stop rumble

This commit is contained in:
ackimixs
2024-05-28 18:09:03 +02:00
parent ce9ddec6dd
commit 687db1f650

View File

@@ -68,6 +68,9 @@ void GameControllerHandler::handleMessage(const std::string &message) {
}
else if (tokens[2] == "stop proximity alert") {
this->rumble = false;
if (SDL_GameControllerRumble(controller, 0x0, 0x0, 1000) != 0) {
std::cerr << "Erreur lors de l'activation de la vibration : " << SDL_GetError() << std::endl;
}
}
}
}