Refonte systeme scene

Refonte complete du système de scene afin d'etre assez flexible pour accepter d'autres jeux
This commit is contained in:
Apologieze
2022-04-14 18:04:33 +02:00
parent 017a92fb03
commit bc45321391
8 changed files with 283 additions and 210 deletions

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38
backuplauncher.py Normal file
View File

@@ -0,0 +1,38 @@
import tkinter as tk
import ctypes as ct
root = tk.Tk()
root.title("Casino")
root.geometry("500x500")
w_width = 1000
w_height = 700
screen_width, screen_height = root.winfo_screenwidth(), root.winfo_screenheight()
center_x, center_y = int(screen_width/2 - w_width / 2), int(screen_height/2 - w_height / 2)
root.geometry(f'{w_width}x{w_height}+{center_x}+{center_y}')
root.configure(bg="#36393F")
label = tk.Label(root, text="Hello World")
label.pack()
a = tk.PhotoImage(file = "Image/button.png")
button = tk.Button(root, text="Fermer", borderwidth=0)
button.pack()
tk.Label(image=a).pack()
def dark_bar(window):
window.update()
DWMWA_USE_IMMERSIVE_DARK_MODE = 20
set_window_attribute = ct.windll.dwmapi.DwmSetWindowAttribute
get_parent = ct.windll.user32.GetParent
hwnd = get_parent(window.winfo_id())
rendering_policy = DWMWA_USE_IMMERSIVE_DARK_MODE
value = 2
value = ct.c_int(value)
set_window_attribute(hwnd, rendering_policy, ct.byref(value),ct.sizeof(value))
root.iconify()
root.deiconify()
dark_bar(root)
root.mainloop()

327
crash.py
View File

@@ -1,5 +1,3 @@
import time
import subprocess
import pygame as pg
from sys import exit
from tkinter import Tk
@@ -7,25 +5,6 @@ import ctypes as ct
from random import randint
import json
DEBUG = True
FULLSCREEN = False
running = False
screen_width, screen_height = Tk().winfo_screenwidth(), Tk().winfo_screenheight()
res = (screen_width, screen_height) if FULLSCREEN else (1200, 800)
mid_screen = (res[0] // 2, res[1] // 2)
with open('value.json', 'r') as f:
data = json.load(f)
pg.init()
pg.mixer.init(channels=1)
pg.mixer.music.load("Music/winning.mp3")
pg.display.set_icon(pg.image.load("Image/icon.png"))
screen = pg.display.set_mode(res, pg.FULLSCREEN) if FULLSCREEN else pg.display.set_mode(res, pg.RESIZABLE)
pg.display.set_caption('MonkeyCrash')
clock = pg.time.Clock()
bet_balance = 0.0
initial_bet = 0.0
live_bet = 0.0
def dark_bar():
"""Fonction pour passer la fenêtre en thème sombre"""
@@ -36,11 +15,8 @@ def dark_bar():
value = 2
value = ct.c_int(value)
set_window_attribute(hwnd, rendering_policy, ct.byref(value),ct.sizeof(value))
pg.display.set_mode((res[0]-1,res[1]))
pg.display.set_mode(res, pg.RESIZABLE)
if not FULLSCREEN:
dark_bar()
pg.display.set_mode((gen.res[0]-1,gen.res[1]))
pg.display.set_mode(gen.res, pg.RESIZABLE)
class Game_state():
def __init__(self,balance=0.0):
@@ -48,7 +24,7 @@ class Game_state():
def generate_multiplicateur(self):
choice = randint(0, 99)
if DEBUG:
if gen.DEBUG:
print("choice", choice)
if choice < 10:
return 1 + (randint(0, 5) / 100)
@@ -85,24 +61,24 @@ class Rocket(pg.sprite.Sprite):
self.fall_index = 0
self.image = self.rocket_anim[1]
self.rect = self.image.get_rect(bottomleft=(-20,res[1]-150))
self.rect = self.image.get_rect(bottomleft=(-20, gen.res[1]-150))
self.multi_max = self.get_multiplicateur()
self.live_multi = 1.0
self.multi_color = "white"
self.multi_add = 0.003
self.text_multi = big_font.render(str(self.live_multi)+'x', True, 'white')
self.text_multi = gen.big_font.render(str(self.live_multi)+'x', True, 'white')
self.text_multi_rect = self.text_multi.get_rect(midleft=(self.rect.midright))
def get_multiplicateur(self):
r = self.game.generate_multiplicateur()
if DEBUG:
if gen.DEBUG:
print(r)
return r
def monter(self):
if self.move_x > 0:
if self.rect.right-20 > res[0]:
if self.rect.right-20 > gen.res[0]:
self.move_x = 0
if self.move_y != 0:
if self.rect.top < 0:
@@ -112,11 +88,11 @@ class Rocket(pg.sprite.Sprite):
if self.fall_index < 50:
if self.fall_index == 0:
new_round()
historic.add_value(self.multi_max,self.multi_color)
gen.historic.add_value(self.multi_max,self.multi_color)
self.multi_color = "#ff0000"
self.explosion.play()
self.fall_index += 1
elif self.rect.bottom+110 < res[1]:
elif self.rect.bottom+110 < gen.res[1]:
self.rect.bottom += 10
else:
self.fall = False
@@ -148,28 +124,26 @@ class Rocket(pg.sprite.Sprite):
self.multi_color = "#63ffa9"
else:
self.multi_color = "#7adfff"
self.text_multi = big_font.render(str(self.live_multi)[0:4]+'x', True, self.multi_color)
self.text_multi = gen.big_font.render(str(self.live_multi)[0:4]+'x', True, self.multi_color)
if self.left:
self.text_multi_rect = self.text_multi.get_rect(midright=(self.rect.left, self.rect.centery))
if self.live_multi > 9:
self.multi_add = 0.05
else:
self.text_multi_rect = self.text_multi.get_rect(midleft=(self.rect.right-30,self.rect.centery))
if self.text_multi_rect.right+20 >= res[0]:
if self.text_multi_rect.right+20 >= gen.res[0]:
self.left = True
self.multi_add = 0.01
self.change_animation(1)
screen.blit(self.text_multi, self.text_multi_rect)
gen.screen.blit(self.text_multi, self.text_multi_rect)
def update_live_bet(self):
global live_bet
if not gui.cashout:
arrondi = 1 if live_bet > 99 else 2
live_bet = round(initial_bet * self.live_multi,arrondi)
if not gen.gui.cashout:
arrondi = 1 if gen.live_bet > 99 else 2
gen.live_bet = round(gen.initial_bet * self.live_multi,arrondi)
def reset(self):
global running
self.rect = self.image.get_rect(bottomleft=(-20, res[1] - 150))
self.rect = self.image.get_rect(bottomleft=(-20, gen.res[1] - 150))
self.live_multi = 1.0
self.multi_color = "white"
self.multi_add = 0.003
@@ -177,11 +151,11 @@ class Rocket(pg.sprite.Sprite):
self.move_y = -1
self.left = False
self.change_animation(1)
running = False
gen.running = False
self.multi_max = self.get_multiplicateur()
def update(self):
if running:
if gen.running:
if not self.left and not self.fall:
if self.rocket_index == 1:
self.change_animation(0)
@@ -192,63 +166,63 @@ class Rocket(pg.sprite.Sprite):
class Courbe():
def __init__(self):
self.rect = pg.Rect(0,0,res[0]-10,res[1]-10)
self.rect = pg.Rect(0,0,gen.res[0]-10,gen.res[1]-10)
self.color = "#c9204d"
self.angle = -0.1
self.rect.bottomleft = 0, res[1]
self.rect.bottomleft = 0, gen.res[1]
def update(self):
self.rect.height = res[1]*2-rocket.sprite.rect.center[1]*2.2-150
self.rect.width = rocket.sprite.rect.center[0]*2
self.rect.midbottom = (0, res[1]-150)
pg.draw.arc(screen, self.color, self.rect, 4.71, self.angle, 5)
self.rect.height = gen.res[1]*2-gen.rocket.sprite.rect.center[1]*2.2-150
self.rect.width = gen.rocket.sprite.rect.center[0]*2
self.rect.midbottom = (0, gen.res[1]-150)
pg.draw.arc(gen.screen, self.color, self.rect, 4.71, self.angle, 5)
class Gui():
def __init__(self,game):
self.game = game
self.cashout = False
self.screen_rect = pg.Rect(res[0]-555, res[1]-70, 330,60)
self.text_screen = big_font.render(str(bet_balance)+'¥', True, 'white')
self.static_text = big_font.render("Balance:", True, '#fab3fe')
self.balance_text = big_font.render(str(self.game.balance) + '¥', True, '#fab3fe')
self.screen_rect = pg.Rect(gen.res[0]-555, gen.res[1]-70, 330,60)
self.text_screen = gen.big_font.render(str(gen.bet_balance)+'¥', True, 'white')
self.static_text = gen.big_font.render("Balance:", True, '#fab3fe')
self.balance_text = gen.big_font.render(str(self.game.balance) + '¥', True, '#fab3fe')
self.video_size_reset()
def video_size_reset(self):
self.point_y = res[1] - 148
self.background_rect = pg.Rect(0, self.point_y, res[0], 150)
self.screen_rect = pg.Rect(res[0] - 555, res[1] - 70, 330, 60)
self.point_y = gen.res[1] - 148
self.background_rect = pg.Rect(0, self.point_y, gen.res[0], 150)
self.screen_rect = pg.Rect(gen.res[0] - 555, gen.res[1] - 70, 330, 60)
self.text_screen_rect = self.text_screen.get_rect(center=self.screen_rect.center)
self.static_text_rect = self.static_text.get_rect(bottomleft=(10, res[1] - 70))
self.balance_text_rect = self.balance_text.get_rect(bottomleft=(20, res[1] - 20))
self.static_text_rect = self.static_text.get_rect(bottomleft=(10, gen.res[1] - 70))
self.balance_text_rect = self.balance_text.get_rect(bottomleft=(20, gen.res[1] - 20))
self.bet_button = Button(res[0] - 200, res[1] - 110, 168, 66, 1, "Placer", big_font, -1, self)
self.back_bet_button = Button(res[0] - 820, res[1] - 120, 168, 66, 2, "Retirer", big_font, -3, self)
self.hundred_button = Button(res[0] - 280, res[1] - 110, 60, 30, 0, '+100', small_font, 0, self)
self.ten_button = Button(res[0] - 350, res[1] - 110, 60, 30, 0, '+10', small_font, 1, self)
self.one_button = Button(res[0] - 420, res[1] - 110, 60, 30, 0, '+1', small_font, 2, self)
self.cents_button = Button(res[0] - 490, res[1] - 110, 60, 30, 0, '+0.1', small_font, 3, self)
self.x_button = Button(res[0] - 560, res[1] - 110, 60, 30, 3, 'X', small_font, -2, self)
self.bet_button = Button(gen.res[0] - 200, gen.res[1] - 110, 168, 66, 1, "Placer", gen.big_font, -1, self)
self.back_bet_button = Button(gen.res[0] - 820, gen.res[1] - 120, 168, 66, 2, "Retirer", gen.big_font, -3, self)
self.hundred_button = Button(gen.res[0] - 280, gen.res[1] - 110, 60, 30, 0, '+100', gen.small_font, 0, self)
self.ten_button = Button(gen.res[0] - 350, gen.res[1] - 110, 60, 30, 0, '+10', gen.small_font, 1, self)
self.one_button = Button(gen.res[0] - 420, gen.res[1] - 110, 60, 30, 0, '+1', gen.small_font, 2, self)
self.cents_button = Button(gen.res[0] - 490, gen.res[1] - 110, 60, 30, 0, '+0.1', gen.small_font, 3, self)
self.x_button = Button(gen.res[0] - 560, gen.res[1] - 110, 60, 30, 3, 'X', gen.small_font, -2, self)
self.reset_live_bet()
def reset_text(self):
self.text_screen = big_font.render(str(bet_balance)+'¥', True, 'white')
self.text_screen = gen.big_font.render(str(gen.bet_balance)+'¥', True, 'white')
self.text_screen_rect = self.text_screen.get_rect(center = self.screen_rect.center)
def reset_balance_text(self):
aff_balance = str(int(self.game.balance))+str(self.game.balance%1)[1:4]
self.balance_text = big_font.render(aff_balance + '¥', True, '#fab3fe')
self.balance_text_rect = self.balance_text.get_rect(bottomleft=(20, res[1] - 20))
self.balance_text = gen.big_font.render(aff_balance + '¥', True, '#fab3fe')
self.balance_text_rect = self.balance_text.get_rect(bottomleft=(20, gen.res[1] - 20))
def reset_live_bet(self):
self.text_live_bet = mid_font.render("Mise en cours: "+str(live_bet)+'¥', True, 'white')
self.text_live_bet = gen.mid_font.render("Mise en cours: "+str(gen.live_bet)+'¥', True, 'white')
self.text_live_bet_rect = self.text_live_bet.get_rect(midleft = (self.screen_rect.left-310, self.screen_rect.centery+15))
def update(self):
pg.draw.rect(screen, "#262626", self.background_rect)
pg.draw.rect(screen, (20,20,20), self.screen_rect, border_radius=6)
pg.draw.line(screen, "#853370", (0, self.point_y), (res[0], self.point_y), 7)
if not running:
pg.draw.rect(gen.screen, "#262626", self.background_rect)
pg.draw.rect(gen.screen, (20,20,20), self.screen_rect, border_radius=6)
pg.draw.line(gen.screen, "#853370", (0, self.point_y), (gen.res[0], self.point_y), 7)
if not gen.running:
self.bet_button.update()
self.hundred_button.update()
self.ten_button.update()
@@ -258,15 +232,15 @@ class Gui():
self.cashout = False
else:
self.reset_live_bet()
if live_bet != 0:
if gen.live_bet != 0:
self.back_bet_button.update()
if live_bet >0:
screen.blit(self.text_live_bet, self.text_live_bet_rect)
if gen.live_bet >0:
gen.screen.blit(self.text_live_bet, self.text_live_bet_rect)
screen.blit(self.text_screen, self.text_screen_rect)
screen.blit(self.static_text, self.static_text_rect)
screen.blit(self.balance_text, self.balance_text_rect)
gen.screen.blit(self.text_screen, self.text_screen_rect)
gen.screen.blit(self.static_text, self.static_text_rect)
gen.screen.blit(self.balance_text, self.balance_text_rect)
class Button():
def __init__(self,left,top,width,height,color,text,font,n_id,receiver=None):
@@ -283,19 +257,18 @@ class Button():
self.text_rect = self.text.get_rect(center=self.rect.center)
def adding(self):
global bet_balance, live_bet, initial_bet
change = [100,10,1,0.1]
if self.n_id >= 0:
if bet_balance + change[self.n_id] > game_state.balance:
bet_balance = game_state.balance
if gen.bet_balance + change[self.n_id] > gen.game_state.balance:
gen.bet_balance = gen.game_state.balance
else:
bet_balance = round(bet_balance+change[self.n_id],1)
gen.bet_balance = round(gen.bet_balance+change[self.n_id],1)
elif self.n_id == -2:
bet_balance = 0.0
gen.bet_balance = 0.0
elif self.n_id == -1:
if bet_balance <= game_state.balance:
initial_bet = bet_balance
live_bet = bet_balance
if gen.bet_balance <= gen.game_state.balance:
gen.initial_bet = gen.bet_balance
gen.live_bet = gen.bet_balance
self.receiver.reset_live_bet()
elif self.n_id == -3:
self.retirer()
@@ -303,16 +276,15 @@ class Button():
self.receiver.reset_text()
def retirer(self):
global live_bet
change_balance(live_bet)
gui.reset_balance_text()
live_bet = 0.0
gui.cashout = True
change_balance(gen.live_bet)
gen.gui.reset_balance_text()
gen.live_bet = 0.0
gen.gui.cashout = True
def update(self):
#color = self.color_active if self.rect.collidepoint(pos) and not mou[0] else self.color_passive
if self.rect.collidepoint(pos):
if mou[0]:
if self.rect.collidepoint(gen.pos):
if gen.mou[0]:
color = self.color_passive
if not self.triggered:
self.adding()
@@ -326,8 +298,8 @@ class Button():
if self.triggered:
self.triggered = False
pg.draw.rect(screen, color, self.rect, border_radius=11)
screen.blit(self.text, self.text_rect)
pg.draw.rect(gen.screen, color, self.rect, border_radius=11)
gen.screen.blit(self.text, self.text_rect)
class Timer():
def __init__(self):
@@ -336,35 +308,34 @@ class Timer():
self.color = "#0e9dd9"
self.angle = 90
self.second = 10
self.text = number_font.render(str(self.second), True, 'white')
self.text = gen.number_font.render(str(self.second), True, 'white')
self.text_rect = self.text.get_rect(center=self.rect.center)
def video_size_reset(self):
self.rect.center = mid_screen
self.rect.center = gen.mid_screen
def rad(self,degree):
return degree*0.01745329251
def text_refresh(self):
self.second = 10-int((self.angle-90)*10/-360)
self.text = number_font.render(str(self.second), True, 'white')
self.text = gen.number_font.render(str(self.second), True, 'white')
self.text_rect = self.text.get_rect(center=self.rect.center)
def reset(self):
change_balance(-initial_bet)
gui.reset_balance_text()
change_balance(-gen.initial_bet)
gen.gui.reset_balance_text()
self.angle = 90
def update(self):
global running
if not running:
if not gen.running:
self.angle -= 1.2
self.text_refresh()
pg.draw.arc(screen, self.color, self.rect, 1.57, self.rad(self.angle), 8)
screen.blit(self.text, self.text_rect)
pg.draw.arc(gen.screen, self.color, self.rect, 1.57, self.rad(self.angle), 8)
gen.screen.blit(self.text, self.text_rect)
if self.second == 0:
running = True
gen.running = True
pg.mixer.music.play()
self.reset()
@@ -380,7 +351,7 @@ class Historic():
self.rect_list.pop()
else:
self.len += 1
text = small_font.render(str(round(n,2)), True, color)
text = gen.small_font.render(str(round(n,2)), True, color)
self.rect_list.insert(0,text.get_rect(topleft=(0,0)))
self.text_list.insert(0,text)
self.refresh()
@@ -392,72 +363,106 @@ class Historic():
def update(self):
for i in range(self.len):
screen.blit(self.text_list[i], self.rect_list[i])
gen.screen.blit(self.text_list[i], self.rect_list[i])
def new_round():
global live_bet, initial_bet
pg.mixer.music.stop()
live_bet, initial_bet = 0.0, 0.0
gui.reset_live_bet()
gen.live_bet, gen.initial_bet = 0.0, 0.0
gen.gui.reset_live_bet()
def change_balance(n):
game_state.balance += n
gen.game_state.balance += n
with open('value.json', 'w') as json_file:
json.dump({"balance":round(game_state.balance,2)}, json_file)
json.dump({"balance":round(gen.game_state.balance,2)}, json_file)
def rocket_video_reset(h):
hauteur = res[1]-rocket.sprite.rect.bottom
rocket.sprite.rect.bottom = res[1]-hauteur
"""Création de toutes les instances"""
number_font = pg.font.Font("Font/Poppins2.ttf", 90)
big_font = pg.font.Font("Font/Poppins2.ttf", 40)
mid_font = pg.font.Font("Font/Poppins2.ttf", 30)
small_font = pg.font.Font("Font/Poppins2.ttf", 20)
game_state = Game_state(data["balance"])
rocket = pg.sprite.GroupSingle()
rocket.add(Rocket(game_state))
courbe = Courbe()
gui = Gui(game_state)
historic = Historic()
hauteur = gen.res[1]-gen.rocket.sprite.rect.bottom
gen.rocket.sprite.rect.bottom = gen.res[1]-hauteur
timer = Timer()
class Gen():
def crea(self):
self.DEBUG = True
self.FULLSCREEN = False
self.CHANGESCENE = 0
self.running = False
screen_width, screen_height = Tk().winfo_screenwidth(), Tk().winfo_screenheight()
self.res = (screen_width, screen_height) if self.FULLSCREEN else (1200, 800)
self.mid_screen = (self.res[0] // 2, self.res[1] // 2)
with open('value.json', 'r') as f:
self.data = json.load(f)
while True:
for event in pg.event.get():
if event.type == pg.VIDEORESIZE:
hauteur = res[1] - rocket.sprite.rect.bottom
res = (event.w, event.h)
mid_screen = (res[0] // 2, res[1] // 2)
gui.video_size_reset()
timer.video_size_reset()
rocket.sprite.rect.bottom = res[1]-hauteur
# screen = pg.display.set_mode(res, pg.RESIZABLE)
if event.type == pg.QUIT:
import launcher
pg.quit()
exit()
pg.init()
pg.mixer.init(channels=1)
pg.mixer.music.load("Music/winning.mp3")
pg.display.set_icon(pg.image.load("Image/icon.png"))
self.screen = pg.display.set_mode(self.res, pg.FULLSCREEN) if self.FULLSCREEN else pg.display.set_mode(self.res,
pg.RESIZABLE)
pg.display.set_caption('MonkeyCrash')
self.clock = pg.time.Clock()
self.bet_balance = 0.0
self.initial_bet = 0.0
self.live_bet = 0.0
"""Création de toutes les instances"""
self.number_font = pg.font.Font("Font/Poppins2.ttf", 90)
self.big_font = pg.font.Font("Font/Poppins2.ttf", 40)
self.mid_font = pg.font.Font("Font/Poppins2.ttf", 30)
self.small_font = pg.font.Font("Font/Poppins2.ttf", 20)
self.game_state = Game_state(self.data["balance"])
self.rocket = pg.sprite.GroupSingle()
self.rocket.add(Rocket(self.game_state))
self.courbe = Courbe()
self.gui = Gui(self.game_state)
self.historic = Historic()
self.timer = Timer()
if not self.FULLSCREEN:
dark_bar()
def update(self):
for event in pg.event.get():
if event.type == pg.VIDEORESIZE:
hauteur = self.res[1] - self.rocket.sprite.rect.bottom
self.res = (event.w, event.h)
self.mid_screen = (self.res[0] // 2, self.res[1] // 2)
self.gui.video_size_reset()
self.timer.video_size_reset()
self.rocket.sprite.rect.bottom = self.res[1] - hauteur
# screen = pg.display.set_mode(res, pg.RESIZABLE)
if event.type == pg.QUIT:
self.CHANGESCENE = 1
pg.quit()
return
# exit()
self.mou = pg.mouse.get_pressed()
self.pos = pg.mouse.get_pos()
self.screen.fill((21, 25, 55))
self.courbe.update()
self.gui.update()
self.historic.update()
self.rocket.draw(self.screen)
self.rocket.update()
self.timer.update()
pg.display.update()
self.clock.tick(30)
mou = pg.mouse.get_pressed()
def init():
global gen
gen = Gen()
gen.crea()
pos = pg.mouse.get_pos()
screen.fill((21,25,55))
courbe.update()
gui.update()
historic.update()
rocket.draw(screen)
rocket.update()
timer.update()
pg.display.update()
clock.tick(30)

View File

@@ -1,26 +1,9 @@
import time
import pygame as pg
from sys import exit
from tkinter import Tk
import ctypes as ct
import json
import subprocess
DEBUG = True
FULLSCREEN = False
running = False
screen_width, screen_height = Tk().winfo_screenwidth(), Tk().winfo_screenheight()
res = (screen_width, screen_height) if FULLSCREEN else (1200, 800)
mid_screen = (res[0] // 2, res[1] // 2)
with open('value.json', 'r') as f:
data = json.load(f)
pg.init()
pg.display.set_icon(pg.image.load("Image/icon.png"))
screen = pg.display.set_mode(res, pg.FULLSCREEN) if FULLSCREEN else pg.display.set_mode(res, pg.RESIZABLE)
pg.display.set_caption('Launcher')
clock = pg.time.Clock()
balance = data["balance"]
def dark_bar():
"""Fonction pour passer la fenêtre en thème sombre"""
@@ -32,12 +15,9 @@ def dark_bar():
value = ct.c_int(value)
set_window_attribute(hwnd, rendering_policy, ct.byref(value),ct.sizeof(value))
pg.display.set_mode((1,1))
pg.display.set_mode(res, pg.RESIZABLE)
pg.display.set_mode(gen.res, pg.RESIZABLE)
if not FULLSCREEN:
dark_bar()
class GameButton():
def __init__(self,image1,image2, id):
self.image_passive = pg.image.load(image1).convert_alpha()
@@ -49,9 +29,9 @@ class GameButton():
self.id = id
def update(self):
if self.rect.collidepoint(pos):
if self.rect.collidepoint(gen.pos):
self.image = self.image_active
if mou[0]:
if gen.mou[0]:
self.click()
if self.anim_index < 4:
self.anim_index += 1
@@ -60,11 +40,11 @@ class GameButton():
self.image = self.image_passive
self.anim_index -= 1
self.rect.bottom = self.base_height - self.anim_index
screen.blit(self.image,self.rect)
gen.screen.blit(self.image,self.rect)
def click(self):
if self.id == 1:
import crash
gen.CHANGESCENE = 2
class GUI():
@@ -72,38 +52,69 @@ class GUI():
self.resize()
def resize(self):
self.text_balance = mid_font.render("¥" + str(balance), True, 'white')
self.rect_balance = self.text_balance.get_rect(topright=(res[0] - 50, 5))
self.text_balance = gen.mid_font.render("¥" + str(gen.balance), True, 'white')
self.rect_balance = self.text_balance.get_rect(topright=(gen.res[0] - 50, 5))
self.back_rect = self.rect_balance.copy()
self.back_rect.width += 20
self.back_rect.height += 10
self.back_rect.center = self.rect_balance.center
def update(self):
pg.draw.rect(screen, (20,20,20), self.back_rect, border_radius=11)
screen.blit(self.text_balance, self.rect_balance)
pg.draw.rect(gen.screen, (20,20,20), self.back_rect, border_radius=11)
gen.screen.blit(self.text_balance, self.rect_balance)
mid_font = pg.font.Font("Font/Poppins2.ttf", 30)
class Gen:
def crea(self):
self.DEBUG = True
self.FULLSCREEN = False
self.CHANGESCENE = 0
self.running = False
screen_width, screen_height = Tk().winfo_screenwidth(), Tk().winfo_screenheight()
self.res = (screen_width, screen_height) if self.FULLSCREEN else (1200, 800)
self.mid_screen = (self.res[0] // 2, self.res[1] // 2)
with open('value.json', 'r') as f:
self.data = json.load(f)
crashbutton = GameButton("Image/crashbutton1.png", "Image/crashbutton2.png", 1)
gui = GUI()
pg.init()
pg.display.set_icon(pg.image.load("Image/icon.png"))
self.screen = pg.display.set_mode(self.res, pg.FULLSCREEN) if self.FULLSCREEN else pg.display.set_mode(self.res, pg.RESIZABLE)
pg.display.set_caption('Launcher')
self.clock = pg.time.Clock()
self.balance = self.data["balance"]
while True:
for event in pg.event.get():
if event.type == pg.VIDEORESIZE:
res = (event.w, event.h)
mid_screen = (res[0] // 2, res[1] // 2)
gui.resize()
if event.type == pg.QUIT:
pg.quit()
exit()
"Définition des instances"
self.mid_font = pg.font.Font("Font/Poppins2.ttf", 30)
pos = pg.mouse.get_pos()
mou = pg.mouse.get_pressed()
self.crashbutton = GameButton("Image/crashbutton1.png", "Image/crashbutton2.png", 1)
self.gui = GUI()
if not gen.FULLSCREEN:
dark_bar()
def update(self):
for event in pg.event.get():
if event.type == pg.VIDEORESIZE:
self.res = (event.w, event.h)
self.mid_screen = (self.res[0] // 2, self.res[1] // 2)
self.gui.resize()
if event.type == pg.QUIT:
pg.quit()
exit()
self.pos = pg.mouse.get_pos()
self.mou = pg.mouse.get_pressed()
self.screen.fill((35, 35, 35))
self.crashbutton.update()
self.gui.update()
pg.display.update()
self.clock.tick(30)
def init():
global gen
gen = Gen()
gen.crea()
screen.fill((35,35,35))
crashbutton.update()
gui.update()
pg.display.update()
clock.tick(30)

19
scene.py Normal file
View File

@@ -0,0 +1,19 @@
import launcher
import crash
class Scene():
def change_scene(self,nb):
self.current_scene = self.scenes[nb-1]
self.current_scene.init()
def __init__(self):
self.scenes = [launcher, crash]
self.change_scene(1)
while True:
if not self.current_scene.gen.CHANGESCENE:
self.current_scene.gen.update()
else:
self.current_scene.pg.quit()
self.change_scene(self.current_scene.gen.CHANGESCENE)
Scene()

View File

@@ -1 +1 @@
{"balance": 31.55}
{"balance": 492.06}