taller then 256). No guarantees however! Set to false for more optimal performance
|
||||
tallChunkFriendly = false
|
||||
#The maximum amount of dimensional shards that can be infused in a single machine
|
||||
#Range: > 1
|
||||
maxInfuse = 256
|
||||
|
||||
275
overrides/defaultconfigs/refinedstorage-server.toml
Normal file
275
overrides/defaultconfigs/refinedstorage-server.toml
Normal file
@@ -0,0 +1,275 @@
|
||||
|
||||
[upgrades]
|
||||
#The additional energy used by the Range Upgrade
|
||||
#Range: > 0
|
||||
rangeUpgradeUsage = 8
|
||||
#The additional energy used by the Speed Upgrade
|
||||
#Range: > 0
|
||||
speedUpgradeUsage = 2
|
||||
#The additional energy used by the Crafting Upgrade
|
||||
#Range: > 0
|
||||
craftingUpgradeUsage = 5
|
||||
#The additional energy used by the Stack Upgrade
|
||||
#Range: > 0
|
||||
stackUpgradeUsage = 12
|
||||
#The additional energy used by the Silk Touch Upgrade
|
||||
#Range: > 0
|
||||
silkTouchUpgradeUsage = 15
|
||||
#The additional energy used by the Fortune 1 Upgrade
|
||||
#Range: > 0
|
||||
fortune1UpgradeUsage = 10
|
||||
#The additional energy used by the Fortune 2 Upgrade
|
||||
#Range: > 0
|
||||
fortune2UpgradeUsage = 12
|
||||
#The additional energy used by the Fortune 3 Upgrade
|
||||
#Range: > 0
|
||||
fortune3UpgradeUsage = 14
|
||||
#The additional energy used by the Regulator Upgrade
|
||||
#Range: > 0
|
||||
regulatorUpgradeUsage = 15
|
||||
|
||||
[controller]
|
||||
#Whether the Controller uses energy
|
||||
useEnergy = true
|
||||
#The energy capacity of the Controller
|
||||
#Range: > 0
|
||||
capacity = 32000
|
||||
#The base energy used by the Controller
|
||||
#Range: > 0
|
||||
baseUsage = 0
|
||||
#The maximum energy that the Controller can receive
|
||||
#Range: > 0
|
||||
maxTransfer = 2147483647
|
||||
|
||||
[cable]
|
||||
#The energy used by the Cable
|
||||
#Range: > 0
|
||||
usage = 0
|
||||
|
||||
[grid]
|
||||
#The energy used by Grids
|
||||
#Range: > 0
|
||||
gridUsage = 2
|
||||
#The energy used by Crafting Grids
|
||||
#Range: > 0
|
||||
craftingGridUsage = 4
|
||||
#The energy used by Pattern Grids
|
||||
#Range: > 0
|
||||
patternGridUsage = 4
|
||||
#The energy used by Fluid Grids
|
||||
#Range: > 0
|
||||
fluidGridUsage = 2
|
||||
|
||||
[diskDrive]
|
||||
#The energy used by the Disk Drive
|
||||
#Range: > 0
|
||||
usage = 0
|
||||
#The energy used per disk in the Disk Drive
|
||||
#Range: > 0
|
||||
diskUsage = 1
|
||||
|
||||
[storageBlock]
|
||||
#The energy used by the 1k Storage Block
|
||||
#Range: > 0
|
||||
oneKUsage = 2
|
||||
#The energy used by the 4k Storage Block
|
||||
#Range: > 0
|
||||
fourKUsage = 4
|
||||
#The energy used by the 16k Storage Block
|
||||
#Range: > 0
|
||||
sixteenKUsage = 6
|
||||
#The energy used by the 64k Storage Block
|
||||
#Range: > 0
|
||||
sixtyFourKUsage = 8
|
||||
#The energy used by the Creative Storage Block
|
||||
#Range: > 0
|
||||
creativeUsage = 10
|
||||
|
||||
[fluidStorageBlock]
|
||||
#The energy used by the 64k Fluid Storage Block
|
||||
#Range: > 0
|
||||
sixtyFourKUsage = 2
|
||||
#The energy used by the 256k Fluid Storage Block
|
||||
#Range: > 0
|
||||
twoHundredFiftySixKUsage = 4
|
||||
#The energy used by the 1024k Fluid Storage Block
|
||||
#Range: > 0
|
||||
thousandTwentyFourKUsage = 6
|
||||
#The energy used by the 4096k Fluid Storage Block
|
||||
#Range: > 0
|
||||
fourThousandNinetySixKUsage = 8
|
||||
#The energy used by the Creative Fluid Storage Block
|
||||
#Range: > 0
|
||||
creativeUsage = 10
|
||||
|
||||
[externalStorage]
|
||||
#The energy used by the External Storage
|
||||
#Range: > 0
|
||||
usage = 6
|
||||
|
||||
[importer]
|
||||
#The energy used by the Importer
|
||||
#Range: > 0
|
||||
usage = 1
|
||||
|
||||
[exporter]
|
||||
#The energy used by the Exporter
|
||||
#Range: > 0
|
||||
usage = 1
|
||||
|
||||
[networkReceiver]
|
||||
#The energy used by the Network Receiver
|
||||
#Range: > 0
|
||||
usage = 0
|
||||
|
||||
[networkTransmitter]
|
||||
#The energy used by the Network Transmitter
|
||||
#Range: > 0
|
||||
usage = 64
|
||||
|
||||
[relay]
|
||||
#The energy used by the Relay
|
||||
#Range: > 0
|
||||
usage = 1
|
||||
|
||||
[detector]
|
||||
#The energy used by the Detector
|
||||
#Range: > 0
|
||||
usage = 2
|
||||
|
||||
[securityManager]
|
||||
#The energy used by the Security Manager
|
||||
#Range: > 0
|
||||
usage = 4
|
||||
#The additional energy used by Security Cards in the Security Manager
|
||||
#Range: > 0
|
||||
usagePerCard = 10
|
||||
|
||||
[interface]
|
||||
#The energy used by the Interface
|
||||
#Range: > 0
|
||||
usage = 2
|
||||
|
||||
[fluidInterface]
|
||||
#The energy used by the Fluid Interface
|
||||
#Range: > 0
|
||||
usage = 2
|
||||
|
||||
[wirelessTransmitter]
|
||||
#The energy used by the Wireless Transmitter
|
||||
#Range: > 0
|
||||
usage = 8
|
||||
#The base range of the Wireless Transmitter
|
||||
#Range: > 0
|
||||
baseRange = 16
|
||||
#The additional range per Range Upgrade in the Wireless Transmitter
|
||||
#Range: > 0
|
||||
rangePerUpgrade = 8
|
||||
|
||||
[storageMonitor]
|
||||
#The energy used by the Storage Monitor
|
||||
#Range: > 0
|
||||
usage = 3
|
||||
|
||||
[wirelessGrid]
|
||||
#Whether the Wireless Grid uses energy
|
||||
useEnergy = true
|
||||
#The energy capacity of the Wireless Grid
|
||||
#Range: > 0
|
||||
capacity = 3200
|
||||
#The energy used by the Wireless Grid to open
|
||||
#Range: > 0
|
||||
openUsage = 30
|
||||
#The energy used by the Wireless Grid to extract items
|
||||
#Range: > 0
|
||||
extractUsage = 5
|
||||
#The energy used by the Wireless Grid to insert items
|
||||
#Range: > 0
|
||||
insertUsage = 5
|
||||
|
||||
[wirelessFluidGrid]
|
||||
#Whether the Wireless Fluid Grid uses energy
|
||||
useEnergy = true
|
||||
#The energy capacity of the Wireless Fluid Grid
|
||||
#Range: > 0
|
||||
capacity = 3200
|
||||
#The energy used by the Wireless Fluid Grid to open
|
||||
#Range: > 0
|
||||
openUsage = 30
|
||||
#The energy used by the Wireless Fluid Grid to extract fluids
|
||||
#Range: > 0
|
||||
extractUsage = 5
|
||||
#The energy used by the Wireless Fluid Grid to insert fluids
|
||||
#Range: > 0
|
||||
insertUsage = 5
|
||||
|
||||
[constructor]
|
||||
#The energy used by the Constructor
|
||||
#Range: > 0
|
||||
usage = 3
|
||||
|
||||
[destructor]
|
||||
#The energy used by the Destructor
|
||||
#Range: > 0
|
||||
usage = 3
|
||||
|
||||
[diskManipulator]
|
||||
#The energy used by the Disk Manipulator
|
||||
#Range: > 0
|
||||
usage = 4
|
||||
|
||||
[portableGrid]
|
||||
#Whether the Portable Grid uses energy
|
||||
useEnergy = true
|
||||
#The energy capacity of the Portable Grid
|
||||
#Range: > 0
|
||||
capacity = 3200
|
||||
#The energy used by the Portable Grid to open
|
||||
#Range: > 0
|
||||
openUsage = 30
|
||||
#The energy used by the Portable Grid to extract items or fluids
|
||||
#Range: > 0
|
||||
extractUsage = 5
|
||||
#The energy used by the Portable Grid to insert items or fluids
|
||||
#Range: > 0
|
||||
insertUsage = 5
|
||||
|
||||
[crafter]
|
||||
#The energy used by the Crafter
|
||||
#Range: > 0
|
||||
usage = 4
|
||||
#The energy used for every Pattern in the Crafter
|
||||
#Range: > 0
|
||||
patternUsage = 1
|
||||
|
||||
[crafterManager]
|
||||
#The energy used by the Crafter Manager
|
||||
#Range: > 0
|
||||
usage = 8
|
||||
|
||||
[craftingMonitor]
|
||||
#The energy used by the Crafting Monitor
|
||||
#Range: > 0
|
||||
usage = 8
|
||||
|
||||
[wirelessCraftingMonitor]
|
||||
#Whether the Wireless Crafting Monitor uses energy
|
||||
useEnergy = true
|
||||
#The energy capacity of the Wireless Crafting Monitor
|
||||
#Range: > 0
|
||||
capacity = 3200
|
||||
#The energy used by the Wireless Crafting Monitor to open
|
||||
#Range: > 0
|
||||
openUsage = 30
|
||||
#The energy used by the Wireless Crafting Monitor to cancel a crafting task
|
||||
#Range: > 0
|
||||
cancelUsage = 5
|
||||
#The energy used by the Wireless Crafting Monitor to cancel all crafting tasks
|
||||
#Range: > 0
|
||||
cancelAllUsage = 10
|
||||
|
||||
[autocrafting]
|
||||
#The autocrafting calculation timeout in milliseconds, crafting tasks taking longer than this to calculate are cancelled to avoid server strain
|
||||
#Range: > 5000
|
||||
calculationTimeoutMs = 5000
|
||||
|
||||
17
overrides/defaultconfigs/refinedstorageaddons-server.toml
Normal file
17
overrides/defaultconfigs/refinedstorageaddons-server.toml
Normal file
@@ -0,0 +1,17 @@
|
||||
|
||||
[wirelessCraftingGrid]
|
||||
#Whether the Wireless Crafting Grid uses energy
|
||||
useEnergy = true
|
||||
#The energy capacity of the Wireless Crafting Grid
|
||||
#Range: > 0
|
||||
capacity = 3200
|
||||
#The energy used by the Wireless Crafting Grid to open
|
||||
#Range: > 0
|
||||
openUsage = 30
|
||||
#The energy used by the Wireless Crafting Grid to craft an item
|
||||
#Range: > 0
|
||||
craftUsage = 1
|
||||
#The energy used by the Wireless Crafting Grid to clear the crafting matrix
|
||||
#Range: > 0
|
||||
clearUsage = 10
|
||||
|
||||
16
overrides/defaultconfigs/rftoolsbase-server.toml
Normal file
16
overrides/defaultconfigs/rftoolsbase-server.toml
Normal file
@@ -0,0 +1,16 @@
|
||||
|
||||
#Settings for the infusing system
|
||||
[infuser]
|
||||
#Maximum amount of dimensional shards before a machine is fully infused
|
||||
#Range: > 1
|
||||
maxInfuse = 256
|
||||
#Amount of RF used per tick while infusing
|
||||
#Range: > 0
|
||||
usePerTick = 600
|
||||
#Maximum RF storage that the infuser can hold
|
||||
#Range: > 0
|
||||
infuserMaxRF = 60000
|
||||
#RF per tick that the infuser can receive
|
||||
#Range: > 0
|
||||
infuserRFPerTick = 600
|
||||
|
||||
220
overrides/defaultconfigs/rftoolsbuilder-server.toml
Normal file
220
overrides/defaultconfigs/rftoolsbuilder-server.toml
Normal file
@@ -0,0 +1,220 @@
|
||||
|
||||
#Settings for the builder
|
||||
[builder]
|
||||
#Maximum RF storage that the builder can hold
|
||||
#Range: > 0
|
||||
builderMaxRF = 1000000
|
||||
#RF per tick that the builder can receive
|
||||
#Range: > 0
|
||||
builderRFPerTick = 20000
|
||||
#RF per block operation for the builder when used to build
|
||||
#Range: > 0
|
||||
builderRfPerOperation = 500
|
||||
#Base RF per block operation for the builder when used as a pump
|
||||
#Range: > 0
|
||||
builderRfPerLiquid = 300
|
||||
#Base RF per block operation for the builder when used as a quarry or voider (actual cost depends on hardness of block)
|
||||
#Range: > 0
|
||||
builderRfPerQuarry = 300
|
||||
#RF per block that is skipped (used when a filter is added to the builder)
|
||||
#Range: > 0
|
||||
builderRfPerSkipped = 50
|
||||
#RF per entity move operation for the builder
|
||||
#Range: > 0
|
||||
builderRfPerEntity = 5000
|
||||
#RF per player move operation for the builder
|
||||
#Range: > 0
|
||||
builderRfPerPlayer = 40000
|
||||
#Can Tile Entities be moved? 'forbidden' means never, 'whitelist' means only whitelisted, 'blacklist' means all except blacklisted, 'allowed' means all
|
||||
#Allowed Values: MOVE_FORBIDDEN, MOVE_WHITELIST, MOVE_BLACKLIST, MOVE_ALLOWED
|
||||
tileEntityMode = "MOVE_BLACKLIST"
|
||||
#This is a list of blocks that are either blacklisted or whitelisted from the Builder when it tries to move tile entities (format <id>=<cost>)
|
||||
blackWhiteListedBlocks = []
|
||||
#Maximum dimension for the space chamber
|
||||
#Range: 0 ~ 100000
|
||||
maxSpaceChamberDimension = 128
|
||||
#How many ticks we wait before collecting again (with the builder 'collect items' mode)
|
||||
#Range: > 0
|
||||
collectTimer = 10
|
||||
#The cost of collecting an item (builder 'collect items' mode))
|
||||
#Range: > 0
|
||||
collectRFPerItem = 20
|
||||
#How much more expensive a move accross dimensions is
|
||||
#Range: 0.0 ~ 1000000.0
|
||||
dimensionCostFactor = 5.0
|
||||
#The cost of collecting 1 XP level (builder 'collect items' mode))
|
||||
#Range: 0.0 ~ 1000000.0
|
||||
collectRFPerXP = 2.0
|
||||
#The RF/t per area to keep checking for items in a given area (builder 'collect items' mode))
|
||||
#Range: 0.0 ~ 1000000.0
|
||||
collectRFPerTickPerArea = 0.5
|
||||
#The RF per operation of the builder is multiplied with this factor when using the void shape card
|
||||
#Range: 0.0 ~ 1000000.0
|
||||
voidShapeCardFactor = 0.5
|
||||
#The RF per operation of the builder is multiplied with this factor when using the silk quarry shape card
|
||||
#Range: 0.0 ~ 1000000.0
|
||||
silkquarryShapeCardFactor = 3.0
|
||||
#The RF per operation of the builder is multiplied with this factor when using the fortune quarry shape card
|
||||
#Range: 0.0 ~ 1000000.0
|
||||
fortunequarryShapeCardFactor = 2.0
|
||||
#Use this block for the builder to replace with
|
||||
quarryReplace = "minecraft:dirt"
|
||||
#If true the quarry will also quarry tile entities. Otherwise it just ignores them
|
||||
quarryTileEntities = true
|
||||
#If true the quarry will chunkload a chunk at a time. If false the quarry will stop if a chunk is not loaded
|
||||
quarryChunkloads = true
|
||||
#If true we allow shape cards to be crafted. Note that in order to use the quarry system you must also enable this
|
||||
shapeCardAllowed = true
|
||||
#If true we allow quarry cards to be crafted
|
||||
quarryAllowed = true
|
||||
#If true we allow the clearing quarry cards to be crafted (these can be heavier on the server)
|
||||
clearingQuarryAllowed = true
|
||||
#The base speed (number of blocks per tick) of the quarry
|
||||
#Range: > 0
|
||||
quarryBaseSpeed = 8
|
||||
#Multiply the infusion factor with this value and add that to the quarry base speed
|
||||
#Range: > 0
|
||||
quarryInfusionSpeedFactor = 20
|
||||
#Maximum offset of the shape when a shape card is used in the builder
|
||||
#Range: > 0
|
||||
maxBuilderOffset = 260
|
||||
#Maximum dimension of the shape when a shape card is used in the builder
|
||||
#Range: > 0
|
||||
maxBuilderDimension = 512
|
||||
#If true we go back to the old (wrong) sphere/cylinder calculation for the builder/shield
|
||||
oldSphereCylinderShape = false
|
||||
|
||||
#Settings for the shield system
|
||||
[shield]
|
||||
#Maximum RF storage that the shield block can hold
|
||||
#Range: > 0
|
||||
shieldMaxRF = 200000
|
||||
#RF per tick that the shield block can receive
|
||||
#Range: > 0
|
||||
shieldRFPerTick = 5000
|
||||
#Maximum size (in blocks) of a tier 1 shield
|
||||
#Range: 0 ~ 1000000
|
||||
shieldMaxSize = 256
|
||||
#Maximum offset of the shape when a shape card is used
|
||||
#Range: 0 ~ 100000
|
||||
maxShieldOffset = 128
|
||||
#Maximum dimension of the shape when a shape card is used
|
||||
#Range: 0 ~ 1000000
|
||||
maxShieldDimension = 256
|
||||
#Maximum distance at which you can add disjoint shield sections to a composed shield
|
||||
#Range: 0 ~ 10000
|
||||
maxDisjointShieldDistance = 64
|
||||
#Base amount of RF/tick for every 10 blocks in the shield (while active)
|
||||
#Range: > 0
|
||||
shieldRfBase = 8
|
||||
#RF/tick for every 10 blocks added in case of camo mode
|
||||
#Range: > 0
|
||||
shieldRfCamo = 2
|
||||
#RF/tick for every 10 block addeds in case of shield mode
|
||||
#Range: > 0
|
||||
shieldRfShield = 2
|
||||
#The amount of RF to consume for a single spike of damage for one entity
|
||||
#Range: > 0
|
||||
shieldRfDamage = 1000
|
||||
#The amount of RF to consume for a single spike of damage for one entity (used in case of player-type damage)
|
||||
#Range: > 0
|
||||
shieldRfDamagePlayer = 2000
|
||||
#The amount of damage to do for a single spike on one entity
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
shieldDamage = 5.0
|
||||
#Set this to false if you don't want invisible shield rendering mode to be possible
|
||||
allowInvisibleShield = true
|
||||
#Amount of dimensional shards per looting kill. Remember that this is per block that does damage
|
||||
#Range: 0 ~ 256
|
||||
shardsPerLootingKill = 2
|
||||
#The looting kill bonus
|
||||
#Range: 0 ~ 256
|
||||
lootingKillBonus = 3
|
||||
|
||||
#Settings for the scanner, composer, and projector
|
||||
[scanner]
|
||||
#Maximum RF storage that the scanner can hold
|
||||
#Range: > 0
|
||||
scannerMaxRF = 500000
|
||||
#RF per tick that the scanner can receive
|
||||
#Range: > 0
|
||||
scannerRFPerTick = 20000
|
||||
#Amount of RF needed per tick during the scan
|
||||
#Range: > 0
|
||||
scannerUsePerTick = 1000
|
||||
#Amount of RF needed per tick during the scan for a remote scanner
|
||||
#Range: > 0
|
||||
remoteScannerUsePerTick = 2000
|
||||
#Maximum RF storage that the locator can hold
|
||||
#Range: > 0
|
||||
locatorMaxRF = 2000000
|
||||
#RF per tick that the locator can receive
|
||||
#Range: > 0
|
||||
locatorRFPerTick = 20000
|
||||
#Fixed amount of RF needed for a scan
|
||||
#Range: > 0
|
||||
locatorUsePerTickBase = 5000
|
||||
#Base amount of RF needed for a scan per 16x16x16 subchunk
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
locatorUsePerTickChunk = 0.1
|
||||
#Additional amount of RF per 16x16x16 subchunk needed for a scan for hostile entities
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
locatorUsePerTickHostile = 1.0
|
||||
#Additional amount of RF per 16x16x16 subchunk needed for a scan for passive entities
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
locatorUsePerTickPassive = 0.5
|
||||
#Additional amount of RF per 16x16x16 subchunk needed for a scan for players
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
locatorUsePerTickPlayer = 2.0
|
||||
#Additional amount of RF per 16x16x16 subchunk needed for a scan for low energy
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
locatorUsePerTickEnergy = 5.0
|
||||
#Additional amount of RF per 16x16x16 subchunk needed for a filtered scan
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
locatorFilterCost = 0.5
|
||||
#Maximum RF storage that the projector can hold
|
||||
#Range: > 0
|
||||
projectorMaxRF = 500000
|
||||
#RF per tick that the projector can receive
|
||||
#Range: > 0
|
||||
projectorRFPerTick = 10000
|
||||
#RF/t for the projector while it is in use
|
||||
#Range: > 0
|
||||
projectorUsePerTick = 1000
|
||||
#Number of ticks between every scan of the locator
|
||||
#Range: > 0
|
||||
ticksPerLocatorScan = 40
|
||||
#Maximum amount of entities in a single block to show markers/beacons for
|
||||
#Range: > 0
|
||||
locatorEntitySafety = 10
|
||||
#Maximum amount of 16x16 chunks we support for energy scanning
|
||||
#Range: > 0
|
||||
locatorMaxEnergyChunks = 25
|
||||
#Maximum offset of the shape when a shape card is used in the scanner/projector
|
||||
#Range: > 0
|
||||
maxScannerOffset = 2048
|
||||
#Maximum dimension of the shape when a scanner/projector card is used
|
||||
#Range: 0 ~ 10000
|
||||
maxScannerDimension = 512
|
||||
#The amount of surface area the scanner will scan in a tick. Increasing this will increase the speed of the scanner but cause more strain on the server
|
||||
#Range: 100 ~ 1073741824
|
||||
surfaceAreaPerTick = 262144
|
||||
#The amount of 'surface area' that the server will send to the client for the projector. Increasing this will increase the speed at which projections are ready but also increase the load for server and client
|
||||
#Range: 100 ~ 10000000
|
||||
planeSurfacePerTick = 40000
|
||||
|
||||
#Settings for the mover
|
||||
[mover]
|
||||
#Amount of RF used per tick while moving
|
||||
#Range: > 0
|
||||
rfPerTickOperation = 100
|
||||
#Maximum RF storage that the mover can hold
|
||||
#Range: > 0
|
||||
moverMaxRF = 100000
|
||||
#RF per tick that the mover can receive
|
||||
#Range: > 0
|
||||
moverRFPerTick = 1000
|
||||
#RF per tick/per block for the callcard module
|
||||
#Range: > 0
|
||||
callcardRFPerTick = 0
|
||||
|
||||
119
overrides/defaultconfigs/rftoolsdim-server.toml
Normal file
119
overrides/defaultconfigs/rftoolsdim-server.toml
Normal file
@@ -0,0 +1,119 @@
|
||||
|
||||
#Dimension settings
|
||||
[dimensions]
|
||||
#The maintenance cost of randomized dimlets is multiplied with this value before applying to the dimension
|
||||
#Range: 0.0 ~ 10.0
|
||||
randomizedDimletCostFactor = 0.1
|
||||
#The chance of a dimlet hut for a given chunk
|
||||
#Range: 0.0 ~ 1.0
|
||||
dimletHutChance = 0.005
|
||||
#At this maintenance cost thresshold and below the minimum dimension power (dimensionPowerMinimum is used
|
||||
#Range: > 0
|
||||
minPowerThresshold = 100
|
||||
#At this maintenance cost thresshold and above the maximum dimension power (dimensionPowerMaximum is used
|
||||
#Range: > 0
|
||||
maxPowerThresshold = 5000
|
||||
#Maximum power in a dimension. This is the minimum value used by dimensions that don't consume a lot of power
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
dimensionPowerMinimum = 20000000
|
||||
#Maximum power in a dimension. This is the maximum value used by dimensions that consume a lot of power
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
dimensionPowerMaximum = 40000000
|
||||
#Maximum power of a dimension is always a multiple of this value
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
powerMultiples = 500000
|
||||
#The zero power percentage at which power warning signs are starting to happen. This is only used for lighting level. No other debuffs occur at this level.
|
||||
#Range: 0 ~ 100
|
||||
dimensionPowerWarn0 = 12
|
||||
#The first power percentage at which power warning signs are starting to happen
|
||||
#Range: 0 ~ 100
|
||||
dimensionPowerWarn1 = 9
|
||||
#The second power percentage at which power warning signs are starting to become worse
|
||||
#Range: 0 ~ 100
|
||||
dimensionPowerWarn2 = 2
|
||||
#The third power percentage at which power warning signs are starting to be very bad
|
||||
#Range: 0 ~ 100
|
||||
dimensionPowerWarn3 = 1
|
||||
#Enable dynamic scaling of the Phase Field Generator cost based on world tick cost
|
||||
enableDynamicPhaseCost = false
|
||||
#How much of the tick cost of the world is applied to the PFG cost, as a ratio from 0 to 1
|
||||
#Range: 0.0 ~ 1.0
|
||||
dynamicPhaseCostAmount = 0.05000000074505806
|
||||
#If true you will get some debufs when the PFG is in use. If false there will be no debufs
|
||||
phasedFieldGeneratorDebuf = true
|
||||
#If true creating dimensions requires an owner dimlet
|
||||
ownerDimletRequired = false
|
||||
|
||||
#Dimension Builder settings
|
||||
[dimensionbuilder]
|
||||
#Maximum RF storage that the dimension builder can receive per side
|
||||
#Range: > 0
|
||||
generatorMaxRF = 20000
|
||||
#Maximum RF storage that the phased field generator item can hold
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
phasedFieldMaxRF = 1000000
|
||||
#RF per tick that the phased field generator item can receive
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
phasedFieldRFPerTick = 1000
|
||||
#RF per tick that the phased field generator item will consume
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
phasedFieldConsumePerTick = 100
|
||||
|
||||
#Dimension Editor settings
|
||||
[dimensioneditor]
|
||||
#Maximum RF storage that the dimension editor can receive per side
|
||||
#Range: > 0
|
||||
generatorMaxRF = 20000
|
||||
#Set to true to allow the dimension editor to destroy dimensions using tnt
|
||||
tntCanDestroyDimension = true
|
||||
|
||||
#Dimlets settings
|
||||
[dimlets]
|
||||
#This is a list of dimlet packages that will be used. Later dimlet packages can override dimlets defined in earlier packages. You can place these packages in the 'config/rftoolsdim' folder
|
||||
dimletPackages = ["base.json", "vanilla_blocks.json", "vanilla_tags.json", "vanilla_fluids.json", "vanilla_biomes.json", "vanilla_structures.json", "rftools.json", "appliedenergistics2.json", "biggerreactors.json", "bigreactors.json", "botania.json", "immersiveengineering.json", "mekanism.json", "powah.json", "quark.json", "tconstruct.json", "thermal.json", "biomesoplenty.json", "emendatusenigmatica.json"]
|
||||
|
||||
#Dimlet Workbench settings
|
||||
[dimletworkbench]
|
||||
#Maximum amount of power the researcher can store
|
||||
#Range: > 0
|
||||
researcherMaxPower = 100000
|
||||
#Amount of RF per tick input (per side) for the researcher
|
||||
#Range: > 0
|
||||
researcherRFPerTick = 10000
|
||||
#Amount of RF per tick the researcher uses while operating
|
||||
#Range: > 0
|
||||
researcherUsePerTick = 200
|
||||
#How many ticks are needed to research one item
|
||||
#Range: > 0
|
||||
researcheTime = 400
|
||||
|
||||
#Dimension Builder settings
|
||||
[blobs]
|
||||
#Regeneration level of the common blob in case the dimension has power
|
||||
#Range: > 0
|
||||
commonBlobRegen = 2
|
||||
#Regeneration level of the rare blob in case the dimension has power
|
||||
#Range: > 0
|
||||
rareBlobRegen = 3
|
||||
#Regeneration level of the legendary blob in case the dimension has power
|
||||
#Range: > 0
|
||||
legendaryBlobRegen = 4
|
||||
#Below this dimension power the regeneration of the blobs stop
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
blobRegenerationLevel = 1000
|
||||
|
||||
#Essence settings
|
||||
[essences]
|
||||
#Amount of blocks needed for a single block dimlet (for the block absorber)
|
||||
#Range: > 1
|
||||
maxBlockAbsorption = 256
|
||||
#Amount of fluid blocks needed for a single fluid dimlet (for the fluid absorber)
|
||||
#Range: > 1
|
||||
maxFluidAbsorption = 256
|
||||
#Amount of ticks needed for a single biome dimlet (for the biome absorber)
|
||||
#Range: > 1
|
||||
maxBiomeAbsorption = 5000
|
||||
#Amount of ticks needed for a single structure dimlet (for the structure absorber)
|
||||
#Range: > 1
|
||||
maxStructureAbsorption = 5000
|
||||
|
||||
68
overrides/defaultconfigs/rftoolsstorage-server.toml
Normal file
68
overrides/defaultconfigs/rftoolsstorage-server.toml
Normal file
File diff suppressed because one or more lines are too long
277
overrides/defaultconfigs/rftoolsutility-server.toml
Normal file
277
overrides/defaultconfigs/rftoolsutility-server.toml
Normal file
@@ -0,0 +1,277 @@
|
||||
|
||||
#Settings for the crafter
|
||||
[crafter]
|
||||
#Amount of RF used per crafting operation
|
||||
#Range: > 0
|
||||
rfPerOperation = 100
|
||||
#How many operations to do at once in fast mode
|
||||
#Range: > 0
|
||||
speedOperations = 5
|
||||
#Maximum RF storage that the crafter can hold
|
||||
#Range: > 0
|
||||
crafterMaxRF = 50000
|
||||
#RF per tick that the crafter can receive
|
||||
#Range: > 0
|
||||
crafterRFPerTick = 500
|
||||
|
||||
#Settings for the screen system
|
||||
[screen]
|
||||
#Maximum RF storage that the screen controller can hold
|
||||
#Range: > 0
|
||||
screenControllerMaxRF = 60000
|
||||
#RF per tick that the the screen controller can receive
|
||||
#Range: > 0
|
||||
screenControllerRFPerTick = 1000
|
||||
#RF per tick/per block for the button module
|
||||
#Range: > 0
|
||||
buttonRFPerTick = 9
|
||||
#RF per tick/per block for the elevator button module
|
||||
#Range: > 0
|
||||
elevatorButtonRFPerTick = 0
|
||||
#RF per tick/per block for the clock module
|
||||
#Range: > 0
|
||||
clockRFPerTick = 1
|
||||
#RF per tick/per block for the computer module
|
||||
#Range: > 0
|
||||
computerRFPerTick = 4
|
||||
#RF per tick/per block for the counter plus module
|
||||
#Range: > 0
|
||||
counterPlusRFPerTick = 30
|
||||
#RF per tick/per block for the counter module
|
||||
#Range: > 0
|
||||
counterRFPerTick = 4
|
||||
#RF per tick/per block for the dimension module
|
||||
#Range: > 0
|
||||
dimensionRFPerTick = 6
|
||||
#RF per tick/per block for the energy module
|
||||
#Range: > 0
|
||||
energyRFPerTick = 4
|
||||
#RF per tick/per block for the energy plus module
|
||||
#Range: > 0
|
||||
energyPlusRFPerTick = 30
|
||||
#RF per tick/per block for the fluid module
|
||||
#Range: > 0
|
||||
fluidRFPerTick = 4
|
||||
#RF per tick/per block for the fluid plus module
|
||||
#Range: > 0
|
||||
fluidPlusRFPerTick = 30
|
||||
#RF per tick/per block for the itemstack plus module
|
||||
#Range: > 0
|
||||
itemstackPlusRFPerTick = 30
|
||||
#RF per tick/per block for the itemstack module
|
||||
#Range: > 0
|
||||
itemstackRFPerTick = 4
|
||||
#RF per tick/per block for the machine information module
|
||||
#Range: > 0
|
||||
machineInfoRFPerTick = 4
|
||||
#RF per tick/per block for the redstone module
|
||||
#Range: > 0
|
||||
redstoneRFPerTick = 4
|
||||
#RF per tick/per block for the text module
|
||||
#Range: > 0
|
||||
textRFPerTick = 0
|
||||
#How many times the screen will update. Higher numbers make the screens less accurate but better for network bandwidth
|
||||
#Range: > 0
|
||||
screenRefreshTiming = 500
|
||||
|
||||
#Settings for the spawner system
|
||||
[spawner]
|
||||
#Maximum amount of injections we need to do a full mob extraction.
|
||||
#Range: > 1
|
||||
maxMobInjections = 10
|
||||
|
||||
#Settings for the tank
|
||||
[tank]
|
||||
#Maximum tank capacity (in mb)
|
||||
#Range: > 0
|
||||
maxCapacity = 32000
|
||||
|
||||
#Settings for the teleportation system
|
||||
[teleporter]
|
||||
#Maximum RF storage that the matter transmitter can hold. This should be at least equal to 'rfStartTeleportDim'
|
||||
#Range: > 0
|
||||
transmitterMaxRF = 200000
|
||||
#RF per tick that the matter transmitter can receive. It is recommended to keep this at least equal to 'rfTeleportPerTick'
|
||||
#Range: > 0
|
||||
transmitterRFPerTick = 1000
|
||||
#Maximum RF storage that the matter receiver can hold
|
||||
#Range: > 0
|
||||
receiverMaxRF = 100000
|
||||
#RF per tick that the matter receiver can receive
|
||||
#Range: > 0
|
||||
receiverRFPerTick = 500
|
||||
#Maximum RF storage that the dialing device can hold
|
||||
#Range: > 0
|
||||
dialerMaxRF = 50000
|
||||
#RF per tick that the dialing device can receive
|
||||
#Range: > 0
|
||||
dialerRFPerTick = 100
|
||||
#Percentage of power left in a dimension before giving a warning with the destination analyzer
|
||||
#Range: 0 ~ 100
|
||||
dimensionWarnPercentage = 5
|
||||
#Maximum RF storage that the advanced charged porter item can hold (note that teleporting this way uses 50% more RF then with a matter transmitter)
|
||||
#Range: > 0
|
||||
advancedChargedPorterMaxRF = 1000000
|
||||
#Maximum RF storage that the charged porter item can hold (note that teleporting this way uses 50% more RF then with a matter transmitter)
|
||||
#Range: > 0
|
||||
chargedPorterMaxRF = 200000
|
||||
#RF per tick that the the charged porter item can receive
|
||||
#Range: > 0
|
||||
chargedPorterRFPerTick = 2000
|
||||
#The speed bonus for the advanced charged porter (compared to the normal one)
|
||||
#Range: > 0
|
||||
advancedSpeedBonus = 4
|
||||
#The horizontal range the dialing device uses to check for transmitters. These are the transmitters the dialing device will be able to control
|
||||
#Range: > 0
|
||||
horizontalDialerRange = 10
|
||||
#The vertical range the dialing device uses to check for transmitters
|
||||
#Range: > 0
|
||||
verticalDialerRange = 5
|
||||
#The amount of RF consumed when dialing a transmitter to another receiver
|
||||
#Range: > 0
|
||||
rfPerDial = 1000
|
||||
#The amount of RF consumed when the dialing device checks for the capabilities of a receiver ('Check' button)
|
||||
#Range: > 0
|
||||
rfPerCheck = 5000
|
||||
#The amount of RF that is consumed by the matter transmitter when a dial is active
|
||||
#Range: > 0
|
||||
rfDialedConnectionPerTick = 10
|
||||
#The amount of RF that is consumed by a matter transmitter when the player goes to stand in the teleportation beam allowing the teleportation process to start. This value is used for a teleport in the same dimension. In addition to this value the 'rfStartTeleportDist' is also added per traveled distance
|
||||
#Range: > 0
|
||||
rfStartTeleportLocal = 5000
|
||||
#The amount of RF that is consumed by a matter transmitter when the player goes to stand in the teleportation beam allowing the teleportation process to start. This version is for a teleportation to another dimension and in this case 'rfStartTeleportDist' is not used. This value also acts as the maximum rf that can be consumed for a local teleport
|
||||
#Range: > 0
|
||||
rfStartTeleportDim = 100000
|
||||
#For every unit in distance this value is added to the initial RF cost for starting the teleportation. This value is not used when teleporting to another dimension
|
||||
#Range: > 0
|
||||
rfStartTeleportDist = 10
|
||||
#For the duration of the teleport process this value represents the amount of RF that is consumed by the matter transmitter for every tick
|
||||
#Range: > 0
|
||||
rfTeleportPerTick = 500
|
||||
#The amount of RF/tick an idle dialed transmitter consumes
|
||||
#Range: > 0
|
||||
rfMatterIdleTick = 0
|
||||
#This is the amount of RF that is consumed at the receiving side for every teleport. This RF is only consumed when the teleportation actually happens
|
||||
#Range: > 0
|
||||
rfPerTeleportReceiver = 5000
|
||||
#This is the amount of RF that is consumed at a boosted transmitter in case the receiver doesn't have enough power
|
||||
#Range: > 0
|
||||
rfBoostedTeleport = 20000
|
||||
#The base time used for a teleportation for a local teleport. The 'timeTeleportDist' value is added per distance traveled
|
||||
#Range: > 0
|
||||
timeTeleportBaseLocal = 5
|
||||
#The base time used for a teleportation to another dimension. The 'timeTeleportDist' value is not used
|
||||
#Range: > 0
|
||||
timeTeleportBaseDim = 50
|
||||
#The amount of time that is added depending on distance for a local teleport. This value is in militicks which means that 1000 is one tick and one tick is 1/20 of a second
|
||||
#Range: > 0
|
||||
timeTeleportDist = 10
|
||||
#Set this to false to disable the 'whoosh' message on teleport
|
||||
whooshMessage = true
|
||||
#The volume for the teleporting sound (1.0 is default)
|
||||
#Range: 0.0 ~ 1.0
|
||||
volumeTeleport = 1.0
|
||||
#The volume for the error sound when teleportation fails (1.0 is default)
|
||||
#Range: 0.0 ~ 1.0
|
||||
volumeTeleportError = 1.0
|
||||
#The amount of ticks that a matter transmitter with destination checker will wait before checking a receiver in case the chunk is not loaded (-1 to disable this check completely)
|
||||
#Range: > -1
|
||||
checkUnloadedChunk = -1
|
||||
#The amount of ticks that a matter transmitter with destination checker will wait before checking a receiver in case the world is not loaded (-1 to disable this check completely)
|
||||
#Range: > -1
|
||||
checkUnloadedWorld = -1
|
||||
#If this is true then all usages of the teleport system are logged
|
||||
logTeleportUsages = false
|
||||
#If this is true then the RFTools teleportation system cannot be used to travel in the same dimension
|
||||
preventInterdimensionalTeleports = false
|
||||
#Comma separated list of dimension ids that the teleportation system can't teleport from
|
||||
blacklistedTeleportationSources = ""
|
||||
#Comma separated list of dimension ids that the teleportation system can't teleport to
|
||||
blacklistedTeleportationDestinations = ""
|
||||
|
||||
#Settings for the environmental controller
|
||||
[environmental]
|
||||
#Maximum RF storage that the environmental controller can hold
|
||||
#Range: > 0
|
||||
environmentalMaxRF = 500000
|
||||
#RF per tick that the the environmental controller can receive
|
||||
#Range: > 0
|
||||
environmentalRFPerTick = 20000
|
||||
#The minimum RF/tick usage that an active controller consumes
|
||||
#Range: > 0
|
||||
environmentalMinRFUsage = 5
|
||||
#When the environmental controller is used on mobs the power usage is multiplied with this
|
||||
#Range: 0.0 ~ 1.0E8
|
||||
mobsPowerMultiplier = 2.0
|
||||
#RF per tick/per block for the feather falling module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
featherfallingRFPerTick = 0.001
|
||||
#RF per tick/per block for the feather falling plus module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
featherfallingPlusRFPerTick = 0.003
|
||||
#RF per tick/per block for the flight module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
flightRFPerTick = 0.004
|
||||
#RF per tick/per block for the glowing module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
glowingRFPerTick = 0.001
|
||||
#RF per tick/per block for the haste module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
hasteRFPerTick = 0.001
|
||||
#RF per tick/per block for the haste plus module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
hastePlusRFPerTick = 0.003
|
||||
#RF per tick/per block for the night vision module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
nightvisionRFPerTick = 0.001
|
||||
#RF per tick/per block for the peaceful module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
peacefulRFPerTick = 0.001
|
||||
#RF per tick/per block for the regeneration module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
regenerationRFPerTick = 0.0015
|
||||
#RF per tick/per block for the regeneration plus module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
regenerationPlusRFPerTick = 0.0045
|
||||
#RF per tick/per block for the saturation module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
saturationRFPerTick = 0.001
|
||||
#RF per tick/per block for the saturation plus module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
saturationPlusRFPerTick = 0.003
|
||||
#RF per tick/per block for the speed module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
speedRFPerTick = 0.001
|
||||
#RF per tick/per block for the speed plus module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
speedPlusRFPerTick = 0.003
|
||||
#RF per tick/per block for the wather breathing module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
watherBreathingRFPerTick = 0.001
|
||||
#RF per tick/per block for the luck module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
luckRFPerTick = 0.002
|
||||
#RF per tick/per block for the noTeleport module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
noTeleportRFPerTick = 0.002
|
||||
#RF per tick/per block for the blindness module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
blindnessRFPerTick = 0.01
|
||||
#Set to true to make the blindness module work on players
|
||||
blindnessAvailable = false
|
||||
#RF per tick/per block for the weakness module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
weaknessRFPerTick = 0.01
|
||||
#Set to true to make the weakness module work on players
|
||||
weaknessAvailable = false
|
||||
#RF per tick/per block for the poison module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
poisonRFPerTick = 0.02
|
||||
#Set to true to make the poison module work on players
|
||||
poisonAvailable = false
|
||||
#RF per tick/per block for the slowness module
|
||||
#Range: 0.0 ~ 1.0E9
|
||||
slownessRFPerTick = 0.012
|
||||
#Set to true to make the slowness module work on players
|
||||
slownessAvailable = false
|
||||
|
||||
248
overrides/defaultconfigs/thermal-server.toml
Normal file
248
overrides/defaultconfigs/thermal-server.toml
Normal file
@@ -0,0 +1,248 @@
|
||||
|
||||
[Tools]
|
||||
|
||||
[Tools.Drill]
|
||||
#This sets the maximum base RF capacity for the Fluxbore.
|
||||
#Range: 1000 ~ 10000000
|
||||
"Base Capacity" = 50000
|
||||
|
||||
[Tools.Saw]
|
||||
#This sets the maximum base RF capacity for the Fluxsaw.
|
||||
#Range: 1000 ~ 10000000
|
||||
"Base Capacity" = 50000
|
||||
|
||||
[Tools.Capacitor]
|
||||
#This sets the maximum base RF capacity for the Flux Capacitor.
|
||||
#Range: 1000 ~ 10000000
|
||||
"Base Capacity" = 500000
|
||||
|
||||
[Tools.Magnet]
|
||||
#This sets the maximum base RF capacity for the Flux Magnet.
|
||||
#Range: 1000 ~ 10000000
|
||||
"Base Capacity" = 50000
|
||||
|
||||
[Tools.Reservoir]
|
||||
#This sets the maximum base fluid capacity for the Reservoir.
|
||||
#Range: 1000 ~ 10000000
|
||||
"Base Capacity" = 20000
|
||||
|
||||
[Tools."Potion Infuser"]
|
||||
#This sets the maximum base fluid capacity for the Potion Infuser.
|
||||
#Range: 1000 ~ 10000000
|
||||
"Base Capacity" = 4000
|
||||
|
||||
[Tools."Potion Quiver"]
|
||||
#This sets the maximum base fluid capacity for the Alchemical Quiver.
|
||||
#Range: 1000 ~ 10000000
|
||||
"Base Capacity" = 4000
|
||||
|
||||
[Tools.Satchel]
|
||||
#A list of Items by Resource Location which are NOT allowed in Satchels.
|
||||
Denylist = ["thermal:satchel", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
|
||||
|
||||
[Tools."Watering Can"]
|
||||
#This sets the maximum base fluid capacity for the Watering Can.
|
||||
#Range: 1000 ~ 10000000
|
||||
"Base Capacity" = 4000
|
||||
#If TRUE, the Watering Can can be used by Fake Players.
|
||||
"Allow Fake Players" = false
|
||||
#If TRUE, the Watering Can consumes source blocks when refilling.
|
||||
"Consume Source Blocks" = true
|
||||
|
||||
[Dynamos]
|
||||
|
||||
[Dynamos.Stirling]
|
||||
#This sets the base power generation (RF/t) for the Stirling Dynamo.
|
||||
#Range: 10 ~ 200
|
||||
"Base Power" = 40
|
||||
|
||||
[Dynamos.Compression]
|
||||
#This sets the base power generation (RF/t) for the Compression Dynamo.
|
||||
#Range: 10 ~ 200
|
||||
"Base Power" = 40
|
||||
|
||||
[Dynamos.Magmatic]
|
||||
#This sets the base power generation (RF/t) for the Magmatic Dynamo.
|
||||
#Range: 10 ~ 200
|
||||
"Base Power" = 40
|
||||
|
||||
[Dynamos.Numismatic]
|
||||
#This sets the base power generation (RF/t) for the Numismatic Dynamo.
|
||||
#Range: 10 ~ 200
|
||||
"Base Power" = 40
|
||||
|
||||
[Dynamos.Lapidary]
|
||||
#This sets the base power generation (RF/t) for the Lapidary Dynamo.
|
||||
#Range: 10 ~ 200
|
||||
"Base Power" = 40
|
||||
|
||||
[Dynamos.Disenchantment]
|
||||
#This sets the base power generation (RF/t) for the Disenchantment Dynamo.
|
||||
#Range: 10 ~ 200
|
||||
"Base Power" = 40
|
||||
|
||||
[Dynamos.Gourmand]
|
||||
#This sets the base power generation (RF/t) for the Gourmand Dynamo.
|
||||
#Range: 10 ~ 200
|
||||
"Base Power" = 40
|
||||
|
||||
[Machines]
|
||||
|
||||
[Machines.Furnace]
|
||||
#This sets the base power consumption (RF/t) for the Redstone Furnace.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Sawmill]
|
||||
#This sets the base power consumption (RF/t) for the Sawmill.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Pulverizer]
|
||||
#This sets the base power consumption (RF/t) for the Pulverizer.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Smelter]
|
||||
#This sets the base power consumption (RF/t) for the Induction Smelter.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Insolator]
|
||||
#This sets the base power consumption (RF/t) for the Phytogenic Insolator.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Centrifuge]
|
||||
#This sets the base power consumption (RF/t) for the Centrifugal Separator.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Press]
|
||||
#This sets the base power consumption (RF/t) for the Multiservo Press.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Crucible]
|
||||
#This sets the base power consumption (RF/t) for the Magma Crucible.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 80
|
||||
|
||||
[Machines.Chiller]
|
||||
#This sets the base power consumption (RF/t) for the Blast Chiller.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Refinery]
|
||||
#This sets the base power consumption (RF/t) for the Fractionating Still.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Pyrolyzer]
|
||||
#This sets the base power consumption (RF/t) for the Pyrolyzer.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 5
|
||||
|
||||
[Machines.Bottler]
|
||||
#This sets the base power consumption (RF/t) for the Fluid Encapsulator.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Brewer]
|
||||
#This sets the base power consumption (RF/t) for the Alchemical Imbuer.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Crystallizer]
|
||||
#This sets the base power consumption (RF/t) for the Crystallizer.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 5
|
||||
|
||||
[Machines.Crafter]
|
||||
#This sets the base power consumption (RF/t) for the Sequential Fabricator.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
["Global Options"]
|
||||
#If TRUE, Redstone Flux will act as its own energy system and will NOT be interoperable with 'Forge Energy' - only enable this if you absolutely know what you are doing and want the Thermal Series to use a unique energy system.
|
||||
"Standalone Redstone Flux" = false
|
||||
#If TRUE, most Thermal Blocks will retain Energy when dropped.
|
||||
#This setting does not control ALL blocks.
|
||||
"Blocks Retain Energy" = true
|
||||
#If TRUE, most Thermal Blocks will retain Inventory Contents when dropped.
|
||||
#This setting does not control ALL blocks.
|
||||
"Blocks Retain Inventory" = false
|
||||
#If TRUE, most Thermal Blocks will retain Tank Contents when dropped.
|
||||
#This setting does not control ALL blocks.
|
||||
"Blocks Retain Tank Contents" = false
|
||||
#If TRUE, Thermal Blocks will retain Augments when dropped.
|
||||
"Blocks Retain Augments" = true
|
||||
#If TRUE, Thermal Blocks will retain Redstone Control configuration when dropped.
|
||||
"Blocks Retain Redstone Control" = true
|
||||
#If TRUE, Thermal Blocks will retain Side configuration when dropped.
|
||||
"Blocks Retain Side Configuration" = true
|
||||
#If TRUE, Thermal Blocks will retain Transfer Control configuration when dropped.
|
||||
"Blocks Retain Transfer Control" = true
|
||||
|
||||
[Mobs]
|
||||
#If TRUE, the Basalz Mob is enabled.
|
||||
Basalz = true
|
||||
#If TRUE, the Blitz Mob is enabled.
|
||||
Blitz = true
|
||||
#If TRUE, the Blizz Mob is enabled.
|
||||
Blizz = true
|
||||
#If TRUE, the Blitz can occasionally call down lightning bolts.
|
||||
"Blitz Lightning" = true
|
||||
|
||||
[Augments]
|
||||
#If TRUE, Side Reconfiguration is enabled by default on most augmentable blocks which support it.
|
||||
#If FALSE, an augment is required.
|
||||
#This setting does not control ALL blocks.
|
||||
"Default Side Reconfiguration" = true
|
||||
#If TRUE, Redstone Control is enabled by default on most augmentable blocks which support it.
|
||||
#If FALSE, an augment is required.
|
||||
#This setting does not control ALL blocks.
|
||||
"Default Redstone Control" = true
|
||||
#If TRUE, XP Storage is enabled by default on most augmentable blocks which support it.
|
||||
#If FALSE, an augment is required.
|
||||
#This setting does not control ALL blocks.
|
||||
"Default XP Storage" = false
|
||||
|
||||
[Villagers]
|
||||
#If TRUE, trades will be added to various Villagers.
|
||||
"Enable Villager Trades" = true
|
||||
#If TRUE, trades will be added to the Wandering Trader.
|
||||
"Enable Wandering Trader Trades" = true
|
||||
|
||||
[Devices]
|
||||
|
||||
[Devices.TreeExtractor]
|
||||
#This sets the base time constant (in ticks) for the Arboreal Extractor.
|
||||
#Range: 20 ~ 72000
|
||||
"Time Constant" = 500
|
||||
|
||||
[Devices.Composter]
|
||||
#This sets the base time constant (in ticks) for the Batch Composter.
|
||||
#Range: 20 ~ 72000
|
||||
"Time Constant" = 120
|
||||
#If TRUE, the Batch Composter will have particle effects when operating.
|
||||
Particles = true
|
||||
|
||||
[Devices.Fisher]
|
||||
#This sets the base time constant (in ticks) for the Aquatic Entangler.
|
||||
#Range: 400 ~ 72000
|
||||
"Time Constant" = 4800
|
||||
#This sets the time constant reduction (in ticks) per nearby Water source block for the Aquatic Entangler.
|
||||
#Range: 1 ~ 1000
|
||||
"Water Source Time Constant Reduction" = 20
|
||||
#If TRUE, the Aquatic Entangler will have particle effects when operating.
|
||||
Particles = true
|
||||
|
||||
[Crops]
|
||||
#If TRUE, Glimmercap Mushrooms produce light when fully grown. Disabling this may improve performance.
|
||||
"Glowstone Mushroom Light" = true
|
||||
#If TRUE, Fluxtooth Mushrooms produce light when fully grown. Disabling this may improve performance.
|
||||
"Redstone Mushroom Light" = true
|
||||
#If TRUE, Fluxtooth Mushrooms emit a redstone signal when fully grown. Disabling this may improve performance.
|
||||
"Redstone Mushroom Signal" = true
|
||||
|
||||
392
overrides/defaultconfigs/upgradednetherite-server.toml
Normal file
392
overrides/defaultconfigs/upgradednetherite-server.toml
Normal file
@@ -0,0 +1,392 @@
|
||||
|
||||
[Armor]
|
||||
#Enable Gold Upgraded Armor ?
|
||||
EnableGoldArmor = true
|
||||
#Enable Fire Upgraded Armor ?
|
||||
EnableFireArmor = true
|
||||
#Enable Ender Upgraded Armor ?
|
||||
EnableEnderArmor = true
|
||||
#Enable Water Upgraded Armor ?
|
||||
EnableWaterArmor = true
|
||||
#Enable Wither Upgraded Armor ?
|
||||
EnableWitherArmor = true
|
||||
#Enable Poison Upgraded Armor ?
|
||||
EnablePoisonArmor = true
|
||||
#Enable Phantom Upgraded Armor ?
|
||||
EnablePhantomArmor = true
|
||||
#Enable Feather Upgraded Armor ?
|
||||
EnableFeatherArmor = true
|
||||
#Enable Corrupt Upgraded Armor ?
|
||||
EnableCorruptArmor = true
|
||||
#Enable Echo Upgraded Armor ?
|
||||
EnableEchoArmor = true
|
||||
|
||||
[Armor."Set Option"]
|
||||
#How many pieces of Gold Upgraded armor are needed to activate the effects?
|
||||
#Range: 1 ~ 4
|
||||
UpgradedPlayerGoldArmorRequireSet = 4
|
||||
#How many pieces of Fire Upgraded armor are needed to activate the effects?
|
||||
#Range: 1 ~ 4
|
||||
UpgradedPlayerFireArmorRequireSet = 4
|
||||
#How many pieces of Ender Upgraded armor are needed to activate the effects?
|
||||
#Range: 1 ~ 4
|
||||
UpgradedPlayerEnderArmorRequireSet = 4
|
||||
#How many pieces of Water Upgraded armor are needed to activate the effects?
|
||||
#Range: 1 ~ 4
|
||||
UpgradedPlayerWaterArmorRequireSet = 4
|
||||
#How many pieces of Wither Upgraded armor are needed to activate the effects?
|
||||
#Range: 1 ~ 4
|
||||
UpgradedPlayerWitherArmorRequireSet = 4
|
||||
#How many pieces of Poison Upgraded armor are needed to activate the effects?
|
||||
#Range: 1 ~ 4
|
||||
UpgradedPlayerPoisonArmorRequireSet = 4
|
||||
#How many pieces of Phantom Upgraded armor are needed to activate the effects?
|
||||
#Range: 1 ~ 4
|
||||
UpgradedPlayerPhantomArmorRequireSet = 4
|
||||
#How many pieces of Feather Upgraded armor are needed to activate the effects?
|
||||
#Range: 1 ~ 4
|
||||
UpgradedPlayerFeatherArmorRequireSet = 4
|
||||
#How many pieces of Echo Upgraded armor are needed to activate the effects?
|
||||
#Range: 1 ~ 4
|
||||
UpgradedPlayerEchoArmorRequireSet = 4
|
||||
|
||||
["Horse Armor"]
|
||||
#Enable Gold Upgraded Armor Horse ?
|
||||
EnableGoldArmorHorse = true
|
||||
#Enable Fire Upgraded Armor Horse ?
|
||||
EnableFireArmorHorse = true
|
||||
#Enable Ender Upgraded Armor Horse ?
|
||||
EnableEnderArmorHorse = true
|
||||
#Enable Water Upgraded Armor Horse ?
|
||||
EnableWaterArmorHorse = true
|
||||
#Enable Wither Upgraded Armor Horse ?
|
||||
EnableWitherArmorHorse = true
|
||||
#Enable Poison Upgraded Armor Horse ?
|
||||
EnablePoisonArmorHorse = true
|
||||
#Enable Phantom Upgraded Armor Horse ?
|
||||
EnablePhantomArmorHorse = true
|
||||
#Enable Feather Upgraded Armor Horse ?
|
||||
EnableFeatherArmorHorse = true
|
||||
#Enable Corrupt Upgraded Armor Horse ?
|
||||
EnableCorruptArmorHorse = true
|
||||
#Enable Echo Upgraded Armor Horse ?
|
||||
EnableEchoArmorHorse = true
|
||||
|
||||
["Tool&Weapon"]
|
||||
#Enable Gold Upgraded Tool&Weapon ?
|
||||
EnableGoldTool = true
|
||||
#Enable Fire Upgraded Tool&Weapon ?
|
||||
EnableFireTool = true
|
||||
#Enable Ender Upgraded Tool&Weapon ?
|
||||
EnableEnderTool = true
|
||||
#Enable Water Upgraded Tool&Weapon ?
|
||||
EnableWaterTool = true
|
||||
#Enable Wither Upgraded Tool&Weapon ?
|
||||
EnableWitherTool = true
|
||||
#Enable Poison Upgraded Tool&Weapon ?
|
||||
EnablePoisonTool = true
|
||||
#Enable Phantom Upgraded Tool&Weapon ?
|
||||
EnablePhantomTool = true
|
||||
#Enable Feather Upgraded Tool&Weapon ?
|
||||
EnableFeatherTool = true
|
||||
#Enable Corrupt Upgraded Tool&Weapon ?
|
||||
EnableCorruptTool = true
|
||||
#Enable Echo Upgraded Tool&Weapon ?
|
||||
EnableEchoTool = true
|
||||
|
||||
[Shield]
|
||||
#Enable Gold Upgraded Shield ? (Unused)
|
||||
EnableGoldTool = true
|
||||
#Enable Fire Upgraded Shield ? (Unused)
|
||||
EnableFireTool = true
|
||||
#Enable Ender Upgraded Shield ? (Unused)
|
||||
EnableEnderTool = true
|
||||
#Enable Water Upgraded Shield ? (Unused)
|
||||
EnableWaterTool = true
|
||||
#Enable Wither Upgraded Shield ? (Unused)
|
||||
EnableWitherTool = true
|
||||
#Enable Poison Upgraded Shield ? (Unused)
|
||||
EnablePoisonTool = true
|
||||
#Enable Phantom Upgraded Shield ? (Unused)
|
||||
EnablePhantomTool = true
|
||||
#Enable Feather Upgraded Shield ? (Unused)
|
||||
EnableFeatherTool = true
|
||||
#Enable Corrupt Upgraded Shield ? (Unused)
|
||||
EnableCorruptTool = true
|
||||
#Enable Echo Upgraded Shield ? (Unused)
|
||||
EnableEchoTool = true
|
||||
|
||||
[Effect]
|
||||
|
||||
[Effect.Gold]
|
||||
|
||||
[Effect.Gold.Armor]
|
||||
#Enable Gold Upgraded Armor Effect : Piglin become neutral ?
|
||||
EnablePiglinNeutral = true
|
||||
#Enable Gold Upgraded Armor Effect : Increase Luck ?
|
||||
EnableLuckBonus = true
|
||||
#How much is the luck bonus increased ?
|
||||
#Range: 1 ~ 99
|
||||
LuckBonus = 2
|
||||
|
||||
[Effect.Gold."Tool&Weapon"]
|
||||
#Enable Gold Upgraded Weapon Effect : Increase Damage ?
|
||||
EnableDamageBonusGoldWeapon = true
|
||||
#By how much are the damages increased in percentage ?
|
||||
#Range: 1 ~ 999
|
||||
DamageBonusGoldWeapon = 10
|
||||
#Enable Gold Upgraded Weapon Effect : Increase Looting ?
|
||||
EnableLootingBonus = true
|
||||
#How much is the looting bonus increased ?
|
||||
#Range: 1 ~ 99
|
||||
LootingBonus = 1
|
||||
#How much is the looting bonus increased if enchanted ?
|
||||
#Range: 1 ~ 99
|
||||
LootingEnchantBonus = 1
|
||||
#Enable Gold Upgraded Weapon Effect : Increase Fortune ?
|
||||
EnableFortuneBonus = true
|
||||
#How much is the fortune bonus increased ?
|
||||
#Range: 1 ~ 99
|
||||
FortuneBonus = 1
|
||||
#How much is the fortune bonus increased if enchanted ?
|
||||
#Range: 1 ~ 99
|
||||
FortuneEnchantBonus = 1
|
||||
|
||||
[Effect.Fire]
|
||||
|
||||
[Effect.Fire.Armor]
|
||||
#Enable Fire Upgraded Armor Effect : Fire damage immune ?
|
||||
EnableFireImmune = true
|
||||
#Enable Fire Upgraded Armor Effect : Lava Speed ?
|
||||
EnableLavaSpeed = true
|
||||
|
||||
[Effect.Fire.Armor.Durability]
|
||||
#Fire Upgraded Armor loose durability when protect the player ? (Require EnableFireImmune = True)
|
||||
EnableDamageDurabilityFireArmor = false
|
||||
#How many tick between durability damage for the Fire Upgraded Armor when it protect the player ? (20ticks = 1sec)
|
||||
#Range: 1 ~ 1000
|
||||
DelayDamageDurabilityFireArmor = 20
|
||||
#How many durability damage take the Fire Upgraded Armor when protect the player ?
|
||||
#Range: 1 ~ 100
|
||||
DamageDurabilityFireArmor = 1
|
||||
|
||||
[Effect.Fire."Tool&Weapon"]
|
||||
#Enable Fire Upgraded Tool&Weapon Effect : Auto-Smelt ?
|
||||
EnableAutoSmelt = true
|
||||
#Auto-Smelt is affected by Fortune ? (Only Ingot & Charcoal)
|
||||
EnableAutoSmeltFortune = false
|
||||
#Enable Fire Upgraded Weapon Effect : Increase Damage ?
|
||||
EnableDamageBonusFireWeapon = true
|
||||
#By how much are the damages increased in percentage ?
|
||||
#Range: 1 ~ 999
|
||||
DamageBonusFireWeapon = 4
|
||||
#By how much are the damages increased in percentage if enchanted ?
|
||||
#Range: 1 ~ 999
|
||||
DamageBonusFireEnchantWeapon = 3
|
||||
|
||||
[Effect.Ender]
|
||||
|
||||
[Effect.Ender.Armor]
|
||||
#Enable Ender Upgraded Armor Effect : Saves from the void ?
|
||||
EnableVoidSave = true
|
||||
#Enable Ender Upgraded Armor Effect : Prevent Enderman Anger ?
|
||||
EnablePreventAnger = true
|
||||
|
||||
[Effect.Ender.Armor.Durability]
|
||||
#Ender Upgraded Armor Break when save the player ?
|
||||
EnableBreakEnderArmor = false
|
||||
|
||||
[Effect.Ender."Tool&Weapon"]
|
||||
#Enable Ender Upgraded Weapon Effect : Increase Damage ?
|
||||
EnableDamageBonusEnderWeapon = true
|
||||
#By how much are the damages increased in percentage ?
|
||||
#Range: 1 ~ 999
|
||||
DamageBonusEnderWeapon = 4
|
||||
#Enable Ender Upgraded Weapon Effect : Prevent Teleport ?
|
||||
EnablePreventTeleport = true
|
||||
#Enable Ender Upgraded Weapon Effect : Double Looting against Enderman ?
|
||||
EnableDoubleLootingBonusEnderWeapon = true
|
||||
#Enable Ender Upgraded Weapon Effect : Teleports Loot ?
|
||||
EnableTeleportChest = true
|
||||
|
||||
[Effect.Water]
|
||||
|
||||
[Effect.Water.Armor]
|
||||
#Enable Water Upgraded Armor Effect : Water Breathing ?
|
||||
EnableWaterBreath = true
|
||||
#Enable Water Upgraded Armor Effect : Water Speed ?
|
||||
EnableWaterSpeed = true
|
||||
#Enable Water Upgraded Armor Effect : Mining Fatigue Immune ?(Only from the Elder Guardian and does not remove the effects already present)
|
||||
EnableElderGuardianDebuffImmune = true
|
||||
|
||||
[Effect.Water.Armor.Durability]
|
||||
#Water Upgraded Armor loose durability when protect the player ?
|
||||
EnableDamageDurabilityWaterArmor = false
|
||||
#How many tick between durability damage for the Water Upgraded Armor when it protect the player ? (20ticks = 1sec)
|
||||
#Range: 1 ~ 1000
|
||||
DelayDamageDurabilityWaterArmor = 20
|
||||
#How many durability damage take the Water Upgraded Armor when protect the player ?
|
||||
#Range: 1 ~ 100
|
||||
DamageDurabilityWaterArmor = 1
|
||||
|
||||
[Effect.Water."Tool&Weapon"]
|
||||
#Enable Water Upgraded Weapon Effect : Increase Damage ?
|
||||
EnableDamageBonusWaterWeapon = true
|
||||
#By how much are the damages increased in percentage ?
|
||||
#Range: 1 ~ 999
|
||||
DamageBonusWaterWeapon = 10
|
||||
#Enable Water Upgraded Weapon Effect : Increase against Enderman Damage ?
|
||||
EnableDamageBonusWaterEndermanWeapon = true
|
||||
#By how much are the damages against increased Enderman in percentage ?
|
||||
#Range: 1 ~ 999
|
||||
DamageBonusWaterEndermanWeapon = 10
|
||||
#Enable Water Upgraded Tool Effect : Increase Mining Speed underwater ?
|
||||
EnableMiningSpeedUnderwater = true
|
||||
|
||||
[Effect.Wither]
|
||||
|
||||
[Effect.Wither.Armor]
|
||||
#Enable Wither Upgraded Armor Effect : Wither Immune ?
|
||||
EnableWitherImmune = true
|
||||
|
||||
[Effect.Wither.Armor.Durability]
|
||||
#Wither Upgraded Armor loose durability when protect the player ?
|
||||
EnableDamageDurabilityWitherArmor = false
|
||||
#How many tick between durability damage for the Wither Upgraded Armor when it protect the player ? (20ticks = 1sec)
|
||||
#Range: 1 ~ 1000
|
||||
DelayDamageDurabilityWitherArmor = 20
|
||||
#How many durability damage take the Wither Upgraded Armor when protect the player ?
|
||||
#Range: 1 ~ 100
|
||||
DamageDurabilityWitherArmor = 5
|
||||
|
||||
[Effect.Wither."Tool&Weapon"]
|
||||
#Enable Wither Upgraded Weapon Effect : Increase Damage ?
|
||||
EnableDamageBonusWitherWeapon = true
|
||||
#By how much are the damages increased in percentage ?
|
||||
#Range: 1 ~ 999
|
||||
DamageBonusWitherWeapon = 4
|
||||
#Enable Wither Upgraded Weapon Effect : Wither Effect ?
|
||||
EnableWitherEffect = true
|
||||
|
||||
[Effect.Poison]
|
||||
|
||||
[Effect.Poison.Armor]
|
||||
#Enable Poison Upgraded Armor Effect : Poison Immune ?
|
||||
EnablePoisonImmune = true
|
||||
#Enable Poison Upgraded Armor Effect : Climbs Walls ?
|
||||
EnableClimbWall = true
|
||||
|
||||
[Effect.Poison.Armor.Durability]
|
||||
#Poison Upgraded Armor loose durability when protect the player ?
|
||||
EnableDamageDurabilityPoisonArmor = false
|
||||
#How many tick between durability damage for the Poison Upgraded Armor when it protect the player ? (20ticks = 1sec)
|
||||
#Range: 1 ~ 1000
|
||||
DelayDamageDurabilityPoisonArmor = 20
|
||||
#How many durability damage take the Poison Upgraded Armor when protect the player ?
|
||||
#Range: 1 ~ 100
|
||||
DamageDurabilityPoisonArmor = 5
|
||||
|
||||
[Effect.Poison."Tool&Weapon"]
|
||||
#Enable Poison Upgraded Weapon Effect : Increase Damage ?
|
||||
EnableDamageBonusPoisonWeapon = true
|
||||
#By how much are the damages increased in percentage ?
|
||||
#Range: 1 ~ 999
|
||||
DamageBonusPoisonWeapon = 4
|
||||
#Enable Poison Upgraded Weapon Effect : Poison Effect ?
|
||||
EnablePoisonEffect = true
|
||||
|
||||
[Effect.Phantom]
|
||||
|
||||
[Effect.Phantom.Armor]
|
||||
#Enable Phantom Upgraded Armor Effect : Fall damage Immune ?
|
||||
EnableFallImmune = true
|
||||
#Enable Phantom Upgraded Armor Effect : Step Height ?
|
||||
EnableStepHeight = true
|
||||
|
||||
[Effect.Phantom.Armor.Durability]
|
||||
#Phantom Upgraded Armor loose durability when protect the player ? (Depend on fall distance)
|
||||
EnableDamageDurabilityPhantomArmor = false
|
||||
#How many durability damage take the Phantom Upgraded Armor when protect the player ? (Fall distance * Value)
|
||||
#Range: 1 ~ 100
|
||||
MultiplierDamageDurabilityPhantomArmor = 1
|
||||
|
||||
[Effect.Phantom."Tool&Weapon"]
|
||||
#Enable Phantom Upgraded Weapon Effect : Increase Damage ?
|
||||
EnableDamageBonusPhantomWeapon = true
|
||||
#By how much are the damages increased in percentage ?
|
||||
#Range: 1 ~ 999
|
||||
DamageBonusPhantomWeapon = 10
|
||||
#Enable Phantom Upgraded Tool Effect : Glowing Effect ?
|
||||
EnableGlowingEffect = true
|
||||
#Enable Phantom Upgraded Tool Effect : Reach ?
|
||||
EnableReachEffect = true
|
||||
#By how much are the reach increased ?
|
||||
#Range: 1 ~ 99
|
||||
BonusReachTool = 2
|
||||
|
||||
[Effect.Feather]
|
||||
#Enable Feather Upgraded Tool Effect : Attracts Items ?
|
||||
EnableAttractItem = true
|
||||
|
||||
[Effect.Feather.Armor]
|
||||
#Enable Feather Upgraded Armor Effect : Water & Lava Walking ?
|
||||
EnableWaterLavaWalking = true
|
||||
#Enable Feather Upgraded Armor Effect : Multi Jump ?
|
||||
EnableMultiJump = true
|
||||
#How many Multi Jump ?
|
||||
#Range: 1 ~ 99
|
||||
MultiJump = 2
|
||||
#Enable Feather Upgraded Armor Effect : Fall Damage Reduction ?
|
||||
EnableReduceFallDamage = true
|
||||
#Enable Feather Upgraded Armor Effect : Levitation Immune ?
|
||||
EnableLevitationImmune = true
|
||||
|
||||
[Effect.Feather.Armor.Durability]
|
||||
#Feather Upgraded Armor loose durability when the player walk on water ?
|
||||
EnableWaterDamageDurabilityFeatherArmor = false
|
||||
#Feather Upgraded Armor loose durability when the player walk on lava ?
|
||||
EnableLavaDamageDurabilityFeatherArmor = false
|
||||
#Feather Upgraded Armor loose durability when reducing fall damage ?
|
||||
EnableFallDamageDurabilityFeatherArmor = false
|
||||
#How many tick between durability damage for the Feather Upgraded Armor when the player walk on water/lava or slow falling ? (20ticks = 1sec)
|
||||
#Range: 1 ~ 1000
|
||||
DelayDamageDurabilityFeatherArmor = 20
|
||||
#How many durability damage take the Feather Upgraded Armor when the player walk on water/lava or slow falling ?
|
||||
#Range: 1 ~ 100
|
||||
DamageDurabilityFeatherArmor = 1
|
||||
|
||||
[Effect.Corrupt]
|
||||
|
||||
[Effect.Corrupt.Armor]
|
||||
#Enable Corrupt Upgraded Armor Effect : Health Malus ?
|
||||
EnableHealthMalus = true
|
||||
#By how much are the health reduced in percentage ?
|
||||
#Range: 1 ~ 99
|
||||
HealthMalus = 10
|
||||
|
||||
[Effect.Corrupt."Tool&Weapon"]
|
||||
#Enable Corrupt Upgraded Weapon Effect : Increase Damage ?
|
||||
EnableDamageBonusCorruptWeapon = true
|
||||
#By how much are the damages increased in percentage ?
|
||||
#Range: 1 ~ 999
|
||||
DamageBonusCorruptWeapon = 7
|
||||
#Enable Corrupt Upgraded Weapon Effect : Increase Looting ?
|
||||
EnableLootingBonusCorruptWeapon = true
|
||||
#How much is the looting bonus increased ?
|
||||
#Range: 1 ~ 99
|
||||
LootingBonusCorruptWeapon = 2
|
||||
#Enable Gold Upgraded Weapon Effect : Increase Fortune ?
|
||||
EnableFortuneBonusCorruptTool = true
|
||||
#How much is the fortune bonus increased ?
|
||||
#Range: 1 ~ 99
|
||||
FortuneBonusCorruptTool = 2
|
||||
|
||||
[Effect.Echo]
|
||||
|
||||
[Effect.Echo.Armor]
|
||||
#Enable Echo Upgraded Armor Effect : Possibility that items remain in the inventory upon death ?
|
||||
EnableKeepItemsChance = true
|
||||
#What are the chances that your items will remain in your inventory when you die?
|
||||
#Range: 1 ~ 100
|
||||
KeepItemsChance = 50
|
||||
|
||||
150
overrides/kubejs/server_scripts/gardencloche.js
Normal file
150
overrides/kubejs/server_scripts/gardencloche.js
Normal file
@@ -0,0 +1,150 @@
|
||||
onEvent('recipes', event => {
|
||||
|
||||
/*********************************** VANILLA ***********************************/
|
||||
event.remove({ id: 'immersiveengineering:cloche/wheat' })
|
||||
gardenvanilla('minecraft:wheat', 1, 'minecraft:wheat_seeds', 'minecraft:dirt', 'crop', 'minecraft:wheat')
|
||||
gardenvanilla('minecraft:wheat', 2, 'minecraft:wheat_seeds', 'mysticalagriculture:inferium_farmland', 'crop', 'minecraft:wheat')
|
||||
gardenvanilla('minecraft:wheat', 3, 'minecraft:wheat_seeds', 'mysticalagriculture:prudentium_farmland', 'crop', 'minecraft:wheat')
|
||||
gardenvanilla('minecraft:wheat', 4, 'minecraft:wheat_seeds', 'mysticalagriculture:tertium_farmland', 'crop', 'minecraft:wheat')
|
||||
gardenvanilla('minecraft:wheat', 5, 'minecraft:wheat_seeds', 'mysticalagriculture:imperium_farmland', 'crop', 'minecraft:wheat')
|
||||
gardenvanilla('minecraft:wheat', 6, 'minecraft:wheat_seeds', 'mysticalagriculture:supremium_farmland', 'crop', 'minecraft:wheat')
|
||||
gardenvanilla('minecraft:wheat', 7, 'minecraft:wheat_seeds', 'mysticalagradditions:insanium_farmland', 'crop', 'minecraft:wheat')
|
||||
|
||||
event.remove({ id: 'immersiveengineering:cloche/sweet_berries' })
|
||||
gardenvanilla('minecraft:sweet_berries', 1, 'minecraft:sweet_berries', 'minecraft:dirt', 'crop', 'minecraft:sweet_berry_bush')
|
||||
gardenvanilla('minecraft:sweet_berries', 2, 'minecraft:sweet_berries', 'mysticalagriculture:inferium_farmland', 'crop', 'minecraft:sweet_berry_bush')
|
||||
gardenvanilla('minecraft:sweet_berries', 3, 'minecraft:sweet_berries', 'mysticalagriculture:prudentium_farmland', 'crop', 'minecraft:sweet_berry_bush')
|
||||
gardenvanilla('minecraft:sweet_berries', 4, 'minecraft:sweet_berries', 'mysticalagriculture:tertium_farmland', 'crop', 'minecraft:sweet_berry_bush')
|
||||
gardenvanilla('minecraft:sweet_berries', 5, 'minecraft:sweet_berries', 'mysticalagriculture:imperium_farmland', 'crop', 'minecraft:sweet_berry_bush')
|
||||
gardenvanilla('minecraft:sweet_berries', 6, 'minecraft:sweet_berries', 'mysticalagriculture:supremium_farmland', 'crop', 'minecraft:sweet_berry_bush')
|
||||
gardenvanilla('minecraft:sweet_berries', 7, 'minecraft:sweet_berries', 'mysticalagradditions:insanium_farmland', 'crop', 'minecraft:sweet_berry_bush')
|
||||
|
||||
event.remove({ id: 'immersiveengineering:cloche/sugar_cane' })
|
||||
gardenvanilla('minecraft:sugar_cane', 1, 'minecraft:sugar_cane', 'minecraft:sand', 'stacking', 'minecraft:sugar_cane')
|
||||
|
||||
event.remove({ id: 'immersiveengineering:cloche/cactus' })
|
||||
gardenvanilla('minecraft:cactus', 1, 'minecraft:cactus', 'minecraft:sand', 'stacking', 'minecraft:cactus')
|
||||
|
||||
event.remove({ id: 'immersiveengineering:cloche/bamboo' })
|
||||
gardenvanilla('minecraft:bamboo', 1, 'minecraft:bamboo', 'minecraft:dirt', 'stacking', 'minecraft:bamboo')
|
||||
gardenvanilla('minecraft:bamboo', 2, 'minecraft:bamboo', 'mysticalagriculture:inferium_farmland', 'stacking', 'minecraft:bamboo')
|
||||
gardenvanilla('minecraft:bamboo', 3, 'minecraft:bamboo', 'mysticalagriculture:prudentium_farmland', 'stacking', 'minecraft:bamboo')
|
||||
gardenvanilla('minecraft:bamboo', 4, 'minecraft:bamboo', 'mysticalagriculture:tertium_farmland', 'stacking', 'minecraft:bamboo')
|
||||
gardenvanilla('minecraft:bamboo', 5, 'minecraft:bamboo', 'mysticalagriculture:imperium_farmland', 'stacking', 'minecraft:bamboo')
|
||||
gardenvanilla('minecraft:bamboo', 6, 'minecraft:bamboo', 'mysticalagriculture:supremium_farmland', 'stacking', 'minecraft:bamboo')
|
||||
gardenvanilla('minecraft:bamboo', 7, 'minecraft:bamboo', 'mysticalagradditions:insanium_farmland', 'stacking', 'minecraft:bamboo')
|
||||
|
||||
event.remove({ id: 'immersiveengineering:cloche/beetroot' })
|
||||
gardenvanilla('minecraft:beetroot', 1, 'minecraft:beetroot_seeds', 'minecraft:dirt', 'crop', 'minecraft:beetroots')
|
||||
gardenvanilla('minecraft:beetroot', 2, 'minecraft:beetroot_seeds', 'mysticalagriculture:inferium_farmland', 'crop', 'minecraft:beetroots')
|
||||
gardenvanilla('minecraft:beetroot', 3, 'minecraft:beetroot_seeds', 'mysticalagriculture:prudentium_farmland', 'crop', 'minecraft:beetroots')
|
||||
gardenvanilla('minecraft:beetroot', 4, 'minecraft:beetroot_seeds', 'mysticalagriculture:tertium_farmland', 'crop', 'minecraft:beetroots')
|
||||
gardenvanilla('minecraft:beetroot', 5, 'minecraft:beetroot_seeds', 'mysticalagriculture:imperium_farmland', 'crop', 'minecraft:beetroots')
|
||||
gardenvanilla('minecraft:beetroot', 6, 'minecraft:beetroot_seeds', 'mysticalagriculture:supremium_farmland', 'crop', 'minecraft:beetroots')
|
||||
gardenvanilla('minecraft:beetroot', 7, 'minecraft:beetroot_seeds', 'mysticalagradditions:insanium_farmland', 'crop', 'minecraft:beetroots')
|
||||
|
||||
event.remove({ id: 'immersiveengineering:cloche/brown_mushroom' })
|
||||
gardenvanilla('minecraft:brown_mushroom', 1, 'minecraft:brown_mushroom', 'minecraft:dirt', 'generic', 'minecraft:brown_mushroom')
|
||||
gardenvanilla('minecraft:brown_mushroom', 2, 'minecraft:brown_mushroom', 'mysticalagriculture:inferium_farmland', 'generic', 'minecraft:brown_mushroom')
|
||||
gardenvanilla('minecraft:brown_mushroom', 3, 'minecraft:brown_mushroom', 'mysticalagriculture:prudentium_farmland', 'generic', 'minecraft:brown_mushroom')
|
||||
gardenvanilla('minecraft:brown_mushroom', 4, 'minecraft:brown_mushroom', 'mysticalagriculture:tertium_farmland', 'generic', 'minecraft:brown_mushroom')
|
||||
gardenvanilla('minecraft:brown_mushroom', 5, 'minecraft:brown_mushroom', 'mysticalagriculture:imperium_farmland', 'generic', 'minecraft:brown_mushroom')
|
||||
gardenvanilla('minecraft:brown_mushroom', 6, 'minecraft:brown_mushroom', 'mysticalagriculture:supremium_farmland', 'generic', 'minecraft:brown_mushroom')
|
||||
gardenvanilla('minecraft:brown_mushroom', 7, 'minecraft:brown_mushroom', 'mysticalagradditions:insanium_farmland', 'generic', 'minecraft:brown_mushroom')
|
||||
|
||||
event.remove({ id: 'immersiveengineering:cloche/red_mushroom' })
|
||||
gardenvanilla('minecraft:red_mushroom', 1, 'minecraft:red_mushroom', 'minecraft:dirt', 'generic', 'minecraft:red_mushroom')
|
||||
gardenvanilla('minecraft:red_mushroom', 2, 'minecraft:red_mushroom', 'mysticalagriculture:inferium_farmland', 'generic', 'minecraft:red_mushroom')
|
||||
gardenvanilla('minecraft:red_mushroom', 3, 'minecraft:red_mushroom', 'mysticalagriculture:prudentium_farmland', 'generic', 'minecraft:red_mushroom')
|
||||
gardenvanilla('minecraft:red_mushroom', 4, 'minecraft:red_mushroom', 'mysticalagriculture:tertium_farmland', 'generic', 'minecraft:red_mushroom')
|
||||
gardenvanilla('minecraft:red_mushroom', 5, 'minecraft:red_mushroom', 'mysticalagriculture:imperium_farmland', 'generic', 'minecraft:red_mushroom')
|
||||
gardenvanilla('minecraft:red_mushroom', 6, 'minecraft:red_mushroom', 'mysticalagriculture:supremium_farmland', 'generic', 'minecraft:red_mushroom')
|
||||
gardenvanilla('minecraft:red_mushroom', 7, 'minecraft:red_mushroom', 'mysticalagradditions:insanium_farmland', 'generic', 'minecraft:red_mushroom')
|
||||
|
||||
event.remove({ id: 'immersiveengineering:cloche/carrot' })
|
||||
gardenvanilla('minecraft:carrot', 1, 'minecraft:carrot', 'minecraft:dirt', 'crop', 'minecraft:carrots')
|
||||
gardenvanilla('minecraft:carrot', 2, 'minecraft:carrot', 'mysticalagriculture:inferium_farmland', 'crop', 'minecraft:carrots')
|
||||
gardenvanilla('minecraft:carrot', 3, 'minecraft:carrot', 'mysticalagriculture:prudentium_farmland', 'crop', 'minecraft:carrots')
|
||||
gardenvanilla('minecraft:carrot', 4, 'minecraft:carrot', 'mysticalagriculture:tertium_farmland', 'crop', 'minecraft:carrots')
|
||||
gardenvanilla('minecraft:carrot', 5, 'minecraft:carrot', 'mysticalagriculture:imperium_farmland', 'crop', 'minecraft:carrots')
|
||||
gardenvanilla('minecraft:carrot', 6, 'minecraft:carrot', 'mysticalagriculture:supremium_farmland', 'crop', 'minecraft:carrots')
|
||||
gardenvanilla('minecraft:carrot', 7, 'minecraft:carrot', 'mysticalagradditions:insanium_farmland', 'crop', 'minecraft:carrots')
|
||||
|
||||
event.remove({ id: 'immersiveengineering:cloche/potato' })
|
||||
gardenvanilla('minecraft:potato', 1, 'minecraft:potato', 'minecraft:dirt', 'crop', 'minecraft:potatoes')
|
||||
gardenvanilla('minecraft:potato', 2, 'minecraft:potato', 'mysticalagriculture:inferium_farmland', 'crop', 'minecraft:potatoes')
|
||||
gardenvanilla('minecraft:potato', 3, 'minecraft:potato', 'mysticalagriculture:prudentium_farmland', 'crop', 'minecraft:potatoes')
|
||||
gardenvanilla('minecraft:potato', 4, 'minecraft:potato', 'mysticalagriculture:tertium_farmland', 'crop', 'minecraft:potatoes')
|
||||
gardenvanilla('minecraft:potato', 5, 'minecraft:potato', 'mysticalagriculture:imperium_farmland', 'crop', 'minecraft:potatoes')
|
||||
gardenvanilla('minecraft:potato', 6, 'minecraft:potato', 'mysticalagriculture:supremium_farmland', 'crop', 'minecraft:potatoes')
|
||||
gardenvanilla('minecraft:potato', 7, 'minecraft:potato', 'mysticalagradditions:insanium_farmland', 'crop', 'minecraft:potatoes')
|
||||
|
||||
event.remove({ id: 'immersiveengineering:cloche/pumpkin' })
|
||||
gardenvanilla('minecraft:pumpkin', 1, 'minecraft:pumpkin_seeds', 'minecraft:dirt', 'stem', 'minecraft:pumpkin')
|
||||
gardenvanilla('minecraft:pumpkin', 2, 'minecraft:pumpkin_seeds', 'mysticalagriculture:inferium_farmland', 'stem', 'minecraft:pumpkin')
|
||||
gardenvanilla('minecraft:pumpkin', 3, 'minecraft:pumpkin_seeds', 'mysticalagriculture:prudentium_farmland', 'stem', 'minecraft:pumpkin')
|
||||
gardenvanilla('minecraft:pumpkin', 4, 'minecraft:pumpkin_seeds', 'mysticalagriculture:tertium_farmland', 'stem', 'minecraft:pumpkin')
|
||||
gardenvanilla('minecraft:pumpkin', 5, 'minecraft:pumpkin_seeds', 'mysticalagriculture:imperium_farmland', 'stem', 'minecraft:pumpkin')
|
||||
gardenvanilla('minecraft:pumpkin', 6, 'minecraft:pumpkin_seeds', 'mysticalagriculture:supremium_farmland', 'stem', 'minecraft:pumpkin')
|
||||
gardenvanilla('minecraft:pumpkin', 7, 'minecraft:pumpkin_seeds', 'mysticalagradditions:insanium_farmland', 'stem', 'minecraft:pumpkin')
|
||||
|
||||
event.remove({ id: 'immersiveengineering:cloche/melon' })
|
||||
gardenvanilla('minecraft:melon', 1, 'minecraft:melon_seeds', 'minecraft:dirt', 'stem', 'minecraft:melon')
|
||||
gardenvanilla('minecraft:melon', 2, 'minecraft:melon_seeds', 'mysticalagriculture:inferium_farmland', 'stem', 'minecraft:melon')
|
||||
gardenvanilla('minecraft:melon', 3, 'minecraft:melon_seeds', 'mysticalagriculture:prudentium_farmland', 'stem', 'minecraft:melon')
|
||||
gardenvanilla('minecraft:melon', 4, 'minecraft:melon_seeds', 'mysticalagriculture:tertium_farmland', 'stem', 'minecraft:melon')
|
||||
gardenvanilla('minecraft:melon', 5, 'minecraft:melon_seeds', 'mysticalagriculture:imperium_farmland', 'stem', 'minecraft:melon')
|
||||
gardenvanilla('minecraft:melon', 6, 'minecraft:melon_seeds', 'mysticalagriculture:supremium_farmland', 'stem', 'minecraft:melon')
|
||||
gardenvanilla('minecraft:melon', 7, 'minecraft:melon_seeds', 'mysticalagradditions:insanium_farmland', 'stem', 'minecraft:melon')
|
||||
|
||||
event.remove({ id: 'immersiveengineering:cloche/chorus_fruit' })
|
||||
gardenvanilla('minecraft:chorus_fruit', 1, 'minecraft:chorus_flower', 'minecraft:end_stone', 'chorus', 'minecraft:chorus_flower')
|
||||
|
||||
event.remove({ id: 'immersiveengineering:cloche/hemp' })
|
||||
gardenvanilla('immersiveengineering:hemp_fiber', 1, 'immersiveengineering:seed', 'minecraft:dirt', 'hemp', 'immersiveengineering:hemp')
|
||||
gardenvanilla('immersiveengineering:hemp_fiber', 2, 'immersiveengineering:seed', 'mysticalagriculture:inferium_farmland', 'hemp', 'immersiveengineering:hemp')
|
||||
gardenvanilla('immersiveengineering:hemp_fiber', 3, 'immersiveengineering:seed', 'mysticalagriculture:prudentium_farmland', 'hemp', 'immersiveengineering:hemp')
|
||||
gardenvanilla('immersiveengineering:hemp_fiber', 4, 'immersiveengineering:seed', 'mysticalagriculture:tertium_farmland', 'hemp', 'immersiveengineering:hemp')
|
||||
gardenvanilla('immersiveengineering:hemp_fiber', 5, 'immersiveengineering:seed', 'mysticalagriculture:imperium_farmland', 'hemp', 'immersiveengineering:hemp')
|
||||
gardenvanilla('immersiveengineering:hemp_fiber', 6, 'immersiveengineering:seed', 'mysticalagriculture:supremium_farmland', 'hemp', 'immersiveengineering:hemp')
|
||||
gardenvanilla('immersiveengineering:hemp_fiber', 7, 'immersiveengineering:seed', 'mysticalagradditions:insanium_farmland', 'hemp', 'immersiveengineering:hemp')
|
||||
|
||||
event.remove({ id: 'immersiveengineering:cloche/nether_warp' })
|
||||
gardenvanilla('minecraft:nether_wart', 1, 'minecraft:nether_wart', 'minecraft:soul_sand', 'crop', 'minecraft:nether_wart')
|
||||
|
||||
gardenvanilla('byg:oddity_cactus', 1, 'byg:oddity_cactus', 'byg:end_sand', 'stacking', 'byg:oddity_cactus')
|
||||
|
||||
function gardenvanilla(result, qte, input, soil, type, block){event.custom({"type":"immersiveengineering:cloche","results":[{"item":result,"count":qte}],"input":{"item":input},"soil":{"item" : soil},"time":50,"render":{"type":type,"block": block}})}
|
||||
|
||||
//Quark Crystals
|
||||
gardenvanilla('quark:red_crystal_cluster', 8, 'quark:red_crystal_cluster', 'quark:red_crystal', 'stacking', 'quark:red_crystal')
|
||||
gardenvanilla('quark:orange_crystal_cluster', 8, 'quark:orange_crystal_cluster', 'quark:orange_crystal', 'stacking', 'quark:orange_crystal')
|
||||
gardenvanilla('quark:yellow_crystal_cluster', 8, 'quark:yellow_crystal_cluster', 'quark:yellow_crystal', 'stacking', 'quark:yellow_crystal')
|
||||
gardenvanilla('quark:green_crystal_cluster', 8, 'quark:green_crystal_cluster', 'quark:green_crystal', 'stacking', 'quark:green_crystal')
|
||||
gardenvanilla('quark:blue_crystal_cluster', 8, 'quark:blue_crystal_cluster', 'quark:blue_crystal', 'stacking', 'quark:blue_crystal')
|
||||
gardenvanilla('quark:indigo_crystal_cluster', 8, 'quark:indigo_crystal_cluster', 'quark:indigo_crystal', 'stacking', 'quark:indigo_crystal')
|
||||
gardenvanilla('quark:violet_crystal_cluster', 8, 'quark:violet_crystal_cluster', 'quark:violet_crystal', 'stacking', 'quark:violet_crystal')
|
||||
gardenvanilla('quark:white_crystal_cluster', 8, 'quark:white_crystal_cluster', 'quark:white_crystal', 'stacking', 'quark:white_crystal')
|
||||
gardenvanilla('quark:black_crystal_cluster', 8, 'quark:black_crystal_cluster', 'quark:black_crystal', 'stacking', 'quark:black_crystal')
|
||||
|
||||
/*********************************** MYSTICAL AGRICULTURE ***********************************/
|
||||
function gardenma(crop, soil, qte){event.custom({"type": "immersiveengineering:cloche", "input": { "item": "mysticalagriculture:"+crop+"_seeds" }, "soil": { "item": soil }, "time": 50, "render": { "type": "crop", "block": "mysticalagriculture:"+crop+"_crop" }, "results": [{ "item": "mysticalagriculture:"+crop+"_essence", "count": qte },{"item":"mysticalagriculture:fertilized_essence","count":1}]})}
|
||||
var crop = ["air", "earth", "water", "fire", "inferium", "stone", "dirt", "wood", "ice", "deepslate", "nature", "dye", "nether", "coal", "coral", "honey", "amethyst", "pig", "chicken", "cow", "sheep", "squid", "fish", "slime", "turtle", "rubber", "silicon", "sulfur", "copper", "mystical_flower", "apatite", "iron", "aluminum", "salpeter", "nether_quartz", "glowstone", "redstone", "obsidian", "prismarine", "zombie", "skeleton", "creeper", "spider", "rabbit", "tin", "bronze", "zinc", "brass", "silver", "lead", "graphite", "blizz", "blitz", "basalz", "amethyst_bronze", "manasteel", "ironwood", "steeleaf", "rose_gold", "slimesteel", "pig_iron", "quartz_enriched_iron", "gold", "lapis_lazuli", "end", "experience", "blaze", "ghast", "enderman", "steel", "nickel", "constantan", "electrum", "invar", "tungsten", "uranium", "signalum", "lumium", "hop_graphite", "elementium", "osmium", "refined_glowstone", "refined_obsidian", "fluorite", "fiery_ingot", "knightmetal", "cobalt", "hepatizon", "sapphire", "ruby","diamond", "emerald", "netherite", "wither_skeleton", "platinum", "enderium", "terrasteel", "yellorium", "cyanite", "manyullyn", "queens_slime", "iridium", "fluix", "chrome", "titanium", "mithril", "certus_quartz", "sky_stone", "limestone", "saltpeter"]
|
||||
crop.forEach(C => { gardenma(C, "minecraft:dirt", 1) })
|
||||
crop.forEach(C => { gardenma(C, "mysticalagriculture:inferium_farmland", 2) })
|
||||
crop.forEach(C => { gardenma(C, "mysticalagriculture:prudentium_farmland", 3) })
|
||||
crop.forEach(C => { gardenma(C, "mysticalagriculture:tertium_farmland", 4) })
|
||||
crop.forEach(C => { gardenma(C, "mysticalagriculture:imperium_farmland", 5) })
|
||||
crop.forEach(C => { gardenma(C, "mysticalagriculture:supremium_farmland", 6) })
|
||||
crop.forEach(C => { gardenma(C, "mysticalagradditions:insanium_farmland", 7) })
|
||||
|
||||
//Nether Star
|
||||
event.custom({
|
||||
"type": "immersiveengineering:cloche", "input": { "item": "mysticalagriculture:nether_star_seeds" }, "soil": { "item": "mysticalagradditions:nether_star_crux" }, "time": 50, "render": { "type": "crop", "block": "mysticalagriculture:nether_star_crop" }, "results": [{ "item": "mysticalagriculture:nether_star_essence", "count": 8 },{"item":"mysticalagriculture:fertilized_essence","count":1}]
|
||||
})
|
||||
//Dragon Egg
|
||||
event.custom({
|
||||
"type": "immersiveengineering:cloche", "input": { "item": "mysticalagriculture:dragon_egg_seeds" }, "soil": { "item": "mysticalagradditions:dragon_egg_crux" }, "time": 50, "render": { "type": "crop", "block": "mysticalagriculture:dragon_egg_crop" }, "results": [{ "item": "mysticalagriculture:dragon_egg_essence", "count": 8 },{"item":"mysticalagriculture:fertilized_essence","count":1}]
|
||||
})
|
||||
|
||||
})
|
||||
Reference in New Issue
Block a user