Quarris
e723b7c6b0
Added more info on the pressure stack
2022-11-12 15:42:01 +00:00
Quarris
4570d4816a
Merge remote-tracking branch 'origin/master'
2022-11-11 16:43:14 +00:00
Quarris
7164ddb87f
Added some nice text in the controller screen.
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Added 'minAir' key into the PNRC recipe
2022-11-11 16:43:00 +00:00
MasterSloth1
18a5c9f453
Update issue templates
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made the choice of template more informative
2022-10-23 02:33:24 +13:00
Quarris
8fc86a433f
JEI compat for the multi legend feature
2022-08-13 15:40:43 +00:00
Quarris
c27ef6a590
Slightly major redesign of the codecs to allow for arrays of matchers in the legend for structures
2022-08-13 12:40:05 +00:00
Quarris
1a4c3c9471
Added UV locking for controllers
2022-08-12 16:01:50 +00:00
Quarris
015d9b886f
Bump version
2022-07-12 14:42:04 +01:00
Quarris
342b49f730
Rotation output ports now do not attempt to store kinetic speed from inputs. This fixes infinitely speed loops
2022-07-12 14:41:21 +01:00
Quarris
39c37394c8
Controller now are only able to have one structure active at a time
2022-07-12 14:07:18 +01:00
Quarris
62b4b4097e
(Old Version) Added mirroring to structures
2022-07-08 20:36:58 +01:00
Quarris
f3bf09faa0
Fixed input ports with perTick set to true, now need to be validated for the recipe to go ahead. This used to cause inputs to consume resources even if the recipe wasn't able to process
2022-06-06 12:48:58 +01:00
MasterSloth1
39e0d063f8
Update issue templates
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mb :/
2022-04-18 22:43:33 +12:00
MasterSloth1
016c87a1d7
Update issue templates
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added in RC - Testing template
2022-04-18 22:40:16 +12:00
Quarris
88af13cb6e
Fixed crash when looking up jei for controllers
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Optimise Imports
2022-04-13 12:45:50 +01:00
Quarris
72f3108a0a
Made Controller to be HorizontalBlock rather than DirectionalBlock, it has the cool methods yoooo (rotate())
2022-04-11 20:55:11 +01:00
Quarris
da3dffe5d3
Merge branch 'master' into create-shit
2022-02-08 01:27:43 +00:00
Quarris
9312349394
Merge branch 'master' into create-shit
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# Conflicts:
# version.properties
2021-12-28 17:45:37 +00:00
Quarris
25014342c9
Create Impl
2021-12-28 17:30:19 +00:00
TicTicBoooom
73daeeb4fc
Merge pull request #28 from rguy98/testing
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Upgrade Mekanism to 10.1
2021-12-24 17:30:07 +00:00
rguy98
0466c1975f
Added Mekanism pigment to MM!
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They work just like infusion/gas ports, but with pigments! Nice
2021-12-23 07:43:32 -05:00
rguy98
55b9b924cc
Upgrade Mekanism to 10.1
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Mekanism 10.1 changed the constructor for chemical stack rendering, so a change on MM's end was needed
2021-12-23 06:41:10 -05:00
Quarris
ae4e13ed6c
Proper create impl pt 1
2021-12-12 21:51:46 +00:00
Quarris
6db9249504
Fixes #27
2021-11-28 19:09:23 +00:00
Quarris
564ae1d5d4
Fixed centering structure in JEI
2021-11-28 18:57:18 +00:00
Quarris
754fa9e234
Minor refactor
2021-11-10 07:47:12 +00:00
ticticboooom
6bbac07caf
JEI structure render fixes
2021-10-21 10:04:02 +01:00
Quarris
509f8c1e3d
Correctly render mana/slurry/infuse/gas/energy the right way up in port GUIs
2021-09-29 13:51:09 +01:00
Quarris
33837a4c98
Merge remote-tracking branch 'origin/master'
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# Conflicts:
# src/main/java/com/ticticboooom/mods/mm/client/jei/category/MachineStructureRecipeCategory.java
# version.properties
2021-09-29 11:01:45 +01:00
Quarris
18ca1529f8
Centered the render in JEI
2021-09-29 11:00:35 +01:00
Quarris
e71f77d4c7
Centered the render in JEI
2021-09-28 20:21:49 +01:00
Quarris
a21d8534db
Added ability to define ports as structure parts rather than individual blocks.
2021-09-28 19:58:04 +01:00
Quarris
07e4fdba71
- You can now insert/extract fluid from fluid port with items in hand (such as a bucket)
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- Fixed some rendering issues where certain blocks would not render correctly (such as mana spreader from botania or assembly controller from PNCR)
- Updated some lang translations
- Added test project to the dev space
2021-09-03 01:47:09 +01:00
ticticboooom
2662546744
minor testing/fixes
2021-08-21 15:55:35 +01:00
ticticboooom
c119702352
Merge remote-tracking branch 'origin/master'
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# Conflicts:
# version.properties
2021-08-21 12:10:20 +01:00
ticticboooom
b1c159aa5e
minor testing/fixes
2021-08-21 12:09:57 +01:00
Fisher
9ea4dcf90e
Display FE I/O Percent with two decimal places. Most likely my last commit of the day.
2021-08-19 18:44:03 -04:00
Fisher
b404d6ddfd
Display FE I/O Percent with two decimal places. Most likely my last commit of the day.
2021-08-19 18:43:23 -04:00
Fisher
1316d2ab39
Fixed Botania and Energy Port Bar direction. TODO: Fix the rest of the bars when I know how to fill the ports Xd
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Fixed a render bug with overlapping on the structure Generator Boundary Box rendering. TODO: Box disappears at certain angles.
Fisher's first commit :)
2021-08-19 17:39:47 -04:00
TicTicBoooom
c1244d1684
Merge pull request #20 from MasterSloth1/master
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trimmed port's textures
2021-08-11 16:26:24 +01:00
MasterSloth1
d7e2c14600
trimmed port's textures
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cleaned up port's to remove the base block texture, when you apply a textureOverride it will only show the identifying port textures instead of the base texture
2021-08-12 03:15:17 +12:00
ticticboooom
815e41a6e3
fixed some bugs to progress to stable
2021-07-19 14:27:29 +01:00
ticticboooom
1459e53b15
Merge remote-tracking branch 'origin/master'
2021-07-17 00:15:42 +01:00
ticticboooom
2adef9be79
fixing false flag crash report from other mods source crashes
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added new method of adding port types from other mods
2021-07-17 00:15:14 +01:00
MasterSloth1
484f733691
Update issue templates
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ahh i have to commit the changes lol i done this a few days ago but only clicked propose changes instead of commit changes :/
2021-07-17 07:49:39 +12:00
ticticboooom
4c9dc49969
added mod bus even t for registration of 3rd party port-types
2021-07-13 16:43:39 +01:00
ticticboooom
f88d94b441
bug fixes n stuff
2021-07-13 11:42:59 +01:00
ticticboooom
3f7593dd17
fixed and tested mekanism chemical ports
2021-07-04 20:32:57 +01:00
ticticboooom
110c544a47
fixed bugs and added new compat port io textures
2021-06-02 14:39:12 +01:00
ticticboooom
aa0c3a963d
added loot tables, io textures for compat ports, consume instantly flag
2021-05-29 16:08:40 +01:00