* Initial test - working on Linux
* Try to make it work with liba
* Stop using liba and the filesystem
* IT WORKS
* Key input, full res, fix some of the crashes
* Fix the hang when doing calculations
* Add some more key mappings
* Fix the square root issue
* Icons
* Better key mappings, brightness control, better gamma correction, more effficient framebuffer
* Cleanup stage 1
* Cleanup stage 2
* Make the build system build a g3a
* Make it not exit when you press the menu button
* Add Casio port to README
* Use omega-master instead of omega-dev
* Fix mistake with cherry-picking in the README
* Fix internal storage crash
* Fix compile error on Numworks calculators
* Upsilon branding
* Sharper icon
* Make the CI work
* Add power off and improve menu
* Map Alpha + up/down to the brightness shortcut
* Add missing file
* Fix web CI build
* Revert "Fix web CI build"
This reverts commit f19657d9fc.
* Change "prizm" to "fxcg"
* Add FASTLOAD option for Add-in Push
* Add some charatcers to the catalog on Casio and improve key mappings
* Build with -Os -flto
* Disable LTO for now as it's causing crashes
* Put back the fonts I accidently changed
I'd like to add an option for this though as I prefer the ones from Epsilon
char buffers m_distribution and m_calculation had too weak an alignment,
causing a crash when starting the web simulator.
Change-Id: Ibfd3c2582bc4de97beb4d6cc51b9fb86300edb5e
In file: epsilon/apps/graph/base.nl.i18n some text would look better if placed slightly to the left. I'm talking about lines 23 and 24: SelectLowerBound and SelectUpperBound
This is unfortunately required in several cases:
- Sometimes when we use either float and double (this should be changed)
- Because KDCoordinate is not an int, so any arithmemtic promotes it to
an int
- Because we mix pointer differences and ints
This replaces unnecessary double-precision soft-float operations with
single-precision floating-point operations, mainly by casting.
In a couple places I also replace a function call with a constant.
At the moment ViewController::viewWillAppear doesn't do anything, so
there is no real impact. But if we want to use it it needs to be called
from subclasses.