Enemy spawn, Game over (still WIP segfault when try to return to menu)

Next: make the turret work
This commit is contained in:
2024-04-29 16:29:46 +02:00
parent 086e13ba37
commit 7ec936a7a9
15 changed files with 310 additions and 54 deletions

View File

@@ -29,6 +29,8 @@ add_executable(Poulpes_de_l_espace_La_derniere_ligne_de_defense ${sourceCode}
src/Enemy.cpp
src/Enemy.h
src/Player.cpp
src/Player.h)
src/Player.h
src/Gameover.cpp
src/Gameover.h)
target_link_libraries(Poulpes_de_l_espace_La_derniere_ligne_de_defense PRIVATE Qt6::Widgets Qt6::Sql)

View File

@@ -3,11 +3,14 @@
//
#include "Enemy.h"
#include <QDebug>
Enemy::Enemy(int health, int shield, int damage, float regenerationRate, int speed, std::string avatarPath, int x, int y, int coinDrop, int weight, Map& gameMap)
: Mob(health, shield, damage, regenerationRate, speed, avatarPath, x, y), gameMap(gameMap) {
Enemy::Enemy(int health, int shield, int damage, float regenerationRate, int speed, std::string avatarPath,
int x, int y, int coinDrop, int weight, Map& gameMap, int id, Game& game)
: Mob(health, shield, damage, regenerationRate, speed, avatarPath, x, y), gameMap(gameMap), game(game) {
this->coinDrop = coinDrop;
this->weight = weight;
this->id = id;
moveTimer = new QTimer();
QPixmap pixmap(QString::fromStdString(avatarPath));
if (pixmap.isNull()) {
@@ -45,6 +48,10 @@ Tile* Enemy::getNextPathTile() {
return nextTile;
}
Tile* Enemy::getCurrentTile() {
return gameMap.getTile(x, y);
}
void Enemy::moveEnemy() {
// Move the enemy to the next path tile
nextStep = getNextPathTile();
@@ -52,6 +59,10 @@ void Enemy::moveEnemy() {
x = nextStep->gridX();
y = nextStep->gridY();
graphics->setPos(x * 50, y * 50);
if (getCurrentTile() == gameMap.getEndTile()) {
game.player->takeDamage(getDamage());
game.removeEnemy(this);
}
}
}

View File

@@ -8,17 +8,22 @@
#include <QTimer>
#include "Mob.h"
#include "Map.h"
#include "Game.h"
class Game;
class Enemy : public Mob
{
Q_OBJECT
public:
Enemy(int health, int shield, int damage, float regenerationRate, int speed, std::string avatarPath, int x, int y, int coinDrop, int weight, Map& gameMap);
Enemy(int health, int shield, int damage, float regenerationRate, int speed, std::string avatarPath,
int x, int y, int coinDrop, int weight, Map& gameMap, int id, Game& game);
int getWeight();
int getCoinDrop();
QGraphicsPixmapItem* getGraphics();
void moveEnemy();
Tile* getNextPathTile();
Tile* getCurrentTile();
private slots:
void onMoveTimerTimeout();
@@ -30,6 +35,8 @@ private:
QGraphicsPixmapItem* graphics;
QTimer* moveTimer;
Tile* nextStep;
int id;
Game& game;
};

View File

@@ -17,7 +17,7 @@ Game::Game(){
this->setFocusPolicy(Qt::StrongFocus);
// Create the player object
player = new Player(100, 0, 10, 10, 1, "../ressources/player.png", 0, 0, gameMap, *this);
player = new Player(1, 0, 10, 10, 1, "../ressources/player.png", 0, 0, gameMap, *this);
// Create the text items for the health, gold and wave number
healthDisplay = new QGraphicsTextItem();
@@ -59,9 +59,19 @@ void Game::start() {
// Set the wave number
waveNumber = 1;
// Get the start tile of the map
Tile* startTile = gameMap.getStartTile();
// Get start tile coordinates
x = startTile->gridX();
y = startTile->gridY();
// Set the player position to the end tile
Tile* endTile = gameMap.getEndTile();
player->setPosition(endTile);
int xEnd = endTile->gridX();
int yEnd = endTile->gridY();
player->setPosition(xEnd, yEnd);
// Start the game timer
gameTimer.start(1000);
@@ -74,6 +84,10 @@ void Game::start() {
// Spawn the enemies
spawnEnemies(waveNumber);
// Start the enemy check timer
connect(&enemyCheckTimer, &QTimer::timeout, this, &Game::checkEnemyNumber);
enemyCheckTimer.start(1000);
}
void Game::keyPressEvent(QKeyEvent *event) {
@@ -102,22 +116,77 @@ void Game::updateDisplay() {
}
void Game::spawnEnemies(int waveNumber) {
int totalWeight = 0;
int targetWeight = waveNumber * waveNumber;
// Get the start tile of the map
Tile* startTile = gameMap.getStartTile();
totalWeight = 0;
targetWeight = waveNumber * waveNumber;
int enemyId = 0;
// Get start tile coordinates
int x = startTile->gridX();
int y = startTile->gridY();
QTimer* spawnTimer = new QTimer();
connect(spawnTimer, &QTimer::timeout, [this, waveNumber, &enemyId, spawnTimer](){
if(totalWeight < targetWeight){
// Create a new enemy on the start tile
auto* enemy = new Enemy(100, 0, 10, 0, 1, "../ressources/enemy.png", x, y, 10, 1, gameMap, enemyId, *this);
totalWeight += enemy->getWeight();
currentEnemies.push_back(enemy);
gameMap.addItem(enemy->getGraphics());
enemyId++;
} else {
spawnTimer->stop();
spawnTimer->deleteLater();
}
});
spawnTimer->start(1000);
}
while (totalWeight < targetWeight){
// Create a new enemy on the start tile
Enemy* enemy = new Enemy(10, 0, 5, 0, 1, "../ressources/enemy.png", x, y, 1, 1, gameMap);
totalWeight += enemy->getWeight();
currentEnemies.push_back(enemy);
gameMap.addItem(enemy->getGraphics());
// Wait for 1 second before spawning the next enemy
QThread::sleep(1);
void Game::checkEnemyNumber() {
if (currentEnemies.empty()){
waveNumber++;
spawnEnemies(waveNumber);
}
}
void Game::removeEnemy(Enemy* enemy) {
if (enemy->getGraphics()->scene() == &gameMap) {
gameMap.removeItem(enemy->getGraphics());
}
auto it = std::find(currentEnemies.begin(), currentEnemies.end(), enemy);
if (it != currentEnemies.end()) {
currentEnemies.erase(it);
}
delete enemy;
}
void Game::gameOver() {
gameTimer.stop();
enemyCheckTimer.stop();
// Remove all the enemies from the game
for (auto* enemy : currentEnemies) {
if (enemy->getGraphics()->scene() == &gameMap) {
gameMap.removeItem(enemy->getGraphics());
}
delete enemy;
}
currentEnemies.clear();
// Remove the player from the game
if (player->getGraphics()->scene() == &gameMap) {
gameMap.removeItem(player->getGraphics());
}
delete player;
// Reset game variables
userGold = 0;
waveNumber = 0;
totalWeight = 0;
targetWeight = 0;
// Show the menu
menu->showMenuGO();
// Delete the game object
deleteLater();
}
Game::~Game() {
qDebug() << "Game object deleted";
}

View File

@@ -12,11 +12,17 @@
#include "Map.h"
#include "Player.h"
#include "Enemy.h"
#include "Menu.h"
class Player;
class Enemy;
class Menu;
class Game : public QGraphicsView
{
Q_OBJECT
public:
Game();
void start();
@@ -25,14 +31,24 @@ public:
void spawnEnemies(int waveNumber);
int userGold;
std::vector<Enemy*> currentEnemies;
void checkEnemyNumber();
void removeEnemy(Enemy* enemy);
Player* player;
void gameOver();
~Game() override;
private:
QTimer gameTimer;
int waveNumber;
Player* player;
QGraphicsTextItem* healthDisplay;
QGraphicsTextItem* goldDisplay;
QGraphicsTextItem* waveDisplay;
QTimer enemyCheckTimer;
int totalWeight;
int targetWeight;
int x;
int y;
Menu* menu;
protected:
void keyPressEvent(QKeyEvent* event) override;

35
src/Gameover.cpp Normal file
View File

@@ -0,0 +1,35 @@
//
// Created by breizhhardware on 29/04/24.
//
#include "Gameover.h"
Gameover::Gameover(QWidget *parent) : QGraphicsScene(parent) {
gameOverLabel = new QGraphicsTextItem("Game Over");
gameOverLabel->setPos(640, 360);
gameOverLabel->setDefaultTextColor(Qt::red);
addItem(gameOverLabel);
auto* layout = new QVBoxLayout();
auto* restartButton = new QPushButton("Restart", parent);
connect(restartButton, &QPushButton::clicked, this, &Gameover::restartGame);
layout->addWidget(restartButton);
auto* returnButton = new QPushButton("Return to menu", parent);
connect(returnButton, &QPushButton::clicked, this, &Gameover::returnToMenu);
layout->addWidget(returnButton);
auto* widget = new QWidget();
widget->setLayout(layout);
auto* proxy = addWidget(widget);
proxy->setPos(640, 400);
}
void Gameover::restartGame() {
emit restartGameSignal();
}
void Gameover::returnToMenu() {
emit returnToMenuSignal();
}

33
src/Gameover.h Normal file
View File

@@ -0,0 +1,33 @@
//
// Created by breizhhardware on 29/04/24.
//
#ifndef POULPES_DE_L_ESPACE_LA_DERNIERE_LIGNE_DE_DEFENSE_GAMEOVER_H
#define POULPES_DE_L_ESPACE_LA_DERNIERE_LIGNE_DE_DEFENSE_GAMEOVER_H
#include <QGraphicsScene>
#include <QGraphicsTextItem>
#include <QPushButton>
#include <QVBoxLayout>
#include <QGraphicsProxyWidget>
class Gameover : public QGraphicsScene
{
Q_OBJECT
public:
Gameover(QWidget* parent = nullptr);
private:
QGraphicsTextItem* gameOverLabel;
private slots:
void restartGame();
void returnToMenu();
signals:
void restartGameSignal();
void returnToMenuSignal();
};
#endif //POULPES_DE_L_ESPACE_LA_DERNIERE_LIGNE_DE_DEFENSE_GAMEOVER_H

View File

@@ -6,7 +6,8 @@
#include <QVBoxLayout>
#include <QSqlDatabase>
Leaderboard::Leaderboard(QWidget *parent) : QWidget(parent) {
Leaderboard::Leaderboard(QWidget *parent) : QGraphicsScene(parent) {
/*
QVBoxLayout* layout = new QVBoxLayout(this);
leaderboardTable = new QTableView(this);
@@ -26,4 +27,35 @@ Leaderboard::Leaderboard(QWidget *parent) : QWidget(parent) {
leaderboardModel->select();
leaderboardTable->setModel(leaderboardModel);
*/
QGraphicsTextItem* leaderboardLabel = new QGraphicsTextItem("Leaderboard");
leaderboardLabel->setPlainText("Leaderboard");
addItem(leaderboardLabel);
// Add the table
leaderboardTable = new QTableView();
QGraphicsProxyWidget* proxy = this->addWidget(leaderboardTable);
proxy->setPos(0, leaderboardLabel->boundingRect().height());
QSqlDatabase db = QSqlDatabase::addDatabase("QSQLITE");
db.setDatabaseName("leaderboard.db");
if (!db.open()) {
qDebug() << "Error: unable to open database";
}
leaderboardModel = new QSqlTableModel(this, db);
leaderboardModel->setTable("leaderboard");
// Sort by number of waves completed in descending order
leaderboardModel->setSort(2, Qt::DescendingOrder);
leaderboardModel->select();
leaderboardTable->setModel(leaderboardModel);
// Add the return to menu button
auto* returnButton = new QPushButton("Return to menu");
QGraphicsProxyWidget* returnProxy = this->addWidget(returnButton);
returnProxy->setPos(0, leaderboardLabel->boundingRect().height() + leaderboardTable->height());
// Connect the return to menu button to the returnToMenu slot
connect(returnButton, &QPushButton::clicked, this, &Leaderboard::returnToMenu);
}
void Leaderboard::returnToMenu() {
emit returnToMenuSignal();
}

View File

@@ -4,19 +4,29 @@
#ifndef POULPES_DE_L_ESPACE_LA_DERNIERE_LIGNE_DE_DEFENSE_LEADERBOARD_H
#define POULPES_DE_L_ESPACE_LA_DERNIERE_LIGNE_DE_DEFENSE_LEADERBOARD_H
#include <QWidget>
#include <QGraphicsScene>
#include <QGraphicsTextItem>
#include <QPushButton>
#include <QVBoxLayout>
#include <QGraphicsProxyWidget>
#include <QTableView>
#include <QtSql/QSqlTableModel>
class Leaderboard : public QWidget
class Leaderboard : public QGraphicsScene
{
Q_OBJECT
Q_OBJECT
public:
Leaderboard(QWidget* parent = nullptr);
private:
QTableView* leaderboardTable;
QSqlTableModel* leaderboardModel;
private slots:
void returnToMenu();
signals:
void returnToMenuSignal();
};

View File

@@ -3,7 +3,6 @@
//
#include "Menu.h"
#include <iostream>
Menu::Menu(QWidget *parent) : QWidget(parent) {
game = nullptr;
@@ -70,8 +69,12 @@ void Menu::onRulesButtonClicked() {
}
void Menu::onLeaderboardButtonClicked() {
removeButtons();
auto* leaderboard = new Leaderboard();
leaderboard->show();
view->setFixedSize(1280, 720);
view->show();
view->setScene(leaderboard);
QObject::connect(leaderboard, &Leaderboard::returnToMenuSignal, this, &Menu::showMenu);
}
void Menu::onQuitButtonClicked() {
@@ -79,11 +82,33 @@ void Menu::onQuitButtonClicked() {
}
void Menu::showMenu() {
view->hide();
if(view){
view->hide();
}
this->setVisible(true);
this->raise();
playButton->show();
rulesButton->show();
leaderboardButton->show();
quitButton->show();
}
}
void Menu::showMenuGO() {
this->setVisible(true);
this->raise();
playButton->show();
rulesButton->show();
leaderboardButton->show();
quitButton->show();
}
void Menu::showGameOver() {
handleGameOver();
qDebug() << "Game Over signal received in Menu::showGameOver()";
// Return to the menu
showMenu();
}
void Menu::handleGameOver(){
game->deleteLater();
}

View File

@@ -8,20 +8,26 @@
#include "Rules.h"
#include "Leaderboard.h"
#include "MainWindow.h"
#include "Gameover.h"
#include <QVBoxLayout>
#include <QApplication>
#include <QWidget>
#include <QPushButton>
#include <QGraphicsView>
class Game;
class MainWindow;
class Menu : public QWidget {
Q_OBJECT
public:
Menu(QWidget* parent = nullptr);
Menu(QWidget *parent = nullptr);
void showMenuGO();
public slots:
void showMenu();
void showGameOver();
private slots:
void onPlayButtonClicked();
@@ -30,14 +36,15 @@ private slots:
void onQuitButtonClicked();
private:
QPushButton* playButton;
QPushButton* rulesButton;
QPushButton* leaderboardButton;
QPushButton* quitButton;
QGraphicsView* view;
Game* game;
QPushButton *playButton;
QPushButton *rulesButton;
QPushButton *leaderboardButton;
QPushButton *quitButton;
QGraphicsView *view;
Game *game;
void removeButtons();
void handleGameOver();
};
#endif //POULPES_DE_L_ESPACE_LA_DERNIERE_LIGNE_DE_DEFENSE_MENU_H

View File

@@ -40,6 +40,9 @@ void Player::setPosition(int x, int y) {
if (enemy->getX() == x && enemy->getY() == y) {
// If there is an enemy, call the touchEnemy method
touchEnemy(enemy);
if(health <= 0) {
return;
}
break;
}
}
@@ -58,18 +61,13 @@ QGraphicsPixmapItem* Player::getGraphics() {
return graphics;
}
int Player::getX() {
return x;
}
int Player::getY() {
return y;
}
void Player::touchEnemy(Enemy* enemy) {
// Subtract the enemy's damage from the player's health
health -= enemy->getDamage();
takeDamage(enemy->getDamage());
if(health <= 0) {
return;
}
// Add the enemy's coin drop to the player's gold
game.userGold += enemy->getCoinDrop();
@@ -82,3 +80,11 @@ void Player::touchEnemy(Enemy* enemy) {
delete enemy;
}
void Player::takeDamage(int damage) {
health -= damage;
if (health <= 0) {
// Game over
game.gameOver();
}
}

View File

@@ -15,6 +15,8 @@
class Game;
class Enemy;
class Player : public Mob
{
Game& game;
@@ -23,10 +25,9 @@ public:
void setPosition(Tile* tile);
void setPosition(int x, int y);
void getPlayerPosition();
int getX();
int getY();
QGraphicsPixmapItem* getGraphics();
void touchEnemy(Enemy* enemy);
void takeDamage(int damage);
private:
QGraphicsPixmapItem* graphics;

View File

@@ -3,13 +3,14 @@
//
#include "Rules.h"
#include <QVBoxLayout>
#include <QLayout>
#include <iostream>
Rules::Rules(QObject* parent) : QGraphicsScene(parent) {
auto* rulesText = new QGraphicsTextItem();
rulesText->setPlainText("Rules are simple:\n - You have to defend your base from the incoming waves of enemies.\n - You can place towers on the map to help you defend.\n - You can also move your personnal ship to help defend using the arrow key.\n - Good luck!");
rulesText->setPlainText("Rules are simple:\n"
" - You have to defend your base from the incoming waves of enemies.\n"
" - You can place towers on the map to help you defend.\n"
" - You can also move your personnal ship to help defend using the arrow key.\n"
" - Good luck!");
addItem(rulesText);
// Add the return to menu button
auto* returnButton = new QPushButton("Return to menu");

View File

@@ -9,6 +9,7 @@
#include <QGraphicsScene>
#include <QPushButton>
#include <QGraphicsProxyWidget>
#include <QVBoxLayout>
class Rules : public QGraphicsScene
{