mirror of
https://github.com/UpsilonNumworks/Upsilon.git
synced 2026-01-18 16:27:34 +01:00
[ion/simulator] Get rid of the headless target
This commit is contained in:
16
.github/workflows/ci-workflow.yml
vendored
16
.github/workflows/ci-workflow.yml
vendored
@@ -74,8 +74,8 @@ jobs:
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- run: pacman -S --noconfirm mingw-w64-x86_64-gcc mingw-w64-x86_64-freetype mingw-w64-x86_64-pkg-config make mingw-w64-x86_64-python3 mingw-w64-x86_64-libjpeg-turbo mingw-w64-x86_64-libpng
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- run: make -j2 PLATFORM=simulator
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- run: make -j2 PLATFORM=simulator epsilon.official.exe
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- run: make -j2 PLATFORM=simulator test.headless.exe
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- run: output/release/simulator/windows/test.headless.exe
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- run: make -j2 PLATFORM=simulator test.exe
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- run: cmd /c output\release\simulator\windows\test.exe --headless
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- uses: actions/upload-artifact@master
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with:
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name: epsilon-windows.exe
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@@ -89,8 +89,8 @@ jobs:
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- uses: actions/checkout@v2
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- run: make -j2 PLATFORM=simulator TARGET=web
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- run: make -j2 PLATFORM=simulator TARGET=web epsilon.official.zip
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- run: make -j2 PLATFORM=simulator TARGET=web test.headless.js
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- run: node output/release/simulator/web/test.headless.js
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- run: make -j2 PLATFORM=simulator TARGET=web test.js
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- run: node output/release/simulator/web/test.js --headless
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- uses: actions/upload-artifact@master
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with:
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name: epsilon-web.zip
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@@ -102,8 +102,8 @@ jobs:
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- uses: actions/checkout@v2
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- run: make -j2 PLATFORM=simulator
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- run: make -j2 PLATFORM=simulator epsilon.official.bin
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- run: make -j2 PLATFORM=simulator test.headless.bin
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- run: output/release/simulator/linux/test.headless.bin
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- run: make -j2 PLATFORM=simulator test.bin
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- run: output/release/simulator/linux/test.bin --headless
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- uses: actions/upload-artifact@master
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with:
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name: epsilon-linux.bin
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@@ -116,8 +116,8 @@ jobs:
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- uses: actions/checkout@v2
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- run: make -j2 PLATFORM=simulator
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- run: make -j2 PLATFORM=simulator epsilon.official.app
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- run: make -j2 PLATFORM=simulator ARCH=x86_64 test.headless.bin
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- run: output/release/simulator/macos/x86_64/test.headless.bin
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- run: make -j2 PLATFORM=simulator ARCH=x86_64 test.bin
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- run: output/release/simulator/macos/x86_64/test.bin --headless
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- uses: actions/upload-artifact@master
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with:
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name: epsilon-macos.zip
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@@ -1,8 +1 @@
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# Headless targets
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$(eval $(call rule_for_epsilon_flavor,headless))
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HANDY_TARGETS += epsilon.headless
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$(BUILD_DIR)/test.headless.$(EXE): $(call flavored_object_for,$(test_runner_src),headless)
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HANDY_TARGETS += test.headless
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-include build/targets.simulator.$(TARGET).mak
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@@ -1 +1 @@
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$(BUILD_DIR)/test.headless.js: EMSCRIPTEN_MODULARIZE = 0
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$(BUILD_DIR)/test.js: EMSCRIPTEN_MODULARIZE = 0
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@@ -1,11 +0,0 @@
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#include <ion/events.h>
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namespace Ion {
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namespace Events {
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Event getPlatformEvent() {
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return None;
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}
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}
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}
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@@ -1,11 +0,0 @@
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#include <ion/keyboard.h>
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namespace Ion {
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namespace Keyboard {
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State scan() {
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return State();
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}
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}
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}
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@@ -1,4 +0,0 @@
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#include <ion/timing.h>
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void Ion::Timing::msleep(uint32_t ms) {
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}
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@@ -3,35 +3,28 @@ ion_src += $(addprefix ion/src/shared/dummy/, \
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battery.cpp \
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display.cpp \
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exam_mode.cpp \
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events_platform.cpp:+headless \
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fcc_id.cpp \
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keyboard.cpp:+headless \
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led.cpp \
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power.cpp \
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serial_number.cpp \
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stack.cpp \
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timing_msleep.cpp:+headless \
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usb.cpp \
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)
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ion_src += $(addprefix ion/src/simulator/shared/, \
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dummy/keyboard.cpp:+headless \
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dummy/window.cpp:+headless \
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clipboard.cpp \
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console_stdio.cpp:-consoledisplay \
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console.cpp \
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crc32.cpp \
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display.cpp:-headless \
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display.cpp \
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events.cpp \
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events_platform.cpp:-headless \
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events_platform.cpp \
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framebuffer.cpp \
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framebuffer_png.cpp:+headless \
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keyboard.cpp:-headless \
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layout.cpp:-headless \
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keyboard.cpp \
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layout.cpp \
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main.cpp \
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random.cpp \
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timing.cpp \
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timing_msleep.cpp:-headless \
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window.cpp:-headless \
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window.cpp \
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)
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ion_simulator_assets = background.jpg horizontal_arrow.png vertical_arrow.png round.png small_squircle.png large_squircle.png
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@@ -1,19 +0,0 @@
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#include "../keyboard.h"
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namespace Ion {
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namespace Simulator {
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namespace Keyboard {
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void keyDown(Ion::Keyboard::Key k) {
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}
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void keyUp(Ion::Keyboard::Key k) {
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}
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bool scanHandlesSDLKey(SDL_Scancode key) {
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return false;
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}
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}
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}
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}
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@@ -1,24 +0,0 @@
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#include "../window.h"
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namespace Ion {
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namespace Simulator {
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namespace Window {
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void init() {
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Ion::Simulator::Framebuffer::setActive(false);
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}
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void quit() {
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}
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void setNeedsRefresh() {
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}
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void relayout() {
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}
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void refresh() {
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}
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}
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}
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}
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@@ -1,9 +1,24 @@
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#include <ion/timing.h>
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#include "window.h"
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#include <chrono>
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#include <SDL.h>
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static auto start = std::chrono::steady_clock::now();
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uint64_t Ion::Timing::millis() {
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namespace Ion {
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namespace Timing {
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uint64_t millis() {
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auto elapsed = std::chrono::steady_clock::now() - start;
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return std::chrono::duration_cast<std::chrono::milliseconds>(elapsed).count();
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}
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void msleep(uint32_t ms) {
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if (Simulator::Window::isHeadless()) {
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return;
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}
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SDL_Delay(ms);
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}
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}
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}
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@@ -1,10 +0,0 @@
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#include <ion/timing.h>
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#include "window.h"
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#include <SDL.h>
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void Ion::Timing::msleep(uint32_t ms) {
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if (Ion::Simulator::Window::isHeadless()) {
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return;
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}
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SDL_Delay(ms);
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}
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