122 Commits

Author SHA1 Message Date
Quarris
e723b7c6b0 Added more info on the pressure stack 2022-11-12 15:42:01 +00:00
Quarris
4570d4816a Merge remote-tracking branch 'origin/master' 2022-11-11 16:43:14 +00:00
Quarris
7164ddb87f Added some nice text in the controller screen.
Added 'minAir' key into the PNRC recipe
2022-11-11 16:43:00 +00:00
MasterSloth1
18a5c9f453 Update issue templates
made the choice of template more informative
2022-10-23 02:33:24 +13:00
Quarris
8fc86a433f JEI compat for the multi legend feature 2022-08-13 15:40:43 +00:00
Quarris
c27ef6a590 Slightly major redesign of the codecs to allow for arrays of matchers in the legend for structures 2022-08-13 12:40:05 +00:00
Quarris
1a4c3c9471 Added UV locking for controllers 2022-08-12 16:01:50 +00:00
Quarris
015d9b886f Bump version 2022-07-12 14:42:04 +01:00
Quarris
342b49f730 Rotation output ports now do not attempt to store kinetic speed from inputs. This fixes infinitely speed loops 2022-07-12 14:41:21 +01:00
Quarris
39c37394c8 Controller now are only able to have one structure active at a time 2022-07-12 14:07:18 +01:00
Quarris
62b4b4097e (Old Version) Added mirroring to structures 2022-07-08 20:36:58 +01:00
Quarris
f3bf09faa0 Fixed input ports with perTick set to true, now need to be validated for the recipe to go ahead. This used to cause inputs to consume resources even if the recipe wasn't able to process 2022-06-06 12:48:58 +01:00
MasterSloth1
39e0d063f8 Update issue templates
mb :/
2022-04-18 22:43:33 +12:00
MasterSloth1
016c87a1d7 Update issue templates
added in RC - Testing template
2022-04-18 22:40:16 +12:00
Quarris
88af13cb6e Fixed crash when looking up jei for controllers
Optimise Imports
2022-04-13 12:45:50 +01:00
Quarris
72f3108a0a Made Controller to be HorizontalBlock rather than DirectionalBlock, it has the cool methods yoooo (rotate()) 2022-04-11 20:55:11 +01:00
Quarris
da3dffe5d3 Merge branch 'master' into create-shit 2022-02-08 01:27:43 +00:00
Quarris
9312349394 Merge branch 'master' into create-shit
# Conflicts:
#	version.properties
2021-12-28 17:45:37 +00:00
Quarris
25014342c9 Create Impl 2021-12-28 17:30:19 +00:00
TicTicBoooom
73daeeb4fc Merge pull request #28 from rguy98/testing
Upgrade Mekanism to 10.1
2021-12-24 17:30:07 +00:00
rguy98
0466c1975f Added Mekanism pigment to MM!
They work just like infusion/gas ports, but with pigments! Nice
2021-12-23 07:43:32 -05:00
rguy98
55b9b924cc Upgrade Mekanism to 10.1
Mekanism 10.1 changed the constructor for chemical stack rendering, so a change on MM's end was needed
2021-12-23 06:41:10 -05:00
Quarris
ae4e13ed6c Proper create impl pt 1 2021-12-12 21:51:46 +00:00
Quarris
6db9249504 Fixes #27 2021-11-28 19:09:23 +00:00
Quarris
564ae1d5d4 Fixed centering structure in JEI 2021-11-28 18:57:18 +00:00
Quarris
754fa9e234 Minor refactor 2021-11-10 07:47:12 +00:00
ticticboooom
6bbac07caf JEI structure render fixes 2021-10-21 10:04:02 +01:00
Quarris
509f8c1e3d Correctly render mana/slurry/infuse/gas/energy the right way up in port GUIs 2021-09-29 13:51:09 +01:00
Quarris
33837a4c98 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	src/main/java/com/ticticboooom/mods/mm/client/jei/category/MachineStructureRecipeCategory.java
#	version.properties
2021-09-29 11:01:45 +01:00
Quarris
18ca1529f8 Centered the render in JEI 2021-09-29 11:00:35 +01:00
Quarris
e71f77d4c7 Centered the render in JEI 2021-09-28 20:21:49 +01:00
Quarris
a21d8534db Added ability to define ports as structure parts rather than individual blocks. 2021-09-28 19:58:04 +01:00
Quarris
07e4fdba71 - You can now insert/extract fluid from fluid port with items in hand (such as a bucket)
- Fixed some rendering issues where certain blocks would not render correctly (such as mana spreader from botania or assembly controller from PNCR)
- Updated some lang translations

- Added test project to the dev space
2021-09-03 01:47:09 +01:00
ticticboooom
2662546744 minor testing/fixes 2021-08-21 15:55:35 +01:00
ticticboooom
c119702352 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	version.properties
2021-08-21 12:10:20 +01:00
ticticboooom
b1c159aa5e minor testing/fixes 2021-08-21 12:09:57 +01:00
Fisher
9ea4dcf90e Display FE I/O Percent with two decimal places. Most likely my last commit of the day. 2021-08-19 18:44:03 -04:00
Fisher
b404d6ddfd Display FE I/O Percent with two decimal places. Most likely my last commit of the day. 2021-08-19 18:43:23 -04:00
Fisher
1316d2ab39 Fixed Botania and Energy Port Bar direction. TODO: Fix the rest of the bars when I know how to fill the ports Xd
Fixed a render bug with overlapping on the structure Generator Boundary Box rendering. TODO: Box disappears at certain angles.
Fisher's first commit :)
2021-08-19 17:39:47 -04:00
TicTicBoooom
c1244d1684 Merge pull request #20 from MasterSloth1/master
trimmed port's textures
2021-08-11 16:26:24 +01:00
MasterSloth1
d7e2c14600 trimmed port's textures
cleaned up port's to remove the base block texture, when you apply a textureOverride it will only show the identifying port textures instead of the base texture
2021-08-12 03:15:17 +12:00
ticticboooom
815e41a6e3 fixed some bugs to progress to stable 2021-07-19 14:27:29 +01:00
ticticboooom
1459e53b15 Merge remote-tracking branch 'origin/master' 2021-07-17 00:15:42 +01:00
ticticboooom
2adef9be79 fixing false flag crash report from other mods source crashes
added new method of adding port types from other mods
2021-07-17 00:15:14 +01:00
MasterSloth1
484f733691 Update issue templates
ahh i have to commit the changes lol i done this a few days ago but only clicked propose changes instead of commit changes :/
2021-07-17 07:49:39 +12:00
ticticboooom
4c9dc49969 added mod bus even t for registration of 3rd party port-types 2021-07-13 16:43:39 +01:00
ticticboooom
f88d94b441 bug fixes n stuff 2021-07-13 11:42:59 +01:00
ticticboooom
3f7593dd17 fixed and tested mekanism chemical ports 2021-07-04 20:32:57 +01:00
ticticboooom
110c544a47 fixed bugs and added new compat port io textures 2021-06-02 14:39:12 +01:00
ticticboooom
aa0c3a963d added loot tables, io textures for compat ports, consume instantly flag 2021-05-29 16:08:40 +01:00