mirror of
https://github.com/cassoule/flopobot_v2.git
synced 2026-03-18 21:40:27 +01:00
@@ -10,7 +10,7 @@ import { client } from "../bot/client.js";
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* @param {number} p2Score - The score for player 2.
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* @param {string} type - The type of game being played (e.g., 'TICTACTOE', 'CONNECT4').
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*/
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export async function eloHandler(p1Id, p2Id, p1Score, p2Score, type) {
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export async function eloHandler(p1Id, p2Id, p1Score, p2Score, type, scores = null) {
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// --- 1. Fetch Player Data ---
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const p1DB = getUser.get(p1Id);
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const p2DB = getUser.get(p2Id);
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@@ -43,9 +43,26 @@ export async function eloHandler(p1Id, p2Id, p1Score, p2Score, type) {
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const expectedP1 = 1 / (1 + Math.pow(10, (p2CurrentElo - p1CurrentElo) / 400));
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const expectedP2 = 1 / (1 + Math.pow(10, (p1CurrentElo - p2CurrentElo) / 400));
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// Calculate raw Elo changes
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const p1Change = K_FACTOR * (p1Score - expectedP1);
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const p2Change = K_FACTOR * (p2Score - expectedP2);
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// Make losing friendlier: loser loses 80% of what winner gains
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let finalP1Change = p1Change;
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let finalP2Change = p2Change;
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if (p1Score > p2Score) {
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// P1 won, P2 lost
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finalP2Change = p2Change * 0.8;
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} else if (p2Score > p1Score) {
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// P2 won, P1 lost
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finalP1Change = p1Change * 0.8;
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}
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// If it's a draw (p1Score === p2Score), keep the original changes
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// Calculate new Elo ratings
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const p1NewElo = Math.round(p1CurrentElo + K_FACTOR * (p1Score - expectedP1));
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const p2NewElo = Math.round(p2CurrentElo + K_FACTOR * (p2Score - expectedP2));
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const p1NewElo = Math.round(p1CurrentElo + finalP1Change);
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const p2NewElo = Math.round(p2CurrentElo + finalP2Change);
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// Ensure Elo doesn't drop below a certain threshold (e.g., 100)
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const finalP1Elo = Math.max(0, p1NewElo);
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@@ -77,19 +94,37 @@ export async function eloHandler(p1Id, p2Id, p1Score, p2Score, type) {
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updateElo.run({ id: p1Id, elo: finalP1Elo });
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updateElo.run({ id: p2Id, elo: finalP2Elo });
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insertGame.run({
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id: `${p1Id}-${p2Id}-${Date.now()}`,
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p1: p1Id,
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p2: p2Id,
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p1_score: p1Score,
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p2_score: p2Score,
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p1_elo: p1CurrentElo,
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p2_elo: p2CurrentElo,
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p1_new_elo: finalP1Elo,
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p2_new_elo: finalP2Elo,
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type: type,
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timestamp: Date.now(),
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});
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if (scores) {
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insertGame.run({
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id: `${p1Id}-${p2Id}-${Date.now()}`,
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p1: p1Id,
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p2: p2Id,
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p1_score: scores.p1,
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p2_score: scores.p2,
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p1_elo: p1CurrentElo,
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p2_elo: p2CurrentElo,
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p1_new_elo: finalP1Elo,
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p2_new_elo: finalP2Elo,
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type: type,
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timestamp: Date.now(),
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});
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} else {
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insertGame.run({
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id: `${p1Id}-${p2Id}-${Date.now()}`,
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p1: p1Id,
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p2: p2Id,
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p1_score: p1Score,
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p2_score: p2Score,
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p1_elo: p1CurrentElo,
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p2_elo: p2CurrentElo,
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p1_new_elo: finalP1Elo,
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p2_new_elo: finalP2Elo,
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type: type,
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timestamp: Date.now(),
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});
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}
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}
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/**
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@@ -11,6 +11,9 @@ export let activeConnect4Games = {};
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// Stores active Tic-Tac-Toe games, keyed by a unique game ID.
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export let activeTicTacToeGames = {};
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// Stores active Snake games, keyed by a unique game ID.
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export let activeSnakeGames = {};
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// Stores active Solitaire games, keyed by user ID.
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export let activeSolitaireGames = {};
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@@ -54,6 +57,9 @@ export let tictactoeQueue = [];
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// Stores user IDs waiting to play Connect 4.
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export let connect4Queue = [];
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// Stores user IDs waiting to play Snake 1v1.
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export let snakeQueue = [];
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export let queueMessagesEndpoints = [];
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// --- Rate Limiting and Caching ---
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@@ -24,7 +24,7 @@ import {
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} from "../../database/index.js";
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// --- Game State Imports ---
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import { activePolls, activePredis, activeSlowmodes, skins } from "../../game/state.js";
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import { activePolls, activePredis, activeSlowmodes, skins, activeSnakeGames } from "../../game/state.js";
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// --- Utility and API Imports ---
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import { formatTime, isMeleeSkin, isVCTSkin, isChampionsSkin, getVCTRegion } from "../../utils/index.js";
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@@ -32,7 +32,7 @@ import { DiscordRequest } from "../../api/discord.js";
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// --- Discord.js Builder Imports ---
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import { ActionRowBuilder, ButtonBuilder, ButtonStyle, EmbedBuilder } from "discord.js";
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import { emitDataUpdated, socketEmit } from "../socket.js";
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import { emitDataUpdated, socketEmit, onGameOver } from "../socket.js";
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import { handleCaseOpening } from "../../utils/marketNotifs.js";
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import { drawCaseContent, drawCaseSkin, getSkinUpgradeProbs } from "../../utils/caseOpening.js";
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@@ -1204,6 +1204,79 @@ export function apiRoutes(client, io) {
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return res.status(200).json({ message: "Prédi close" });
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});
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router.post("/snake/reward", async (req, res) => {
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const { discordId, score, isWin } = req.body;
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console.log(`[SNAKE][SOLO]${discordId}: score=${score}, isWin=${isWin}`);
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try {
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const user = getUser.get(discordId);
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if (!user) return res.status(404).json({ message: "Utilisateur introuvable" });
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const reward = isWin ? score * 2 : score;
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const newCoins = user.coins + reward;
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updateUserCoins.run({ id: discordId, coins: newCoins });
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insertLog.run({
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id: `${discordId}-snake-reward-${Date.now()}`,
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user_id: discordId,
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action: "SNAKE_GAME_REWARD",
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coins_amount: reward,
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user_new_amount: newCoins,
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target_user_id: null,
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});
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await emitDataUpdated({ table: "users", action: "update" });
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return res.status(200).json({ message: `Récompense de ${reward} FlopoCoins attribuée !` });
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} catch (e) {
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console.error("Error rewarding snake game:", e);
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return res.status(500).json({ message: "Erreur lors de l'attribution de la récompense" });
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}
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});
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router.post("/queue/leave", async (req, res) => {
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const { discordId, game, reason } = req.body;
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if (game === "snake" && (reason === "beforeunload" || reason === "route-leave")) {
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const lobby = Object.values(activeSnakeGames).find(
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(l) => (l.p1.id === discordId || l.p2.id === discordId) && !l.gameOver,
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);
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if (!lobby) return;
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const player = lobby.p1.id === discordId ? lobby.p1 : lobby.p2;
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const otherPlayer = lobby.p1.id === discordId ? lobby.p2 : lobby.p1;
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if (player.gameOver === true) return res.status(200).json({ message: "Déjà quitté" });
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player.gameOver = true;
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otherPlayer.win = true;
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lobby.lastmove = Date.now();
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// Broadcast the updated state to both players
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await socketEmit("snakegamestate", {
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lobby: {
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p1: lobby.p1,
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p2: lobby.p2,
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},
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});
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// Check if game should end
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if (lobby.p1.gameOver && lobby.p2.gameOver) {
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// Both players finished - determine winner
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let winnerId = null;
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if (lobby.p1.win && !lobby.p2.win) {
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winnerId = lobby.p1.id;
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} else if (lobby.p2.win && !lobby.p1.win) {
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winnerId = lobby.p2.id;
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} else if (lobby.p1.score > lobby.p2.score) {
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winnerId = lobby.p1.id;
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} else if (lobby.p2.score > lobby.p1.score) {
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winnerId = lobby.p2.id;
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}
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// If scores are equal, winnerId remains null (draw)
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await onGameOver(client, "snake", discordId, winnerId, "", { p1: lobby.p1.score, p2: lobby.p2.score });
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} else if (lobby.p1.win || lobby.p2.win) {
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// One player won by filling the grid
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const winnerId = lobby.p1.win ? lobby.p1.id : lobby.p2.id;
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await onGameOver(client, "snake", discordId, winnerId, "", { p1: lobby.p1.score, p2: lobby.p2.score });
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}
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}
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});
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// --- Admin Routes ---
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router.post("/buy-coins", (req, res) => {
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@@ -2,9 +2,11 @@ import { ActionRowBuilder, ButtonBuilder, ButtonStyle, EmbedBuilder } from "disc
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import {
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activeConnect4Games,
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activeTicTacToeGames,
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activeSnakeGames,
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connect4Queue,
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queueMessagesEndpoints,
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tictactoeQueue,
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snakeQueue,
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} from "../game/state.js";
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import {
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C4_ROWS,
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@@ -31,8 +33,11 @@ export function initializeSocket(server, client) {
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registerTicTacToeEvents(socket, client);
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registerConnect4Events(socket, client);
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registerSnakeEvents(socket, client);
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socket.on("tictactoe:queue:leave", async ({ discordId }) => await refreshQueuesForUser(discordId, client));
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socket.on("connect4:queue:leave", async ({ discordId }) => await refreshQueuesForUser(discordId, client));
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socket.on("snake:queue:leave", async ({ discordId }) => await refreshQueuesForUser(discordId, client));
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// catch tab kills / network drops
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socket.on("disconnecting", async () => {
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@@ -68,6 +73,13 @@ function registerConnect4Events(socket, client) {
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socket.on("connect4NoTime", (e) => onGameOver(client, "connect4", e.playerId, e.winner, "(temps écoulé)"));
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}
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function registerSnakeEvents(socket, client) {
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socket.on("snakeconnection", (e) => refreshQueuesForUser(e.id, client));
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socket.on("snakequeue", (e) => onQueueJoin(client, "snake", e.playerId));
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socket.on("snakegamestate", (e) => onSnakeGameStateUpdate(client, e));
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socket.on("snakegameOver", (e) => onGameOver(client, "snake", e.playerId, e.winner));
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}
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// --- Core Handlers (Preserving Original Logic) ---
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async function onQueueJoin(client, gameType, playerId) {
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@@ -189,7 +201,53 @@ async function onConnect4Move(client, eventData) {
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await onGameOver(client, "connect4", playerId, winnerId);
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}
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async function onGameOver(client, gameType, playerId, winnerId, reason = "") {
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async function onSnakeGameStateUpdate(client, eventData) {
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const { playerId, snake, food, score, gameOver, win } = eventData;
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const lobby = Object.values(activeSnakeGames).find(
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(l) => (l.p1.id === playerId || l.p2.id === playerId) && !l.gameOver,
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);
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if (!lobby) return;
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const player = lobby.p1.id === playerId ? lobby.p1 : lobby.p2;
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player.snake = snake;
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player.food = food;
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player.score = score;
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player.gameOver = gameOver === true ? true : false;
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player.win = win;
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lobby.lastmove = Date.now();
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// Broadcast the updated state to both players
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io.emit("snakegamestate", {
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lobby: {
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p1: lobby.p1,
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p2: lobby.p2,
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},
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});
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// Check if game should end
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if (lobby.p1.gameOver && lobby.p2.gameOver) {
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// Both players finished - determine winner
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let winnerId = null;
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if (lobby.p1.win && !lobby.p2.win) {
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winnerId = lobby.p1.id;
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} else if (lobby.p2.win && !lobby.p1.win) {
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winnerId = lobby.p2.id;
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} else if (lobby.p1.score > lobby.p2.score) {
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winnerId = lobby.p1.id;
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} else if (lobby.p2.score > lobby.p1.score) {
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winnerId = lobby.p2.id;
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}
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// If scores are equal, winnerId remains null (draw)
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await onGameOver(client, "snake", playerId, winnerId, "", { p1: lobby.p1.score, p2: lobby.p2.score });
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} else if (lobby.p1.win || lobby.p2.win) {
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// One player won by filling the grid
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const winnerId = lobby.p1.win ? lobby.p1.id : lobby.p2.id;
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await onGameOver(client, "snake", playerId, winnerId, "", { p1: lobby.p1.score, p2: lobby.p2.score });
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}
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}
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export async function onGameOver(client, gameType, playerId, winnerId, reason = "", scores = null) {
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const { activeGames, title } = getGameAssets(gameType);
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const gameKey = Object.keys(activeGames).find((key) => key.includes(playerId));
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const game = gameKey ? activeGames[gameKey] : undefined;
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@@ -198,7 +256,7 @@ async function onGameOver(client, gameType, playerId, winnerId, reason = "") {
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game.gameOver = true;
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let resultText;
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if (winnerId === null) {
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await eloHandler(game.p1.id, game.p2.id, 0.5, 0.5, title.toUpperCase());
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await eloHandler(game.p1.id, game.p2.id, 0.5, 0.5, title.toUpperCase(), scores);
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resultText = "Égalité";
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} else {
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await eloHandler(
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@@ -207,6 +265,7 @@ async function onGameOver(client, gameType, playerId, winnerId, reason = "") {
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game.p1.id === winnerId ? 1 : 0,
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game.p2.id === winnerId ? 1 : 0,
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title.toUpperCase(),
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scores
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);
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const winnerName = game.p1.id === winnerId ? game.p1.name : game.p2.name;
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resultText = `Victoire de ${winnerName}`;
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@@ -216,6 +275,7 @@ async function onGameOver(client, gameType, playerId, winnerId, reason = "") {
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if (gameType === "tictactoe") io.emit("tictactoegameOver", { game, winner: winnerId });
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if (gameType === "connect4") io.emit("connect4gameOver", { game, winner: winnerId });
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if (gameType === "snake") io.emit("snakegameOver", { game, winner: winnerId });
|
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|
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if (gameKey) {
|
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setTimeout(() => delete activeGames[gameKey], 1000);
|
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@@ -251,8 +311,7 @@ async function createGame(client, gameType) {
|
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gameOver: false,
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lastmove: Date.now(),
|
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};
|
||||
} else {
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// connect4
|
||||
} else if (gameType === "connect4") {
|
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lobby = {
|
||||
p1: {
|
||||
id: p1Id,
|
||||
@@ -272,6 +331,31 @@ async function createGame(client, gameType) {
|
||||
lastmove: Date.now(),
|
||||
winningPieces: [],
|
||||
};
|
||||
} else if (gameType === "snake") {
|
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lobby = {
|
||||
p1: {
|
||||
id: p1Id,
|
||||
name: p1.globalName,
|
||||
avatar: p1.displayAvatarURL({ dynamic: true, size: 256 }),
|
||||
snake: [],
|
||||
food: null,
|
||||
score: 0,
|
||||
gameOver: false,
|
||||
win: false,
|
||||
},
|
||||
p2: {
|
||||
id: p2Id,
|
||||
name: p2.globalName,
|
||||
avatar: p2.displayAvatarURL({ dynamic: true, size: 256 }),
|
||||
snake: [],
|
||||
food: null,
|
||||
score: 0,
|
||||
gameOver: false,
|
||||
win: false,
|
||||
},
|
||||
gameOver: false,
|
||||
lastmove: Date.now(),
|
||||
};
|
||||
}
|
||||
|
||||
const msgId = await updateDiscordMessage(client, lobby, title);
|
||||
@@ -328,8 +412,29 @@ async function refreshQueuesForUser(userId, client) {
|
||||
}
|
||||
}
|
||||
|
||||
index = snakeQueue.indexOf(userId);
|
||||
if (index > -1) {
|
||||
snakeQueue.splice(index, 1);
|
||||
try {
|
||||
const guild = await client.guilds.fetch(process.env.GUILD_ID);
|
||||
const generalChannel = await guild.channels.fetch(process.env.BOT_CHANNEL_ID);
|
||||
const user = await client.users.fetch(userId);
|
||||
const queueMsg = await generalChannel.messages.fetch(queueMessagesEndpoints[userId]);
|
||||
const updatedEmbed = new EmbedBuilder()
|
||||
.setTitle("Snake 1v1")
|
||||
.setDescription(`**${user.globalName || user.username}** a quitté la file d'attente.`)
|
||||
.setColor(0xed4245)
|
||||
.setTimestamp(new Date());
|
||||
await queueMsg.edit({ embeds: [updatedEmbed], components: [] });
|
||||
delete queueMessagesEndpoints[userId];
|
||||
} catch (e) {
|
||||
console.error("Error updating queue message : ", e);
|
||||
}
|
||||
}
|
||||
|
||||
await emitQueueUpdate(client, "tictactoe");
|
||||
await emitQueueUpdate(client, "connect4");
|
||||
await emitQueueUpdate(client, "snake");
|
||||
}
|
||||
|
||||
async function emitQueueUpdate(client, gameType) {
|
||||
@@ -361,6 +466,13 @@ function getGameAssets(gameType) {
|
||||
title: "Puissance 4",
|
||||
url: "/connect-4",
|
||||
};
|
||||
if (gameType === "snake")
|
||||
return {
|
||||
queue: snakeQueue,
|
||||
activeGames: activeSnakeGames,
|
||||
title: "Snake 1v1",
|
||||
url: "/snake",
|
||||
};
|
||||
return { queue: [], activeGames: {} };
|
||||
}
|
||||
|
||||
@@ -401,8 +513,10 @@ async function updateDiscordMessage(client, game, title, resultText = "") {
|
||||
if (i % 3 === 0) gridText += "\n";
|
||||
}
|
||||
description = `### **❌ ${game.p1.name}** vs **${game.p2.name} ⭕**\n${gridText}`;
|
||||
} else {
|
||||
} else if (title === "Puissance 4") {
|
||||
description = `**🔴 ${game.p1.name}** vs **${game.p2.name} 🟡**\n\n${formatConnect4BoardForDiscord(game.board)}`;
|
||||
} else if (title === "Snake 1v1") {
|
||||
description = `**🐍 ${game.p1.name}** (${game.p1.score}) vs (${game.p2.score}) **${game.p2.name}** `;
|
||||
}
|
||||
if (resultText) description += `\n### ${resultText}`;
|
||||
|
||||
@@ -438,6 +552,7 @@ function cleanupStaleGames() {
|
||||
};
|
||||
cleanup(activeTicTacToeGames, "TicTacToe");
|
||||
cleanup(activeConnect4Games, "Connect4");
|
||||
cleanup(activeSnakeGames, "Snake");
|
||||
}
|
||||
|
||||
/* EMITS */
|
||||
|
||||
@@ -211,7 +211,8 @@ export async function handleMarketOfferClosing(offerId, client) {
|
||||
// Send notification in guild channel
|
||||
|
||||
try {
|
||||
const guildChannel = await client.channels.fetch(process.env.BOT_CHANNEL_ID);
|
||||
const guild = await client.guilds.fetch(process.env.BOT_GUILD_ID);
|
||||
const guildChannel = await guild.channels.fetch(process.env.BOT_CHANNEL_ID);
|
||||
const embed = new EmbedBuilder()
|
||||
.setTitle("🔔 Fin des enchères")
|
||||
.setDescription(
|
||||
|
||||
Reference in New Issue
Block a user