mirror of
https://github.com/Apologieze/Monkeycrash.git
synced 2026-01-18 16:27:32 +01:00
Improved string and list comprehensive for crash
This commit is contained in:
16
crash.py
16
crash.py
@@ -144,7 +144,7 @@ class Rocket(pg.sprite.Sprite):
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self.live_multi = 1.0
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self.multi_color = "white"
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self.multi_add = 0.003
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self.text_multi = gen.big_font.render(str(self.live_multi)+'x', True, 'white')
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self.text_multi = gen.big_font.render(f'{self.live_multi}x', True, 'white')
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self.text_multi_rect = self.text_multi.get_rect(midleft=(self.rect.midright))
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def get_multiplicateur(self):
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@@ -201,7 +201,7 @@ class Rocket(pg.sprite.Sprite):
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self.multi_color = "#63ffa9"
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else:
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self.multi_color = "#7adfff"
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self.text_multi = gen.big_font.render(str(self.live_multi)[0:4]+'x', True, self.multi_color)
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self.text_multi = gen.big_font.render(f'{str(self.live_multi)[:4]}x', True, self.multi_color)
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if self.left:
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self.text_multi_rect = self.text_multi.get_rect(midright=(self.rect.left, self.rect.centery))
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if self.live_multi > 9:
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@@ -259,9 +259,9 @@ class Gui():
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self.game = game
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self.cashout = False
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self.screen_rect = pg.Rect(gen.res[0]-555, gen.res[1]-70, 330,60)
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self.text_screen = gen.big_font.render(str(gen.bet_balance)+'¥', True, 'white')
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self.text_screen = gen.big_font.render(f'{str(gen.bet_balance)}¥', True, 'white')
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self.static_text = gen.big_font.render("Balance:", True, '#fab3fe')
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self.balance_text = gen.big_font.render(str(self.game.balance) + '¥', True, '#fab3fe')
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self.balance_text = gen.big_font.render(f'{str(self.game.balance)}¥', True, '#fab3fe')
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self.video_size_reset()
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@@ -283,16 +283,16 @@ class Gui():
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self.reset_live_bet()
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def reset_text(self):
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self.text_screen = gen.big_font.render(str(gen.bet_balance)+'¥', True, 'white')
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self.text_screen = gen.big_font.render(f'{str(gen.bet_balance)}¥', True, 'white')
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self.text_screen_rect = self.text_screen.get_rect(center = self.screen_rect.center)
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def reset_balance_text(self):
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aff_balance = str(int(self.game.balance))+str(self.game.balance%1)[1:4]
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self.balance_text = gen.big_font.render(aff_balance + '¥', True, '#fab3fe')
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self.balance_text = gen.big_font.render(f'{aff_balance}¥', True, '#fab3fe')
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self.balance_text_rect = self.balance_text.get_rect(bottomleft=(20, gen.res[1] - 20))
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def reset_live_bet(self):
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self.text_live_bet = gen.mid_font.render("Mise en cours: "+str(gen.live_bet)+'¥', True, 'white')
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self.text_live_bet = gen.mid_font.render(f"Mise en cours: {str(gen.live_bet)}¥", True, 'white')
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self.text_live_bet_rect = self.text_live_bet.get_rect(midright=(self.screen_rect.left - 10, self.screen_rect.centery + 15))
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def update(self):
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@@ -338,7 +338,7 @@ class Button():
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if self.n_id >= 0:
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if gen.bet_balance + change[self.n_id] > gen.game_state.balance:
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temp = str(gen.game_state.balance).split('.')
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gen.bet_balance = round(float(temp[0])+float("0."+temp[1][:min(2,len(temp[1]))]),2)
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gen.bet_balance = round(float(temp[0]) + float(f"0.{temp[1][:min(2,len(temp[1]))]}"), 2)
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else:
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gen.bet_balance = round(gen.bet_balance+change[self.n_id],1)
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elif self.n_id == -2:
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@@ -1 +1 @@
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{"balance": 101.0}
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{"balance": 101.5}
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