[poincare] Remove header of class function

Change-Id: I2aaa523ddc0fa90de2242f957893cf3da8e7779e
This commit is contained in:
Émilie Feral
2017-09-22 14:22:32 +02:00
parent 2b1bd5c191
commit 41521388e5
2 changed files with 0 additions and 51 deletions

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@@ -28,7 +28,6 @@
#include <poincare/floor.h>
#include <poincare/frac_part.h>
#include <poincare/fraction.h>
#include <poincare/function.h>
#include <poincare/expression_matrix.h>
#include <poincare/global_context.h>
#include <poincare/great_common_divisor.h>

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@@ -1,50 +0,0 @@
#ifndef POINCARE_FUNCTION_H
#define POINCARE_FUNCTION_H
#include <poincare/expression.h>
#include <poincare/list_data.h>
#include <poincare/complex.h>
#include <poincare/complex_matrix.h>
#include <math.h>
namespace Poincare {
/* The Function class represents the built-in math functions such as cos, sin,
* tan, log, etc... */
class Function : public Expression {
public:
Function(const char * name, int requiredNumberOfArguments = 1);
~Function();
Function(const Function& other) = delete;
Function(Function&& other) = delete;
Function& operator=(const Function& other) = delete;
Function& operator=(Function&& other) = delete;
void setArgument(Expression ** args, int numberOfArguments, bool clone = true);
void setArgument(ListData * listData, bool clone = true);
bool hasValidNumberOfArguments() const override;
const Expression * operand(int i) const override;
int numberOfOperands() const override;
Expression * clone() const override;
protected:
virtual Complex<float> computeComplex(const Complex<float> c, AngleUnit angleUnit) const {
return Complex<float>::Float(NAN);
}
virtual Complex<double> computeComplex(const Complex<double> c, AngleUnit angleUnit) const {
return Complex<double>::Float(NAN);
}
virtual Evaluation<float> * privateEvaluate(SinglePrecision p, Context& context, AngleUnit angleUnit) const override { return templatedEvaluate<float>(context, angleUnit); }
virtual Evaluation<double> * privateEvaluate(DoublePrecision p, Context& context, AngleUnit angleUnit) const override { return templatedEvaluate<double>(context, angleUnit); }
template<typename T> Evaluation<T> * templatedEvaluate(Context& context, AngleUnit angleUnit) const;
ExpressionLayout * privateCreateLayout(FloatDisplayMode floatDisplayMode, ComplexFormat complexFormat) const override;
void build(Expression ** args, int numberOfArguments, bool clone);
void clean();
Expression ** m_args;
int m_numberOfArguments;
int m_requiredNumberOfArguments;
const char * m_name;
};
}
#endif