[ion] Clean an unused file

This commit is contained in:
Romain Goyet
2018-05-08 12:36:23 +02:00
committed by EmilieNumworks
parent bc3c517084
commit 1785288e19
3 changed files with 79 additions and 190 deletions

View File

@@ -19,7 +19,7 @@ objs += $(addprefix ion/src/device/, \
console.o \
device.o\
display.o\
events_keyboard.o\
events.o\
keyboard.o\
led.o\
power.o\

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@@ -1,111 +1,93 @@
#include <ion.h>
#include <assert.h>
namespace Ion {
namespace Events {
static constexpr char s_textAtIndex[] = { 'A', 0, 'B', 0, 'C', 0,'D', 0};
class EventInfo {
public:
static constexpr EventInfo Undefined() { return EventInfo(0); }
static constexpr EventInfo Textless() { return EventInfo(1); }
static constexpr EventInfo Text(int index) { return EventInfo(index << 2 & 3); }
bool isUndefined() const { return (m_data == 0); }
const char * text() const;
private:
constexpr EventInfo(uint8_t data) : m_data(data) {}
uint8_t m_data;
};
const char * EventInfo::text() const {
if (m_data <= 1) {
return nullptr;
static bool sleepWithTimeout(int duration, int * timeout) {
if (*timeout >= duration) {
msleep(duration);
*timeout -= duration;
return false;
} else {
msleep(*timeout);
*timeout = 0;
return true;
}
return s_textAtIndex + (m_data >> 2);
}
static constexpr EventInfo s_infoForEvent[] = {
EventInfo::Textless(), EventInfo::Textless(), EventInfo::Textless(), EventInfo::Undefined()
};
Event sLastEvent = Events::None;
Keyboard::State sLastKeyboardState;
bool sLastUSBPlugged = false;
bool sLastUSBEnumerated = false;
bool sEventIsRepeating = 0;
constexpr int delayBeforeRepeat = 200;
constexpr int delayBetweenRepeat = 50;
Event::Event(Keyboard::Key key, bool shift, bool alpha) {
// We're mapping a key, shift and alpha to an event
// This can be a bit more complicated than it seems since we want to fall back:
// for example, alpha-up is just plain up.
// Fallback order :
// alpha-X -> X
// shift-X -> X
// shift-alpha-X -> alpha-X -> X
m_data = 255;// Undefined. FIXME
int noFallbackOffsets[] = {0};
int alphaFallbackOffsets[] = {2*k_eventPageSize, 0};
int shiftFallbackOffsets[] = {k_eventPageSize, 0};
int shiftAlphaFallbackOffsets[] = {3*k_eventPageSize, 2*k_eventPageSize, 0};
int * fallbackOffsets[] = {noFallbackOffsets, shiftFallbackOffsets, alphaFallbackOffsets, shiftAlphaFallbackOffsets};
int * fallbackOffset = fallbackOffsets[shift+2*alpha];
int i=0;
int offset = 0;
do {
offset = fallbackOffset[i++];
m_data = offset + (int)key;
} while (offset > 0 && s_infoForEvent[m_data].isUndefined());
//TODO assert(m_data != 255); //FIXME: Undefined
bool canRepeatEvent(Event e) {
return (e == Events::Left || e == Events::Up || e == Events::Down || e == Events::Right || e == Events::Backspace);
}
const char * Event::text() const {
EventInfo info = s_infoForEvent[m_data];
return info.text();
Event getEvent(int * timeout) {
assert(*timeout > delayBeforeRepeat);
assert(*timeout > delayBetweenRepeat);
int time = 0;
uint64_t keysSeenUp = 0;
uint64_t keysSeenTransitionningFromUpToDown = 0;
while (true) {
// First, check if the USB plugged status has changed
bool usbPlugged = USB::isPlugged();
if (usbPlugged != sLastUSBPlugged) {
sLastUSBPlugged = usbPlugged;
return Events::USBPlug;
}
// Second, check if the USB device has been connected to an USB host
bool usbEnumerated = USB::isEnumerated();
if (usbEnumerated != sLastUSBEnumerated) {
sLastUSBEnumerated = usbEnumerated;
if (usbEnumerated) {
return Events::USBEnumeration;
}
}
Keyboard::State state = Keyboard::scan();
keysSeenUp |= ~state;
keysSeenTransitionningFromUpToDown = keysSeenUp & state;
if (keysSeenTransitionningFromUpToDown != 0) {
sEventIsRepeating = false;
/* The key that triggered the event corresponds to the first non-zero bit
* in "match". This is a rather simple logic operation for the which many
* processors have an instruction (ARM thumb uses CLZ).
* Unfortunately there's no way to express this in standard C, so we have
* to resort to using a builtin function. */
Keyboard::Key key = (Keyboard::Key)(63-__builtin_clzll(keysSeenTransitionningFromUpToDown));
Event event(key, isShiftActive(), isAlphaActive());
updateModifiersFromEvent(event);
sLastEvent = event;
sLastKeyboardState = state;
return event;
}
if (sleepWithTimeout(10, timeout)) {
// Timeout occured
return Events::None;
}
time += 10;
// At this point, we know that keysSeenTransitionningFromUpToDown has *always* been zero
// In other words, no new key has been pressed
if (canRepeatEvent(sLastEvent) && (state == sLastKeyboardState)) {
int delay = (sEventIsRepeating ? delayBetweenRepeat : delayBeforeRepeat);
if (time >= delay) {
sEventIsRepeating = true;
sLastKeyboardState = state;
return sLastEvent;
}
}
}
}
}
}
#if 0
class Event {
Event(); // Constructor, by the hardware
private:
uint8_t m_data;
};
ActionInfo Event::Action::info() {
return s_actionInfo[(int)this];
}
Event::Event(Key key, bool shift, bool alpha) {
// We're mapping a key, shift and alpha to an action
// This can be a bit more complicated than it seems since we want to fall back:
// for example, alpha-up is just plain up.
// Fallback order :
// alpha-X -> X
// shift-X -> X
// shift-alpha-X -> alpha-X -> X
int noFallbackOffsets[] = {0};
int alphaFallbackOffsets[] = {2*k_actionPageSize, 0};
int shiftFallbackOffsets[] = {k_actionPageSize, 0};
int shiftAlphaFallbackOffsets[] = {3*k_actionPageSize, 2*k_actionPageSize, 0};
int * fallbackOffsets[] = {noFallbackOffsets, shiftFallbackOffsets, alphaFallbackOffsets, shiftAlphaFallbackOffsets};
int * fallbackOffset = fallbackOffsets[shift+2*alpha];
Action action = Action::Undefined;
int action = A
int i=0;
int offset = 0;
do {
offset = fallbackOffset[i++];
action = offset + (int)key;
} while (offset > 0 && action.info().isUndefined());
assert(!action.info().isUndefined());
return action;
}
#endif

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@@ -1,93 +0,0 @@
#include <ion.h>
#include <assert.h>
namespace Ion {
namespace Events {
static bool sleepWithTimeout(int duration, int * timeout) {
if (*timeout >= duration) {
msleep(duration);
*timeout -= duration;
return false;
} else {
msleep(*timeout);
*timeout = 0;
return true;
}
}
Event sLastEvent = Events::None;
Keyboard::State sLastKeyboardState;
bool sLastUSBPlugged = false;
bool sLastUSBEnumerated = false;
bool sEventIsRepeating = 0;
constexpr int delayBeforeRepeat = 200;
constexpr int delayBetweenRepeat = 50;
bool canRepeatEvent(Event e) {
return (e == Events::Left || e == Events::Up || e == Events::Down || e == Events::Right || e == Events::Backspace);
}
Event getEvent(int * timeout) {
assert(*timeout > delayBeforeRepeat);
assert(*timeout > delayBetweenRepeat);
int time = 0;
uint64_t keysSeenUp = 0;
uint64_t keysSeenTransitionningFromUpToDown = 0;
while (true) {
// First, check if the USB plugged status has changed
bool usbPlugged = USB::isPlugged();
if (usbPlugged != sLastUSBPlugged) {
sLastUSBPlugged = usbPlugged;
return Events::USBPlug;
}
// Second, check if the USB device has been connected to an USB host
bool usbEnumerated = USB::isEnumerated();
if (usbEnumerated != sLastUSBEnumerated) {
sLastUSBEnumerated = usbEnumerated;
if (usbEnumerated) {
return Events::USBEnumeration;
}
}
Keyboard::State state = Keyboard::scan();
keysSeenUp |= ~state;
keysSeenTransitionningFromUpToDown = keysSeenUp & state;
if (keysSeenTransitionningFromUpToDown != 0) {
sEventIsRepeating = false;
/* The key that triggered the event corresponds to the first non-zero bit
* in "match". This is a rather simple logic operation for the which many
* processors have an instruction (ARM thumb uses CLZ).
* Unfortunately there's no way to express this in standard C, so we have
* to resort to using a builtin function. */
Keyboard::Key key = (Keyboard::Key)(63-__builtin_clzll(keysSeenTransitionningFromUpToDown));
Event event(key, isShiftActive(), isAlphaActive());
updateModifiersFromEvent(event);
sLastEvent = event;
sLastKeyboardState = state;
return event;
}
if (sleepWithTimeout(10, timeout)) {
// Timeout occured
return Events::None;
}
time += 10;
// At this point, we know that keysSeenTransitionningFromUpToDown has *always* been zero
// In other words, no new key has been pressed
if (canRepeatEvent(sLastEvent) && (state == sLastKeyboardState)) {
int delay = (sEventIsRepeating ? delayBetweenRepeat : delayBeforeRepeat);
if (time >= delay) {
sEventIsRepeating = true;
sLastKeyboardState = state;
return sLastEvent;
}
}
}
}
}
}