Files
Monkeycrash/crash.py
2022-05-23 21:43:33 +02:00

472 lines
18 KiB
Python

import pygame as pg
from random import randint
import json
class Gen():
"""A class that generate the crash game"""
def crea(self, tempres, fullscreen):
self.DEBUG = False
self.FULLSCREEN = fullscreen
self.CHANGESCENE = 0
self.running = False
self.tempres = tempres
self.res = tempres[0] if self.FULLSCREEN else tempres[1]
self.mid_screen = (self.res[0] // 2, self.res[1] // 2)
with open('value.json', 'r') as f:
self.data = json.load(f)
pg.mixer.init(channels=1)
pg.mixer.music.load("Music/winning.mp3")
pg.display.set_icon(pg.image.load("Image/Crash/icon.png"))
self.screen = pg.display.set_mode(self.res, pg.FULLSCREEN) if self.FULLSCREEN else pg.display.set_mode(self.res,
pg.RESIZABLE)
pg.display.set_caption('MonkeyCrash')
self.clock = pg.time.Clock()
self.bet_balance = 0.0
self.initial_bet = 0.0
self.live_bet = 0.0
"""Création de toutes les instances"""
self.number_font = pg.font.Font("Font/Poppins2.ttf", 90)
self.big_font = pg.font.Font("Font/Poppins2.ttf", 40)
self.mid_font = pg.font.Font("Font/Poppins2.ttf", 30)
self.small_font = pg.font.Font("Font/Poppins2.ttf", 20)
self.game_state = Game_state(float(self.data["balance"]))
self.rocket = pg.sprite.GroupSingle()
self.rocket.add(Rocket(self.game_state))
self.courbe = Courbe()
self.gui = Gui(self.game_state)
self.history = History()
self.timer = Timer()
def update(self):
for event in pg.event.get():
if event.type == pg.KEYDOWN:
if event.key == pg.K_F11:
hauteur = self.res[1] - self.rocket.sprite.rect.bottom
self.FULLSCREEN = not self.FULLSCREEN
self.res = self.tempres[0] if self.FULLSCREEN else self.tempres[1]
self.screen = pg.display.set_mode(self.res, pg.FULLSCREEN) if self.FULLSCREEN else pg.display.set_mode(self.res, pg.RESIZABLE)
self.rocket.sprite.rect.bottom = self.res[1] - hauteur
if not self.FULLSCREEN:
pg.display.set_mode(size=self.res,flags=pg.RESIZABLE)
self.mid_screen = (self.res[0] // 2, self.res[1] // 2)
self.gui.video_size_reset()
self.timer.video_size_reset()
elif event.key == pg.K_ESCAPE:
pg.mixer.music.stop()
self.CHANGESCENE = 1
return
elif event.type == pg.VIDEORESIZE:
hauteur = self.res[1] - self.rocket.sprite.rect.bottom
self.res = (event.w, event.h)
if not self.FULLSCREEN:
self.tempres[1] = self.res
self.mid_screen = (self.res[0] // 2, self.res[1] // 2)
self.gui.video_size_reset()
self.timer.video_size_reset()
self.rocket.sprite.rect.bottom = self.res[1] - hauteur
elif event.type == pg.QUIT:
pg.mixer.music.stop()
self.CHANGESCENE = 1
return
self.mou = pg.mouse.get_pressed()
self.pos = pg.mouse.get_pos()
self.screen.fill((21, 25, 55))
self.courbe.update()
self.gui.update()
self.history.update()
self.rocket.draw(self.screen)
self.rocket.update()
self.timer.update()
pg.display.update()
self.clock.tick(30)
class Game_state():
def __init__(self,balance=0.0):
self.balance = balance
def generate_multiplicateur(self):
choice = randint(0, 99)
if gen.DEBUG:
print("choice", choice)
if choice < 10:
return 1 + (randint(0, 5) / 100)
elif choice < 40:
return 1 + (randint(1, 30) / 100)
elif choice < 70:
return 1 + (randint(15, 100) / 100)
elif choice < 88:
return randint(180, 300) / 100
elif choice < 95:
return randint(300, 500) / 100
elif choice < 97:
return randint(500, 999) / 100
elif choice < 99:
return randint(1000, 5000) / 100
else:
return randint(5000, 10000) / 100
class Rocket(pg.sprite.Sprite):
def __init__(self,game):
super().__init__()
self.game = game
rocket1 = pg.image.load('Image/Crash/mrocket1.png').convert_alpha()
rocket2 = pg.image.load('Image/Crash/mrocket2.png').convert_alpha()
rocket3 = pg.image.load('Image/Crash/mrocket3.png').convert_alpha()
self.rocket_anim = [rocket1,rocket2,rocket3]
self.rocket_index = 1
self.explosion = pg.mixer.Sound("Music/explosion.wav")
self.move_x = 3
self.move_y = -1
self.left = False
self.fall = False
self.fall_index = 0
self.image = self.rocket_anim[1]
self.rect = self.image.get_rect(bottomleft=(-20, gen.res[1]-150))
self.multi_max = self.get_multiplicateur()
self.live_multi = 1.0
self.multi_color = "white"
self.multi_add = 0.003
self.text_multi = gen.big_font.render(f'{self.live_multi}x', True, 'white')
self.text_multi_rect = self.text_multi.get_rect(midleft=(self.rect.midright))
def get_multiplicateur(self):
r = self.game.generate_multiplicateur()
if gen.DEBUG:
print(r)
return r
def monter(self):
if self.move_x > 0:
if self.rect.right-20 > gen.res[0]:
self.move_x = 0
if self.move_y != 0:
if self.rect.top < 0:
self.move_y = 0
def descendre(self):
if self.fall_index < 50:
if self.fall_index == 0:
new_round()
gen.history.add_value(self.multi_max,self.multi_color)
self.multi_color = "#ff0000"
self.explosion.play()
self.fall_index += 1
elif self.rect.bottom+110 < gen.res[1]:
self.rect.bottom += 10
else:
self.fall = False
self.fall_index = 0
self.reset()
def apply_position(self):
if self.fall:
self.descendre()
else:
self.monter()
self.rect.bottomleft = self.rect.left + self.move_x, self.rect.bottom + self.move_y
def change_animation(self,n):
self.image = self.rocket_anim[n]
self.rocket_index = n
def multi_update(self): # sourcery skip: assign-if-exp
if self.live_multi >= self.multi_max:
self.fall = True
self.change_animation(2)
if not self.fall:
self.live_multi += self.multi_add
if self.live_multi > 1.8:
if self.live_multi > 2.8:
if self.live_multi > 6:
self.multi_color = "#ffd557"
else:
self.multi_color = "#63ffa9"
else:
self.multi_color = "#7adfff"
self.text_multi = gen.big_font.render(f'{str(self.live_multi)[:4]}x', True, self.multi_color)
if self.left:
self.text_multi_rect = self.text_multi.get_rect(midright=(self.rect.left, self.rect.centery))
if self.live_multi > 9:
self.multi_add = 0.05
else:
self.text_multi_rect = self.text_multi.get_rect(midleft=(self.rect.right-30,self.rect.centery))
if self.text_multi_rect.right+20 >= gen.res[0]:
self.left = True
self.multi_add = 0.01
self.change_animation(1)
gen.screen.blit(self.text_multi, self.text_multi_rect)
def update_live_bet(self):
if not gen.gui.cashout:
arrondi = 1 if gen.live_bet > 99 else 2
gen.live_bet = round(gen.initial_bet * self.live_multi,arrondi)
def reset(self):
self.rect = self.image.get_rect(bottomleft=(-20, gen.res[1] - 150))
self.live_multi = 1.0
self.multi_color = "white"
self.multi_add = 0.003
self.move_x = 3
self.move_y = -1
self.left = False
self.change_animation(1)
gen.running = False
self.multi_max = self.get_multiplicateur()
def update(self):
if gen.running:
if not self.left and not self.fall:
if self.rocket_index == 1:
self.change_animation(0)
self.apply_position()
self.multi_update()
self.update_live_bet()
#self.animation_state()
class Courbe():
def __init__(self):
self.rect = pg.Rect(0,0,gen.res[0]-10,gen.res[1]-10)
self.color = "#c9204d"
self.angle = -0.1
self.rect.bottomleft = 0, gen.res[1]
def update(self):
self.rect.height = gen.res[1]*2-gen.rocket.sprite.rect.center[1]*2.2-150
self.rect.width = gen.rocket.sprite.rect.center[0]*2
self.rect.midbottom = (0, gen.res[1]-150)
pg.draw.arc(gen.screen, self.color, self.rect, 4.71, self.angle, 5)
class Gui():
def __init__(self,game):
self.game = game
self.cashout = False
self.screen_rect = pg.Rect(gen.res[0]-555, gen.res[1]-70, 330,60)
self.text_screen = gen.big_font.render(f'{str(gen.bet_balance)}¥', True, 'white')
self.static_text = gen.big_font.render("Balance:", True, '#fab3fe')
self.balance_text = gen.big_font.render(f'{str(self.game.balance)}¥', True, '#fab3fe')
self.video_size_reset()
def video_size_reset(self):
self.point_y = gen.res[1] - 148
self.background_rect = pg.Rect(0, self.point_y, gen.res[0], 150)
self.screen_rect = pg.Rect(gen.res[0] - 555, gen.res[1] - 70, 330, 60)
self.text_screen_rect = self.text_screen.get_rect(center=self.screen_rect.center)
self.static_text_rect = self.static_text.get_rect(bottomleft=(10, gen.res[1] - 70))
self.balance_text_rect = self.balance_text.get_rect(bottomleft=(20, gen.res[1] - 20))
self.bet_button = Button(gen.res[0] - 200, gen.res[1] - 110, 168, 66, 1, "Placer", gen.big_font, -1, self)
self.back_bet_button = Button(gen.res[0] - 820, gen.res[1] - 120, 168, 66, 2, "Retirer", gen.big_font, -3, self)
self.hundred_button = Button(gen.res[0] - 280, gen.res[1] - 110, 60, 30, 0, '+100', gen.small_font, 0, self)
self.ten_button = Button(gen.res[0] - 350, gen.res[1] - 110, 60, 30, 0, '+10', gen.small_font, 1, self)
self.one_button = Button(gen.res[0] - 420, gen.res[1] - 110, 60, 30, 0, '+1', gen.small_font, 2, self)
self.cents_button = Button(gen.res[0] - 490, gen.res[1] - 110, 60, 30, 0, '+0.1', gen.small_font, 3, self)
self.x_button = Button(gen.res[0] - 560, gen.res[1] - 110, 60, 30, 3, 'X', gen.small_font, -2, self)
self.reset_live_bet()
def reset_text(self):
self.text_screen = gen.big_font.render(f'{str(gen.bet_balance)}¥', True, 'white')
self.text_screen_rect = self.text_screen.get_rect(center = self.screen_rect.center)
def reset_balance_text(self):
aff_balance = str(int(self.game.balance))+str(self.game.balance%1)[1:4]
self.balance_text = gen.big_font.render(f'{aff_balance}¥', True, '#fab3fe')
self.balance_text_rect = self.balance_text.get_rect(bottomleft=(20, gen.res[1] - 20))
def reset_live_bet(self):
self.text_live_bet = gen.mid_font.render(f"Mise en cours: {str(gen.live_bet)}¥", True, 'white')
self.text_live_bet_rect = self.text_live_bet.get_rect(midright=(self.screen_rect.left - 10, self.screen_rect.centery + 15))
def update(self):
pg.draw.rect(gen.screen, "#262626", self.background_rect)
pg.draw.rect(gen.screen, (20,20,20), self.screen_rect, border_radius=6)
pg.draw.line(gen.screen, "#853370", (0, self.point_y), (gen.res[0], self.point_y), 7)
if not gen.running:
self.bet_button.update()
self.hundred_button.update()
self.ten_button.update()
self.one_button.update()
self.cents_button.update()
self.x_button.update()
self.cashout = False
else:
self.reset_live_bet()
if gen.live_bet != 0:
self.back_bet_button.update()
if gen.live_bet >0:
gen.screen.blit(self.text_live_bet, self.text_live_bet_rect)
gen.screen.blit(self.text_screen, self.text_screen_rect)
gen.screen.blit(self.static_text, self.static_text_rect)
gen.screen.blit(self.balance_text, self.balance_text_rect)
class Button():
def __init__(self,left,top,width,height,color,text,font,n_id,receiver=None):
self.triggered = False
self.receiver = receiver
self.n_id = n_id
self.rect = pg.Rect(left,top,width,height)
self.color_passive, self.color_active = ('#6441A4', "#392E5C") if color == 1 else ('#0E9DD9', '#12769e')
if color == 3:
self.color_passive, self.color_active = '#D23636', '#881f1e'
elif color == 2:
self.color_passive, self.color_active = '#fb7e18', '#c36518'
self.text = font.render(text, True, 'white')
self.text_rect = self.text.get_rect(center=self.rect.center)
def adding(self):
change = [100,10,1,0.1]
if self.n_id >= 0:
if gen.bet_balance + change[self.n_id] > gen.game_state.balance:
temp = str(gen.game_state.balance).split('.')
gen.bet_balance = round(float(temp[0]) + float(f"0.{temp[1][:min(2,len(temp[1]))]}"), 2)
else:
gen.bet_balance = round(gen.bet_balance+change[self.n_id],1)
elif self.n_id == -2:
gen.bet_balance = 0.0
elif self.n_id == -1:
if gen.bet_balance <= gen.game_state.balance:
gen.initial_bet = gen.bet_balance
gen.live_bet = gen.bet_balance
self.receiver.reset_live_bet()
elif self.n_id == -3:
self.retirer()
self.receiver.reset_text()
def retirer(self):
change_balance(gen.live_bet)
gen.gui.reset_balance_text()
gen.live_bet = 0.0
gen.gui.cashout = True
def update(self):
#color = self.color_active if self.rect.collidepoint(pos) and not mou[0] else self.color_passive
if self.rect.collidepoint(gen.pos):
if gen.mou[0]:
color = self.color_passive
if not self.triggered:
self.adding()
self.triggered = True
else:
color = self.color_active
if self.triggered:
self.triggered = False
else:
color = self.color_passive
if self.triggered:
self.triggered = False
pg.draw.rect(gen.screen, color, self.rect, border_radius=11)
gen.screen.blit(self.text, self.text_rect)
class Timer():
def __init__(self):
self.rect = pg.Rect(0,0,200,200)
self.video_size_reset()
self.color = "#0e9dd9"
self.angle = 90
self.second = 10
self.text = gen.number_font.render(str(self.second), True, 'white')
self.text_rect = self.text.get_rect(center=self.rect.center)
def video_size_reset(self):
self.rect.center = gen.mid_screen
def rad(self,degree):
return degree*0.01745329251
def text_refresh(self):
self.second = 10-int((self.angle-90)*10/-360)
self.text = gen.number_font.render(str(self.second), True, 'white')
self.text_rect = self.text.get_rect(center=self.rect.center)
def reset(self):
change_balance(-gen.initial_bet)
gen.gui.reset_balance_text()
self.angle = 90
def update(self):
if not gen.running:
self.angle -= 1.2
self.text_refresh()
pg.draw.arc(gen.screen, self.color, self.rect, 1.57, self.rad(self.angle), 8)
gen.screen.blit(self.text, self.text_rect)
if self.second == 0:
gen.running = True
pg.mixer.music.play()
self.reset()
class History():
"""Show the last multipliers"""
def __init__(self):
self.text_list = []
self.rect_list = []
self.len = 0
def add_value(self,n,color):
if self.len == 5:
self.text_list.pop()
self.rect_list.pop()
else:
self.len += 1
text = gen.small_font.render(str(round(n,2)), True, color)
self.rect_list.insert(0,text.get_rect(topleft=(0,0)))
self.text_list.insert(0,text)
self.refresh()
def refresh(self):
if self.len > 1:
for i in range(1,self.len):
self.rect_list[i].topleft = self.rect_list[i-1].bottomleft
def update(self):
for i in range(self.len):
gen.screen.blit(self.text_list[i], self.rect_list[i])
def new_round():
pg.mixer.music.stop()
gen.live_bet, gen.initial_bet = 0.0, 0.0
gen.gui.reset_live_bet()
def change_balance(n):
"""Change the in game balance and the local balance file"""
temp = str(gen.game_state.balance + n).split('.')
gen.game_state.balance = round(float(temp[0]) + float(f"0.{temp[1][:min(2, len(temp[1]))]}"), 2)
if len(temp[1]) > 2:
if temp[1][2] == '9':
gen.game_state.balance = round(gen.game_state.balance + 0.01, 2)
with open('value.json', 'w') as json_file:
json.dump({"balance":gen.game_state.balance}, json_file)
def rocket_video_reset(h):
hauteur = gen.res[1]-gen.rocket.sprite.rect.bottom
gen.rocket.sprite.rect.bottom = gen.res[1]-hauteur
def init(tempres, fullscreen):
"""Function used to start the game"""
global gen
gen = Gen()
gen.crea(tempres, fullscreen)