Félix MARQUET
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05ca554578
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Feat(Enemy) - Update boss and checkpoint positions; add alive state to enemy for improved behavior.
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2025-04-11 10:53:05 +02:00 |
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Félix MARQUET
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a5613bf079
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Delete .DS_Store
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2025-04-11 10:01:25 +02:00 |
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Félix MARQUET
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c676c5fbc8
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Feat(README) - Add character descriptions for Zeldo and Wheatly; update enemy types and attacks for clarity.
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2025-04-11 09:49:31 +02:00 |
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Félix MARQUET
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c7e7eb8670
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Chore(UI) - Comment out FPS and player position display code for debugging purposes.
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2025-04-11 09:35:04 +02:00 |
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Félix MARQUET
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3f33f35792
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Feat(Player) - Refactor respawn logic; add respawn grace period and update attack range for boss enemy.
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2025-04-11 09:21:14 +02:00 |
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Félix MARQUET
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46dc047db3
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Feat(Cinematic & Player) - Remove cinematic print statement; add size attribute to projectiles for consistency.
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2025-04-11 09:03:37 +02:00 |
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Clément Hervouet
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bfbe8f92ab
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Merge pull request #43 from BreizhHardware/dev
Dev to main
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2025-04-10 23:25:08 +02:00 |
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fe2da6f6ca
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EASTER EGG DO NOT READ THIS COMMIT
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2025-04-10 23:16:41 +02:00 |
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605dd9b7e9
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Feat(Level 3) - Add boss enemy with defined attributes and behavior; update platform definitions for consistency.
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2025-04-10 23:13:17 +02:00 |
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Félix MARQUET
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8cd184df0c
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Merge pull request #45 from BreizhHardware/dev_table_basse
Feat[3.json], creation Level 3
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2025-04-10 23:03:07 +02:00 |
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MateoLT
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299ab0c250
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Feat[3.json], creation Level 3
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2025-04-10 23:01:47 +02:00 |
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MateoLT
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ed04f7aeda
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Merge remote-tracking branch 'origin/dev' into dev_table_basse
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2025-04-10 22:58:18 +02:00 |
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Clément Hervouet
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7211077b7a
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Merge pull request #44 from BreizhHardware/dev_felix
Dev felix
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2025-04-10 22:39:06 +02:00 |
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Félix MARQUET
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7fdb94efd0
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Chore(log)
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2025-04-10 20:38:15 +00:00 |
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654e9c66e7
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Feat(Instructions) - Add instructions screen to display game controls; implement event handling for navigation and drawing functionality.
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2025-04-10 22:32:51 +02:00 |
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MateoLT
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afd0e23104
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Merge remote-tracking branch 'origin/dev' into dev_table_basse
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2025-04-10 22:21:37 +02:00 |
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bb6eb2d77f
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Feat(Exit) - Implement boss defeat check for exit locking mechanism; enhance exit behavior to prevent triggering until boss is defeated.
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2025-04-10 21:42:25 +02:00 |
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bae49c04dc
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Feat(Enemy) - Update enemy sizes and add boss behavior; refactor loading and scaling of enemy sprites.
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2025-04-10 21:28:10 +02:00 |
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Félix MARQUET
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6b947cea26
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Update src/Map/cinematic.py
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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2025-04-10 21:26:09 +02:00 |
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Félix MARQUET
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c3fa308068
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Merge remote-tracking branch 'origin/dev' into dev_felix
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2025-04-10 17:01:24 +02:00 |
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Félix MARQUET
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afeeda4de1
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Timer V1 clignote
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2025-04-10 17:01:17 +02:00 |
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Félix MARQUET
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2db37386d4
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Merge pull request #42 from BreizhHardware/dev_felix
Dev felix
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2025-04-10 15:16:37 +02:00 |
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Félix MARQUET
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d617e82ef8
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Update src/Map/cinematic.py
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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2025-04-10 15:14:32 +02:00 |
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Félix MARQUET
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178074ae56
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Fix(.gitignore) - Add __pycache__ directory to ignore list; ensure Python cache files are excluded from version control.
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2025-04-10 15:11:10 +02:00 |
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Félix MARQUET
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722719e8af
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Feat(Cinematic) - Enhance cinematic playback by allowing multiple levels; refactor play_cinematic method to track played cinematics and improve text display functionality.
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2025-04-10 15:08:26 +02:00 |
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Clément Hervouet
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49d69d2c78
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Merge pull request #41 from BreizhHardware/dev_felix
Feat(FloatingText) - Implement FloatingText class for displaying temp…
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2025-04-10 14:42:26 +02:00 |
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Félix MARQUET
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ed86161be9
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Feat(Cinematic) - Update play_cinematic method to accept level name; ensure cinematic plays only for Level 1 and improve event handling during playback.
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2025-04-10 14:38:42 +02:00 |
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Félix MARQUET
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9451e7961f
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Feat(Cinematic) - Add Cinematic class for level 1 storytelling; integrate cinematic playback into map loading process and remove redundant cinematic method from MapParser.
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2025-04-10 14:37:07 +02:00 |
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Félix MARQUET
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c59fea37c9
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Fix(Handler) - Correct parallax effect calculations for background positioning; ensure seamless background movement in all directions.
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2025-04-10 13:55:14 +02:00 |
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Félix MARQUET
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692504d4ad
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Refactor(Player) - Remove draw_floating_text method and its call in update; streamline floating text management for improved performance.
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2025-04-10 12:34:01 +02:00 |
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Félix MARQUET
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bf17cc7891
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Fix(Enemy) - Correct indentation for player.add_projectiles() call to ensure proper execution flow in event handling.
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2025-04-10 12:33:04 +02:00 |
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Félix MARQUET
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14783601e4
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Feat(FloatingText) - Implement FloatingText class for displaying temporary messages; update player to manage and draw floating texts on screen; enhance error messages in constant.py and improve code readability.
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2025-04-10 12:29:58 +02:00 |
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Félix MARQUET
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30e3ebc91c
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Merge pull request #39 from BreizhHardware/dev
dev to main
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2025-04-10 12:00:13 +02:00 |
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Clément Hervouet
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28e1cb4435
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Merge pull request #40 from BreizhHardware/dev_felix
Dev felix
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2025-04-10 11:58:34 +02:00 |
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Félix MARQUET
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55bee48093
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Feat(Level Design) - Update level dimensions and platform properties; enhance enemy and collectible configurations; increase jump and speed boost durations.
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2025-04-10 11:56:20 +02:00 |
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Félix MARQUET
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80dc14cd62
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Merge pull request #38 from BreizhHardware/dev_clement
FIX [Leaderboard] - Delete duplicate 'level 1' tab, update columns fo…
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2025-04-10 11:06:19 +02:00 |
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ClementHVT
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deccf0b1d5
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FIX [Leaderboard] - Delete duplicate 'level 1' tab, update columns for infinite tab
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2025-04-10 11:04:50 +02:00 |
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Félix MARQUET
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a8f36ce8e1
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Chore(.gitignore) - Add Python bytecode files to .gitignore; ensure output.prof is ignored.
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2025-04-10 11:01:26 +02:00 |
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Félix MARQUET
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cbfadb0bbb
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Feat(Player) - Add facing direction handling for player; update image rendering based on movement direction and improve joystick control comments.
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2025-04-10 11:01:24 +02:00 |
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Félix MARQUET
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f0b237326f
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Feat(Audio) - Enhance audio handling during video playback; pause main music, play extracted audio on a separate channel, and ensure cleanup of temporary audio files.
# Conflicts:
# temp_audio.mp3
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2025-04-10 11:00:51 +02:00 |
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bca7cc0cbc
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Feat(Checkpoints) - Add reset_level method to CheckpointDB for resetting checkpoints; implement profiling functionality with cProfile and output to file.
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2025-04-10 11:00:43 +02:00 |
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ClementHVT
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ff3ed61a64
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Merge branch 'dev' of https://github.com/BreizhHardware/project_sanic into dev_clement
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2025-04-10 10:27:32 +02:00 |
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ClementHVT
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dc2a937106
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delete pycache
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2025-04-10 10:27:07 +02:00 |
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Félix MARQUET
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1900a1199f
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Merge pull request #36 from BreizhHardware/dev_table_basse
Feat[1.json], creation Level 1
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2025-04-10 10:23:39 +02:00 |
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ClementHVT
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4561ed5451
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FEAT [Leaderboard] - Add infinite mode points counter : using DB it's displayed in the Leaderboard too
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2025-04-10 10:22:16 +02:00 |
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ClementHVT
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86ca9332a7
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FEAT [Leaderboard] - Add infinite mode points counter : using DB it's displayed in the Leaderboard too
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2025-04-10 10:21:44 +02:00 |
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MateoLT
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d674e47195
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Feat[1.json], creation Level 1
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2025-04-10 09:59:15 +02:00 |
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ClementHVT
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50d4b5f82c
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FEAT [Leaderboard] - Add infinite mode points counter : using DB it's displayed in the Leaderboard too
# Conflicts:
# src/Menu/Leaderboard.py
# src/handler.py
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2025-04-10 09:30:36 +02:00 |
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Clément Hervouet
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a2221276ec
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Merge pull request #35 from BreizhHardware/dev_felix
Fix(Player) - Initialize pygame mixer for sound handling; add error h…
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2025-04-09 14:10:00 +02:00 |
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Félix MARQUET
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6e4f753a3c
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Update src/Entity/Player.py
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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2025-04-09 14:09:26 +02:00 |
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