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16 Commits

Author SHA1 Message Date
9f0ae6ac54 Fix sound not working properly 2024-12-16 13:58:42 +01:00
294d7503ed Add first music 2024-12-16 13:50:19 +01:00
bec39bbe3d Add mute when pressing M 2024-12-13 10:12:33 +01:00
82802cd33f Add lost vfx 2024-12-12 17:32:14 +01:00
StevSpotted
beeb5fd187 add return to menu and reset player env 2024-12-12 17:18:25 +01:00
dd2c5c00c7 New menu 2024-12-12 16:59:51 +01:00
StevSpotted
037a05b106 add rounded and gradient 2024-12-12 16:46:09 +01:00
797e148f22 Able to quit when in the menu 2024-12-12 16:38:31 +01:00
StevSpotted
03737d9c3c s 2024-12-12 16:28:20 +01:00
cf93e05955 V1.1 of new menu 2024-12-12 16:20:46 +01:00
Félix MARQUET
4fddc26d91 Merge pull request #24 from BreizhHardware/main
Main into new_menu
2024-12-12 16:00:54 +01:00
Félix MARQUET
cea9007684 Merge pull request #23 from BreizhHardware/Random-spawn
Fix multiplayer crash and remove debug display
2024-12-12 16:00:20 +01:00
566e066bdc Add proper icon and menu 2024-12-12 15:51:19 +01:00
Félix MARQUET
682963e886 Merge pull request #22 from BreizhHardware/main
Main into new_menu
2024-12-12 15:28:07 +01:00
7d1ca2196b Add new logo 2024-12-12 15:27:00 +01:00
StevSpotted
cbcc468fad Merge pull request #17 from BreizhHardware/main
Add video background
2024-12-12 09:52:30 +01:00
20 changed files with 391 additions and 26 deletions

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@@ -55,4 +55,5 @@ endif()
# Options pour la liaison statique en mode release
if (CMAKE_BUILD_TYPE STREQUAL "Release")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static")
target_sources(bloubloulespoissons PRIVATE resource.rc)
endif()

16
env.cpp
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@@ -22,6 +22,22 @@ std::atomic<bool> game_running(false);
std::atomic<bool> isPlayingOnline(false);
std::atomic<bool> messageThreadRunning(false);
std::atomic<bool> isHost(false);
EventHandler eventHandler;
std::atomic<bool> soundMuted(false);
Mix_Music* backgroundMusic = nullptr;
Mix_Music* menuMusic = nullptr;
int MUSIC_CHANNEL = 0;
int SOUND_CHANNEL = 1;
void resetAll(){
game_running = false;
isPlayingOnline = false;
messageThreadRunning = false;
isHost = false;
players.empty();
players_server.empty();
}
bool initEnvironment(SDL_Renderer* renderer) {

10
env.h
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@@ -5,12 +5,14 @@
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
#include <SDL2/SDL_mixer.h>
#include <iostream>
#include <vector>
#include <dirent.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include "event.h"
class Player;
@@ -36,8 +38,16 @@ extern std::atomic<bool> messageThreadRunning;
extern std::vector<Player> players;
extern std::vector<Player> players_server;
extern std::atomic<bool> isHost;
extern EventHandler eventHandler;
extern std::atomic<bool> soundMuted;
extern Mix_Music* backgroundMusic;
extern Mix_Music* menuMusic;
extern int MUSIC_CHANNEL;
extern int SOUND_CHANNEL;
bool initEnvironment(SDL_Renderer* renderer);
std::vector<SDL_Texture*> initTexture(SDL_Renderer* renderer);
void resetAll();
#endif // ENV_H

34
event.h Normal file
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@@ -0,0 +1,34 @@
#ifndef EVENTHANDLER_H
#define EVENTHANDLER_H
#include <functional>
#include <unordered_map>
#include <string>
class EventHandler {
public:
using EventCallback = std::function<void()>;
template <typename EventCallback, typename... Args>
void registerEvent(const std::string& eventName, EventCallback callback, Args&&... args) {
eventCallbacks[eventName] = [callback, ...args = std::forward<Args>(args)]() {
callback(args.get()...);
};
}
void triggerEvent(const std::string& eventName) {
if (eventCallbacks.find(eventName) != eventCallbacks.end()) {
eventCallbacks[eventName]();
}
}
private:
std::unordered_map<std::string, EventCallback> eventCallbacks;
};
#endif

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129
main.cpp
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@@ -24,6 +24,8 @@
#include "network/networking_client.h"
#include "shark.h"
#include "event.h"
#include <system_error>
@@ -185,6 +187,15 @@ bool initSDL() {
return false;
}
Mix_AllocateChannels(16);
// Charger la musique du menu
menuMusic = Mix_LoadMUS("../sounds/Menu.wav");
if (menuMusic == nullptr) {
std::cerr << "Erreur de chargement de la musique du menu: " << Mix_GetError() << std::endl;
return false;
}
window = SDL_CreateWindow("BloubBloub les poissons",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
@@ -195,7 +206,7 @@ bool initSDL() {
return false;
}
SDL_Surface* iconSurface = IMG_Load("../img/mory.png");
SDL_Surface* iconSurface = IMG_Load("../img/logo.png");
if(iconSurface == nullptr) {
std::cerr << "Erreur de chargement de l'icône: " << IMG_GetError() << std::endl;
} else {
@@ -306,6 +317,22 @@ void updateShark(Shark &shark) {
}
}
void onPlayerLost(Menu &menu){
//Affiche drawLost par dessus le jeu
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
menu.drawLost(renderer);
SDL_RenderPresent(renderer);
Mix_Chunk* deathSound = Mix_LoadWAV("../sounds/death.wav");
Mix_PlayChannel(-1, deathSound, 0);
std::this_thread::sleep_for(std::chrono::seconds(8));
Mix_FreeChunk(deathSound);
menuRunning = true;
menu.changePage("Main");
menu.show();
resetAll();
}
int main(int argc, char* args[]) {
SDL_SetHint(SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR, "0");
@@ -315,17 +342,23 @@ int main(int argc, char* args[]) {
return -1;
}
Menu menu(renderer);
menu.addPage("Main");
menu.addPage("Multi");
menu.addPage("Multi-Join");
menu.changePage("Main");
eventHandler.registerEvent("playerLost", onPlayerLost, std::ref(menu));
std::thread menu_thread = createThread("Menu thread", HandleMenuClick, std::ref(menu));
std::thread quit_thread = createThread("Quit thread", handleQuitThread);
menu.addText("Main", (windowWidth/2) - 300, 50, 600, 100, "BloubBloub les poissons", 1024);
menu.addImage("Main", (windowWidth/2) - 100, 150, 200, 200, "../img/logo.png");
menu.addText("Multi-Join", (windowWidth/2) - 100, 50, 200, 100, "Join", 1024);
menu.addButton("Main", (windowWidth/2) - 100, windowHeight/2 - 25, 200, 50, "Solo", 1024, [](){
@@ -399,6 +432,14 @@ int main(int argc, char* args[]) {
//menu.addButton((windowWidth/2) - 100, (windowHeight/2 + 25) + 50, 200, 50, "Multi", 1024);
menuMusic = Mix_LoadMUS("../sounds/Menu.wav");
if (menuMusic != nullptr) {
Mix_VolumeMusic(MIX_MAX_VOLUME / 4);
if (Mix_PlayMusic(menuMusic, -1) == -1) {
std::cerr << "Erreur de lecture de la musique du menu: " << Mix_GetError() << std::endl;
}
}
while (running) {
handleQuit();
@@ -448,6 +489,20 @@ int pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mai
game_running = true;
Mix_HaltMusic();
backgroundMusic = Mix_LoadMUS("../sounds/Playing.wav");
if (backgroundMusic == nullptr) {
std::cerr << "Erreur de chargement de la musique: " << Mix_GetError() << std::endl;
return false;
}
Mix_VolumeMusic(MIX_MAX_VOLUME / 4);
if (Mix_PlayMusic(backgroundMusic, -1) == -1) {
std::cerr << "Erreur de lecture de la musique: " << Mix_GetError() << std::endl;
return false;
}
Mix_PlayMusic(backgroundMusic, -1);
std::vector<Kelp> kelps;
std::vector<Rock> rocks;
std::vector<Coral> corals;
@@ -456,8 +511,18 @@ int pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mai
freopen("CON", "w", stdout);
freopen("CON", "w", stderr);
for (int i = 0; i < FISH_NUMBER ; ++i) {
school.emplace_back(rand() % ENV_WIDTH, rand() % ENV_HEIGHT, 0.1, 0.1, school, i, 75, 75, renderer, rand() % 2 == 0 ? 1 : 0, fishTextures[rand() % fishCount]);
for (int i = 0; i < FISH_NUMBER; ++i) {
int x = rand() % ENV_WIDTH;
int y = rand() % ENV_HEIGHT;
double speedX = 0.1;
double speedY = 0.1;
std::cout << fishCount << std::endl;
int textureIndex = rand() % fishCount;
int gender = rand() % 2 == 0 ? 1 : 0;
std::cout << "Creating fish " << i << " at (" << x << ", " << y << ") with texture " << textureIndex << " and gender " << gender << std::endl;
school.emplace_back(x, y, speedX, speedY, school, i, 75, 75, renderer, gender, fishTextures[textureIndex]);
}
std::ranges::sort(school, Fish::SortByX);
std::vector<std::thread> fish_threads;
@@ -507,7 +572,10 @@ int pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mai
std::cerr << "Exception caught 5: " << e.what() << std::endl;
}
std::cout << "All threads killed" << std::endl;
running = false;
// running = false;
school.empty();
players.clear();
eventHandler.triggerEvent("playerLost");
return 0;
}
@@ -517,6 +585,21 @@ int pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mai
// return -1;
// }
game_running = true;
Mix_HaltMusic();
backgroundMusic = Mix_LoadMUS("../sounds/Playing.wav");
if (backgroundMusic == nullptr) {
std::cerr << "Erreur de chargement de la musique: " << Mix_GetError() << std::endl;
return false;
}
Mix_VolumeMusic(MIX_MAX_VOLUME / 4);
if (Mix_PlayMusic(backgroundMusic, -1) == -1) {
std::cerr << "Erreur de lecture de la musique: " << Mix_GetError() << std::endl;
return false;
}
Mix_PlayMusic(backgroundMusic, -1);
std::vector<Kelp> kelps;
std::vector<Rock> rocks;
std::vector<Coral> corals;
@@ -613,8 +696,9 @@ int pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mai
} catch (const std::system_error& e) {
std::cerr << "Exception caught 5: " << e.what() << std::endl;
}
running = false;
school.empty();
players.clear();
eventHandler.triggerEvent("playerLost");
}
else if (argc > 0 && argc < 65535 && args != "") {
int port = 1234;
@@ -674,7 +758,9 @@ int pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mai
} catch (const std::system_error& e) {
std::cerr << "Exception caught 4: " << e.what() << std::endl;
}
running = false;
school.empty();
players.clear();
eventHandler.triggerEvent("playerLost");
}
}
@@ -701,6 +787,17 @@ void handleQuit() {
}
game_running = false;
}
if (keystate[SDL_SCANCODE_M]) {
soundMuted = !soundMuted;
if (soundMuted) {
Mix_Volume(-1, 0);
Mix_VolumeMusic(0);
} else {
Mix_Volume(-1, MIX_MAX_VOLUME);
Mix_VolumeMusic(MIX_MAX_VOLUME);
}
}
}
void renderScene(std::vector<Player>& players, const std::vector<Kelp>& kelps, const std::vector<Rock>& rocks, const std::vector<Coral>& corals,Shark& shark) {
@@ -805,6 +902,24 @@ void cleanup() {
std::cerr << "Exception caught for DestroyWindow: " << e.what() << std::endl;
}
try {
if (backgroundMusic != nullptr) {
Mix_FreeMusic(backgroundMusic);
backgroundMusic = nullptr;
}
} catch (const std::exception& e) {
std::cerr << "Exception caught for FreeMusic: " << e.what() << std::endl;
}
try {
if (menuMusic != nullptr) {
Mix_FreeMusic(menuMusic);
menuMusic = nullptr;
}
} catch (const std::exception& e) {
std::cerr << "Exception caught for FreeMusic (menuMusic): " << e.what() << std::endl;
}
try {
IMG_Quit();
} catch (const std::exception& e) {

183
menu.cpp
View File

@@ -1,14 +1,98 @@
#include "menu.h"
void Menu::draw(SDL_Renderer* renderer){
void drawRoundedRectWithGradient(SDL_Renderer* renderer, SDL_Rect rect, int radius, SDL_Color startColor, SDL_Color endColor, int gradientWidth) {
for (int i = 0; i < gradientWidth; i++) {
Uint8 r = startColor.r + i * (endColor.r - startColor.r) / gradientWidth;
Uint8 g = startColor.g + i * (endColor.g - startColor.g) / gradientWidth;
Uint8 b = startColor.b + i * (endColor.b - startColor.b) / gradientWidth;
Uint8 a = startColor.a + i * (endColor.a - startColor.a) / gradientWidth;
SDL_Color gradientColor = {r, g, b, a};
SDL_SetRenderDrawColor(renderer, gradientColor.r, gradientColor.g, gradientColor.b, gradientColor.a);
SDL_Rect gradientRect = {
rect.x - i,
rect.y - i,
rect.w + 2 * i,
rect.h + 2 * i
};
auto drawRoundedCorners = [&](int x, int y, int r) {
for (int dy = -r; dy <= r; dy++) {
for (int dx = -r; dx <= r; dx++) {
if (dx * dx + dy * dy <= r * r) {
SDL_RenderDrawPoint(renderer, x + dx, y + dy);
}
}
}
};
drawRoundedCorners(gradientRect.x + radius, gradientRect.y + radius, radius);
drawRoundedCorners(gradientRect.x + gradientRect.w - radius, gradientRect.y + radius, radius);
drawRoundedCorners(gradientRect.x + radius, gradientRect.y + gradientRect.h - radius, radius);
drawRoundedCorners(gradientRect.x + gradientRect.w - radius, gradientRect.y + gradientRect.h - radius, radius);
SDL_Rect top = {gradientRect.x + radius, gradientRect.y, gradientRect.w - 2 * radius, radius};
SDL_Rect bottom = {gradientRect.x + radius, gradientRect.y + gradientRect.h - radius, gradientRect.w - 2 * radius, radius};
SDL_Rect left = {gradientRect.x, gradientRect.y + radius, radius, gradientRect.h - 2 * radius};
SDL_Rect right = {gradientRect.x + gradientRect.w - radius, gradientRect.y + radius, radius, gradientRect.h - 2 * radius};
SDL_Rect center = {gradientRect.x + radius, gradientRect.y + radius, gradientRect.w - 2 * radius, gradientRect.h - 2 * radius};
SDL_RenderDrawRect(renderer, &top);
SDL_RenderDrawRect(renderer, &bottom);
SDL_RenderDrawRect(renderer, &left);
SDL_RenderDrawRect(renderer, &right);
}
}
void drawRoundedRect(SDL_Renderer* renderer, SDL_Rect rect, int radius, SDL_Color color) {
SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.a);
auto drawRoundedCorners = [&](int x, int y, int r) {
for (int dy = -r; dy <= r; dy++) {
for (int dx = -r; dx <= r; dx++) {
if (dx * dx + dy * dy <= r * r) {
SDL_RenderDrawPoint(renderer, x + dx, y + dy);
}
}
}
};
drawRoundedCorners(rect.x + radius, rect.y + radius, radius);
drawRoundedCorners(rect.x + rect.w - radius, rect.y + radius, radius);
drawRoundedCorners(rect.x + radius, rect.y + rect.h - radius, radius);
drawRoundedCorners(rect.x + rect.w - radius, rect.y + rect.h - radius, radius);
SDL_Rect top = {rect.x + radius, rect.y, rect.w - 2 * radius, radius};
SDL_Rect bottom = {rect.x + radius, rect.y + rect.h - radius, rect.w - 2 * radius, radius};
SDL_Rect left = {rect.x, rect.y + radius, radius, rect.h - 2 * radius};
SDL_Rect right = {rect.x + rect.w - radius, rect.y + radius, radius, rect.h - 2 * radius};
SDL_Rect center = {rect.x + radius, rect.y + radius, rect.w - 2 * radius, rect.h - 2 * radius};
SDL_RenderFillRect(renderer, &top);
SDL_RenderFillRect(renderer, &bottom);
SDL_RenderFillRect(renderer, &left);
SDL_RenderFillRect(renderer, &right);
SDL_RenderFillRect(renderer, &center);
}
void Menu::draw(SDL_Renderer* renderer) {
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, backgroundTxt, nullptr, &backgroundRect);
if(pages.size() > 0){
if(currentPage == -1 && pages.size() > 0){
if (pages.size() > 0) {
if (currentPage == -1 && pages.size() > 0) {
currentPage = 0;
}
for(Text& text : pages[currentPage].texts){
for (ImagePage image : pages[currentPage].images) {
SDL_RenderCopy(renderer, image.image, nullptr, &image.rect);
}
for (Text& text : pages[currentPage].texts) {
SDL_RenderCopy(renderer, text.txt, nullptr, &text.rect);
}
@@ -16,13 +100,21 @@ void Menu::draw(SDL_Renderer* renderer){
SDL_GetMouseState(&mouseX, &mouseY);
bool hover = false;
for(Button& button : pages[currentPage].buttons){
for (Button& button : pages[currentPage].buttons) {
// Activer le blending pour l'arrière-plan du bouton
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
SDL_SetRenderDrawColor(renderer, button.bgColor.r, button.bgColor.g, button.bgColor.b, button.bgColor.a);
SDL_RenderFillRect(renderer, &button.rect);
// Dessiner la bordure du bouton
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
SDL_SetRenderDrawColor(renderer, button.borderColor.r, button.borderColor.g, button.borderColor.b, button.borderColor.a);
SDL_Rect borderRect = {button.rect.x - button.borderWidth, button.rect.y - button.borderWidth, button.rect.w + 2 * button.borderWidth, button.rect.h + 2 * button.borderWidth};
SDL_RenderDrawRect(renderer, &borderRect);
SDL_RenderCopy(renderer, button.txt, nullptr, &button.txtRect);
if (button.isTextInput) {
// Afficher le texte saisi
TTF_Font* font_txt = TTF_OpenFont("../fonts/arial.ttf", 24);
SDL_Surface* textSurface = TTF_RenderText_Solid(font_txt, button.inputText.c_str(), button.fontColor);
SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
@@ -51,9 +143,16 @@ void Menu::draw(SDL_Renderer* renderer){
SDL_RenderPresent(renderer);
}
void Menu::handleClickedButton(){
void Menu::handleClickedButton() {
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
running = false;
return;
}
if (event.type == SDL_MOUSEBUTTONDOWN) {
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
@@ -71,7 +170,7 @@ void Menu::handleClickedButton(){
}
}
}
}else if (event.type == SDL_TEXTINPUT) {
} else if (event.type == SDL_TEXTINPUT) {
if (activeTextInputIndex != -1) {
Button& button = pages[currentPage].buttons[activeTextInputIndex];
if (button.isTextInput) {
@@ -109,27 +208,34 @@ void Menu::changePage(std::string title){
}
}
void Menu::addButton(std::string page, int x, int y, int w, int h, std::string text, int size, std::function<void()> callback, bool isTextInput){
for(Page& p : pages){
if(p.title == page){
void Menu::addButton(std::string page, int x, int y, int w, int h, std::string text, int size, std::function<void()> callback, bool isTextInput) {
for (Page& p : pages) {
if (p.title == page) {
TTF_Font* font_txt = TTF_OpenFont("../fonts/arial.ttf", size);
if (font_txt == nullptr) {
std::cerr << "Erreur de chargement de la police: " << TTF_GetError() << std::endl;
}
Button button;
button.rect = {x, y, w, h};
int textWidth = w/2;
int textHeight = h/1.5;
button.txtRect = {x + (w/2) - (textWidth/2), y + (h/2) - (textHeight/2), textWidth, textHeight};
int textWidth = w / 2;
int textHeight = h / 1.5;
button.txtRect = {x + (w / 2) - (textWidth / 2), y + (h / 2) - (textHeight / 2), textWidth, textHeight};
button.fontColor = {255, 255, 255};
button.bgColor = {0, 0, 255, 255};
button.bgColor = {0, 0, 0, 75}; // Fond noir avec opacité de 13%
button.borderColor = {40, 120, 122, 255}; // Couleur de la bordure
button.borderWidth = 5; // Largeur de la bordure
button.borderRadius = 17; // Rayon de la bordure
button.isTextInput = isTextInput;
SDL_Surface* textSurface = TTF_RenderText_Solid(font_txt, text.c_str(), button.fontColor);
SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
SDL_FreeSurface(textSurface);
button.txt = textTexture;
button.callback = callback;
button.startGradientColor = {40, 120, 122, 255};
button.endGradientColor = {55, 171, 189, 255};
button.gradientWidth = 10;
p.buttons.push_back(button);
TTF_CloseFont(font_txt);
}
@@ -167,4 +273,49 @@ void Menu::addPage(std::string title){
std::vector<Button> Menu::getButtons(){
return pages[currentPage].buttons;
}
void Menu::addImage(std::string page, int x, int y, int w, int h, std::string path) {
for (Page& p : pages) {
if (p.title == page) {
SDL_Surface* imageSurface = IMG_Load(path.c_str());
if (imageSurface == nullptr) {
std::cerr << "Erreur de chargement de l'image: " << IMG_GetError() << std::endl;
return;
}
SDL_Texture* imageTexture = SDL_CreateTextureFromSurface(renderer, imageSurface);
SDL_FreeSurface(imageSurface);
SDL_Rect imageRect = {x, y, w, h};
p.images.push_back(ImagePage(imageTexture, imageRect));
}
}
}
void Menu::drawLost(SDL_Renderer* renderer) {
// Charger l'image perdu.png
SDL_Surface* lostSurface = IMG_Load("../img/perdu.png");
if (lostSurface == nullptr) {
std::cerr << "Erreur de chargement de l'image perdu.png: " << IMG_GetError() << std::endl;
return;
}
SDL_Texture* lostTexture = SDL_CreateTextureFromSurface(renderer, lostSurface);
SDL_FreeSurface(lostSurface);
// Définir la transparence (alpha) de l'image
SDL_SetTextureBlendMode(lostTexture, SDL_BLENDMODE_BLEND);
SDL_SetTextureAlphaMod(lostTexture, 128); // 128 pour 50% de transparence
// Obtenir les dimensions de la fenêtre
int windowWidth, windowHeight;
SDL_GetRendererOutputSize(renderer, &windowWidth, &windowHeight);
// Définir le rectangle de destination pour l'image
SDL_Rect destRect = {0, 0, windowWidth, windowHeight};
// Dessiner l'image
SDL_RenderCopy(renderer, lostTexture, nullptr, &destRect);
// Détruire la texture après utilisation
SDL_DestroyTexture(lostTexture);
}

19
menu.h
View File

@@ -18,6 +18,12 @@ struct Button {
std::function<void()> callback;
bool isTextInput = false;
std::string inputText;
SDL_Color borderColor;
int borderWidth;
int borderRadius;
SDL_Color startGradientColor;
SDL_Color endGradientColor;
int gradientWidth;
};
struct Text {
@@ -27,13 +33,22 @@ struct Text {
SDL_Rect txtRect;
};
struct ImagePage {
SDL_Texture* image;
SDL_Rect rect;
};
struct Page {
std::string title;
std::vector<Button> buttons;
std::vector<Text> texts;
std::vector<ImagePage> images;
};
void drawRoundedRectWithGradient(SDL_Renderer* renderer, SDL_Rect rect, int radius, SDL_Color startColor, SDL_Color endColor, int gradientWidth);
void drawRoundedRect(SDL_Renderer* renderer, SDL_Rect rect, int radius, SDL_Color color);
class Menu {
private:
SDL_Texture* backgroundTxt = nullptr;
@@ -76,7 +91,11 @@ class Menu {
void addPage(std::string title);
void addImage(std::string page, int x, int y, int w, int h, std::string path);
std::vector<Button> getButtons();
void drawLost(SDL_Renderer* renderer);
};
#endif

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@@ -37,8 +37,10 @@ void sendMessage(TCPsocket socket, const std::string& message) {
int result = SDLNet_TCP_Send(socket, &len, sizeof(len));
if (result < sizeof(len)) {
std::cerr << "SDLNet_TCP_Send failed: " << SDLNet_GetError() << std::endl;
std::cerr << "Closing the game ..." << std::endl;
game_running = false;
//std::cerr << "Closing the game ..." << std::endl;
//game_running = false;
std::cout << "Return to menu..." << std::endl;
eventHandler.triggerEvent("playerLost");
return;
}

1
resource.rc Normal file
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@@ -0,0 +1 @@
IDI_ICON1 ICON "../img/logo.ico"

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@@ -22,6 +22,11 @@ Shark::Shark(const int x, const int y, const float vx, const float vy, const int
std::cerr << "Erreur de chargement du son du requin: " << Mix_GetError() << std::endl;
}
approachingSound = Mix_LoadWAV("../sounds/Shark-approching.wav");
if (approachingSound == nullptr) {
std::cerr << "Erreur de chargement du son d'approche du requin: " << Mix_GetError() << std::endl;
}
lastSoundTime = std::chrono::steady_clock::now();
}
@@ -69,6 +74,11 @@ void Shark::cycle() {
if (isInView(player)) {
checkNeighborhood(player, xpos_avg, ypos_avg, xvel_avg, yvel_avg, neighboring_player);
checkCollision(player);
Mix_PlayChannel(SOUND_CHANNEL, approachingSound, 0);
}
if (!isInView(player)) {
// Cut the approach sound
Mix_HaltChannel(SOUND_CHANNEL);
}
}
if (neighboring_player > 0) {
@@ -94,7 +104,7 @@ void Shark::cycle() {
auto now = std::chrono::steady_clock::now();
if (std::chrono::duration_cast<std::chrono::seconds>(now - lastSoundTime).count() > 15) {
if (sharkSound != nullptr) {
Mix_PlayChannel(-1, sharkSound, 0);
Mix_PlayChannel(SOUND_CHANNEL, sharkSound, 0);
}
lastSoundTime = now;
}
@@ -117,6 +127,11 @@ Shark::~Shark() {
Mix_FreeChunk(sharkSound);
sharkSound = nullptr;
}
if (approachingSound) {
Mix_FreeChunk(approachingSound);
approachingSound = nullptr;
}
}
void Shark::updatePosition(int newX, int newY) {

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@@ -31,6 +31,7 @@ private:
std::vector<Player> &players_list;
Mix_Chunk* sharkSound;
Mix_Chunk* approachingSound;
std::chrono::steady_clock::time_point lastSoundTime;
std::chrono::steady_clock::time_point lastSendTime;

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sounds/Playing.wav Normal file

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sounds/Shark-approching.wav Normal file

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sounds/death.wav Normal file

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