Usage of .cpp file

This commit is contained in:
ackimixs
2024-05-21 16:11:00 +02:00
parent c40b281e6c
commit 30fb636c92
4 changed files with 137 additions and 121 deletions

View File

@@ -15,7 +15,7 @@ find_package(Modelec COMPONENTS
add_executable(GameController
main.cpp
GameControllerHandler.h)
GameControllerHandler.cpp)
target_link_libraries(GameController ${SDL2_LIBRARIES})
target_link_libraries(GameController Modelec::TCPClient Modelec::Utils Modelec::CLParser)

View File

@@ -1 +1,129 @@
#include "GameControllerHandler.h"
GameControllerHandler::GameControllerHandler(const char *ip, int port) : TCPClient(ip, port), controller(nullptr) {}
bool GameControllerHandler::init() {
if (SDL_Init(SDL_INIT_GAMECONTROLLER) != 0) {
std::cerr << "SDL initialization failed: " << SDL_GetError() << std::endl;
return false;
}
if (!SDL_IsGameController(0)) {
std::cerr << "No compatible controllers connected.\n";
return false;
}
controller = SDL_GameControllerOpen(0);
if (controller == nullptr) {
std::cerr << "Failed to open game controller: " << SDL_GetError() << std::endl;
return false;
}
return true;
}
void GameControllerHandler::start() {
TCPClient::start();
std::thread t(&GameControllerHandler::handleEvents, this);
t.detach();
this->sendMessage("gc;strat;ready;1\n");
}
void GameControllerHandler::handleMessage(const std::string &message) {
std::vector<std::string> tokens = Modelec::split(message, ";");
if (tokens[1] == "all" || tokens[1] == "lidar") {
if (tokens[2] == "set range") {
this->lidarDectectionDistance = stod(tokens[3]);
}
}
if (tokens[1] == "all" || tokens[1] == "gc") {
if (tokens[2] == "stop proximity") {
std::vector<std::string> args = Modelec::split(tokens[3], ",");
double distance = stod(args[0]);
Uint16 strength;
if (distance <= 100) {
strength = 0xFFFF;
} else if (distance <= 500) {
double factor = 1 - Modelec::mapValue(distance, 100.0, this->lidarDectectionDistance, 0.0, 1.0);
strength = static_cast<Uint16>(factor * 0xFFFF);
} else {
strength = 0;
}
if (SDL_GameControllerRumble(controller, strength, strength, 1000) != 0) {
std::cerr << "Erreur lors de l'activation de la vibration : " << SDL_GetError() << std::endl;
}
}
if (tokens[2] == "ready") {
this->sendMessage("gc;all;game mode;gc\n");
}
}
}
void GameControllerHandler::handleEvents() {
while (running) {
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
running = false;
this->sendMessage("gc;strat;disconnect;1\n");
break;
case SDL_CONTROLLERAXISMOTION:
if (event.caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT) {
// std::cout << "Trigger left moved to " << event.caxis.value << std::endl;
this->sendMessage("gc;strat;trigger;0," + std::to_string(event.caxis.value) + "\n");
} else if (event.caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
// std::cout << "Trigger right moved to " << event.caxis.value << std::endl;
this->sendMessage("gc;strat;trigger;1," + std::to_string(event.caxis.value) + "\n");
}
else if (event.caxis.axis == SDL_CONTROLLER_AXIS_LEFTX) {
// std::cout << "Left X axis moved to " << event.caxis.value << std::endl;
this->sendMessage("gc;strat;axis;0," + std::to_string(event.caxis.value) + "\n");
}
else if (event.caxis.axis == SDL_CONTROLLER_AXIS_LEFTY) {
std::cout << "Left Y axis moved to " << event.caxis.value << std::endl;
this->sendMessage("gc;strat;axis;1," + std::to_string(event.caxis.value) + "\n");
}
else if (event.caxis.axis == SDL_CONTROLLER_AXIS_RIGHTX) {
// std::cout << "Right X axis moved to " << event.caxis.value << std::endl;
this->sendMessage("gc;strat;axis;2," + std::to_string(event.caxis.value) + "\n");
}
else if (event.caxis.axis == SDL_CONTROLLER_AXIS_RIGHTY) {
// std::cout << "Right Y axis moved to " << event.caxis.value << std::endl;
// this->sendMessage("gc;strat;axis;3," + std::to_string(event.caxis.value) + "\n");
}
break;
case SDL_CONTROLLERBUTTONDOWN:
// std::cout << "Button down " << static_cast<int>(event.cbutton.button) << std::endl;
this->sendMessage("gc;strat;button down;" + std::to_string(event.cbutton.button) + "\n");
break;
case SDL_CONTROLLERBUTTONUP:
// std::cout << "Button up " << static_cast<int>(event.cbutton.button) << std::endl;
this->sendMessage("gc;strat;button up;" + std::to_string(event.cbutton.button) + "\n");
break;
default:
break;
}
}
}
}
void GameControllerHandler::closeController() {
if (controller != nullptr) {
SDL_GameControllerClose(controller);
controller = nullptr;
}
}
void GameControllerHandler::close() {
closeController();
}
GameControllerHandler::~GameControllerHandler() {
close();
SDL_Quit();
}

View File

@@ -8,131 +8,21 @@
class GameControllerHandler : public TCPClient {
public:
explicit GameControllerHandler(const char* ip = "127.0.0.1", int port = 8080) : TCPClient(ip, port), controller(nullptr) {}
explicit GameControllerHandler(const char* ip = "127.0.0.1", int port = 8080);
bool init() {
if (SDL_Init(SDL_INIT_GAMECONTROLLER) != 0) {
std::cerr << "SDL initialization failed: " << SDL_GetError() << std::endl;
return false;
}
if (!SDL_IsGameController(0)) {
std::cerr << "No compatible controllers connected.\n";
return false;
}
controller = SDL_GameControllerOpen(0);
if (controller == nullptr) {
std::cerr << "Failed to open game controller: " << SDL_GetError() << std::endl;
return false;
}
return true;
}
bool init();
void start() {
TCPClient::start();
void start();
std::thread t(&GameControllerHandler::handleEvents, this);
t.detach();
}
void handleMessage(const std::string &message) override;
void handleMessage(const std::string &message) override {
std::vector<std::string> tokens = Modelec::split(message, ";");
void handleEvents();
if (tokens[1] == "all" || tokens[1] == "lidar") {
if (tokens[2] == "set range") {
this->lidarDectectionDistance = stod(tokens[3]);
}
}
void closeController();
if (tokens[1] == "all" || tokens[1] == "gc") {
if (tokens[2] == "stop proximity") {
std::vector<std::string> args = Modelec::split(tokens[3], ",");
double distance = stod(args[0]);
Uint16 strength;
void close();
if (distance <= 100) {
strength = 0xFFFF;
} else if (distance <= 500) {
double factor = 1 - Modelec::mapValue(distance, 100.0, this->lidarDectectionDistance, 0.0, 1.0);
strength = static_cast<Uint16>(factor * 0xFFFF);
} else {
strength = 0;
}
if (SDL_GameControllerRumble(controller, strength, strength, 1000) != 0) {
std::cerr << "Erreur lors de l'activation de la vibration : " << SDL_GetError() << std::endl;
}
}
if (tokens[2] == "ready") {
this->sendMessage("gc;all;game mode;gc\n");
}
}
}
void handleEvents() {
while (running) {
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
running = false;
this->sendMessage("gc;strat;disconnect;1\n");
break;
case SDL_CONTROLLERAXISMOTION:
if (event.caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT) {
// std::cout << "Trigger left moved to " << event.caxis.value << std::endl;
this->sendMessage("gc;strat;trigger;0," + std::to_string(event.caxis.value) + "\n");
} else if (event.caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
// std::cout << "Trigger right moved to " << event.caxis.value << std::endl;
this->sendMessage("gc;strat;trigger;1," + std::to_string(event.caxis.value) + "\n");
}
else if (event.caxis.axis == SDL_CONTROLLER_AXIS_LEFTX) {
// std::cout << "Left X axis moved to " << event.caxis.value << std::endl;
this->sendMessage("gc;strat;axis;0," + std::to_string(event.caxis.value) + "\n");
}
else if (event.caxis.axis == SDL_CONTROLLER_AXIS_LEFTY) {
std::cout << "Left Y axis moved to " << event.caxis.value << std::endl;
this->sendMessage("gc;strat;axis;1," + std::to_string(event.caxis.value) + "\n");
}
else if (event.caxis.axis == SDL_CONTROLLER_AXIS_RIGHTX) {
// std::cout << "Right X axis moved to " << event.caxis.value << std::endl;
this->sendMessage("gc;strat;axis;2," + std::to_string(event.caxis.value) + "\n");
}
else if (event.caxis.axis == SDL_CONTROLLER_AXIS_RIGHTY) {
// std::cout << "Right Y axis moved to " << event.caxis.value << std::endl;
// this->sendMessage("gc;strat;axis;3," + std::to_string(event.caxis.value) + "\n");
}
break;
case SDL_CONTROLLERBUTTONDOWN:
// std::cout << "Button down " << static_cast<int>(event.cbutton.button) << std::endl;
this->sendMessage("gc;strat;button down;" + std::to_string(event.cbutton.button) + "\n");
break;
case SDL_CONTROLLERBUTTONUP:
// std::cout << "Button up " << static_cast<int>(event.cbutton.button) << std::endl;
this->sendMessage("gc;strat;button up;" + std::to_string(event.cbutton.button) + "\n");
break;
default:
break;
}
}
}
}
void closeController() {
if (controller != nullptr) {
SDL_GameControllerClose(controller);
controller = nullptr;
}
}
void close() {
closeController();
}
~GameControllerHandler() {
close();
SDL_Quit();
}
~GameControllerHandler();
private:
SDL_GameController* controller;

View File

@@ -27,8 +27,6 @@ int main(int argc, char* argv[]) {
gameControllerHandler.start();
gameControllerHandler.sendMessage("gc;strat;ready;1\n");
while (!shouldStop && !gameControllerHandler.shouldStop()) {
usleep(500'000);
}