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rumble
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@@ -40,9 +40,9 @@ public:
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if (tokens[1] == "all" || tokens[1] == "gc") {
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if (tokens[2] == "stop proximity") {
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if (SDL_GameControllerRumble(controller, 0xFFFF, 0xFFFF, 1000) != 0) {
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std::cerr << "Erreur lors de l'activation de la vibration : " << SDL_GetError() << std::endl;
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}
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// if (SDL_GameControllerRumble(controller, 0xFFFF, 0xFFFF, 1000) != 0) {
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// std::cerr << "Erreur lors de l'activation de la vibration : " << SDL_GetError() << std::endl;
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// }
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}
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if (tokens[2] == "ready") {
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