[ion] Fix reset jump address accross platforms

This commit is contained in:
Léa Saviot
2019-06-05 10:17:05 +02:00
parent 9f86ca4b52
commit 74665c0569
10 changed files with 92 additions and 11 deletions

View File

@@ -30,7 +30,7 @@ SECTIONS {
* We're generating the ISR vector table in code because it's very
* convenient: using function pointers, we can easily point to the service
* routine for each interrupt. */
_isr_start = .;
_jump_reset_address = .;
KEEP(*(.isr_vector_table))
} >FLASH

View File

@@ -20,10 +20,10 @@ MEMORY {
* overwritten (for instance, vtables that live in the .rodata section). */
STACK_SIZE = 32K;
_jump_reset_address = 0x08000000;
SECTIONS {
.isr_vector_table ORIGIN(RAM_BUFFER) : {
_isr_start = .;
KEEP(*(.isr_vector_table))
} >RAM_BUFFER

View File

@@ -27,7 +27,7 @@ MEMORY {
/* The DFU needs to know to which address it should jump to after a leave
* command. This address is used in Ion::Device::Reset::jump(). */
_isr_start = 0x08000000;
_jump_reset_address = 0x08000000;
SECTIONS {
.text : {

View File

@@ -38,7 +38,7 @@ SECTIONS {
* We're generating the ISR vector table in code because it's very
* convenient: using function pointers, we can easily point to the service
* routine for each interrupt. */
_isr_start = .;
_jump_reset_address = .;
KEEP(*(.isr_vector_table))
} >INTERNAL_FLASH

View File

@@ -22,7 +22,7 @@ SECTIONS {
* We're generating the ISR vector table in code because it's very
* convenient: using function pointers, we can easily point to the service
* routine for each interrupt. */
_isr_start = .;
_jump_reset_address = .;
KEEP(*(.isr_vector_table))
} >INTERNAL_FLASH

View File

@@ -0,0 +1,81 @@
/* Create a firmware that runs from RAM.
* Caution: ST's bootloader uses some RAM, so we want to stay off of that memory
* region. Per AN2606, sections 31.1 and 36.1, it's using 16Kbytes form address
* 0x20000000. We'll try to play safe and avoid the first 32KB of RAM.
*
* This is used to:
* - Flash faster. Flashing using ST's ROMed DFU bootloader is reliable but
* very slow. To make flashing faster, we can leverage ST's bootloader to copy
* a small "flasher" in RAM, and run it from there.
* - Run the bench software from the RAM. */
MEMORY {
RAM_BUFFER (rw) : ORIGIN = 0x20000000 + 32K, LENGTH = 256K - 32K
}
/* The stack is quite large: we put it equal to Epsilon's.
* Indeed, when building the flasher, we're making the USB::Calculator object
* live on the stack, and it's quite large (about 4K just for this single
* object). Using a stack too small would result in some memory being
* overwritten (for instance, vtables that live in the .rodata section). */
STACK_SIZE = 32K;
_jump_reset_address = 0x00200000;
SECTIONS {
.isr_vector_table ORIGIN(RAM_BUFFER) : {
KEEP(*(.isr_vector_table))
} >RAM_BUFFER
.text : {
. = ALIGN(4);
*(.text)
*(.text.*)
} >RAM_BUFFER
.init_array : {
. = ALIGN(4);
_init_array_start = .;
KEEP (*(.init_array*))
_init_array_end = .;
} >RAM_BUFFER
.rodata : {
. = ALIGN(4);
*(.rodata)
*(.rodata.*)
} >RAM_BUFFER
.data : {
. = ALIGN(4);
*(.data)
*(.data.*)
} >RAM_BUFFER
.bss : {
. = ALIGN(4);
_bss_section_start_ram = .;
*(.bss)
*(.bss.*)
*(COMMON)
_bss_section_end_ram = .;
} >RAM_BUFFER
.stack : {
. = ALIGN(8);
_stack_end = .;
. += (STACK_SIZE - 8);
. = ALIGN(8);
_stack_start = .;
} >RAM_BUFFER
.phony : {
/* We won't do dynamic memory allocation */
_heap_start = .;
_heap_end = .;
/* Effectively bypass copying .data to RAM */
_data_section_start_flash = .;
_data_section_start_ram = .;
_data_section_end_ram = .;
} >RAM_BUFFER
}

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@@ -27,7 +27,7 @@ MEMORY {
/* The DFU needs to know to which address it should jump to after a leave
* command. This address is used in Ion::Device::Reset::jump(). */
_isr_start = 0x00200000;
_jump_reset_address = 0x00200000;
SECTIONS {
.text : {

View File

@@ -4,7 +4,7 @@
#include <drivers/board.h>
#include <drivers/external_flash.h>
extern void * _isr_start;
extern void * _jump_reset_address;
namespace Ion {
namespace Device {
@@ -30,7 +30,7 @@ void jump() {
* real reset would. These operations should be made at once, otherwise the C
* compiler might emit some instructions that modify the stack inbetween. */
uint32_t * stackPointerAddress = reinterpret_cast<uint32_t *>(&_isr_start);
uint32_t * stackPointerAddress = reinterpret_cast<uint32_t *>(&_jump_reset_address);
uint32_t * resetHandlerAddress = stackPointerAddress + 1;
asm volatile (

View File

@@ -31,7 +31,7 @@ SECTIONS {
* We're generating the ISR vector table in code because it's very
* convenient: using function pointers, we can easily point to the service
* routine for each interrupt. */
_isr_start = .;
_jump_reset_address = .;
KEEP(*(.isr_vector_table))
} >INTERNAL_FLASH

View File

@@ -54,7 +54,7 @@ openocd:
# fully filled
ifeq ($(EPSILON_USB_DFU_XIP)$(EPSILON_DEVICE_BENCH),10)
$(BUILD_DIR)/ion/src/$(PLATFORM)/shared/usb/flasher.o: SFLAGS += $(ION_DEVICE_SFLAGS)
$(BUILD_DIR)/flasher.$(EXE): LDSCRIPT = ion/src/$(PLATFORM)/shared/ram.ld
$(BUILD_DIR)/flasher.$(EXE): LDSCRIPT = ion/src/$(PLATFORM)/$(MODEL)/ram.ld
$(BUILD_DIR)/flasher.$(EXE): $(objs) $(BUILD_DIR)/ion/src/$(PLATFORM)/shared/usb/flasher.o
else
$(BUILD_DIR)/flasher.$(EXE):
@@ -63,7 +63,7 @@ endif
#TODO Do not build all apps... Put elsewhere?
ifeq ($(EPSILON_USB_DFU_XIP)$(EPSILON_DEVICE_BENCH),11)
$(BUILD_DIR)/benchRAM.$(EXE): LDSCRIPT = ion/src/$(PLATFORM)/shared/ram.ld
$(BUILD_DIR)/benchRAM.$(EXE): LDSCRIPT = ion/src/$(PLATFORM)/$(MODEL)/ram.ld
$(BUILD_DIR)/benchRAM.$(EXE): $(objs) $(call object_for,$(bench_src))
else
$(BUILD_DIR)/benchRAM.$(EXE):