mirror of
https://github.com/modelec/GameController.git
synced 2026-01-18 16:47:32 +01:00
Usage of .cpp file
This commit is contained in:
@@ -15,7 +15,7 @@ find_package(Modelec COMPONENTS
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add_executable(GameController
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main.cpp
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GameControllerHandler.h)
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GameControllerHandler.cpp)
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target_link_libraries(GameController ${SDL2_LIBRARIES})
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target_link_libraries(GameController Modelec::TCPClient Modelec::Utils Modelec::CLParser)
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@@ -1 +1,129 @@
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#include "GameControllerHandler.h"
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GameControllerHandler::GameControllerHandler(const char *ip, int port) : TCPClient(ip, port), controller(nullptr) {}
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bool GameControllerHandler::init() {
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if (SDL_Init(SDL_INIT_GAMECONTROLLER) != 0) {
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std::cerr << "SDL initialization failed: " << SDL_GetError() << std::endl;
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return false;
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}
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if (!SDL_IsGameController(0)) {
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std::cerr << "No compatible controllers connected.\n";
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return false;
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}
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controller = SDL_GameControllerOpen(0);
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if (controller == nullptr) {
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std::cerr << "Failed to open game controller: " << SDL_GetError() << std::endl;
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return false;
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}
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return true;
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}
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void GameControllerHandler::start() {
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TCPClient::start();
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std::thread t(&GameControllerHandler::handleEvents, this);
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t.detach();
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this->sendMessage("gc;strat;ready;1\n");
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}
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void GameControllerHandler::handleMessage(const std::string &message) {
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std::vector<std::string> tokens = Modelec::split(message, ";");
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if (tokens[1] == "all" || tokens[1] == "lidar") {
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if (tokens[2] == "set range") {
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this->lidarDectectionDistance = stod(tokens[3]);
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}
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}
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if (tokens[1] == "all" || tokens[1] == "gc") {
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if (tokens[2] == "stop proximity") {
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std::vector<std::string> args = Modelec::split(tokens[3], ",");
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double distance = stod(args[0]);
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Uint16 strength;
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if (distance <= 100) {
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strength = 0xFFFF;
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} else if (distance <= 500) {
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double factor = 1 - Modelec::mapValue(distance, 100.0, this->lidarDectectionDistance, 0.0, 1.0);
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strength = static_cast<Uint16>(factor * 0xFFFF);
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} else {
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strength = 0;
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}
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if (SDL_GameControllerRumble(controller, strength, strength, 1000) != 0) {
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std::cerr << "Erreur lors de l'activation de la vibration : " << SDL_GetError() << std::endl;
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}
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}
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if (tokens[2] == "ready") {
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this->sendMessage("gc;all;game mode;gc\n");
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}
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}
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}
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void GameControllerHandler::handleEvents() {
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while (running) {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_QUIT:
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running = false;
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this->sendMessage("gc;strat;disconnect;1\n");
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break;
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case SDL_CONTROLLERAXISMOTION:
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if (event.caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT) {
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// std::cout << "Trigger left moved to " << event.caxis.value << std::endl;
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this->sendMessage("gc;strat;trigger;0," + std::to_string(event.caxis.value) + "\n");
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} else if (event.caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
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// std::cout << "Trigger right moved to " << event.caxis.value << std::endl;
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this->sendMessage("gc;strat;trigger;1," + std::to_string(event.caxis.value) + "\n");
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}
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else if (event.caxis.axis == SDL_CONTROLLER_AXIS_LEFTX) {
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// std::cout << "Left X axis moved to " << event.caxis.value << std::endl;
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this->sendMessage("gc;strat;axis;0," + std::to_string(event.caxis.value) + "\n");
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}
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else if (event.caxis.axis == SDL_CONTROLLER_AXIS_LEFTY) {
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std::cout << "Left Y axis moved to " << event.caxis.value << std::endl;
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this->sendMessage("gc;strat;axis;1," + std::to_string(event.caxis.value) + "\n");
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}
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else if (event.caxis.axis == SDL_CONTROLLER_AXIS_RIGHTX) {
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// std::cout << "Right X axis moved to " << event.caxis.value << std::endl;
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this->sendMessage("gc;strat;axis;2," + std::to_string(event.caxis.value) + "\n");
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}
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else if (event.caxis.axis == SDL_CONTROLLER_AXIS_RIGHTY) {
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// std::cout << "Right Y axis moved to " << event.caxis.value << std::endl;
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// this->sendMessage("gc;strat;axis;3," + std::to_string(event.caxis.value) + "\n");
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}
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break;
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case SDL_CONTROLLERBUTTONDOWN:
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// std::cout << "Button down " << static_cast<int>(event.cbutton.button) << std::endl;
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this->sendMessage("gc;strat;button down;" + std::to_string(event.cbutton.button) + "\n");
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break;
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case SDL_CONTROLLERBUTTONUP:
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// std::cout << "Button up " << static_cast<int>(event.cbutton.button) << std::endl;
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this->sendMessage("gc;strat;button up;" + std::to_string(event.cbutton.button) + "\n");
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break;
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default:
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break;
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}
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}
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}
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}
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void GameControllerHandler::closeController() {
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if (controller != nullptr) {
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SDL_GameControllerClose(controller);
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controller = nullptr;
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}
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}
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void GameControllerHandler::close() {
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closeController();
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}
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GameControllerHandler::~GameControllerHandler() {
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close();
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SDL_Quit();
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}
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@@ -8,131 +8,21 @@
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class GameControllerHandler : public TCPClient {
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public:
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explicit GameControllerHandler(const char* ip = "127.0.0.1", int port = 8080) : TCPClient(ip, port), controller(nullptr) {}
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explicit GameControllerHandler(const char* ip = "127.0.0.1", int port = 8080);
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bool init() {
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if (SDL_Init(SDL_INIT_GAMECONTROLLER) != 0) {
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std::cerr << "SDL initialization failed: " << SDL_GetError() << std::endl;
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return false;
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}
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if (!SDL_IsGameController(0)) {
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std::cerr << "No compatible controllers connected.\n";
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return false;
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}
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controller = SDL_GameControllerOpen(0);
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if (controller == nullptr) {
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std::cerr << "Failed to open game controller: " << SDL_GetError() << std::endl;
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return false;
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}
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return true;
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}
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bool init();
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void start() {
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TCPClient::start();
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void start();
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std::thread t(&GameControllerHandler::handleEvents, this);
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t.detach();
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}
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void handleMessage(const std::string &message) override;
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void handleMessage(const std::string &message) override {
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std::vector<std::string> tokens = Modelec::split(message, ";");
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void handleEvents();
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if (tokens[1] == "all" || tokens[1] == "lidar") {
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if (tokens[2] == "set range") {
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this->lidarDectectionDistance = stod(tokens[3]);
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}
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}
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void closeController();
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if (tokens[1] == "all" || tokens[1] == "gc") {
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if (tokens[2] == "stop proximity") {
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std::vector<std::string> args = Modelec::split(tokens[3], ",");
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double distance = stod(args[0]);
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Uint16 strength;
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void close();
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if (distance <= 100) {
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strength = 0xFFFF;
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} else if (distance <= 500) {
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double factor = 1 - Modelec::mapValue(distance, 100.0, this->lidarDectectionDistance, 0.0, 1.0);
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strength = static_cast<Uint16>(factor * 0xFFFF);
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} else {
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strength = 0;
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}
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if (SDL_GameControllerRumble(controller, strength, strength, 1000) != 0) {
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std::cerr << "Erreur lors de l'activation de la vibration : " << SDL_GetError() << std::endl;
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}
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}
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if (tokens[2] == "ready") {
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this->sendMessage("gc;all;game mode;gc\n");
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}
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}
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}
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void handleEvents() {
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while (running) {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_QUIT:
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running = false;
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this->sendMessage("gc;strat;disconnect;1\n");
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break;
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case SDL_CONTROLLERAXISMOTION:
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if (event.caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT) {
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// std::cout << "Trigger left moved to " << event.caxis.value << std::endl;
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this->sendMessage("gc;strat;trigger;0," + std::to_string(event.caxis.value) + "\n");
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} else if (event.caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
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// std::cout << "Trigger right moved to " << event.caxis.value << std::endl;
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this->sendMessage("gc;strat;trigger;1," + std::to_string(event.caxis.value) + "\n");
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}
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else if (event.caxis.axis == SDL_CONTROLLER_AXIS_LEFTX) {
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// std::cout << "Left X axis moved to " << event.caxis.value << std::endl;
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this->sendMessage("gc;strat;axis;0," + std::to_string(event.caxis.value) + "\n");
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}
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else if (event.caxis.axis == SDL_CONTROLLER_AXIS_LEFTY) {
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std::cout << "Left Y axis moved to " << event.caxis.value << std::endl;
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this->sendMessage("gc;strat;axis;1," + std::to_string(event.caxis.value) + "\n");
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}
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else if (event.caxis.axis == SDL_CONTROLLER_AXIS_RIGHTX) {
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// std::cout << "Right X axis moved to " << event.caxis.value << std::endl;
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this->sendMessage("gc;strat;axis;2," + std::to_string(event.caxis.value) + "\n");
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}
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else if (event.caxis.axis == SDL_CONTROLLER_AXIS_RIGHTY) {
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// std::cout << "Right Y axis moved to " << event.caxis.value << std::endl;
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// this->sendMessage("gc;strat;axis;3," + std::to_string(event.caxis.value) + "\n");
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}
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break;
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case SDL_CONTROLLERBUTTONDOWN:
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// std::cout << "Button down " << static_cast<int>(event.cbutton.button) << std::endl;
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this->sendMessage("gc;strat;button down;" + std::to_string(event.cbutton.button) + "\n");
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break;
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case SDL_CONTROLLERBUTTONUP:
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// std::cout << "Button up " << static_cast<int>(event.cbutton.button) << std::endl;
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this->sendMessage("gc;strat;button up;" + std::to_string(event.cbutton.button) + "\n");
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break;
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default:
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break;
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}
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}
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}
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}
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void closeController() {
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if (controller != nullptr) {
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SDL_GameControllerClose(controller);
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controller = nullptr;
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}
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}
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void close() {
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closeController();
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}
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~GameControllerHandler() {
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close();
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SDL_Quit();
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}
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~GameControllerHandler();
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private:
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SDL_GameController* controller;
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