Files
bloubloulespoissons/Game/menu.cpp

328 lines
13 KiB
C++

#include "menu.h"
void drawRoundedRectWithGradient(SDL_Renderer* renderer, SDL_Rect rect, int radius, SDL_Color startColor, SDL_Color endColor, int gradientWidth) {
for (int i = 0; i < gradientWidth; i++) {
Uint8 r = startColor.r + i * (endColor.r - startColor.r) / gradientWidth;
Uint8 g = startColor.g + i * (endColor.g - startColor.g) / gradientWidth;
Uint8 b = startColor.b + i * (endColor.b - startColor.b) / gradientWidth;
Uint8 a = startColor.a + i * (endColor.a - startColor.a) / gradientWidth;
SDL_Color gradientColor = {r, g, b, a};
SDL_SetRenderDrawColor(renderer, gradientColor.r, gradientColor.g, gradientColor.b, gradientColor.a);
SDL_Rect gradientRect = {
rect.x - i,
rect.y - i,
rect.w + 2 * i,
rect.h + 2 * i
};
auto drawRoundedCorners = [&](int x, int y, int r) {
for (int dy = -r; dy <= r; dy++) {
for (int dx = -r; dx <= r; dx++) {
if (dx * dx + dy * dy <= r * r) {
SDL_RenderDrawPoint(renderer, x + dx, y + dy);
}
}
}
};
drawRoundedCorners(gradientRect.x + radius, gradientRect.y + radius, radius);
drawRoundedCorners(gradientRect.x + gradientRect.w - radius, gradientRect.y + radius, radius);
drawRoundedCorners(gradientRect.x + radius, gradientRect.y + gradientRect.h - radius, radius);
drawRoundedCorners(gradientRect.x + gradientRect.w - radius, gradientRect.y + gradientRect.h - radius, radius);
SDL_Rect top = {gradientRect.x + radius, gradientRect.y, gradientRect.w - 2 * radius, radius};
SDL_Rect bottom = {gradientRect.x + radius, gradientRect.y + gradientRect.h - radius, gradientRect.w - 2 * radius, radius};
SDL_Rect left = {gradientRect.x, gradientRect.y + radius, radius, gradientRect.h - 2 * radius};
SDL_Rect right = {gradientRect.x + gradientRect.w - radius, gradientRect.y + radius, radius, gradientRect.h - 2 * radius};
SDL_Rect center = {gradientRect.x + radius, gradientRect.y + radius, gradientRect.w - 2 * radius, gradientRect.h - 2 * radius};
SDL_RenderDrawRect(renderer, &top);
SDL_RenderDrawRect(renderer, &bottom);
SDL_RenderDrawRect(renderer, &left);
SDL_RenderDrawRect(renderer, &right);
}
}
void drawRoundedRect(SDL_Renderer* renderer, SDL_Rect rect, int radius, SDL_Color color) {
SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.a);
auto drawRoundedCorners = [&](int x, int y, int r) {
for (int dy = -r; dy <= r; dy++) {
for (int dx = -r; dx <= r; dx++) {
if (dx * dx + dy * dy <= r * r) {
SDL_RenderDrawPoint(renderer, x + dx, y + dy);
}
}
}
};
drawRoundedCorners(rect.x + radius, rect.y + radius, radius);
drawRoundedCorners(rect.x + rect.w - radius, rect.y + radius, radius);
drawRoundedCorners(rect.x + radius, rect.y + rect.h - radius, radius);
drawRoundedCorners(rect.x + rect.w - radius, rect.y + rect.h - radius, radius);
SDL_Rect top = {rect.x + radius, rect.y, rect.w - 2 * radius, radius};
SDL_Rect bottom = {rect.x + radius, rect.y + rect.h - radius, rect.w - 2 * radius, radius};
SDL_Rect left = {rect.x, rect.y + radius, radius, rect.h - 2 * radius};
SDL_Rect right = {rect.x + rect.w - radius, rect.y + radius, radius, rect.h - 2 * radius};
SDL_Rect center = {rect.x + radius, rect.y + radius, rect.w - 2 * radius, rect.h - 2 * radius};
SDL_RenderFillRect(renderer, &top);
SDL_RenderFillRect(renderer, &bottom);
SDL_RenderFillRect(renderer, &left);
SDL_RenderFillRect(renderer, &right);
SDL_RenderFillRect(renderer, &center);
}
std::string Menu::getCurrentPageName() {
if (currentPage == -1) {
return "";
}
return pages[currentPage].title;
}
void Menu::draw(SDL_Renderer* renderer) {
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, backgroundTxt, nullptr, &backgroundRect);
if (pages.size() > 0) {
if (currentPage == -1 && pages.size() > 0) {
currentPage = 0;
}
for (ImagePage image : pages[currentPage].images) {
SDL_RenderCopy(renderer, image.image, nullptr, &image.rect);
}
for (Text& text : pages[currentPage].texts) {
SDL_RenderCopy(renderer, text.txt, nullptr, &text.rect);
}
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
bool hover = false;
for (Button& button : pages[currentPage].buttons) {
// Activer le blending pour l'arrière-plan du bouton
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
SDL_SetRenderDrawColor(renderer, button.bgColor.r, button.bgColor.g, button.bgColor.b, button.bgColor.a);
SDL_RenderFillRect(renderer, &button.rect);
// Dessiner la bordure du bouton
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
SDL_SetRenderDrawColor(renderer, button.borderColor.r, button.borderColor.g, button.borderColor.b, button.borderColor.a);
SDL_Rect borderRect = {button.rect.x - button.borderWidth, button.rect.y - button.borderWidth, button.rect.w + 2 * button.borderWidth, button.rect.h + 2 * button.borderWidth};
SDL_RenderDrawRect(renderer, &borderRect);
SDL_RenderCopy(renderer, button.txt, nullptr, &button.txtRect);
if (button.isTextInput) {
TTF_Font* font_txt = TTF_OpenFont("../fonts/arial.ttf", 24);
SDL_Surface* textSurface = TTF_RenderText_Solid(font_txt, button.inputText.c_str(), button.fontColor);
SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
SDL_Rect inputRect = {button.rect.x + 5, button.rect.y + 5, button.rect.w - 10, button.rect.h - 10};
SDL_RenderCopy(renderer, textTexture, nullptr, &inputRect);
SDL_FreeSurface(textSurface);
SDL_DestroyTexture(textTexture);
TTF_CloseFont(font_txt);
}
if (mouseX >= button.rect.x && mouseX <= button.rect.x + button.rect.w &&
mouseY >= button.rect.y && mouseY <= button.rect.y + button.rect.h) {
hover = true;
}
}
if (hover) {
SDL_Cursor* cursor = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND);
SDL_SetCursor(cursor);
} else {
SDL_Cursor* cursor = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
SDL_SetCursor(cursor);
}
}
SDL_RenderPresent(renderer);
}
void Menu::handleClickedButton() {
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
running = false;
return;
}
if (event.type == SDL_MOUSEBUTTONDOWN) {
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
activeTextInputIndex = -1;
for (int i = 0; i < pages[currentPage].buttons.size(); ++i) {
Button& button = pages[currentPage].buttons[i];
if (mouseX >= button.rect.x && mouseX <= button.rect.x + button.rect.w &&
mouseY >= button.rect.y && mouseY <= button.rect.y + button.rect.h) {
if (button.isTextInput) {
// Activer le champ de texte
SDL_StartTextInput();
activeTextInputIndex = i; // Mettre à jour l'élément de texte actif
} else {
button.callback();
}
}
}
} else if (event.type == SDL_TEXTINPUT) {
if (activeTextInputIndex != -1) {
Button& button = pages[currentPage].buttons[activeTextInputIndex];
if (button.isTextInput) {
button.inputText += event.text.text;
}
}
} else if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_BACKSPACE) {
if (activeTextInputIndex != -1) {
Button& button = pages[currentPage].buttons[activeTextInputIndex];
if (button.isTextInput && !button.inputText.empty()) {
button.inputText.pop_back();
}
}
}
}
}
void Menu::hide(){
shown = false;
}
void Menu::show(){
shown = true;
}
bool Menu::isShown(){
return shown;
}
void Menu::changePage(std::string title){
for(int i = 0; i < pages.size(); i++){
if(pages[i].title == title){
currentPage = i;
}
}
}
void Menu::addButton(std::string page, int x, int y, int w, int h, std::string text, int size, std::function<void()> callback, bool isTextInput) {
for (Page& p : pages) {
if (p.title == page) {
TTF_Font* font_txt = TTF_OpenFont("../fonts/arial.ttf", size);
if (font_txt == nullptr) {
std::cerr << "Erreur de chargement de la police: " << TTF_GetError() << std::endl;
}
Button button;
button.rect = {x, y, w, h};
int textWidth = w / 2;
int textHeight = h / 1.5;
button.txtRect = {x + (w / 2) - (textWidth / 2), y + (h / 2) - (textHeight / 2), textWidth, textHeight};
button.fontColor = {255, 255, 255};
button.bgColor = {0, 0, 0, 75}; // Fond noir avec opacité de 13%
button.borderColor = {40, 120, 122, 255}; // Couleur de la bordure
button.borderWidth = 5; // Largeur de la bordure
button.borderRadius = 17; // Rayon de la bordure
button.isTextInput = isTextInput;
SDL_Surface* textSurface = TTF_RenderText_Solid(font_txt, text.c_str(), button.fontColor);
SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
SDL_FreeSurface(textSurface);
button.txt = textTexture;
button.callback = callback;
button.startGradientColor = {40, 120, 122, 255};
button.endGradientColor = {55, 171, 189, 255};
button.gradientWidth = 10;
p.buttons.push_back(button);
TTF_CloseFont(font_txt);
}
}
}
void Menu::addText(std::string page, int x, int y, int w, int h, std::string text, int size){
for(Page& p : pages){
if(p.title == page){
TTF_Font* font_txt = TTF_OpenFont("../fonts/arial.ttf", size);
if (font_txt == nullptr) {
std::cerr << "Erreur de chargement de la police: " << TTF_GetError() << std::endl;
}
Text txt;
txt.rect = {x, y, w, h};
txt.fontColor = {255, 255, 255};
txt.txtRect = {x, y, w, h};
SDL_Surface* textSurface = TTF_RenderText_Solid(font_txt, text.c_str(), txt.fontColor);
SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
SDL_FreeSurface(textSurface);
txt.txt = textTexture;
p.texts.push_back(txt);
TTF_CloseFont(font_txt);
}
}
}
void Menu::addPage(std::string title){
Page page;
page.title = title;
pages.push_back(page);
}
std::vector<Button> Menu::getButtons(){
return pages[currentPage].buttons;
}
void Menu::addImage(std::string page, int x, int y, int w, int h, std::string path) {
for (Page& p : pages) {
if (p.title == page) {
SDL_Surface* imageSurface = IMG_Load(path.c_str());
if (imageSurface == nullptr) {
std::cerr << "Erreur de chargement de l'image: " << IMG_GetError() << std::endl;
return;
}
SDL_Texture* imageTexture = SDL_CreateTextureFromSurface(renderer, imageSurface);
SDL_FreeSurface(imageSurface);
SDL_Rect imageRect = {x, y, w, h};
p.images.push_back(ImagePage(imageTexture, imageRect));
}
}
}
void Menu::drawLost(SDL_Renderer* renderer) {
// Charger l'image perdu.png
SDL_Surface* lostSurface = IMG_Load("../img/perdu.png");
if (lostSurface == nullptr) {
std::cerr << "Erreur de chargement de l'image perdu.png: " << IMG_GetError() << std::endl;
return;
}
SDL_Texture* lostTexture = SDL_CreateTextureFromSurface(renderer, lostSurface);
SDL_FreeSurface(lostSurface);
// Définir la transparence (alpha) de l'image
SDL_SetTextureBlendMode(lostTexture, SDL_BLENDMODE_BLEND);
SDL_SetTextureAlphaMod(lostTexture, 128); // 128 pour 50% de transparence
// Obtenir les dimensions de la fenêtre
int windowWidth, windowHeight;
SDL_GetRendererOutputSize(renderer, &windowWidth, &windowHeight);
// Définir le rectangle de destination pour l'image
SDL_Rect destRect = {0, 0, windowWidth, windowHeight};
// Dessiner l'image
SDL_RenderCopy(renderer, lostTexture, nullptr, &destRect);
// Détruire la texture après utilisation
SDL_DestroyTexture(lostTexture);
}