detection range

This commit is contained in:
ackimixs
2024-05-22 17:48:05 +02:00
parent d5843d9b4c
commit a70e339b00

View File

@@ -45,8 +45,8 @@ void GameControllerHandler::handleMessage(const std::string &message) {
if (distance <= 100) {
strength = 0xFFFF;
} else if (distance <= this->lidarDectectionDistance / 2) {
double factor = 1 - Modelec::mapValue(distance, 100.0, this->lidarDectectionDistance / 2, 0.0, 1.0);
} else if (distance <= 300) {
double factor = 1 - Modelec::mapValue(distance, 100.0, this->lidarDectectionDistance, 0.0, 1.0);
strength = static_cast<Uint16>(factor * 0xFFFF);
} else {
strength = 0;