Files

57 lines
1.4 KiB
C++

#ifndef ENV_H
#define ENV_H
#include <atomic>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
#include <SDL2/SDL_mixer.h>
#include <iostream>
#include <vector>
#include <dirent.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include "music.h"
#include "event.h"
class Player;
class Fish;
extern int windowWidth;
extern int windowHeight;
extern int playerBaseX;
extern int playerBaseY;
extern const int MARGIN_WIDTH;
extern const int MARGIN_HEIGHT;
extern int ENV_HEIGHT;
extern int ENV_WIDTH;
extern SDL_Texture* backgroundTexture;
extern SDL_Renderer* renderer;
extern SDL_Window* window;
extern TTF_Font* font;
extern int fishCount;
extern int FISH_NUMBER;
extern std::vector<SDL_Texture*> texturesVector;
extern std::atomic<bool> running;
extern std::atomic<bool> game_running;
extern std::atomic<bool> isPlayingOnline;
extern std::atomic<bool> messageThreadRunning;
extern std::vector<Player> players;
extern std::vector<Player> players_server;
extern std::atomic<bool> isHost;
extern EventHandler eventHandler;
extern std::atomic<bool> soundMuted;
extern SDL_Texture* fishTextures[100];
extern SDL_Texture* playerTexture;
extern std::vector<Fish> school;
extern MusicManager musicManager;
extern std::atomic<bool> displayFPSFlag;
bool initEnvironment(SDL_Renderer* renderer);
std::vector<SDL_Texture*> initTexture(SDL_Renderer* renderer);
void resetAll();
#endif // ENV_H