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detection range
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@@ -46,7 +46,7 @@ void GameControllerHandler::handleMessage(const std::string &message) {
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if (distance <= 100) {
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strength = 0xFFFF;
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} else if (distance <= this->lidarDectectionDistance / 2) {
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double factor = 1 - Modelec::mapValue(distance, 100.0, this->lidarDectectionDistance, 0.0, 1.0);
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double factor = 1 - Modelec::mapValue(distance, 100.0, this->lidarDectectionDistance / 2, 0.0, 1.0);
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strength = static_cast<Uint16>(factor * 0xFFFF);
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} else {
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strength = 0;
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