Files
bloubloulespoissons/Game/launchGameMulti.cpp

195 lines
8.4 KiB
C++

//
// Created by BreizhHardware on 18/12/2024.
//
#include "launchGameMulti.h"
int pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons_mais_celle_ci_elle_lance_en_multijoueur(int argc, std::string args) {
// if (!initSDL()) {
// std::cerr << "Failed to initialize!" << std::endl;
// return -1;
// }
game_running = true;
musicManager.playMusic("Playing");
// Mix_HaltMusic();
// backgroundMusic = Mix_LoadMUS("../sounds/Playing.wav");
// if (backgroundMusic == nullptr) {
// std::cerr << "Erreur de chargement de la musique: " << Mix_GetError() << std::endl;
// return false;
// }
// Mix_VolumeMusic(MIX_MAX_VOLUME / 4);
// if (Mix_PlayMusic(backgroundMusic, -1) == -1) {
// std::cerr << "Erreur de lecture de la musique: " << Mix_GetError() << std::endl;
// return false;
// }
// Mix_PlayMusic(backgroundMusic, -1);
std::vector<Kelp> kelps;
std::vector<Rock> rocks;
std::vector<Coral> corals;
generateProceduralDecorations(kelps, rocks, corals, ENV_HEIGHT, ENV_WIDTH, renderer);
for (int i = 0; i < FISH_NUMBER; ++i) {
school.emplace_back(Fish(rand() % ENV_WIDTH, rand() % ENV_HEIGHT, 0.1, 0.1, school, i, 75, 75, renderer, rand() % 2 == 0 ? 1 : 0, fishTextures[rand() % fishCount]));
}
std::cout << "Thread: " << std::thread::hardware_concurrency() << std::endl;
std::vector<std::thread> threads;
int fishPerThread = school.size() / std::thread::hardware_concurrency();
int thread_id = 0;
for (int i = 0; i < school.size(); i += fishPerThread) {
threads.emplace_back(createThread("Fish thread", updateFishRange, std::ref(school), i, std::min(i + fishPerThread, static_cast<int>(school.size()))));
}
Shark shark(0, 0, 0.1, 0.1,0, 150, 150, renderer,players);
std::thread shark_thread = createThread("Shark", updateShark, std::ref(shark));
freopen("CON", "w", stdout);
freopen("CON", "w", stderr);
if (isPlayingOnline) {
if (argc == 0 && args == "") {
if (!initServer()) {
std::cerr << "Failed to initialize server!" << std::endl;
return -1;
}
isHost = true;
std::cout << "isHost: " << isHost << std::endl;
std::thread acceptThread = createThread("Accept thread", acceptClients);
IPaddress ip;
if (!initClient(ip, "localhost", 1234)) {
std::cerr << "Failed to initialize client!" << std::endl;
return -1;
}
players.emplace_back(Player(windowWidth / 2, windowHeight / 2, 5, renderer, 0));
std::ranges::sort(school, Fish::SortByX);
std::vector<std::thread> fish_threads;
int fishPerThread = school.size() / std::thread::hardware_concurrency();
for (int i = 0; i < school.size(); i += fishPerThread) {
fish_threads.emplace_back(createThread("Fish thread", updateFishRange, std::ref(school), i, std::min(i + fishPerThread, static_cast<int>(school.size()))));
}
messageThreadRunning = true;
std::thread messageThread = createThread("Message thread", handleClientMessages, std::ref(players[0]));
std::thread playerThread = createThread("Player thread", playerMovementThread, std::ref(players[0]));
while (game_running) {
renderScene(players, kelps, rocks, corals,shark);
SDL_Delay(10);
}
messageThreadRunning = false;
try{
//if(playerThread.joinable())
std::cout << "Killing playerThread.." << std::endl;
playerThread.join();
std::cout << "playerThread killed" << std::endl;
}catch(const std::system_error& e){
std::cerr << "Exception caught 1: " << e.what() << std::endl;
}
try {
for (auto& fish_thread : fish_threads) {
if (fish_thread.joinable())
fish_thread.join();
}
} catch (const std::system_error& e) {
std::cerr << "Exception caught 2: " << e.what() << std::endl;
}
for (auto& thread : threads) {
try {
std::cout << "Killing thread..." << std::endl;
thread.join();
std::cout << "Thread killed" << std::endl;
} catch (const std::system_error& e) {
std::cerr << "Exception caught 3: " << e.what() << std::endl;
}
}
try {
//if (messageThread.joinable())
closeClient();
std::cout << "Killing messageThread" << std::endl;
messageThread.join();
std::cout << "messageThread killed" << std::endl;
} catch (const std::system_error& e) {
std::cerr << "Exception caught 4: " << e.what() << std::endl;
}
try {
if (acceptThread.joinable()){
std::cout << "Killing acceptThread" << std::endl;
acceptThread.join();
std::cout << "acceptThread killed" << std::endl;
}
} catch (const std::system_error& e) {
std::cerr << "Exception caught 5: " << e.what() << std::endl;
}
school.clear();
players.clear();
eventHandler.triggerEvent("playerLost");
}
else if (argc > 0 && argc < 65535 && args != "") {
int port = 1234;
std::string host = args;
if (!initClient(ip, host.c_str(), 1234)) {
std::cerr << "Failed to initialize client!" << std::endl;
return -1;
}
players.emplace_back(Player(windowWidth / 2, windowHeight / 2, 5, renderer, 1));
std::ranges::sort(school, Fish::SortByX);
std::vector<std::thread> fish_threads;
int fishPerThread = school.size() / std::thread::hardware_concurrency();
for (int i = 0; i < school.size(); i += fishPerThread) {
fish_threads.emplace_back(createThread("Fish thread", updateFishRange, std::ref(school), i, std::min(i + fishPerThread, static_cast<int>(school.size()))));
}
messageThreadRunning = true;
std::thread messageThread = createThread("Message thread", handleClientMessages, std::ref(players[0]));
std::thread playerThread = createThread("Player thread", playerMovementThread, std::ref(players[0]));
while (running) {
renderScene(players, kelps, rocks, corals,shark);
SDL_Delay(10);
}
messageThreadRunning = false;
try{
//if(playerThread.joinable())
std::cout << "Killing playerThread.." << std::endl;
playerThread.join();
std::cout << "playerThread killed" << std::endl;
}catch(const std::system_error& e){
std::cerr << "Exception caught 1: " << e.what() << std::endl;
}
try {
for (auto& fish_thread : fish_threads) {
if (fish_thread.joinable())
fish_thread.join();
}
} catch (const std::system_error& e) {
std::cerr << "Exception caught 2: " << e.what() << std::endl;
}
for (auto& thread : threads) {
try {
std::cout << "Killing thread..." << std::endl;
thread.join();
std::cout << "Thread killed" << std::endl;
} catch (const std::system_error& e) {
std::cerr << "Exception caught 3: " << e.what() << std::endl;
}
}
try {
//if (messageThread.joinable())
closeClient();
std::cout << "Killing messageThread" << std::endl;
messageThread.join();
std::cout << "messageThread killed" << std::endl;
} catch (const std::system_error& e) {
std::cerr << "Exception caught 4: " << e.what() << std::endl;
}
school.clear();
players.clear();
eventHandler.triggerEvent("playerLost");
}
}
return 0;
}