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bae49c04dc
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Feat(Enemy) - Update enemy sizes and add boss behavior; refactor loading and scaling of enemy sprites.
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2025-04-10 21:28:10 +02:00 |
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Félix MARQUET
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6b947cea26
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Update src/Map/cinematic.py
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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2025-04-10 21:26:09 +02:00 |
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Félix MARQUET
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722719e8af
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Feat(Cinematic) - Enhance cinematic playback by allowing multiple levels; refactor play_cinematic method to track played cinematics and improve text display functionality.
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2025-04-10 15:08:26 +02:00 |
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Félix MARQUET
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ed86161be9
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Feat(Cinematic) - Update play_cinematic method to accept level name; ensure cinematic plays only for Level 1 and improve event handling during playback.
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2025-04-10 14:38:42 +02:00 |
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Félix MARQUET
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9451e7961f
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Feat(Cinematic) - Add Cinematic class for level 1 storytelling; integrate cinematic playback into map loading process and remove redundant cinematic method from MapParser.
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2025-04-10 14:37:07 +02:00 |
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Félix MARQUET
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c59fea37c9
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Fix(Handler) - Correct parallax effect calculations for background positioning; ensure seamless background movement in all directions.
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2025-04-10 13:55:14 +02:00 |
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Félix MARQUET
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692504d4ad
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Refactor(Player) - Remove draw_floating_text method and its call in update; streamline floating text management for improved performance.
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2025-04-10 12:34:01 +02:00 |
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Félix MARQUET
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bf17cc7891
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Fix(Enemy) - Correct indentation for player.add_projectiles() call to ensure proper execution flow in event handling.
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2025-04-10 12:33:04 +02:00 |
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Félix MARQUET
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14783601e4
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Feat(FloatingText) - Implement FloatingText class for displaying temporary messages; update player to manage and draw floating texts on screen; enhance error messages in constant.py and improve code readability.
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2025-04-10 12:29:58 +02:00 |
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Clément Hervouet
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28e1cb4435
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Merge pull request #40 from BreizhHardware/dev_felix
Dev felix
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2025-04-10 11:58:34 +02:00 |
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Félix MARQUET
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55bee48093
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Feat(Level Design) - Update level dimensions and platform properties; enhance enemy and collectible configurations; increase jump and speed boost durations.
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2025-04-10 11:56:20 +02:00 |
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ClementHVT
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deccf0b1d5
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FIX [Leaderboard] - Delete duplicate 'level 1' tab, update columns for infinite tab
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2025-04-10 11:04:50 +02:00 |
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Félix MARQUET
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cbfadb0bbb
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Feat(Player) - Add facing direction handling for player; update image rendering based on movement direction and improve joystick control comments.
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2025-04-10 11:01:24 +02:00 |
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Félix MARQUET
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f0b237326f
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Feat(Audio) - Enhance audio handling during video playback; pause main music, play extracted audio on a separate channel, and ensure cleanup of temporary audio files.
# Conflicts:
# temp_audio.mp3
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2025-04-10 11:00:51 +02:00 |
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bca7cc0cbc
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Feat(Checkpoints) - Add reset_level method to CheckpointDB for resetting checkpoints; implement profiling functionality with cProfile and output to file.
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2025-04-10 11:00:43 +02:00 |
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ClementHVT
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dc2a937106
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delete pycache
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2025-04-10 10:27:07 +02:00 |
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ClementHVT
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4561ed5451
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FEAT [Leaderboard] - Add infinite mode points counter : using DB it's displayed in the Leaderboard too
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2025-04-10 10:22:16 +02:00 |
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ClementHVT
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86ca9332a7
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FEAT [Leaderboard] - Add infinite mode points counter : using DB it's displayed in the Leaderboard too
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2025-04-10 10:21:44 +02:00 |
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ClementHVT
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50d4b5f82c
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FEAT [Leaderboard] - Add infinite mode points counter : using DB it's displayed in the Leaderboard too
# Conflicts:
# src/Menu/Leaderboard.py
# src/handler.py
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2025-04-10 09:30:36 +02:00 |
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Félix MARQUET
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6e4f753a3c
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Update src/Entity/Player.py
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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2025-04-09 14:09:26 +02:00 |
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Félix MARQUET
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2fbeaaf4fb
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Fix(Player) - Initialize pygame mixer for sound handling; add error handling for jump sound playback.
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2025-04-09 14:07:35 +02:00 |
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Félix MARQUET
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3e91e855bc
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Chore(Game Logic) - Update player life increment logic to respect max lives; fix typo in SpeedBoost collision handling method.
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2025-04-09 13:37:53 +02:00 |
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Félix MARQUET
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a76a713e2e
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Feat(Game Logic) - Implement BackgroundManager for dynamic background handling; integrate into menu and leaderboard screens for enhanced visual experience.
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2025-04-09 13:35:31 +02:00 |
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Félix MARQUET
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1da4738a73
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Feat(Game Logic) - Enhance speedrun timer functionality; track total and collected items during gameplay, update leaderboard to display item collection stats, and modify coin collection logic to integrate with the speedrun timer.
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2025-04-09 13:22:36 +02:00 |
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Félix MARQUET
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cd0ae078d1
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Feat(Game Logic) - Update player life system; increase max lives from 2 to 5 and current lives from 2 to 3, adjust life increment logic based on new max lives.
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2025-04-09 12:00:07 +02:00 |
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Félix MARQUET
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8ccae49754
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Feat(Game Logic) - Add JumpBoost and SpeedBoost collectibles; implement collision handling for boosts, update player mechanics, and modify game state to support new collectible types.
# Conflicts:
# src/Entity/Player.py
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2025-04-09 11:58:05 +02:00 |
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MateoLT
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3d3f1679f1
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Feat[Sounds], add sounds to the jump, attack of the player and coins
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2025-04-09 11:11:03 +02:00 |
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Clément Hervouet
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96cd70d0ae
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Merge pull request #32 from BreizhHardware/dev_felix
Feat(Game Logic) - Integrate speedrun timer functionality; add Speedr…
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2025-04-09 11:07:40 +02:00 |
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Félix MARQUET
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60aa7f6e11
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Feat(Game Logic) - Integrate speedrun timer functionality; add SpeedrunTimer class, modify game state management to include timer, and update leaderboard to display best times.
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2025-04-09 10:33:17 +02:00 |
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Clément Hervouet
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4c47104c6e
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Merge pull request #31 from BreizhHardware/dev_felix
Dev felix
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2025-04-09 09:49:04 +02:00 |
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Félix MARQUET
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f82efe6151
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Feat(Game Logic) - Refactor handler and event management functions; improve readability and modularity by separating concerns into distinct functions for game, menu, and system events.
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2025-04-09 09:39:18 +02:00 |
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Félix MARQUET
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fb2b907a96
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Update src/Map/Editor/EditorSprites.py
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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2025-04-07 22:50:14 +02:00 |
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Félix MARQUET
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3866a0b48c
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Feat(Level Design) - Update platform and enemy configurations in JSON files; modify platform IDs, positions, and textures, and add new enemy types with behaviors.
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2025-04-07 13:24:14 +02:00 |
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Félix MARQUET
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e67d64d0e3
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Feat(Exit Video) - Implement video playback on exit collision; add functionality to play a video and return to the menu, and update requirements for moviepy support
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2025-04-07 13:21:11 +02:00 |
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Félix MARQUET
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9916f96a0f
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Update src/Map/parser.py
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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2025-04-07 10:13:17 +02:00 |
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Félix MARQUET
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5287f84c90
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Feat(Enemy Animation) - Implement GIF support for turret enemies; update enemy sprite handling and enhance enemy generation in InfiniteMapGenerator
# Conflicts:
# src/Entity/Enemy.py
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2025-04-07 10:11:03 +02:00 |
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f57e9e1620
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Feat(Level Design) - Update platform textures in 1.json; modify textures for various platforms and enhance checkpoint handling in handler.py for infinite mode
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2025-04-07 10:10:18 +02:00 |
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ClementHVT
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f293369f56
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FEAT [Projectiles] - Projectiles are no longer infinite : now obtained by 3 through a 30% drop chance when killing mob - deleted some debug print
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2025-04-07 09:55:20 +02:00 |
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Félix MARQUET
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ac5fa10752
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Merge pull request #26 from BreizhHardware/dev_table_basse
Feat[Enemy], add assets for the enemies
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2025-04-07 09:14:35 +02:00 |
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MateoLT
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5539fe9e84
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Feat[Enemy], add assets for the enemies
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2025-04-07 09:11:23 +02:00 |
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Clément Hervouet
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8d1388043f
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Merge pull request #25 from BreizhHardware/dev_felix
Feat(Level Design) - Update Level 3 background and platform textures;…
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2025-04-04 13:24:12 +02:00 |
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Félix MARQUET
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80ed86c387
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Feat(Level Design) - Update Level 3 background and platform textures; enhance platform appearance and add dynamic background selection in LevelEditor
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2025-04-04 11:59:57 +02:00 |
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MateoLT
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e5ed01f3c3
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Feat[projectiles], add assets for the projectile of the player
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2025-04-04 11:51:43 +02:00 |
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Félix MARQUET
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24677f5bd2
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Update src/Map/Infinite/InfiniteMapGenerator.py
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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2025-04-04 11:27:47 +02:00 |
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Félix MARQUET
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8535ebad4d
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Feat(Sprite Management) - Replace exit door sprite with new asset 'Zeldo.png' across multiple JSON and Python files
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2025-04-04 11:24:57 +02:00 |
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Félix MARQUET
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1519b8dc28
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Feat(Menu) - Add dynamic background selection and parallax effect in menu; enhance collectible handling in InfiniteMapGenerator
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2025-04-04 11:01:27 +02:00 |
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Félix MARQUET
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a5a05d23cf
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Feat(Level Design) - Update background assets and improve background handling in game; add cave background and enhance drawing logic for seamless effect
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2025-04-04 10:03:12 +02:00 |
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Félix MARQUET
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b81ff7484f
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Feat(Player Mechanics) - Enhance collision detection by adding checks for player feet and side collisions with platforms
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2025-04-04 10:01:57 +02:00 |
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ClementHVT
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9bf9d464ce
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FIX [Collectibles/InfiniteMode] - Merge Conflict resolve - add generate maps to gitignore
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2025-04-04 09:55:55 +02:00 |
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ClementHVT
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125062a424
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Merge remote-tracking branch 'origin/dev' into dev_clement
# Conflicts:
# main.py
# src/Entity/Player.py
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2025-04-04 09:43:28 +02:00 |
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