detection range

This commit is contained in:
ackimixs
2024-05-22 15:36:29 +02:00
parent 0fae8f4c78
commit d5843d9b4c

View File

@@ -46,7 +46,7 @@ void GameControllerHandler::handleMessage(const std::string &message) {
if (distance <= 100) {
strength = 0xFFFF;
} else if (distance <= this->lidarDectectionDistance / 2) {
double factor = 1 - Modelec::mapValue(distance, 100.0, this->lidarDectectionDistance, 0.0, 1.0);
double factor = 1 - Modelec::mapValue(distance, 100.0, this->lidarDectectionDistance / 2, 0.0, 1.0);
strength = static_cast<Uint16>(factor * 0xFFFF);
} else {
strength = 0;