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stop rumble
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@@ -68,6 +68,9 @@ void GameControllerHandler::handleMessage(const std::string &message) {
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}
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else if (tokens[2] == "stop proximity alert") {
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this->rumble = false;
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if (SDL_GameControllerRumble(controller, 0x0, 0x0, 1000) != 0) {
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std::cerr << "Erreur lors de l'activation de la vibration : " << SDL_GetError() << std::endl;
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}
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}
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}
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}
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