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timeout
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@@ -451,7 +451,7 @@ void TCPServer::startGame() {
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for (int i = whereAmI; i < stratPatterns.size(); i++) {
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auto time = std::chrono::system_clock::now();
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if (time - gameStart > std::chrono::seconds(82)) {
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if (time - gameStart > std::chrono::seconds(87)) {
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this->goEnd();
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return;
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}
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