Félix MARQUET
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05ca554578
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Feat(Enemy) - Update boss and checkpoint positions; add alive state to enemy for improved behavior.
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2025-04-11 10:53:05 +02:00 |
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Félix MARQUET
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3f33f35792
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Feat(Player) - Refactor respawn logic; add respawn grace period and update attack range for boss enemy.
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2025-04-11 09:21:14 +02:00 |
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605dd9b7e9
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Feat(Level 3) - Add boss enemy with defined attributes and behavior; update platform definitions for consistency.
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2025-04-10 23:13:17 +02:00 |
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MateoLT
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299ab0c250
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Feat[3.json], creation Level 3
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2025-04-10 23:01:47 +02:00 |
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bae49c04dc
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Feat(Enemy) - Update enemy sizes and add boss behavior; refactor loading and scaling of enemy sprites.
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2025-04-10 21:28:10 +02:00 |
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Félix MARQUET
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55bee48093
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Feat(Level Design) - Update level dimensions and platform properties; enhance enemy and collectible configurations; increase jump and speed boost durations.
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2025-04-10 11:56:20 +02:00 |
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MateoLT
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d674e47195
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Feat[1.json], creation Level 1
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2025-04-10 09:59:15 +02:00 |
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Félix MARQUET
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8ccae49754
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Feat(Game Logic) - Add JumpBoost and SpeedBoost collectibles; implement collision handling for boosts, update player mechanics, and modify game state to support new collectible types.
# Conflicts:
# src/Entity/Player.py
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2025-04-09 11:58:05 +02:00 |
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Félix MARQUET
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3866a0b48c
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Feat(Level Design) - Update platform and enemy configurations in JSON files; modify platform IDs, positions, and textures, and add new enemy types with behaviors.
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2025-04-07 13:24:14 +02:00 |
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Félix MARQUET
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5287f84c90
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Feat(Enemy Animation) - Implement GIF support for turret enemies; update enemy sprite handling and enhance enemy generation in InfiniteMapGenerator
# Conflicts:
# src/Entity/Enemy.py
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2025-04-07 10:11:03 +02:00 |
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f57e9e1620
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Feat(Level Design) - Update platform textures in 1.json; modify textures for various platforms and enhance checkpoint handling in handler.py for infinite mode
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2025-04-07 10:10:18 +02:00 |
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Félix MARQUET
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ac5fa10752
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Merge pull request #26 from BreizhHardware/dev_table_basse
Feat[Enemy], add assets for the enemies
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2025-04-07 09:14:35 +02:00 |
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MateoLT
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5539fe9e84
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Feat[Enemy], add assets for the enemies
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2025-04-07 09:11:23 +02:00 |
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Félix MARQUET
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80ed86c387
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Feat(Level Design) - Update Level 3 background and platform textures; enhance platform appearance and add dynamic background selection in LevelEditor
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2025-04-04 11:59:57 +02:00 |
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Félix MARQUET
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8535ebad4d
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Feat(Sprite Management) - Replace exit door sprite with new asset 'Zeldo.png' across multiple JSON and Python files
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2025-04-04 11:24:57 +02:00 |
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Félix MARQUET
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a5a05d23cf
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Feat(Level Design) - Update background assets and improve background handling in game; add cave background and enhance drawing logic for seamless effect
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2025-04-04 10:03:12 +02:00 |
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ClementHVT
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125062a424
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Merge remote-tracking branch 'origin/dev' into dev_clement
# Conflicts:
# main.py
# src/Entity/Player.py
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2025-04-04 09:43:28 +02:00 |
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Félix MARQUET
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90b6c948eb
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Feat(Level Design) - Update platform positions and add movement behavior; implement camera panning in LevelEditor for enhanced editing experience
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2025-04-01 13:23:33 +02:00 |
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Félix MARQUET
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ee54b5d272
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Feat(Game Logic) - Refactor main game loop into a separate handler function for improved code organization and maintainability
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2025-04-01 13:09:15 +02:00 |
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Félix MARQUET
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ec9972f650
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Feat(Level Design) - Update platform and enemy positions in JSON; add movement behavior to platform and adjust exit coordinates for improved gameplay dynamics
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2025-03-31 13:24:28 +02:00 |
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Félix MARQUET
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d20d2c5252
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Feat(Level Design) - Adjust spawn points and platform positions in JSON files for improved level layout; refine enemy and exit coordinates for better gameplay experience
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2025-03-31 13:24:28 +02:00 |
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MateoLT
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0b14cf2d61
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Merge remote-tracking branch 'origin/dev' into dev_table_basse
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2025-03-31 11:52:47 +02:00 |
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ClementHVT
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c7bdd34deb
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Merge remote-tracking branch 'origin/dev' into dev_clement
# Conflicts:
# main.py
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2025-03-31 11:44:04 +02:00 |
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Félix MARQUET
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3a8803650a
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Feat(Level Design) - Enhance level JSON structure with detailed properties for platforms, enemies, collectibles, checkpoints, and exits; implement movement and behavior attributes for dynamic gameplay elements
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2025-03-31 10:59:35 +02:00 |
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ClementHVT
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5e5ca57f6f
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FEAT [Collectibles] - Added Coin item : collectible in map - Coin counter on top of screen - Added custom font for display
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2025-03-31 09:52:53 +02:00 |
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639a2e2f86
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Feat(Level Editor) - Add Level Editor functionality with platform, enemy, checkpoint, exit, and collectible management; implement level selection menu for editing existing levels
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2025-03-31 09:00:02 +02:00 |
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MateoLT
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63c0e2d4fe
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Ajout plateforme mouvante (gauche à droite et circulaire)
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2025-03-28 15:35:42 +01:00 |
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Félix MARQUET
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234dbf3f4c
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Feat(Levels) - Add level selection menu and database support for level progression; implement level unlocking and navigation between levels
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2025-03-28 11:55:24 +01:00 |
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