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After lauching the console, if we fetch a script we mark it as fetched. When the variable box displays variables from imported scripts, it scans all the variables from the scripts marked as fetched.
40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
#ifndef CODE_SCRIPT_H
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#define CODE_SCRIPT_H
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#include <ion.h>
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namespace Code {
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/* Record : | Total Size | Name | Body |
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* Script: | AutoImportationStatus | Content |*/
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class Script : public Ion::Storage::Record {
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private:
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// Default script names are chosen between script1 and script99
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static constexpr int k_maxNumberOfDefaultScriptNames = 99;
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static constexpr int k_defaultScriptNameNumberMaxSize = 2; // Numbers from 1 to 99 have 2 digits max
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static constexpr size_t k_autoImportationStatusSize = 1; //TODO LEA use only 1 byte for both status flags
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static constexpr size_t k_currentImportationStatusSize = 1;
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public:
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static constexpr int k_defaultScriptNameMaxSize = 6 + k_defaultScriptNameNumberMaxSize + 1;
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/* 6 = strlen("script")
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* k_defaultScriptNameNumberMaxSize = maxLength of integers between 1 and 99
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* 1 = null-terminating char */
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static bool DefaultName(char buffer[], size_t bufferSize);
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static bool nameCompliant(const char * name);
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static constexpr size_t InformationSize() { return k_autoImportationStatusSize + k_currentImportationStatusSize; }
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Script(Ion::Storage::Record r = Ion::Storage::Record()) : Record(r) {}
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bool autoImportationStatus() const;
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void toggleAutoimportationStatus();
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const char * scriptContent() const;
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bool contentFetchedFromConsole() const;
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void setContentFetchedFromConsole(bool fetch);
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};
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}
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#endif
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