This commit is contained in:
ackimixs
2024-03-21 18:29:07 +01:00
parent d2a7985813
commit 9bac5ca34a
6 changed files with 204 additions and 55 deletions

View File

@@ -3,10 +3,6 @@ project(socketServer)
set(CMAKE_CXX_STANDARD 17)
find_package(PkgConfig REQUIRED)
pkg_check_modules(TCPSocket REQUIRED TCPSocket)
add_executable(socketServer main.cpp
ModelecServer.cpp
ModelecServer.h)
target_link_libraries(socketServer TCPSocket)
TCPServer.cpp
TCPServer.h)

View File

@@ -1,33 +0,0 @@
#include "ModelecServer.h"
void ModelecServer::acceptConnections()
{
TCPServer::acceptConnections();
}
ModelecServer::~ModelecServer()
{
this->stop();
}
ModelecServer::ModelecServer(int port) : TCPServer(port)
{
}
void ModelecServer::handleMessage(const std::string& message, int clientSocket)
{
std::cout << "REceived message" << std::endl;
/*if (startWith(message, "request robotPose"))
{
this->broadcastMessage("robotPos 25 24 23 2");
}
else if (startWith(message, "pong"))
{
std::string name = split(message, " ")[1];
std::cout << "Pong from " << name << std::endl;
} else
{
std::cout << message << std::endl;
}*/
}

View File

@@ -1,15 +0,0 @@
#pragma once
#include <TCPSocket/TCPServer.hpp>
class ModelecServer : public TCPServer {
public:
void acceptConnections() override;
~ModelecServer() override;
explicit ModelecServer(int port);
void handleMessage(const std::string& message, int clientSocket) override;
};

145
TCPServer.cpp Normal file
View File

@@ -0,0 +1,145 @@
#include "TCPServer.h"
ClientHandler::ClientHandler(int clientSocket, TCPServer* server) : clientSocket(clientSocket), server(server) {};
void ClientHandler::handle() {
std::string buffer;
buffer.reserve(4096); // Pre-allocate memory to avoid frequent allocations
while (true) {
char tempBuffer[4096] = {0};
ssize_t valread = recv(clientSocket, tempBuffer, sizeof(tempBuffer), 0);
if (valread > 0) {
buffer.append(tempBuffer, valread);
//std::cout << "Received: " << buffer << std::endl;
if (buffer == "quit") {
std::cout << "Client requested to quit. Closing connection." << std::endl;
break;
}
processMessage(buffer);
} else if (valread == 0) {
std::cout << "Client disconnected." << std::endl;
break; // Client disconnected
} else {
std::cerr << "Failed to receive data." << std::endl;
break; // Error in receiving data
}
}
closeConnection();
}
void ClientHandler::processMessage(const std::string& message) {
server->handleMessage(message, clientSocket);
}
void ClientHandler::closeConnection() {
close(clientSocket);
server->clientDisconnected(clientSocket); // Inform the server that the client has disconnected
}
TCPServer::TCPServer(int port)
{
serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (serverSocket == -1) {
std::cerr << "Socket creation failed" << std::endl;
exit(EXIT_FAILURE);
}
sockaddr_in address{};
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(port);
if (bind(serverSocket, reinterpret_cast<struct sockaddr*>(&address), sizeof(address)) == -1) {
std::cerr << "Binding failed" << std::endl;
exit(EXIT_FAILURE);
}
if (listen(serverSocket, 5) == -1) {
std::cerr << "Listening failed" << std::endl;
exit(EXIT_FAILURE);
}
std::cout << "Server started on port " << port << std::endl;
}
void TCPServer::acceptConnections()
{
while (!shouldStop) {
sockaddr_in clientAddress{};
int addrlen = sizeof(clientAddress);
int clientSocket =
accept(serverSocket, reinterpret_cast<struct sockaddr*>(&clientAddress), reinterpret_cast<socklen_t*>(&addrlen));
if (clientSocket == -1) {
std::cerr << "Accepting connection failed" << std::endl;
continue;
}
std::cout << "Connection accepted" << std::endl;
// Add the client socket to the list
clientSockets.push_back(clientSocket);
connectedClients++;
// Handle client connection in a separate thread
clientThreads.emplace_back(&ClientHandler::handle, ClientHandler(clientSocket, this));
// Clean up finished threads
clientThreads.erase(std::remove_if(clientThreads.begin(), clientThreads.end(), [](std::thread &t) {
return !t.joinable();
}), clientThreads.end());
}
}
void TCPServer::handleMessage(const std::string& message, int clientSocket)
{
std::cout << "Message from : " << clientSocket << " : " << message << std::endl;
}
void TCPServer::broadcastMessage(const char* message, int senderSocket)
{
for (int clientSocket : clientSockets) {
if (clientSocket != senderSocket) { // Exclude the sender's socket
send(clientSocket, message, strlen(message), 0);
}
}
}
void TCPServer::clientDisconnected(const int clientSocket) {
// Remove the disconnected client's socket
clientSockets.erase(std::remove(clientSockets.begin(), clientSockets.end(), clientSocket), clientSockets.end());
// Decrement the count of connected clients
connectedClients--;
}
void TCPServer::stop() {
shouldStop = true;
// Close all client sockets
for (int clientSocket : clientSockets) {
close(clientSocket);
}
// Close the server socket
close(serverSocket);
}
TCPServer::~TCPServer() {
this->stop();
// Join all threads before exiting
for (auto& thread : clientThreads) {
thread.join();
}
}
int TCPServer::nbClients()
{
return connectedClients;
}
void TCPServer::start()
{
std::thread([this]() { acceptConnections(); }).detach();
}

56
TCPServer.h Normal file
View File

@@ -0,0 +1,56 @@
#pragma once
#include <iostream>
#include <sys/socket.h>
#include <netinet/in.h>
#include <unistd.h>
#include <cstring>
#include <thread>
#include <vector>
#include <algorithm>
class TCPServer; // Forward declaration
class ClientHandler {
private:
int clientSocket;
TCPServer* server; // Reference to the TCPServer instance
public:
explicit ClientHandler(int clientSocket, TCPServer* server);
void handle();
void processMessage(const std::string& message);
void closeConnection();
};
class TCPServer {
private:
int serverSocket;
std::vector<std::thread> clientThreads;
std::vector<int> clientSockets; // Store connected client sockets
int connectedClients = 0; // Track the number of connected clients
bool shouldStop = false; // Flag to indicate if the server should stop
public:
explicit TCPServer(int port);
void start();
void acceptConnections();
// Broadcast message to all connected clients
void broadcastMessage(const char* message, int senderSocket = -1); // Modified method signature
void handleMessage(const std::string& message, int clientSocket);
void clientDisconnected(int clientSocket); // New method to handle client disconnection
void stop();
int nbClients();
~TCPServer();
};

View File

@@ -1,7 +1,7 @@
#include <atomic>
#include <csignal>
#include <TCPSocket/TCPServer.hpp>
#include "TCPServer.h"
std::atomic<bool> keepRunning(true);